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    Posts made by TheShrike

    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: UK_Pacific round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 8
      
          Purchase Units - British
              British buy 4 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              3 fighters, 14 infantry and 1 tactical_bomber moved from West India to India
              3 fighters moved from Persia to India
              1 artillery and 1 infantry moved from Northwest Persia to Caucasus
      
          Combat - British
              Battle in India
                  British attack with 6 fighters, 14 infantry and 1 tactical_bomber
                  Japanese defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 12 mech_infantrys
                      AA fire in India : 0/3 hits, 0.50 expected hits
                      British roll dice for 6 fighters, 14 infantry and 1 tactical_bomber in India, round 2 : 9/21 hits, 6.00 expected hits
                      Japanese roll dice for 1 aaGun, 2 armour, 3 infantry and 12 mech_infantrys in India, round 2 : 3/17 hits, 6.00 expected hits
                      3 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in India
                      British roll dice for 6 fighters, 11 infantry and 1 tactical_bomber in India, round 3 : 3/18 hits, 5.50 expected hits
                      Japanese roll dice for 2 armour and 7 mech_infantrys in India, round 3 : 6/9 hits, 3.33 expected hits
                      3 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in India
                      British roll dice for 6 fighters, 5 infantry and 1 tactical_bomber in India, round 4 : 7/12 hits, 4.50 expected hits
                      Japanese roll dice for 2 armour and 4 mech_infantrys in India, round 4 : 2/6 hits, 2.33 expected hits
                      4 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the British lost in India
                  British win, taking India from Japanese with 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 41
                  Casualties for British: 11 infantry
                  Casualties for Japanese: 1 aaGun, 2 armour, 3 infantry and 12 mech_infantrys
              Battle in Caucasus
                  British attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Caucasus
                  British win, taking Caucasus from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Changing ownership of Libya from Italians to British
              EDIT: Removing units owned by British from Tobruk: 1 infantry
              EDIT: Adding units owned by British to Libya: 1 infantry
              EDIT: Turning off Edit Mode
              3 fighters and 1 tactical_bomber moved from India to Persia
              3 fighters moved from India to West India
              1 artillery moved from Eastern Persia to West India
              1 mech_infantry moved from Egypt to Iraq
              2 artilleries and 2 infantry moved from Northwest Persia to Persia
              1 artillery and 3 infantry moved from Egypt to Trans-Jordan
              1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
              2 transports moved from 93 Sea Zone to 92 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
              1 fighter moved from United Kingdom to Southern France
              1 mech_infantry moved from Scotland to United Kingdom
              2 aaGuns moved from United Kingdom to Scotland
              3 aaGuns moved from West India to India
      
          Place Units - British
              2 fighters and 1 mech_infantry placed in Persia
              2 fighters placed in Egypt
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,5,2
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
              British collect 30 PUs (4 lost to blockades); end with 30 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      British : 3.33
      AA fire in India : : -0.50
      Japanese : -1.00
      

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: Chinese round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 8
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 4 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 4 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 bombers moved from Iwo Jima to Japan
              1 transport moved from 92 Sea Zone to 89 Sea Zone
              1 mech_infantry moved from Western United States to Southeast Mexico
              2 artilleries, 1 infantry and 1 marine moved from Morocco to 92 Sea Zone
              2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 93 Sea Zone
              2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber moved from 93 Sea Zone to Southern France
              2 transports moved from 91 Sea Zone to 101 Sea Zone
      
          Combat - Americans
              Air Battle in Japan
                  Americans attacks with 2 units heading to Japan
                  Japanese launches 2 interceptors out of Japan
                      Attackers Fire,  : 1/2 hits, 0.33 expected hits
                      Defenders Fire,  : 0/2 hits, 0.67 expected hits
                      1 fighter owned by the Japanese lost in Japan
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Japan
                      AA fire in Japan : 0/1 hits, 0.17 expected hits
                      AA fire in Japan : 1/1 hits, 0.17 expected hits
                  1 bomber killed by AA
                  Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: airfield
                  Bombing raid in Japan causes 6 damage total. 
              Battle in Southern France
                  Americans attack with 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                  Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                      Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Southern France, round 2 : 4/6 hits, 2.50 expected hits
                      Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                  Americans win, taking Southern France from Germans with 2 artilleries, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 2 infantry
              Cleaning up after air battles
      
          Non Combat Move - Americans
              1 fighter and 1 tactical_bomber moved from Southern France to 93 Sea Zone
              1 bomber moved from Japan to Iwo Jima
              5 bombers moved from Western United States to Iwo Jima
              1 destroyer moved from 10 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              2 artilleries and 1 infantry placed in Eastern United States
              1 infantry placed in Western United States
              1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
              2 fighters placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.33
      Defenders Fire,  : : -0.67
      AA fire in Japan : : 0.67
      Americans : 1.00
      Attackers Fire,  : : 0.67
      

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Sovietishcat (L) VS The Shrike (X) The ReMatch; BalMod

      TripleA Turn Summary: Italians round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 8
      
          Purchase Units - Italians
              Italians buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
      
          Non Combat Move - Italians
              4 mech_infantrys moved from Romania to Ukraine
              1 bomber moved from Ukraine to Southern Italy
      
          Place Units - Italians
              2 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 13
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,1,4,2,3,2,5,6,5,2,5,2
              Italians collect 3 PUs (13 lost to blockades); end with 3 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 8
      
          Purchase Units - Russians
              Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Tambov to Rostov
                    Russians take Rostov from Germans
              1 infantry moved from Samara to Kazakhstan
                    Russians take Kazakhstan from Japanese
              1 infantry moved from Russia to Smolensk
                    Russians take Smolensk from Germans
              2 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Novosibirsk
      
          Combat - Russians
              Battle in Novosibirsk
                  Russians attack with 2 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber
                  Japanese defend with 2 armour, 3 artilleries and 1 mech_infantry
                      Russians roll dice for 2 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 6/10 hits, 4.50 expected hits
                      Japanese roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Novosibirsk, round 2 : 3/6 hits, 2.33 expected hits
                      2 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 armour owned by the Russians and 2 armour owned by the Japanese lost in Novosibirsk
                  Russians win, taking Novosibirsk from Japanese with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                  Casualties for Russians: 1 armour and 2 mech_infantrys
                  Casualties for Japanese: 2 armour, 3 artilleries and 1 mech_infantry
      
          Non Combat Move - Russians
              5 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
              1 infantry moved from Russia to Tambov
              1 infantry moved from Russia to Samara
              1 infantry moved from Russia to Vologda
      
          Place Units - Russians
              1 artillery and 6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 11 PUs; end with 11 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Russians : 1.50
      Japanese : 0.67
      

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      @wizmark said in Pejon_88 (X) vs. The Shrike (L + 12) BM3:

      @TheShrike Sorry to butt in again, but as I understand it only the ANZAC marine was in combat as it is the ANZAC turn, not the US battleship therefore the japanese plane couldn’t scramble. You’ve found an interesting loophole!

      Interesting! Absolutely accidental; as a veteran of a few games with me, you know I’m no strategic genius…

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      So, I actually reloaded the game to make sure I hadn’t forgotten to select a scramble for you in reference to the ANZAC invasion of Korea; because it didn’t scramble the Tactical Bomber and I thought I didn’t select it. Then it did the same thing again. I selected your TacB to intercept the amphibious landing and the screen like, flashed, and then no battle occurred between it and the BB. Is that because TacB’s can’t intercept alone? Or did it glitch because you ought to have about a 33% chance at sinking the BB and stopping the invasion.

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Manual Gamesave Post: French round 7

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 7
      
          Combat Move - French
      
          Combat - French
      
          Non Combat Move - French
              1 infantry moved from Iraq to Northwest Persia
              1 infantry moved from Egypt to Trans-Jordan
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: ANZAC round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 marine moved from 6 Sea Zone to Korea
      
          Combat - ANZAC
              Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
              Battle in Korea
              Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
      
          Non Combat Move - ANZAC
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              1 destroyer moved from 33 Sea Zone to 36 Sea Zone
              1 destroyer moved from 33 Sea Zone to 43 Sea Zone
              1 fighter moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 fighter and 2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Move Summary: ANZAC round 7

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 marine moved from 6 Sea Zone to Korea
      

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Sovietishcat (L) VS The Shrike (X) The ReMatch; BalMod

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 1 fighter, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 destroyer moved from 41 Sea Zone to 43 Sea Zone
              2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone
              2 infantry and 3 mech_infantrys moved from Jehol to Chahar
              3 infantry moved from Kiangsi to Anhwe
              2 infantry moved from Yunnan to Hunan
              1 fighter moved from Kiangsi to Hunan
              2 fighters and 2 tactical_bombers moved from Kiangsi to Anhwe
              3 fighters and 1 tactical_bomber moved from Kiangsi to Chahar
              6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone
              2 battleships, 6 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 37 Sea Zone
              1 destroyer moved from 16 Sea Zone to 6 Sea Zone
      
          Combat - Japanese
              Battle in 43 Sea Zone
                  Japanese attack with 1 destroyer, 8 fighters and 4 tactical_bombers
                  ANZAC defend with 1 submarine
                      Japanese roll dice for 1 destroyer, 8 fighters and 4 tactical_bombers in 43 Sea Zone, round 2 : 8/13 hits, 7.00 expected hits
                      ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the ANZAC lost in 43 Sea Zone
                  Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 submarine
              Battle in Hunan
                  Japanese attack with 1 fighter and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Chahar
                  Japanese attack with 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                  Chinese defend with 3 infantry
                      Japanese roll dice for 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 4/9 hits, 3.00 expected hits
                      Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar
                  Japanese win, taking Chahar from Chinese with 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 3 infantry
              Battle in Anhwe
                  Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                  Chinese defend with 3 infantry
                      Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 1/7 hits, 2.83 expected hits
                      Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                      Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 3 : 2/5 hits, 2.50 expected hits
                      Chinese roll dice for 2 infantry in Anhwe, round 3 : 2/2 hits, 0.67 expected hits
                      1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                  Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10
                  Casualties for Japanese: 1 fighter and 3 infantry
                  Casualties for Chinese: 3 infantry
      
          Non Combat Move - Japanese
              1 fighter and 2 tactical_bombers moved from Anhwe to Kwangsi
              1 fighter moved from Hunan to Kwangsi
              3 fighters and 1 tactical_bomber moved from Chahar to Buyant-Uhaa
              10 mech_infantrys moved from Korea to Jehol
              1 aaGun moved from Jehol to Buyant-Uhaa
              3 infantry moved from Kwangtung to Kwangsi
              3 artilleries and 2 infantry moved from Shan State to French Indo China
              8 fighters and 4 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
      
          Place Units - Japanese
              1 fighter placed in Japan
              10 mech_infantrys placed in Korea
              3 infantry placed in Kwangtung
              3 infantry placed in French Indo China
      
          Turn Complete - Japanese
              Japanese collect 61 PUs; end with 61 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -0.17
      Chinese : 2.00
      Japanese : -0.17
      

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      Yes, I am not conceding yet. We will see what happens in Moscow, and whether I can protect Sydney and Honolulu.

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      Sure, happy to rematch. Where does he station the US carriers; Caroline’s?

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      I lucked out! It won’t save me though. My play has been confused. My last Allied effort I overcommitted the US to EUR; but this game I think I’ve balanced too much. I’ve never tried a pure KJF; which I may do my next time out as Allies. As Axis I can never seem to take Moscow whereas when I’m the Allies I can never seem to keep it lol. Not sure what I’m doing wrong but I keep losing games. Japan is a juggernaut, and you can replace your fleet faster than the US can. I’ll stick around for a few more rounds; maybe I’ll get lucky again in Moscow. But you have the edge for sure!

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      @Pejon_88 said in Pejon_88 (X) vs. The Shrike (L + 12) BM3:

      WOW, that battle :o :)

      Yeah; I didn’t run the calculator so I’m not sure what was likely to happen but; total bloodbath.

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 7
      
          Purchase Units - British
              British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 2 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              5 infantry and 1 mech_infantry moved from United Kingdom to Scotland
              1 armour, 1 artillery, 2 infantry and 1 marine moved from Egypt to 98 Sea Zone
              1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 transports moved from 98 Sea Zone to 93 Sea Zone
              1 armour, 1 artillery, 2 infantry and 1 marine moved from 93 Sea Zone to Southern France
      
          Combat - British
              Battle in Southern France
              Battle in Scotland
                  British attack with 5 infantry and 1 mech_infantry
                  Germans defend with 1 airfield, 1 artillery and 1 infantry
                      British roll dice for 5 infantry and 1 mech_infantry in Scotland, round 2 : 1/6 hits, 1.00 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                      British roll dice for 4 infantry and 1 mech_infantry in Scotland, round 3 : 2/5 hits, 0.83 expected hits
                      Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Scotland
                  British win, taking Southern France from Italians, taking Scotland from Germans with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 artillery and 1 infantry
      
          Non Combat Move - British
              3 aaGuns, 3 fighters, 11 infantry and 1 tactical_bomber moved from India to West India
              3 infantry moved from Eastern Persia to West India
              3 artilleries and 3 infantry moved from Persia to Northwest Persia
              1 artillery moved from Persia to Eastern Persia
              1 fighter moved from Egypt to Persia
              1 infantry moved from Alexandria to Tobruk
              1 infantry moved from Alexandria to Egypt
      
          Place Units - British
              1 artillery and 2 infantry placed in Egypt
              1 fighter placed in United Kingdom
              2 fighters placed in Persia
      
          Turn Complete - British
              British collect 36 PUs; end with 38 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
              UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      Germans : 0.00
      British : 1.17
      

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: Chinese round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 7
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 3 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
      
          Combat - Chinese
              Chinese creates battle in territory Yunnan
      
          Non Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 1 PU; end with 4 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 5 bombers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 bombers moved from Iwo Jima to Japan
              2 carriers, 2 destroyers and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
              3 fighters moved from Iwo Jima to 6 Sea Zone
              1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 marine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                    Americans take 22 Sea Zone from Japanese
              4 bombers moved from Western United States to 6 Sea Zone
              2 artilleries, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
              2 artilleries, 1 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              2 artilleries, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco
              1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 96 Sea Zone to 92 Sea Zone
              1 destroyer moved from 91 Sea Zone to 104 Sea Zone
      
          Combat - Americans
              Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3,3
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits.  Rolls: 1,2
              Strategic bombing raid in Japan
                      AA fire in Japan : 0/2 hits, 0.33 expected hits
                  Bombing raid in Japan rolls: 5,4 and causes: 9 damage to unit: factory_major
                  Bombing raid in Japan causes 9 damage total. 
              Battle in Morocco
              Battle in 6 Sea Zone
                  Americans attack with 1 battleship, 4 bombers, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 tactical_bomber and 2 transports; ANZAC loiter and taunt with 1 marine
                  Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines, 4 tactical_bombers and 3 transports
                      Americans roll dice for 1 battleship, 4 bombers, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 9/17 hits, 9.33 expected hits
                  Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
                      Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 4 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 7/20 hits, 10.67 expected hits
                  Units damaged: 5 carriers owned by the Americans and 1 battleship owned by the Americans
                      1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
                      Americans roll dice for 1 battleship, 4 bombers, 5 carriers, 1 cruiser, 9 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 9/16 hits, 9.00 expected hits
                      Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 7 fighters, 4 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 10/19 hits, 10.33 expected hits
                      4 tactical_bombers owned by the Japanese, 4 carriers owned by the Japanese, 5 carriers owned by the Americans, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                      Americans roll dice for 1 battleship, 4 bombers, 1 cruiser, 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 : 8/11 hits, 6.50 expected hits
                      Japanese roll dice for 2 battleships, 1 cruiser, 7 fighters and 3 transports in 6 Sea Zone, round 4 : 9/10 hits, 6.50 expected hits
                      7 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 4 fighters owned by the Americans, 3 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                      Americans roll dice for 1 battleship, 1 bomber and 2 transports in 6 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
                      Japanese roll dice for 2 battleships and 3 transports in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                      2 battleships owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
                      3 transports owned by the Japanese lost in 6 Sea Zone
                  Americans win, taking Morocco from Italians, taking 6 Sea Zone from Japanese with 1 battleship and 2 transports remaining. Battle score for attacker is 34
                  Casualties for Americans: 4 bombers, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters and 1 tactical_bomber
                  Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines, 4 tactical_bombers and 3 transports
              Cleaning up after air battles
      
          Non Combat Move - Americans
              2 bombers moved from Japan to Iwo Jima
      
          Place Units - Americans
              1 destroyer placed in 10 Sea Zone
              5 bombers placed in Western United States
              1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      AA fire in Japan : : -0.33
      Americans : 1.83
      Japanese : -2.17
      

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      Scramble for SBR Tokyo vs. naval battle in 6?

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      TripleA Move Summary: Americans round 7

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 5 bombers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 bombers moved from Iwo Jima to Japan
              2 carriers, 2 destroyers and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
              3 fighters moved from Iwo Jima to 6 Sea Zone
              1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 marine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                    Americans take 22 Sea Zone from Japanese
              4 bombers moved from Western United States to 6 Sea Zone
              2 artilleries, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
              2 artilleries, 1 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              2 artilleries, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco
              1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 96 Sea Zone to 92 Sea Zone
              1 destroyer moved from 91 Sea Zone to 104 Sea Zone
      

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