You probably could have managed to get higher odds, but it wouldn’t have been a sure thing I think.
Totally right–nothing’s a sure thing in this game!
You probably could have managed to get higher odds, but it wouldn’t have been a sure thing I think.
Totally right–nothing’s a sure thing in this game!
What would be the best Russian response? My first impression would be to just infantry up and supa-stack Moscow, but is that the best strategy?
For about 4 rounds now I was always telling myself that if you didn’t get the Pac win the next round you wouldn’t be able to, but you kept the pressure!
I think I should have been able to manage the Japan victory if I had played more carefully. As is, you’ve got a huge advantage, and I’m scrapping for a way to come up with a victory here. Ah well, whatever happens, this has been a fun game :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery moved from Yugoslavia to Northern Italy
3 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Western Germany
Place Units - Italians
1 artillery and 1 infantry placed in Southern France
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,2,4,5,1,2
Italians collect 9 PUs (8 lost to blockades); end with 9 PUs total
Interesting game! I had a shot at straight up winning here, but the dice decided enough was enough for me.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 bombers moved from Midway to Hawaiian Islands
1 artillery and 5 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 5 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
5 infantry moved from Japan to 6 Sea Zone
4 artilleries moved from Japan to 6 Sea Zone
4 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 26 Sea Zone
4 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
7 fighters moved from 25 Sea Zone to Hawaiian Islands
3 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
1 battleship and 1 cruiser moved from 6 Sea Zone to 26 Sea Zone
4 destroyers moved from 25 Sea Zone to 26 Sea Zone
4 submarines moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Burma to Yunnan
1 fighter and 2 tactical_bombers moved from India to Yunnan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 4 destroyers, 4 submarines and 8 transports
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 4 submarines in 26 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the ANZAC lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 cruiser, 4 destroyers, 4 submarines and 8 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Hawaiian Islands
Japanese attack with 5 artilleries, 2 bombers, 7 fighters, 10 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 16 fighters, 1 harbour, 2 infantry and 1 tactical_bomber; ANZAC defend with 2 bombers, 2 fighters and 1 infantry
Japanese roll dice for 5 artilleries, 2 bombers, 7 fighters, 10 infantry and 3 tactical_bombers in Hawaiian Islands, round 2 : 10/27 hits
Americans roll dice for 2 bombers, 18 fighters, 3 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 16/24 hits
10 infantry owned by the Japanese, 2 bombers owned by the ANZAC, 4 artilleries owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 infantry owned by the ANZAC, 2 infantry owned by the Americans, 2 fighters owned by the ANZAC and 2 fighters owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters and 3 tactical_bombers in Hawaiian Islands, round 3 : 6/11 hits
Americans roll dice for 14 fighters in Hawaiian Islands, round 3 : 9/14 hits
1 artillery owned by the Japanese, 3 fighters owned by the Japanese, 2 bombers owned by the Japanese, 3 tactical_bombers owned by the Japanese and 6 fighters owned by the Americans lost in Hawaiian Islands
Americans win with 8 fighters remaining. Battle score for attacker is -13
Casualties for ANZAC: 2 bombers, 2 fighters and 1 infantry
Casualties for Americans: 8 fighters, 2 infantry and 1 tactical_bomber
Casualties for Japanese: 5 artilleries, 2 bombers, 5 fighters, 10 infantry and 3 tactical_bombers
2 fighters owned by the Japanese retreated
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 infantry moved from Burma to India
1 fighter and 2 tactical_bombers moved from Yunnan to India
4 carriers and 4 submarines moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 submarine moved from 7 Sea Zone to 1 Sea Zone
1 fighter moved from French Indo China to Anhwe
2 fighters moved from French Indo China to India
Place Units - Japanese
2 artilleries and 1 infantry placed in India
1 armour and 2 mech_infantrys placed in French Indo China
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
Japanese collect 42 PUs (3 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
There’s been a bit of a buzz recently regarding the German strategy of flooding Europe with bombers, most notably championed by dizz and bmnielson (others may use it also, those are just the ones I’ve seen)
So let’s kick off a discussion about it:
1. How do you use it effectively?
2. How do you respond effectively?
Some may prefer to keep their strategies and such secret, which is fine. For those of us who’d like to share our experience and opinions to make each other better gamers, fire away!
Yeah, it’s crazy that Germany is even still relevant at this point. You did a good job shutting down Italy and threatening European landings quickly.
I’ll very likely be launching every possible unit at Hawaii with Japan, but will need to study the move later tonight to confirm that. In case you don’t see my post in time, may I assume no scramble if I all-in Hawaii? I suppose you don’t need to answer now if you think it disadvantages you, but I’d much rather get the dice rolled before I go to bed.
Agreed, you’ve certainly got a right to complain. :oops:
No worries all. We see this as a friendly game: no rush, no hard feelings, and plenty of smack talk :evil:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 45 PUs;
Germans buy 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 4 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
11 armour moved from Bryansk to Russia
2 bombers and 1 tactical_bomber moved from Western Ukraine to Russia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
2 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland Belgium
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 14 armour, 2 artilleries, 2 bombers, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; Russians defend with 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 19 infantry and 2 mech_infantrys
AA fire in Russia : 1/6 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 14 armour, 2 artilleries, 2 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 : 15/27 hits
Russians roll dice for 2 aaGuns, 1 armour, 3 artilleries, 3 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 9/29 hits
13 infantry owned by the Russians, 1 mech_infantry owned by the Germans, 2 aaGuns owned by the Russians, 5 infantry owned by the Germans, 2 artilleries owned by the Germans and 1 armour owned by the Germans lost in Russia
Germans roll dice for 13 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Russia, round 3 : 8/18 hits
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 8/16 hits
6 infantry owned by the Russians, 1 artillery owned by the Russians, 1 mech_infantry owned by the Russians and 8 armour owned by the Germans lost in Russia
Germans roll dice for 5 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Russia, round 4 : 6/10 hits
Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 5/8 hits
1 tactical_bomber owned by the Germans, 1 tactical_bomber owned by the British, 2 artilleries owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the British, 1 mech_infantry owned by the Russians and 4 armour owned by the Germans lost in Russia
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Russia, round 5 : 1/5 hits
Russians roll dice for 2 fighters in Russia, round 5 : 1/2 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the Russians lost in Russia
Germans roll dice for 1 armour, 2 bombers and 1 fighter in Russia, round 6 : 2/4 hits
Russians roll dice for 1 fighter in Russia, round 6 : 0/1 hits
1 fighter owned by the British lost in Russia
Germans captures 46PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 13 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 1 fighter, 19 infantry and 2 mech_infantrys
Non Combat Move - Germans
5 infantry moved from Belarus to Novgorod
1 aaGun moved from Smolensk to Belarus
2 bombers moved from Russia to Novgorod
1 fighter moved from Russia to Bryansk
2 tactical_bombers moved from Holland Belgium to Western Germany
2 infantry moved from France to Western Germany
2 aaGuns moved from Bryansk to Belarus
1 aaGun moved from Ukraine to Bryansk
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
2 artilleries and 1 mech_infantry placed in Novgorod
1 artillery and 4 infantry placed in Germany
1 infantry placed in Germany
Germans undo move 4.
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,6,4,2,4,4
Germans collect 46 PUs (2 lost to blockades); end with 92 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
Production/PUs Summary :
Germans : 48 / 102
Russians : 25 / 0
Japanese : 47 / 55
Americans : 56 / 79
Chinese : 13 / 13
British : 30 / 35
UK_Pacific : 2 / 0
Italians : 20 / 10
ANZAC : 14 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
If you ever feel like traveling to Houston, you’re free to couchsurf my place and play some A&A!
Is that right? Well we’ll see about that!!
Bid is all to UK Europe:
sub 98, art Alex, mech Egypt, inf Sudan, 1 IPC to London
Haha, my man! We’re going to have some fun here I think :-D
Feel free to edit the OOL in Moscow from russian inf to UK bom if you’d prefer max defense. Figured I’d have a go at Moscow because why not? :evil:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Western Ukraine to Russia
1 mech_infantry moved from Rostov to Russia
Combat - Italians
Battle in Russia
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 bomber, 2 fighters and 1 tactical_bomber; Russians defend with 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 19 infantry and 2 mech_infantrys
Russians win with 2 aaGuns, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Italians: 2 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 artillery moved from Northern Italy to Yugoslavia
3 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to Western Germany
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery placed in Northern Italy
1 artillery placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,3,4,3,4,3
Italians collect 10 PUs (10 lost to blockades); end with 10 PUs total
Ok, I think I got it set up correctly; everyone please check that you can open and all is in order. Odonis and I need a bit of time to confer on bid placement.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 3 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
1 submarine moved from 25 Sea Zone to 31 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to 31 Sea Zone
2 bombers moved from Caroline Islands to 30 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 30 Sea Zone
1 infantry moved from India to West India
1 fighter and 2 tactical_bombers moved from India to West India
Combat - Japanese
Battle in Korea
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in West India, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 carrier and 1 fighter
Japanese roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 7 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 carrier in 7 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 7 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 carrier in 7 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 7 Sea Zone
Japanese roll dice for 1 submarine in 7 Sea Zone, round 5 : 1/1 hits
1 carrier owned by the Americans lost in 7 Sea Zone
1 submarine owned by the Japanese Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 carrier
Casualties for Japanese: 1 submarine
Battle in 31 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
1 fighter owned by the Americans could not land and were killed
Non Combat Move - Japanese
1 aaGun and 6 infantry moved from Chahar to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Burma
1 fighter and 2 tactical_bombers moved from West India to India
1 infantry moved from Shan State to Burma
3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
4 fighters and 2 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
2 bombers, 3 fighters and 1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone
2 bombers moved from 25 Sea Zone to Midway
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
Place Units - Japanese
4 transports placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
1 fighter placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
Japanese collect 49 PUs (1 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Yep, those are the bidding rules we will abide by! And yes, no tech.
I’ll post a save file here some time tonight (US time, not sure where y’all are)