MARTI dice is what Odonis and I are used to as well. We await your response!
Posts made by TheMethuselah
-
RE: XDAP 2 - Round 2 - MethodOne Clinic vs Peaceful Warriorsposted in Tournaments
-
RE: XDAP 2 - Round 2 - MethodOne Clinic vs Peaceful Warriorsposted in Tournaments
No worries at all!
Actually the opposite of that. You will need to “bribe” us 18 ipcs worth (subject to standard League placements restrictions) for us to play the allies. If you’d like to play the Allies with a lesser bid, then bid a smaller number.
-
RE: XDAP 2 - Round 2 - MethodOne Clinic vs Peaceful Warriorsposted in Tournaments
Haha, I copied the text from our last game into here - sorry for that! At least I got the title right… :oops:
We bid allies +18
-
RE: L15 TheMethuselah (axis) vs Adam514 (allies+17), no techposted in League
Apologies for the delay; I should have Japan’s turn done tonight.
-
XDAP 2 - Round 2 - MethodOne Clinic vs Peaceful Warriorsposted in Tournaments
Team MethodOne Clinic (Odonis and TheMethuselah) vs Chaos U. Alumni Association (nequen and Elrood). League bid restrictions apply: one unit per territory/sz with existing units of placed power; only inf/art/fig for China.
We offer you first bid for allies (number = what you want to play as allies).
-
RE: XDAP2 - Round 1 - MethodOne Clinic vs Chaos U. Alumni Associationposted in Tournaments
That’s us, completely futz’d I believe…
Well fought, and a fun game all around :-)
Odonis, my friend. Looks like we’re going to advance!!
-
RE: Lets talk about chipsposted in Axis & Allies Global 1940
I make the greens count as tens, which saves me time/chips as the game goes on.
-
RE: L15 TheMethuselah (axis) vs Adam514 (allies+17), no techposted in League
Apologies for the edits there at the end: thought I could place 6 in Berlin, then forgot I could place the extra two guys in Paris.
Also Bryansk was intense. Wow. J1 really put my Germany in a pickle, and it needed some dice there to stay relevant.
-
RE: L15 TheMethuselah (axis) vs Adam514 (allies+17), no techposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
9 armour, 13 artilleries, 15 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Bryansk
2 infantry moved from Belarus to Bryansk
1 infantry moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Western Germany to Bryansk
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from 113 Sea Zone to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 2/7 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Bryansk
Germans attack with 12 armour, 13 artilleries, 2 bombers, 18 infantry, 19 mech_infantrys and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 1 bomber; Russians defend with 2 aaGuns, 4 armour, 2 artilleries, 2 fighters, 48 infantry, 3 mech_infantrys and 1 tactical_bomber
AA fire in Bryansk : 0/3 hits
Germans roll dice for 12 armour, 13 artilleries, 2 bombers, 18 infantry, 19 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 25/65 hits
Russians roll dice for 2 aaGuns, 4 armour, 2 artilleries, 1 bomber, 3 fighters, 48 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 24/62 hits
22 infantry owned by the Russians, 6 mech_infantrys owned by the Germans, 1 bomber owned by the Americans, 2 aaGuns owned by the Russians and 18 infantry owned by the Germans lost in Bryansk
Germans roll dice for 12 armour, 13 artilleries, 2 bombers, 13 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 20/41 hits
Russians roll dice for 4 armour, 2 artilleries, 3 fighters, 26 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 16/39 hits
20 infantry owned by the Russians, 13 mech_infantrys owned by the Germans and 3 artilleries owned by the Germans lost in Bryansk
Germans roll dice for 12 armour, 10 artilleries, 2 bombers and 1 tactical_bomber in Bryansk, round 4 : 9/25 hits
Russians roll dice for 4 armour, 2 artilleries, 3 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 6/19 hits
6 infantry owned by the Russians, 3 mech_infantrys owned by the Russians and 6 artilleries owned by the Germans lost in Bryansk
Germans roll dice for 12 armour, 4 artilleries, 2 bombers and 1 tactical_bomber in Bryansk, round 5 : 12/19 hits
Russians roll dice for 4 armour, 2 artilleries, 3 fighters and 1 tactical_bomber in Bryansk, round 5 : 4/10 hits
2 artilleries owned by the Russians, 4 armour owned by the Russians, 2 fighters owned by the Russians, 1 fighter owned by the British, 1 tactical_bomber owned by the Russians and 4 artilleries owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 12 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 69
Casualties for Germans: 13 artilleries, 18 infantry and 19 mech_infantrys
Casualties for British: 1 fighter
Casualties for Americans: 1 bomber
Casualties for Russians: 2 aaGuns, 4 armour, 2 artilleries, 2 fighters, 48 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 aaGun, 2 artilleries and 3 infantry moved from Archangel to Smolensk
2 aaGuns moved from Western Ukraine to Bryansk
1 aaGun, 2 artilleries and 1 infantry moved from France to Western Germany
1 tactical_bomber moved from Holland Belgium to Eastern Poland
2 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Eastern Poland
1 aaGun moved from Western Germany to Germany
5 infantry moved from Eastern Poland to Belarus
1 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Bryansk to Western Ukraine
2 bombers moved from Bryansk to Western UkrainePlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
4 infantry placed in Germany
1 artillery and 2 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Changing PUs for Germans from 0 to 6
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Germans from 6 to 0
EDIT: Turning off Edit Mode
2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,5,4,1,1,4
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUsProduction/PUs Summary :
Germans : 44 / 47
Russians : 29 / 46
Japanese : 53 / 60
Americans : 56 / 76
Chinese : 7 / 9
British : 30 / 38
UK_Pacific : 2 / 0
Italians : 20 / 17
ANZAC : 14 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: XDAP2 - Round 1 - MethodOne Clinic vs Chaos U. Alumni Associationposted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
3 submarines moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from Japan to 7 Sea Zone
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 armour moved from Vologda to Samara
Japanese take Samara from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 tactical_bomber moved from Shensi to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Kwangsi to 37 Sea ZoneCombat - Japanese
Battle in Hawaiian Islands
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Hawaiian Islands from Americans, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 transport owned by the British lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 7 Sea Zone
Japanese attack with 1 bomber and 3 submarines
Americans defend with 2 destroyers
Japanese roll dice for 3 submarines in 7 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 bomber in 7 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 destroyers in 7 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Americans lost in 7 Sea Zone
Japanese win with 1 bomber and 3 submarines remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 6 tactical_bombers
British defend with 1 battleship, 1 carrier and 1 fighter; Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 6 tactical_bombers in 37 Sea Zone, round 2 : 8/18 hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 5/8 hits
Units damaged: 2 battleships owned by the Japanese
1 carrier owned by the British, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 5 fighters and 5 tactical_bombers in 37 Sea Zone, round 3 : 9/17 hits
Americans roll dice for 2 battleships and 2 fighters in 37 Sea Zone, round 3 : 4/4 hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Japanese, 1 battleship owned by the British, 1 fighter owned by the Japanese, 1 battleship owned by the Americans, 1 fighter owned by the British, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 55
Casualties for British: 1 battleship, 1 carrier and 1 fighter
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 2 tactical_bombersNon Combat Move - Japanese
1 bomber moved from 37 Sea Zone to Kwangsi
3 fighters and 4 tactical_bombers moved from 37 Sea Zone to Kwangsi
1 aaGun moved from Hunan to Kwangsi
1 artillery moved from Szechwan to Sikang
1 infantry moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from Yenisey to Yakut S.S.R.
1 bomber moved from 7 Sea Zone to JapanPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUsProduction/PUs Summary :
Germans : 52 / 91
Russians : 6 / 0
Japanese : 57 / 62
Americans : 56 / 78
Chinese : 2 / 3
British : 37 / 34
UK_Pacific : 15 / 16
Italians : 20 / 25
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: XDAP2 - Round 1 - MethodOne Clinic vs Chaos U. Alumni Associationposted in Tournaments
Cowardmerge in SZ 6, or stay and take the lumps? :mrgreen:
Only dirty commies submerge when faced with glorious combat; fire torpedo one!
-
RE: XDAP2 - Round 1 - MethodOne Clinic vs Chaos U. Alumni Associationposted in Tournaments
This is not punishment. We are eager to admit more patients to our Clinic :evil:
-
RE: L15 TheMethuselah (axis) vs Adam514 (allies+17), no techposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 mech_infantry moved from Western Ukraine to Rostov
Italians take Rostov from RussiansCombat - Italians
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
2 aaGuns, 1 artillery and 10 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,6,4,6,4,6
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total -
RE: L15 TheMethuselah (axis) vs Adam514 (allies+17), no techposted in League
Scramble 39?
Nope!
(Also, for how long I analyzed my Japan turn, I cannot believe I missed the sz6 airstrike. I am seriously disappoint with myself)
-
RE: L15 TheMethuselah (axis) vs Adam514 (allies+17), no techposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 aaGuns, 1 artillery, 4 fighters, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Philippines to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Midway
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win, taking Midway from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 2 bombers in 42 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in 42 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 bombers moved from 42 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 battleship, 2 carriers, 4 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Yunnan to India
1 tactical_bomber moved from 37 Sea Zone to India
1 tactical_bomber moved from 41 Sea Zone to India
1 mech_infantry moved from Malaya to Burma
2 carriers and 7 submarines moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to Caroline Islands
1 fighter moved from 37 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 infantry moved from Kwangsi to Yunnan
1 artillery and 5 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 infantry and 3 transports moved from 36 Sea Zone to 33 Sea Zone
1 armour moved from French Indo China to Burma
1 infantry moved from Malaya to Shan State
1 infantry moved from Anhwe to Kweichow
1 aaGun and 6 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
1 artillery and 5 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
1 submarine and 2 transports placed in 6 Sea Zone
2 aaGuns and 1 fighter placed in India
3 fighters placed in French Indo China
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUsProduction/PUs Summary :
Germans : 41 / 44
Russians : 34 / 46
Japanese : 54 / 60
Americans : 56 / 76
Chinese : 6 / 8
British : 30 / 39
UK_Pacific : 2 / 0
Italians : 18 / 16
ANZAC : 14 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: L15 TheMethuselah (axis) vs Adam514 (allies+17), no techposted in League
I’m going to need a bit more time to figure this turn out. Should be within 24 hours.
-
RE: XDAP2 - Round 1 - MethodOne Clinic vs Chaos U. Alumni Associationposted in Tournaments
Considering you didn’t have a destroyer in SZ 7, I would have exercised my option to submerge accordingly given your overwhelming odds. Editing accordingly.
Fair enough. I’m sorry for making that assumption there.
-
RE: L15 TheMethuselah (axis) vs Adam514 (allies+17), no techposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 46 PUs;
Germans buy 3 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from France to Holland Belgium
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 bombers moved from Western Germany to 112 Sea Zone
2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone
2 bombers moved from 112 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Southern France to France
1 infantry moved from Northern Italy to Western Germany
11 artilleries, 6 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
5 infantry moved from Poland to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 2 artilleries and 4 infantry moved from Novgorod to Archangel
1 infantry moved from Baltic States to Belarus
1 aaGun moved from Western Ukraine to UkrainePlace Units - Germans
3 armour placed in Novgorod
1 artillery and 2 infantry placed in France
6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,3,1,4,2,5
Germans collect 39 PUs (2 lost to blockades); end with 39 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUsProduction/PUs Summary :
Germans : 41 / 44
Russians : 33 / 47
Japanese : 54 / 75
Americans : 56 / 76
Chinese : 6 / 8
British : 30 / 39
UK_Pacific : 2 / 0
Italians : 19 / 16
ANZAC : 14 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: L15 TheMethuselah (axis) vs Adam514 (allies+17), no techposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
Non Combat Move - Italians
3 infantry moved from Yugoslavia to Northern Italy
3 infantry moved from Albania to Yugoslavia
1 aaGun and 2 infantry moved from Northern Italy to Western Germany
2 aaGuns, 1 artillery and 7 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern France
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,1,5,2,6,6
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs totalProduction/PUs Summary :
Germans : 33 / 49
Russians : 38 / 47
Japanese : 58 / 75
Americans : 56 / 76
Chinese : 6 / 8
British : 33 / 39
UK_Pacific : 2 / 0
Italians : 19 / 16
ANZAC : 10 / 21
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: L15 TheMethuselah (axis) vs Adam514 (allies+17), no techposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 3 infantry and 7 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 3 infantry moved from Shan State to Malaya
1 mech_infantry moved from French Indo China to Malaya
2 bombers moved from French Indo China to MalayaCombat - Japanese
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 3 infantry and 1 mech_infantry
British defend with 1 harbour and 3 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 infantry and 1 mech_infantry in Malaya, round 2 : 4/7 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 armour moved from India to 39 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 4 transports moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 tactical_bombers and 4 transports moved from 38 Sea Zone to 36 Sea Zone
2 infantry moved from Yunnan to French Indo China
1 infantry moved from Shan State to French Indo China
2 bombers moved from Malaya to Philippines
1 mech_infantry moved from Hopei to Yunnan
1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 36 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
3 fighters and 1 tactical_bomber moved from Yunnan to Philippines
2 fighters and 1 tactical_bomber moved from Philippines to Caroline Islands
1 infantry moved from Jehol to Anhwe
1 destroyer moved from 36 Sea Zone to 33 Sea ZonePlace Units - Japanese
2 carriers and 7 submarines placed in 6 Sea Zone
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsProduction/PUs Summary :
Germans : 36 / 49
Russians : 38 / 47
Japanese : 65 / 75
Americans : 52 / 74
Chinese : 3 / 5
British : 30 / 35
UK_Pacific : 2 / 0
Italians : 19 / 18
ANZAC : 10 / 21
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0