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    Posts made by theROCmonster

    • RE: TheROCmonster447 VS. gazza. alpha 3

      DiceRolls: 1@2; Total Hits: 01@2: (3)

      posted in Play Boardgames
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      theROCmonster
    • RE: TheROCmonster447 VS. gazza. alpha 3

      DiceRolls: 2@2; Total Hits: 12@2: (5, 2)

      posted in Play Boardgames
      T
      theROCmonster
    • RE: TheROCmonster447 VS. gazza. alpha 3

      DiceRolls: 1@3; Total Hits: 11@3: (3)

      DiceRolls: 1@4; Total Hits: 01@4: (5)

      posted in Play Boardgames
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      theROCmonster
    • RE: TheROCmonster447 VS. gazza. alpha 3

      DiceRolls: 3@3; Total Hits: 13@3: (6, 3, 4)

      DiceRolls: 3@4; Total Hits: 33@4: (3, 2, 1)

      posted in Play Boardgames
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      theROCmonster
    • RE: TheROCmonster447 VS. gazza. alpha 3

      DiceRolls: 2@2; Total Hits: 02@2: (5, 3)

      posted in Play Boardgames
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      theROCmonster
    • TheROCmonster447 VS. gazza. alpha 3

      hey gazza my first germany moves are going to be buy aircraft carrier destroyer and sub.

      Combat moves: 2 subs to sea zone 110. One from 103 and one from 108. 2 subs to attack 106. one sub from 117 and 118. battleship cruiser, and sub from 124 to sea zone 112. 1 fighter from slovakia hungary to sea zone 112. 2 fighters to sea zone 110. One from norway one from holland. 3 tac bombers to 110 from west germany. Strategic Bomber from Germany to 110. two fighters from western germany to normandy. 2 infantry and an artillery from holand to normandy. One mech inf from Western germany to holland. one tac from germany and poland to france. 3 tanks from holland to france 2 tanks from greater southern germany to france. 2 infantry and 1 artillery from holland to france. 3 infantry one artillery and 3 mech infantry from western germany to france.  one tank from poland romania and hungary to yugoslavia. 9 inf from hungary romania and greater southern germany to yugoslavia. 2 artillery from greater southern germany to yugoslavia. this leaves one infantry on romania to go into bulgaria on noncombat move. Do you want to scramble planes in sea zone 110?

      posted in Play Boardgames
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      theROCmonster
    • RE: Dice Roller

      DiceRolls: 10@3; Total Hits: 610@3: (3, 4, 1, 1, 5, 2, 2, 2, 4, 5)

      posted in Find Online Players
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      theROCmonster
    • RE: Looking for an Axis player to test a concept, A+2 or+3 USSR will stack in Amur

      couldn’t japan just kill amur r1? I know this will allow russia to have the troops from mongolia, but loosing 18 infantry and 2 aa guns…

      posted in Play Boardgames
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      theROCmonster
    • RE: How should I bomb UK?

      If capital ships, battleships and carriers, cost money to repair, why would anyone ever buy capital ships? If it was 1 dollar the owner of the piece had to pay that might work, but the repair would have to take place at the beggining of the turn. Otherwise Battleships that cost 20 could be replaced by a cruiser and a destroyer that even though you might take a hit and loose your destroyer, you 1. dont have to pay for the 1 dollar to repair the ship (and in commanderJens plan for ship repairs 4 for carrier and 6 for battleship that is a whole sub!) 2. you don’t have to worry about your battleship not being able to attack after being attacked/after attacking. Because if you are attacked you now cant use your battleship to attack on the subsequent turn if he retreats because being worried about taking battleship as loss. and subs costing 6 dollars you can buy 10 subs for 3 battleships, and if battelships cost money to repair why not just hit the battleships with cheap subs and retreat? battleships as is aren’t even that great. Carriers are very good but has no attack power and only defends on 2. Making them weaker isn’t a good idea either. The game designers obviously understood that having carriers and battleships being able to be repaired at the beggining of the turn was a good idea. Remember you can’t repair unless at a naval base unlike all over axis and allies boards. Subs are now 6 dollars instead of 8 like in revised. So while battleships get worse by not being able to repair unless at a naval yard and the fact that you don’t automatically repair at the end of your round. Why make capital ships worse when to begin with they aren’t that great in the first place?

      posted in Axis & Allies Global 1940
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      theROCmonster
    • RE: ALERT- Last shot for Alpha+3 changes for FINAL Alpha

      By 1943 Russia had 2-5 times as many tanks as germany on every front. 2-10 times as many planes. 2-5 times as many artillery pieces, and 2-5 times as many infantry units. Remember Germany had to send 15-20 % against the allies in the west. Norway, france, Homeland Germany, Denmark, and other occupied states, while as Russia had nearly all of its forces Against Germany since Japan was NEVER going to attack russia after it had previous battles against Russia and saw it was hopeless as well as Japan had its hands full against the other Allies. This is just Russia VS. Germany. The allies (UK, Canada, and US) had 10 times as many tanks as Germany and 10 times as many aircraft. Japan was equally screwed. US built over 100 Carriers in WW2. Japan had a total in the 20’s, but never at one time due to battle losses. The US built over 1,300 warships. Japan could never have handled this. No matter what you say the Axis had about a 5% chance to win WW2. this only if Moscow would have gotten taken, but if you read military history you will see that this probably wouldn’t have mattered anyway seeing as how Russia moved its factories back into Siberal in the Ural mountains region. Germany never could have taken Russia due to Russia’s huge size as well as huge manpower advantage, industrial advantage, only one front to deal with, and the fact that their front lines were in Russia meaning tanks and airplanes could drive and fly strait into the battle off the assembly line. While as Germany’s front lines in 1942 were far from Germany’s industry. If the game was ever played to history allies would win 98 percent of the time with two equally skilled players IMO. This is why the game is made to recreate history sort of, while being playable so that both sides have an equal chance of winning.

      posted in Axis & Allies Global 1940
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      theROCmonster
    • RE: Alpha +3 = UK1 Factory in EGY breaks the game?

      I totally Agree with Gargantua. The allies are way too strong. Has anyone tried a UK take out of Italy’s destroyer and transport with fighters and moving all fleet that can reach to gilbralter (still in the Med)? Ya Italy’s fleet is safe, but UK has 4 planes (5 if normandy isn’t hit) and 2 destroyers 2 cruisers or whatever Else germany didn’t kill as well as an aircraft carrier. UK can then on Turn 2 kill Italy fleet, or if Italy blocks or moves out of range UK can just move to in range and kill Italy fleet on UK 3 for the loss of very little. This also coupled with a UK build of an IC on UK2 in Egypt Italy is gone from Africa by UK turn 4 or 5, and Italy’s underbelly is under threat from UK with transports and all of UK fleet plus fighters. Buying 7 infantry for UK and 2 mech infs for SA turn 1. and if Germany Builds all transports turn 2 UK can then just build all infantry for UK and defend seal lion, while still killing all of italy’s fleet easily. UK can then go 100% Italy until turn 5 or 6 when US is in the war with enough to defend UK transports up north. Then UK can buy transports for UK and have 3 transports shucking men in from med. and 4 UK transports or 5 from UK shucking men. UK can do this because of all the money UK has. This is around 40 because of all of africa and middle east.

      posted in Axis & Allies Global 1940
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      theROCmonster
    • RE: In which version is Russia stronger against the Axis, A2 or A3?

      I totally Agree with Gargantua. The allies are way too strong. Has anyone tried a UK take out of Italy’s destroyer and transport with fighters and moving all fleet that can reach to gilbralter (still in the Med)? Ya Italy’s fleet is safe, but UK has 4 planes (5 if normandy isn’t hit) and 2 destroyers 2 cruisers or whatever Else germany didn’t kill as well as an aircraft carrier. UK can then on Turn 2 kill Italy fleet, or if Italy blocks or moves out of range UK can just move to in range and kill Italy fleet on UK 3 for the loss of very little. This also coupled with a UK build of an IC on UK2 in Egypt Italy is gone from Africa by UK turn 4 or 5, and Italy’s underbelly is under threat from UK with transports and all of UK fleet plus fighters. Buying 7 infantry for UK and 2 mech infs for SA turn 1. and if Germany Builds all transports turn 2 UK can then just build all infantry for UK and defend seal lion, while still killing all of italy’s fleet easily.

      posted in Axis & Allies Global 1940
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      theROCmonster
    • RE: Alpha +3 game

      Hey I’ll play you. I am new to this site and don’t know how to play any games on here or roll dice. Could you help me out? Then we could play.

      posted in Find Online Players
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      theROCmonster
    • RE: Anybody attend or planning on attending Texas A&M?

      hey I am up in college station 2 weekends out of the month. If you are still interested in playing. I only have the classic and revised boards though.

      posted in Player Locator
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      theROCmonster
    • RE: Houston, Texas: A&A Miniatures or Board Games

      Anyone playing in Houston let me know. I am always ready for a game!

      posted in Player Locator
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      theROCmonster
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