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    Posts made by Themistokles

    • RE: Is this the worse game?

      @LT04:

      I think that this has the most potential to have “the perfect balance”  of all of the A&A games.

      To me D-Day and BOTB feel like the computer/consul games where your mission is to “survive for 30 minutes until reinforcements arrive.”  Europe, Pacific and the world versions simply can’t be balanced because of geography and have to compensate with units and production abilities.

      After a few rounds GC could have an even 1:1 unit and island ratio.  It’s the closest to a perfect mirrored chess board that I think we could ever get with an A&A game.  Because of that it shouldn’t matter what side you play.

      On another note I have recommended to players of the mainstream A&A games that were struggling with Japan or the US to play GC.  It really improved their game being forced to work with transports.

      Long story short as an owner of A&A mini’s, classic, revised, pacific, Europe, BOTB and D-Day I prefer GC.

      LT

      In my opinion LT04 is totally right.

      It is a very balanced game and makes a lot of fun. I like particularly the predominance of seaunits because naval warfare got a raw deal in the other games.

      posted in Axis & Allies Guadalcanal
      ThemistoklesT
      Themistokles
    • RE: Favourite part of Global as opposed to the "theater" games

      I like most that the game is not as statical as the older world-versions. You have quite a lot of possibilities now.

      Furthermore convoys, harbors and airports are nice supplements.

      posted in Axis & Allies Global 1940
      ThemistoklesT
      Themistokles
    • RE: Not seeing it

      I have the feeling that it will take some time until we all use the rules correctly ;-)

      Even after several matches I always find out things we did wrong so far …

      So far I agree to the opinions that it is harder for the Axis to win but not at all impossible and that the character of a match depends a lot on the types of players.

      posted in Axis & Allies Global 1940
      ThemistoklesT
      Themistokles
    • RE: AAG40 FAQ

      Thanks Krieghund!

      posted in Axis & Allies Global 1940
      ThemistoklesT
      Themistokles
    • RE: AAG40 FAQ

      1. The game is great and so far my favorite version of Axis & Allies.
      2. This forum is brilliant.
      3. I think Russia should not be allowed to land planes in the territories of the western allies as long as it is only at war with Japan. Of course it should be allowed to support the East-British territories as long as those are also at war with Japan.

      Just to be sure that I got the following points correctly:

      a) The infantry troops only appear in neutral countries, if they are attacked by an hostile power, yes? If England attacks Finnland, for example, they appear to defend the country against the invasion. If Germany is the first power entering Finnland, the troops don’t appear in order to support the German troops, do they?

      b) Chinese territories are the only territories in the game whose occupation never brings a gain to the income of an allied power since China has no capital.

      c) In order to make an amphibious assault I can load troops to the transporter before I move it and also afer I moved it already one field, yes? For example: I am allowed to move the transporter to a touching sea zone, load troops on it and move to the next sea zone where the assault will happen? Or do I have to load the transport already in the sea zone the transport starts is turn in?

      d) In general I am only allowed to load my transports in safe sea zones = sea zones in which no hostile warship including submarines is positioned, yes?

      That’s all for now ;-)

      posted in Axis & Allies Global 1940
      ThemistoklesT
      Themistokles
    • RE: Several Questions/Clarifications

      Is it possible for a tank to blitz after an amphibious assault to an empty territory?

      posted in Axis & Allies Europe 1940
      ThemistoklesT
      Themistokles
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