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    Topics created by TheMethuselah

    • TheMethuselahT

      German bomber strategy - How to play and How to counter

      Axis & Allies Global 1940
      • • • TheMethuselah
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      G

      Oh, it is, because all the bombers raises the stakes and risks

      You can make the dice work for you - if the ships miss and the AA misses, no amount of strategy and tactical ability can stop that.

    • TheMethuselahT

      XDAP 2 - Round 2 - MethodOne Clinic vs Peaceful Warriors

      Tournaments
      • • • TheMethuselah
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      N

      Thanks for the game guys, even though it finished too early.

    • TheMethuselahT

      L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech

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      Adam514A

      Good game to you too!

    • TheMethuselahT

      XDAP2 - Round 1 - MethodOne Clinic vs Chaos U. Alumni Association

      Tournaments
      • • • TheMethuselah
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      TheMethuselahT

      Alrighty, we’ll discuss bid placement and get a thread going some time soon.

    • TheMethuselahT

      TheMethuselah (Axis) vs Odonis (Allies+16) G4015L - no tech

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      TheMethuselahT

      Yeah, I’m afraid the writing was on the wall after the Carolines battle J4. Good game, Odonis. I’m very grateful to you for bringing me into the A&A.org fold. I’ve had a lot of fun playing against you: you’re a friendly and honorable opponent Gracious, fun, and all in all a great guy to play against. I very much look forward to being on the same team. Let’s crush those chumps :-)

    • TheMethuselahT

      TheMethuselah (Axis) vs Odonis (Allies+15)

      Play Boardgames
      • • • TheMethuselah
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      O

      Lets do it!

      Switch sides, same bid

      I’ll PM you my email address and bid

    • TheMethuselahT

      Russia DOW Japan round 1?

      Axis & Allies Global 1940
      • • • TheMethuselah
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      KaLeuK

      Quoting the rule book:

      If Japan attacks any Soviet-controlled territory that is adjacent to any Mongolian territory, all Mongolian
      territories that are still strict neutral or pro-Allies, or have joined the Allies as a result of a failed Japanese attack, are placed under the control of the Soviet Union at the end of Japan’s Conduct Combat phase.

      So technically speaking, they first become pro-allied as Japan attacks them, and then become Russian.

      On a side note, I suppose that the Mongolians would remain neutral when Japan attacks a bordering territory that was originally Russian but is now no longer held by the Russians. For example: Germany takes Moscow, and a German tank drives all the way to Amur, capturing it. Next, the US captures Amur from the Germans. And then, Japan attacks the Americans in Amur. I think the Mongolians would remain neutral in that (unlikely) sceanrio.

    • TheMethuselahT

      Question on team arrangements

      Axis & Allies Global 1940
      • • • TheMethuselah
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      W

      @IKE:

      Another option in a 2v2 live game is to split the Allies up by theater, which we like to do.

      Allies player 1: US (Atlantic), UK (London), Russia, France
      Allies player 2: US (Pacific), UK (Calcutta), Anzac, China

      Ofcourse this involves heavy coordination in strategy of spending US $.  It’s give and take.

      We have done this in the past, and it is pretty cool. The 2 US players lobbying for income/units is kinda what happened historically (which theater gets a boost?). Does the Pac player allow the Siberians to march home? Dose India give up some air/fleet to Egypt? This gives the Euro and Pac allied players something to do throughout the game, and coordination is a must. Some of their powers are in the fight from the get go, some are dwindling, and others are ramping up.

      On the Pac side, US controlling Anzac seems right because they need to work together once the US gets into the game. As China/India looses ground the US picks up steam so that player is involved throughout.

      On the Euro side the UK gets a lot of action as do the French (turn one). The US/Russia comes into play slowly, and you don’t want someone to have only the US/Russia because of that.

      In our group Russia is an inept power to play because it can be very boring unless there is a Sea lion. There is nothing good about playing the US/Russia, waiting for 3 rounds to go by, and the game is paused until the next day lol. Even when we split the allies up differently, Russia is a bit of a question. Sometimes we alternate Russia’s turn between both allied players.

    • TheMethuselahT

      Barbarossa timing question

      Axis & Allies Global 1940
      • • • TheMethuselah
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      knp7765K

      @Herr:

      @creeping-deth87:

      chances are you’re going to lose the battleship you took to the channel in the opening attacks, which leaves your Baltic fleet pretty thin

      You can also use the battleship for the SZ 111 attack and retreat it after one round. The British are then typically left with a damaged battleship that can’t escape because SZ 111 has no harbor.

      That is usually where I send the German battleship, SZ 111. My attack on the Channel is all planes and maybe a couple of subs. Although, it has backfired on me when the fighter in Scotland doesn’t scramble and I get very good hits as Germany and end up sinking all the UK ships. Then my poor battleship is stuck all alone in SZ 111.
      A good part of that scenario is it gives UK another target, but they have to commit planes to sink it (usually at least 2). That’s less UK planes bothering me somewhere else.

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