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    Posts made by thenorthman

    • RE: Getting extra pieces?

      @chuckcarey:

      I just orderd aap40…. why after reading all these emails I now don’t feel very good about it :x

      I really enjoy the game.  In fact I have not had this much fun since the original game I would play in Seldovia, AK.

      With the AAE40 I think it will epic in scale.

      Yes the chits suck and the tac bombers only having six for the japanese is inexcusable it still is a great game.

      Sean

      posted in Axis & Allies Pacific 1940
      thenorthmanT
      thenorthman
    • RE: Please Help!

      LOL

      posted in Axis & Allies Pacific 1940
      thenorthmanT
      thenorthman
    • RE: Please Help!

      @Richter:

      BTW thanks for the link… - it seems China got some love and there are some other changes ;)

      I am looking forward to receiving that game…

      Like your Signature line.  :-D

      posted in Axis & Allies Pacific 1940
      thenorthmanT
      thenorthman
    • RE: More Homebrew stuff for AAP40

      Very sharp!

      posted in Axis & Allies Pacific 1940
      thenorthmanT
      thenorthman
    • RE: Please Help!

      @Richter:

      @james_88:

      dont be so cheap and buy the new game, old map sucks compared to new one plus new units.

      Thanks for the hate…

      I already preordered this game but my FLGS (and he REALLY is friendly) hasstill not got them in :(

      Yea I had pre ordered from a FLGS but he was not going to actually order it until after Christmas and well I am in between semesters right now and work.  SO I was wanting to use the time where I was just working at my job to play a game.  SO canceled with him and ordered it from Amazon for 2/3 the retail.

      Still would of purchased from him but he admitted he had not even ordered it yet.

      Sean

      posted in Axis & Allies Pacific 1940
      thenorthmanT
      thenorthman
    • RE: 4th player >>>>>> Dutch East Indies Defenders

      The Royal Netherlands East Indies Army (Koninklijk Nederlands Indisch Leger; KNIL) was the army of the Netherlands in its former colony of the Netherlands East Indies (also known as the Dutch East Indies, and later known as Indonesia). Along with the Royal Netherlands Navy, it comprised the Dutch armed forces in the Netherlands East Indies.
      History

      The KNIL was the main defense against the Japanese invading the Netherlands East Indies during World War II. Dutch forces had been severely weakened by the defeat and occupation of the Netherlands itself, by Nazi Germany, in 1940. Nevertheless, at the start of the Pacific War, in December 1941, Dutch forces in Indonesia numbered around 85,000 troops, a combination of European and indigenous regular soldiers, locally organised militia, territorial guard units and civilian volunteers. The KNIL air force, Militaire Luchtvaart KNIL (ML-KNIL) numbered 389 planes of all types, but was largely outclassed by superior Japanese planes. The Royal Netherlands Navy Air Service, or MLD, also had significant forces in the NEI.

      Source http://www.absoluteastronomy.com/topics/Royal_Netherlands_East_Indies_Army

      So while there was a force I do not think it was close to the size of the Japanese 16th Army which was the force sent to Dutch East Indies.  SO all in all no force.  Not trying to diminish those who did serve their just saying what they were up against….

      Sean

      posted in Axis & Allies Pacific 1940
      thenorthmanT
      thenorthman
    • RE: Please Help!

      Ah……guess you need to be a member…if you sign in does it take you to them after the sign in?

      Sean

      posted in Axis & Allies Pacific 1940
      thenorthmanT
      thenorthman
    • RE: Disapointed

      @Imperious:

      6 is plenty of pieces for a set up of 10, why be disappointing?  I mean its is very clear that Japan would never “separate” them, just like it is very clear that the IPC board (which goes up to 50) will cover it when USA goes to 57+ on turn 3.

      Does not even go up to 50 goes to 48….so when a person would do a double stack to signify they “rolled” the chart you could say “oh 50 and the token is at 7 so 57”…you had to go “no wait it is at 55 ipc”.

      Yes math is easy but just made it where you had to take half a second rather than a 1/4 second glance is all. :)

      Sean

      posted in Axis & Allies Pacific 1940
      thenorthmanT
      thenorthman
    • RE: Shortening the game

      @SSPanzer:

      Hey everyone, I was wondering if you guys could give me some feedback about how to shorten A&AP1940 up a bit. I absolutely love the game as is, but practically speaking, it just takes too long, and I am looking to expand my play group some, so i need to shorten it up to draw in new players.

      One idea i have is to require that Japan only need to capture 5 victory cities. Now I realize i will have to add a few more units to the board at the beginning of the game so that they simply cant win the game during their first turn. That is where i am needing some input. How many pieces should i add and where?

      My goal here is to create a game where Japan basically has to win in 4-6 turns or it is over, b/c by then the allies should have the momentum. Maybe they develop the nuke or something, i dunno, but i am open to suggestions.

      *Note: Moderators please do not move to house rules section

      I personally do not have any direct ideas.  Have you thought about using the “mid-game tracking” sheet on BBG.

      http://www.boardgamegeek.com/filepage/50674/aap40-mid-game-recording-sheet

      I have not actually looked at it.  I have a Sultan game table so I can keep my game in “mid-game” indefinitely. Only sucks if you want to play with another person. (Might have to get a second copy for this reason and solve my tac bomber issue this way.)

      Personally I would think it would be very hard to shorten it with out messing the game play.  After all in most of my games it has been up in the air on who is winning in the 4 - 6 turn your talking about shorting it to. Even 7 to 8 turns it might be hard to call it.

      It might be easier to take away pieces from both sides rather than add to shorten it up.  You could always have a “timed” turn like in chess or some GM/DM in RPG’s so people are not spending 10 minutes deciding what they are going to do.

      Beyond that hope you have fun and find some players who will stick it out playing it.  After all its only going to get longer when 1940 Europe comes out.  :-D

      Sean

      posted in Axis & Allies Pacific 1940
      thenorthmanT
      thenorthman
    • RE: Great game

      @marechallannes:

      I read a lot messages in this forum and played a few games with my comrades.

      After all I came to the solution, that A&A Pacific 1940 is a great game, balanced, with many ways to achieve victory for the axis or allies.

      Shure I’am a bit bored about only six jap tac bombers, but I simply painted a few jap figther planes an use them as Kate torpedo planes.

      With ANZACS came a new allied player.

      Two new units, tac bombers and mech infantry.

      Simple convoy rules. Ports and airbases, etc.

      I love this big game board. Beautyfull design. There is enough space to place your units and it’s fun to play on it.

      I say: Thanks to Larry Harris for this game!  :lol:

      …and please don’t let us wait too long for A&A Europe 1940 and the Blitzkrieg. :wink:

      Ditto!

      posted in Axis & Allies Pacific 1940
      thenorthmanT
      thenorthman
    • RE: Please Help!

      @Richter:

      I own the old AAM Pacific Board - How does the New Pacific 40 board compare to this.

      I knw Russia is included with a few Territories, Cananda seems to be split, but aside from that - do we get more sea zones (a few - many)? Are there more island territories (sees because somewhere I heard there is a French island (new Caledonia?)?

      Did China get more territories?

      In other words how do the 2 maps compare…

      Thanks in advance!

      Here is a link to a picture of the board.

      http://www.boardgamegeek.com/image/624100/axis-allies-pacific-1940-edition?size=original

      Here is the link to the old board.

      http://www.boardgamegeek.com/image/23998/axis-allies-pacific?size=original

      SO yes difference but not as much as I remember now that I am looking at the old board.  Still enough different shapes of the zones. Mostly what Islands connect to what sea zones.

      Sean

      EDIT:

      This one is the new board and might be slightly better to be able to see the different sea zones.

      http://www.boardgamegeek.com/image/618315/axis-allies-pacific-1940-edition?size=original

      posted in Axis & Allies Pacific 1940
      thenorthmanT
      thenorthman
    • RE: China

      OK found it.  Kreighound mentioned in the DEI thread.

      posted in Axis & Allies Pacific 1940
      thenorthmanT
      thenorthman
    • RE: China

      @EvilGardenGnome:

      @Bravehart:

      I do follow history and playing games based on history too helps fiction to facts! I haven’t heard a better explanation about the Political page in the rules than from your comment Kcdzim!

      Just for you to finish up then, can you answer the reasoning of who takes the Dutch/French islands/land first related to who attacks first…?

      I see it as it’s open territories for any nation to take:

      if UK takes Sumatra and Java, us takes Celebes, Japan takes Dutch New Guinea and French Indo China at the beginning rounds where no battle has taken place by anyone:

      UK gets 8 extra ipc’s, us 3 ipc’s, Japan 2 ipc’s.

      So what is the big deal about Dutch New Guinea, is it a concearn who gets it first…having no ipc value even tho you can build air/navy…( Indus unit as well…? ) on any island reguardless once owned.

      This could change the game for me explaining to rules to new players, and others reading!

      Thanks, Bravehart.

      The Dutch countries can only be taken by UK/ANZAC as non-combat movements. The US is completely barred from them. If Japan takes them, it is an act of war and everyone activates. The exception is if the islands are being liberated, in which case anyone in the war can take them.

      As for building Industrial complexes, you cannot build ICs on islands (Japan is the only exception) and you cannot build an IC on a territory with less than an IPC of 2.

      Wow were was this at?  I didn’t know the US was barred from taking these territories.  Where is this information you get this from?

      Sean

      posted in Axis & Allies Pacific 1940
      thenorthmanT
      thenorthman
    • RE: Disapointed

      @Variable:

      Just a quick update on this - I still have yet to receive anything despite what their email said. I will keep you all posted if I get anything or not. Maybe I believe what I’m told too easily (read gullible).

      I do not think they would ship extra pieces with out the new battle strip.  SO that is what I am holding out hope for.

      Sean

      posted in Axis & Allies Pacific 1940
      thenorthmanT
      thenorthman
    • RE: China

      Once they are at war though they can freely move into China right?

      Sean

      posted in Axis & Allies Pacific 1940
      thenorthmanT
      thenorthman
    • RE: Dutch Islands and UK/ANZAC Airplanes

      @Krieghund:

      It looks like everyone agrees that they can.

      Does a troop still need to go there to get the bonus?

      posted in Axis & Allies Pacific 1940
      thenorthmanT
      thenorthman
    • RE: When do you typically use Kamikazes?

      Ah…so you do not lose the aircraft.

      Perhaps different strategy then.

      Sean

      posted in Axis & Allies Pacific 1940
      thenorthmanT
      thenorthman
    • RE: Do you typically buy additional tac-bombers besides what is in the setup?

      @WILD:

      I still say the T-bmr will prove itself more when the Euro side comes out and for the GL game.

      @Vareel:

      I just don’t see a point in a 3/3 unit that becomes a 4/3 for 1 more buck than an always 3/4 unit.  I’d rather just buy an extra sub at some point for the bit more punch if I need it, or on ground a strat bomber for the range, or an art if range isn’t an issue.

      Comparing a T-bmr to a S-bmr is like comparing apples to oranges (they are both fruits, but different non the less). Both will give you that coveted 4 on attack (granted w/strings attached). S-bmr gives you +2 in range (very helpful in certain circumstances). It will depend on your strats for the game, and what power you are playing.
      For the axis who normally attack very aggressively in the beginning of the game, that 4 (on attack) will be an awesome tool. Then later if your in a more def role the t-bmr (3) will come in much more handy then the S-bmr (1) for def purposes. I know your going to say you should have bought Ftrs instead, but you wouldn’t have the 4 on attack.
      The new air line up will blend to the game very well IMO. Each of the units will prove there value through its unique contributions. Looking at what Jap got as far as air power, Germany may not need to buy many air units as long as it isn’t careless with them. If Germany is forced to attack UK/US ships with its air units (very common) having another unit (4) will come in very handy.

      As far as the UK/US/Jap, S-bmrs can’t def your carriers or scramble. The range comes in handy though, so again each unit has its role.

      Good point.

      posted in Axis & Allies Pacific 1940
      thenorthmanT
      thenorthman
    • RE: Carrier went in with attack force…

      Thanks all for the replies.

      What I got was carriers can be take allotted hits “during” the combat while transports are different.  They take there hits last.  Which prevents transports soaking up hits.

      I do realize that carriers can not land planes after being damaged. Which during the combat I forgot to mention it to the Japanese player so I allowed the one time. After all he lost his other two carriers and the planes that came with them.  He would of allotted his hits differently as well.  Easier solution the one time allow them to land.  At any rate they would of been finished by the Anzac forces air force upon there turn.

      All in all I lost more IPC value but knocked his navy down drastically.  Now just to rebuild quickly for the US.

      posted in Axis & Allies Pacific 1940
      thenorthmanT
      thenorthman
    • RE: Some questions on the 1940 editions

      @Bob_A_Mickelson:

      Here is a picture comparing the sizes of Pacific 40 and Anniversary.
      http://www.boardgamegeek.com/image/637375/axis-allies-pacific-1940-edition

      Lots of other detailed photos are at this webpage. Set up a free account to see full sized blown up pictures.

      That is an awesome picture.

      posted in Axis & Allies Pacific 1940
      thenorthmanT
      thenorthman
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