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    Posts made by TheShrike

    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: Russians round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 10
      
          Purchase Units - Russians
              Russians repair damage of 9x factory_major; Remaining resources: 0 PUs; 
              Russians buy nothing; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber moved from Russia to Bryansk
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
                  Italians defend with 4 mech_infantrys
                      Russians roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits, 3.50 expected hits
                      Italians roll dice for 4 mech_infantrys in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
                      2 mech_infantrys owned by the Italians lost in Bryansk
                      Russians roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/8 hits, 3.50 expected hits
                      Italians roll dice for 2 mech_infantrys in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Bryansk
                  Russians win, taking Bryansk from Italians with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                  Casualties for Italians: 4 mech_infantrys
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Russians
              4 fighters and 1 tactical_bomber moved from Bryansk to Russia
      
          Turn Complete - Russians
              Russians collect 4 PUs; end with 4 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Italians : -1.00
      Russians : -1.00
      

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      Absolutely, as many fighters as allowed including theANZAC one, please.

      posted in League
      TheShrikeT
      TheShrike
    • RE: I’m in the G40 league but would like a casual WaW gane

      Jason, I think we can just do common sense OOL. If it’s a big battle, or if it’s statistically plausible one of us could get diced (<90% win rate for either side). I think we should pause and ask. In situations like the Russian Baltic fleet is in, max defense please, transport is just fodder.

      posted in Find Online Players
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      Peter, sorry for the delay. I worked a double shift yesterday and today was long as well.

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: French round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 9
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: ANZAC round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 42 Sea Zone to 37 Sea Zone
      
          Non Combat Move - ANZAC
              1 fighter moved from Persia to Russia
      
          Place Units - ANZAC
              1 destroyer and 1 transport placed in 62 Sea Zone
              1 artillery placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,1,2,1,3,6
              ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: I’m in the G40 league but would like a casual WaW gane

      @Argothair that sounds fine yeah I don’t care about the dice server. I’ve never once opened an email from Marti to see what they were lol. As for settings, I know that the map is set to Low Luck, which I’m ambivalent about. I’m generally opposed to LL as it seems to take the variance out, and that’s what makes games unpredictable. The battle calculator already takes out a lot of the guesswork, I dunno. If you have strong feelings we can leave it but I prefer dice.

      posted in Find Online Players
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      Ugh, it’s doing that thing again where I can’t download the whole file; could you repost?

      posted in League
      TheShrikeT
      TheShrike
    • RE: I’m in the G40 league but would like a casual WaW gane

      My email is carl.mclaughlin.a@gmail.com

      posted in Find Online Players
      TheShrikeT
      TheShrike
    • RE: I’m in the G40 league but would like a casual WaW gane

      @Argothair I’m still interested; I need a break from G40. Getting my ass kicked about 10 times in a row in League play will do that to ya I guess. I’ll take Allies.

      posted in Find Online Players
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: UK_Pacific round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 9
      
          Purchase Units - British
              British buy 2 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 infantry moved from Libya to Tunisia
                    British take Tunisia from Italians
              1 mech_infantry moved from Persia to Turkmenistan
              3 fighters moved from West India to Turkmenistan
              5 fighters and 1 tactical_bomber moved from Persia to Turkmenistan
      
          Combat - British
              Battle in Turkmenistan
                  British attack with 8 fighters, 1 mech_infantry and 1 tactical_bomber
                  Japanese defend with 1 armour and 1 mech_infantry
                      British roll dice for 8 fighters, 1 mech_infantry and 1 tactical_bomber in Turkmenistan, round 2 : 8/10 hits, 4.83 expected hits
                      Japanese roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits, 0.83 expected hits
                      1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Turkmenistan
                  British win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for British: 1 mech_infantry
                  Casualties for Japanese: 1 armour and 1 mech_infantry
      
          Non Combat Move - British
              8 fighters and 1 tactical_bomber moved from Turkmenistan to Persia
              2 fighters moved from Egypt to Persia
              1 artillery moved from West India to Eastern Persia
              1 mech_infantry moved from Iraq to Persia
              1 artillery and 3 infantry moved from Trans-Jordan to Iraq
              1 artillery and 3 infantry moved from Egypt to Trans-Jordan
              1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 93 Sea Zone to 96 Sea Zone
      
          Place Units - British
              1 fighter placed in United Kingdom
              2 armour and 1 infantry placed in Persia
              British undo move 2.
              3 infantry placed in Persia
              2 armour and 1 mech_infantry placed in Egypt
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,5,5
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
              British collect 33 PUs (2 lost to blockades); end with 34 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      British : 3.17
      Japanese : 0.17
      

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: Chinese round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 9
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 4 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 4 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: Americans round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 2 bombers, 3 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              6 bombers moved from Iwo Jima to Japan
      
          Combat - Americans
              Air Battle in Japan
                  Americans attacks with 6 units heading to Japan
                  Japanese launches 2 interceptors out of Japan
                      Attackers Fire,  : 0/6 hits, 1.00 expected hits
                      Defenders Fire,  : 1/2 hits, 0.67 expected hits
                      1 bomber owned by the Americans lost in Japan
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Japan
                      AA fire in Japan : 0/1 hits, 0.17 expected hits
                      AA fire in Japan : 0/1 hits, 0.17 expected hits
                      AA fire in Japan : 0/3 hits, 0.50 expected hits
                  Bombing raid in Japan rolls: 6,3,7 and causes: 14 damage to unit: factory_major
                  Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: airfield
                  Bombing raid in Japan rolls: 7 and causes: 6 damage to unit: harbour
                  Bombing raid in Japan causes 23 damage total.  Damaged units is as follows: factory_major = 14, airfield = 3, harbour = 6
              Cleaning up after air battles
      
          Non Combat Move - Americans
              5 bombers moved from Japan to Iwo Jima
              1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
              1 mech_infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone
              2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
              1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 93 Sea Zone to 91 Sea Zone
      
          Place Units - Americans
              2 artilleries, 2 bombers and 3 infantry placed in Western United States
              Americans undo move 1.
              4 transports placed in 10 Sea Zone
              2 artilleries and 3 infantry placed in Western United States
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Alaska: 1 mech_infantry
              EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
              EDIT: Turning off Edit Mode
              1 bomber placed in Western United States
              1 submarine placed in 101 Sea Zone
              1 bomber placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Defenders Fire,  : : 0.33
      AA fire in Japan : : -0.83
      Attackers Fire,  : : -1.00
      

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: Russians round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 9
      
          Purchase Units - Russians
              Russians buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Vologda
              1 fighter and 1 infantry moved from Russia to Samara
              1 fighter and 1 infantry moved from Russia to Tambov
              1 fighter and 1 infantry moved from Russia to Bryansk
              1 fighter moved from Russia to Samara
      
          Combat - Russians
              Battle in Tambov
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Tambov
                   retreated to Tambov
                  Germans win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
              Battle in Bryansk
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 artillery
                      Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
              Battle in Samara
                  Russians attack with 2 fighters and 1 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 0/3 hits, 1.17 expected hits
                      Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                  Russians win with 2 fighters remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 mech_infantry
              Battle in Vologda
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 2 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1.50 expected hits
                      Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Russians
              2 fighters moved from Samara to Russia
              1 fighter moved from Tambov to Russia
              1 fighter moved from Bryansk to Russia
              1 fighter and 1 tactical_bomber moved from Vologda to Russia
      
          Place Units - Russians
              6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 6 PUs; end with 6 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.67
      Russians : -0.83
      

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Post League Game Results Here

      Sovietishcat (L) over The Shrike (X)

      https://www.axisandallies.org/forums/topic/34666/sovietishcat-l-vs-the-shrike-x-the-rematch-balmod/77

      Probably my worst loss yet; never even threatened in either theater. Well done!

      posted in League
      TheShrikeT
      TheShrike
    • RE: Sovietishcat (L) VS The Shrike (X) The ReMatch; BalMod

      Sov, a good game. I think I will concede. Barbarossa has stalled out and the Japanese have lost the initiative in the Pac. Well done!

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      @Pejon_88 said in Pejon_88 (X) vs. The Shrike (L + 12) BM3:

      @Pejon_88 wow your defense in South France was indeed in my favor :O

      Well, for what it’s worth I don’t have any reinforcements waiting in the wings, so you’ll be able to take it next turn no problem.

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: French round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 8
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Trans-Jordan to Iraq
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: ANZAC round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Combat - ANZAC
              ANZAC creates battle in territory 42 Sea Zone
      
          Non Combat Move - ANZAC
              1 fighter moved from New South Wales to 62 Sea Zone
              1 fighter moved from Queensland to 62 Sea Zone
              1 marine moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 carrier placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      I assumed a scramble in Tokyo; we traded planes.

      posted in League
      TheShrikeT
      TheShrike
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