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    Posts made by TheShrike

    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      Fair enough, yeah I’m gonna give it a rest for a month or so, get the bug back.

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      We have to right? In order to get credit for a match? Isn’t League best of 3? I’d honestly like to take a break from G40 but I don’t want to deny you League points so if it is indeed best of 3, then sure, let’s re-rack. I’ll post G1 combat move once I answer this best of 3 question for myself.

      posted in League
      TheShrikeT
      TheShrike
    • RE: Post League Game Results Here

      Pejon_88 (X) over The Shrike (L). Still winless, Maybe I should try Risk…

      https://www.axisandallies.org/forums/topic/34681/pejon_88-x-vs-the-shrike-l-12-bm3/199

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      Peter, it is a moot point; I realize now you will take and hold HI no matter what I do, and that’s game. Well played! I will post in the League results.

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 12
      
          Purchase Units - Russians
              Russians buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              14 artilleries and 27 infantry moved from Tambov to Rostov
              4 fighters and 1 tactical_bomber moved from Russia to Rostov
              1 artillery and 1 infantry moved from Russia to Vologda
              1 artillery and 2 infantry moved from Russia to Samara
              1 infantry moved from Russia to Samara
      
          Combat - Russians
              Battle in Samara
                  Russians attack with 1 artillery and 3 infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1.00 expected hits
                      Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Samara
                  Russians win, taking Samara from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
              Battle in Vologda
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 1 armour
                      Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 armour
              Battle in Rostov
                  Russians attack with 14 artilleries, 4 fighters, 27 infantry and 1 tactical_bomber
                  Germans defend with 3 aaGuns, 21 artilleries and 19 infantry
                      AA fire in Rostov : 0/5 hits, 0.83 expected hits
                      Russians roll dice for 14 artilleries, 4 fighters, 27 infantry and 1 tactical_bomber in Rostov, round 2 : 14/46 hits, 14.17 expected hits
                      Germans roll dice for 3 aaGuns, 21 artilleries and 19 infantry in Rostov, round 2 : 14/40 hits, 13.33 expected hits
                      14 infantry owned by the Russians, 3 aaGuns owned by the Germans and 11 infantry owned by the Germans lost in Rostov
                      Russians roll dice for 14 artilleries, 4 fighters, 13 infantry and 1 tactical_bomber in Rostov, round 3 : 10/32 hits, 11.67 expected hits
                      Germans roll dice for 21 artilleries and 8 infantry in Rostov, round 3 : 13/29 hits, 9.67 expected hits
                      13 infantry owned by the Russians, 2 artilleries owned by the Germans and 8 infantry owned by the Germans lost in Rostov
                      Russians roll dice for 14 artilleries, 4 fighters and 1 tactical_bomber in Rostov, round 4 : 5/19 hits, 7.33 expected hits
                      Germans roll dice for 19 artilleries in Rostov, round 4 : 4/19 hits, 6.33 expected hits
                      5 artilleries owned by the Germans and 4 artilleries owned by the Russians lost in Rostov
                      Russians roll dice for 10 artilleries, 4 fighters and 1 tactical_bomber in Rostov, round 5 : 7/15 hits, 6.00 expected hits
                      Germans roll dice for 14 artilleries in Rostov, round 5 : 6/14 hits, 4.67 expected hits
                      7 artilleries owned by the Germans and 6 artilleries owned by the Russians lost in Rostov
                      Russians roll dice for 4 artilleries, 4 fighters and 1 tactical_bomber in Rostov, round 6 : 7/9 hits, 4.00 expected hits
                      Germans roll dice for 7 artilleries in Rostov, round 6 : 4/7 hits, 2.33 expected hits
                      7 artilleries owned by the Germans and 4 artilleries owned by the Russians lost in Rostov
                  Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
                  Casualties for Russians: 14 artilleries and 27 infantry
                  Casualties for Germans: 3 aaGuns, 21 artilleries and 19 infantry
      
          Non Combat Move - Russians
              4 fighters and 1 tactical_bomber moved from Rostov to Russia
              2 aaGuns moved from Tambov to Russia
      
          Place Units - Russians
              4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 6 PUs; end with 6 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Germans : 3.50
      AA fire in Rostov : : -0.83
      Russians : 1.17
      

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      Peter, what do you suggest we do? I prefer not to go back; are you saying you lost to tactical bombers and wouldn’t have? Or gained two? Not sure I follow.

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: French round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 11
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: ANZAC round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 marine moved from Java to 42 Sea Zone
              1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 marine, 1 submarine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
              1 artillery and 1 marine moved from 41 Sea Zone to Sumatra
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              1 fighter moved from New South Wales to Queensland
      
          Combat - ANZAC
              Battle in Sumatra
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 destroyer placed in 62 Sea Zone
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 20 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      @Pejon_88 said in Pejon_88 (X) vs. The Shrike (L + 12) BM3:

      You are struggling well :)
      One thing I wanted to ask you is if you keep an eye on the objectives that earn you extra cash. For example, the easiest one for the US is keeping one land unit either of morocco, algeria or tunisia when controlling all three as the allies.

      Thanks! Yes, I really need to keep a better eye on those, the margins in this game are so small at the competitive level.

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: UK_Pacific round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 11
      
          Purchase Units - British
              British buy 3 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 92 Sea Zone to 98 Sea Zone
      
          Combat - British
              Battle in 98 Sea Zone
                  British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                  Italians defend with 1 submarine
                      British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                      Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Italians lost in 98 Sea Zone
                  British win, taking 98 Sea Zone from Italians with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6
                  Casualties for Italians: 1 submarine
      
          Non Combat Move - British
              2 armour, 1 artillery, 1 fighter, 5 infantry, 1 marine and 1 mech_infantry moved from Egypt to Trans-Jordan
      
          Place Units - British
              3 artilleries placed in Egypt
              Turning on Edit Mode
              EDIT: Removing units owned by British from Egypt: 3 artilleries
              EDIT: Adding units owned by British to Egypt: 3 mech_infantrys
              EDIT: Turning off Edit Mode
              2 fighters and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,6,1
              British collect 30 PUs (4 lost to blockades); end with 30 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      British : 0.17
      Italians : -0.17
      

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: Chinese round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 11
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 4 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 4 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: Americans round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              4 artilleries, 7 infantry and 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
              4 artilleries, 1 carrier, 3 destroyers, 2 fighters, 7 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 26 Sea Zone to 17 Sea Zone
              4 artilleries, 7 infantry and 3 mech_infantrys moved from 17 Sea Zone to Iwo Jima
              4 bombers moved from Western United States to 16 Sea Zone
              4 infantry moved from Eastern United States to 101 Sea Zone
              1 battleship, 2 carriers, 1 cruiser, 3 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 104 Sea Zone
              1 bomber moved from United Kingdom to Northern Italy
      
          Combat - Americans
              Strategic bombing raid in Northern Italy
                      AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                  Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
                  Bombing raid in Northern Italy causes 6 damage total. 
              Battle in 16 Sea Zone
                  Americans attack with 4 bombers
                  Japanese defend with 1 carrier
                      Americans roll dice for 4 bombers in 16 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Japanese roll dice for 1 carrier in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 4 bombers in 16 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                      Japanese roll dice for 1 carrier in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 carrier owned by the Japanese lost in 16 Sea Zone
                  Americans win with 4 bombers remaining. Battle score for attacker is 16
                  Casualties for Japanese: 1 carrier
              Battle in 17 Sea Zone
                  Americans attack with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 7 transports
                  Japanese defend with 1 carrier, 2 fighters and 2 transports
                      Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 7 transports in 17 Sea Zone, round 2 : 0/5 hits, 2.00 expected hits
                      Japanese roll dice for 2 fighters in 17 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                      Japanese roll dice for 1 carrier and 2 transports in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 7 transports in 17 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits
                      Japanese roll dice for 2 fighters in 17 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                      Japanese roll dice for 1 carrier and 2 transports in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 17 Sea Zone
                      Americans roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 7 transports in 17 Sea Zone, round 4 : 2/4 hits, 1.67 expected hits
                      Japanese roll dice for 1 fighter in 17 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 17 Sea Zone
                      1 transport owned by the Japanese lost in 17 Sea Zone
                      Americans roll dice for 1 submarine in 17 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                  Americans win with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 7 transports remaining. Battle score for attacker is 42
                  Casualties for Americans: 1 destroyer
                  Casualties for Japanese: 1 carrier, 2 fighters and 2 transports
              Battle in Iwo Jima
                  Americans attack with 4 artilleries, 7 infantry and 3 mech_infantrys
                  Japanese defend with 2 artilleries and 1 infantry
                      Americans roll dice for 4 artilleries, 7 infantry and 3 mech_infantrys in Iwo Jima, round 2 : 3/14 hits, 3.67 expected hits
                      Japanese roll dice for 2 artilleries and 1 infantry in Iwo Jima, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Iwo Jima
                  Americans win, taking Iwo Jima from Japanese with 4 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
                  Casualties for Japanese: 2 artilleries and 1 infantry
      
          Non Combat Move - Americans
              4 bombers moved from 16 Sea Zone to Midway
              1 bomber moved from Northern Italy to Algeria
      
          Place Units - Americans
              1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
              1 fighter and 1 tactical_bomber placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Americans : -4.00
      AA fire in Northern Italy : : -0.17
      Japanese : -4.67
      

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: Russians round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 11
      
          Purchase Units - Russians
              Russians repair damage of 5x factory_major; Remaining resources: 2 PUs; 
              Russians buy nothing; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Samara
              2 artilleries, 2 fighters and 2 infantry moved from Russia to Vologda
              2 artilleries, 1 fighter and 2 infantry moved from Russia to Smolensk
              14 artilleries and 27 infantry moved from Russia to Tambov
      
          Combat - Russians
              Battle in Tambov
                  Russians attack with 14 artilleries and 27 infantry
                  Germans defend with 4 infantry
                      Russians roll dice for 14 artilleries and 27 infantry in Tambov, round 2 : 14/41 hits, 11.50 expected hits
                      Germans roll dice for 4 infantry in Tambov, round 2 : 0/4 hits, 1.33 expected hits
                      4 infantry owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 14 artilleries and 27 infantry remaining. Battle score for attacker is 12
                  Casualties for Germans: 4 infantry
              Battle in Smolensk
                  Russians attack with 2 artilleries, 1 fighter and 2 infantry
                  Germans defend with 4 infantry
                      Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Smolensk, round 2 : 1/5 hits, 1.83 expected hits
                      Germans roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                      Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Smolensk, round 3 : 2/4 hits, 1.50 expected hits
                      Germans roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Germans lost in Smolensk
                      Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Smolensk, round 4 : 2/4 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 4 infantry
              Battle in Samara
                  Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 artillery and 3 infantry
                      Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2.00 expected hits
                      Germans roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
                      Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Samara, round 3 : 2/3 hits, 1.50 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Samara
                  Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 artillery and 3 infantry
              Battle in Vologda
                  Russians attack with 2 artilleries, 2 fighters and 2 infantry
                  Germans defend with 1 artillery and 3 infantry
                      Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Vologda, round 2 : 3/6 hits, 2.33 expected hits
                      Germans roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 0/4 hits, 1.33 expected hits
                      3 infantry owned by the Germans lost in Vologda
                      Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Vologda, round 3 : 2/6 hits, 2.33 expected hits
                      Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 13
                  Casualties for Germans: 1 artillery and 3 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Smolensk to Russia
              2 fighters moved from Vologda to Russia
              1 fighter and 1 tactical_bomber moved from Samara to Russia
              2 aaGuns moved from Russia to Tambov
      
          Turn Complete - Russians
              Russians collect 7 PUs; end with 9 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Germans : -4.67
      Russians : 3.50
      

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: French round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 10
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: ANZAC round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
              1 artillery and 1 marine moved from New South Wales to 62 Sea Zone
              1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 artillery and 1 marine moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in Java
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              Turning on Edit Mode
              EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
              1 fighter placed in New South Wales
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: UK_Pacific round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 10
      
          Purchase Units - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              British buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery moved from Eastern Persia to West India
              3 fighters and 1 tactical_bomber moved from Persia to West India
              1 infantry moved from Tunisia to Algeria
                    British take Algeria from Italians
      
          Combat - British
              Battle in West India
                  British attack with 1 artillery, 3 fighters and 1 tactical_bomber
                  Japanese defend with 1 mech_infantry
                      British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in West India, round 2 : 4/5 hits, 2.50 expected hits
                      Japanese roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in West India
                  British win, taking West India from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - British
              3 fighters and 1 tactical_bomber moved from West India to Persia
              1 artillery and 3 infantry moved from Iraq to Persia
              1 artillery and 3 infantry moved from Trans-Jordan to Egypt
              1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 96 Sea Zone to 92 Sea Zone
      
          Place Units - British
              3 armour placed in Persia
              1 fighter and 2 infantry placed in Egypt
              2 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 7
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,6,2
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
              British collect 29 PUs (7 lost to blockades); end with 29 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      British : 1.50
      Japanese : -0.33
      

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: Chinese round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 10
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 4 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 4 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      TripleA Turn Summary: Americans round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 6 bombers; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Combat - Americans
      
          Non Combat Move - Americans
              1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 101 Sea Zone
              1 bomber moved from Eastern United States to United Kingdom
              2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 11 Sea Zone to 26 Sea Zone
              2 artilleries, 4 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
              2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
              4 artilleries, 6 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
              1 bomber moved from Western United States to Iwo Jima
      
          Place Units - Americans
              4 bombers placed in Western United States
              2 bombers placed in Eastern United States
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
              EDIT: Adding units owned by Americans to Eastern United States: 4 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      TheShrikeT
      TheShrike
    • RE: I’m in the G40 league but would like a casual WaW gane

      Sorry man, very busy week. I’ll be around all day so we can get some work in if you’re available.

      posted in Find Online Players
      TheShrikeT
      TheShrike
    • RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3

      We are close to the end! I should probably concede but why deny you your glory ;P Sorry for the delay, again, very busy week.

      posted in League
      TheShrikeT
      TheShrike
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