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    Posts made by TheMethuselah

    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Russians
                  Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 infantry moved from Bryansk to Ukraine
                  2 fighters and 1 tactical_bomber moved from Russia to Ukraine

      Combat - Russians
                  Battle in Ukraine
                      Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 factory_minor and 2 infantry
                          Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 :  1/5 hits
                          Germans roll dice for 2 infantry in Ukraine, round 2 :  0/2 hits
                          1 infantry owned by the Germans lost in Ukraine
                          Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 3 :  1/5 hits
                          Germans roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits
                          1 infantry owned by the Germans lost in Ukraine
                      Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Germans: 2 infantry

      Non Combat Move - Russians
                  2 fighters and 1 tactical_bomber moved from Ukraine to Russia
                  16 infantry moved from Russia to Bryansk
                  1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                  1 mech_infantry moved from Trans-Jordan to Northwest Persia
                  1 aaGun and 7 infantry moved from Vologda to Russia

      Place Units - Russians
                  3 artilleries placed in Volgograd
                  1 artillery and 6 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 28 PUs; end with 28 PUs total

      Production/PUs Summary :

      Germans : 51 / 63
          Russians : 28 / 28
          Japanese : 61 / 72
          Americans : 54 / 79
          Chinese : 7 / 8
          British : 33 / 33
          UK_Pacific : 0 / 0
          Italians : 15 / 25
          ANZAC : 10 / 17
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: XDAP 2 - Round 2 - MethodOne Clinic vs Peaceful Warriors

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - British
                  British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;

      Combat Move - British
                  1 artillery and 1 infantry moved from India to 39 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                  1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                  2 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 armour, 2 artilleries and 2 infantry moved from Alexandria to Tobruk
                  2 mech_infantrys moved from Egypt to Tobruk
                  1 tactical_bomber moved from 98 Sea Zone to Tobruk
                  1 submarine moved from 98 Sea Zone to 96 Sea Zone
                  1 fighter moved from Malta to 96 Sea Zone
                  1 bomber and 2 fighters moved from United Kingdom to 111 Sea Zone

      Combat - British
                  Battle in Ethiopia
                      British attack with 1 artillery and 3 infantry
                      Italians defend with 1 artillery and 2 infantry
                          British roll dice for 1 cruiser in Ethiopia, round 2 :  0/1 hits
                          British roll dice for 1 artillery and 3 infantry in Ethiopia, round 2 :  0/4 hits
                          Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 :  0/3 hits
                          British roll dice for 1 artillery and 3 infantry in Ethiopia, round 3 :  1/4 hits
                          Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 :  2/3 hits
                          2 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
                          British roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 :  0/2 hits
                          Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 :  1/2 hits
                          1 infantry owned by the British lost in Ethiopia
                          British roll dice for 1 artillery in Ethiopia, round 5 :  0/1 hits
                          Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 5 :  1/2 hits
                          1 artillery owned by the British lost in Ethiopia
                      Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
                      Casualties for British: 1 artillery and 3 infantry
                      Casualties for Italians: 1 infantry
                  Battle in Tobruk
                      British attack with 1 armour, 2 artilleries, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                      Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                          British roll dice for 1 armour, 2 artilleries, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Tobruk, round 2 :  3/8 hits
                          Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 :  2/6 hits
                          2 infantry owned by the British and 3 infantry owned by the Italians lost in Tobruk
                          British roll dice for 1 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in Tobruk, round 3 :  4/6 hits
                          Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 3 :  2/3 hits
                          1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 artillery owned by the British, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tobruk
                      British win, taking Tobruk from Italians with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
                      Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                  Battle in 111 Sea Zone
                      British attack with 1 bomber and 2 fighters
                      Germans defend with 1 battleship
                          British roll dice for 1 bomber and 2 fighters in 111 Sea Zone, round 2 :  2/3 hits
                          Germans roll dice for 1 battleship in 111 Sea Zone, round 2 :  1/1 hits
                          1 battleship owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone
                      British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
                      Casualties for Germans: 1 battleship
                      Casualties for British: 1 fighter
                  Battle in 96 Sea Zone
                      British attack with 1 fighter and 1 submarine
                      Italians defend with 1 destroyer and 1 transport
                          British roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                          British roll dice for 1 fighter in 96 Sea Zone, round 2 :  1/1 hits
                          Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Italians lost in 96 Sea Zone
                          1 transport owned by the Italians lost in 96 Sea Zone
                          British roll dice for 1 submarine in 96 Sea Zone, round 3 :  0/1 hits
                      British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                      Casualties for Italians: 1 destroyer and 1 transport

      Non Combat Move - British
                  2 infantry moved from Union of South Africa to Rhodesia
                  1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                  1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                  1 battleship moved from 37 Sea Zone to 79 Sea Zone
                  1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
                  1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                  1 fighter moved from 96 Sea Zone to 92 Sea Zone
                  1 fighter moved from Gibraltar to 92 Sea Zone
                  1 bomber and 1 fighter moved from 111 Sea Zone to United Kingdom
                  1 mech_infantry moved from United Kingdom to Eire
                        British take Eire from Neutral_Allies
                  1 aaGun and 2 infantry moved from Scotland to United Kingdom
                  1 infantry moved from West India to Eastern Persia
                        British take Eastern Persia from Neutral_Allies
                  1 fighter moved from Burma to India
                  1 tactical_bomber moved from Tobruk to Egypt
                  1 transport moved from 98 Sea Zone to 96 Sea Zone
                  1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
                  1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt

      Place Units - British
                  2 fighters and 3 infantry placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,4,6,3
                  British collect 25 PUs (3 lost to blockades); end with 25 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs

      Place Units - UK_Pacific
                  5 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 19 PUs total
                  Some Units in India change ownership: 5 infantry

      posted in Tournaments
      TheMethuselahT
      TheMethuselah
    • RE: XDAP 2 - Round 2 - MethodOne Clinic vs Peaceful Warriors

      Twice in my A&A career have I attempted to retake Yunnan with only one inf more than the Japanese, and twice have I failed to retake it. Something something fool me once….

      posted in Tournaments
      TheMethuselahT
      TheMethuselah
    • RE: XDAP 2 - Round 2 - MethodOne Clinic vs Peaceful Warriors

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 artillery
                          Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  0/3 hits
                          Japanese roll dice for 1 artillery in Yunnan, round 2 :  1/1 hits
                          1 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 :  1/2 hits
                          Japanese roll dice for 1 artillery in Yunnan, round 3 :  1/1 hits
                          1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese win with 1 fighter remaining. Battle score for attacker is -2
                      Casualties for Chinese: 2 infantry
                      Casualties for Japanese: 1 artillery

      Non Combat Move - Chinese
                  4 infantry moved from Szechwan to Shensi
                  2 infantry moved from Suiyuyan to Shensi
                  2 infantry moved from Kweichow to Shensi
                  1 fighter moved from Yunnan to Shensi

      Place Units - Chinese
                  1 infantry placed in Szechwan
                  3 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 8 PUs total

      posted in Tournaments
      TheMethuselahT
      TheMethuselah
    • RE: XDAP 2 - Round 2 - MethodOne Clinic vs Peaceful Warriors

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 fighter moved from Philippines to Guam
                  1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                  1 cruiser moved from 101 Sea Zone to 28 Sea Zone
                  1 bomber moved from Central United States to Eastern United States
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  2 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  1 fighter moved from Western United States to Eastern United States
                  1 tactical_bomber moved from 10 Sea Zone to Eastern United States
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone

      Place Units - Americans
                  2 carriers and 1 submarine placed in 10 Sea Zone
                  1 destroyer and 1 submarine placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total

      posted in Tournaments
      TheMethuselahT
      TheMethuselah
    • RE: German bomber strategy - How to play and How to counter

      After reading through all the comments here and looking at several games, it seems to me that KJF is absolutely the correct response to German bomber spam. One of the great advantages of the German strategy is that your threat projection is just bonkers, so why not entirely concede the European naval game and rely on British factories in the Middle East / Africa? In other words, give the German bombers fewer things to threaten.

      LeClerc, I know you feel strongly about “KJF or lose,” but would you agree that against this specific German strategy it is the right response?

      posted in Axis & Allies Global 1940
      TheMethuselahT
      TheMethuselah
    • RE: XDAP 2 - Round 2 - MethodOne Clinic vs Peaceful Warriors

      Ah, perfect. We’ll be sure to drop them off in Berlin when we’re done with them. Though, fair warning, we might drop more than just the used undies  :evil:

      posted in Tournaments
      TheMethuselahT
      TheMethuselah
    • RE: XDAP 2 - Round 2 - MethodOne Clinic vs Peaceful Warriors

      Ha! Make sure you don’t get rid of those white flags you captured in Paris; the Allies are coming for you!

      posted in Tournaments
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Combat Move - French

      Turn Complete - French

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: XDAP 2 - Round 2 - MethodOne Clinic vs Peaceful Warriors

      1. Chinese inf were indeed pretty feisty. We’ll see if their luck will hold :)

      2. Edits are totally fine with us if no dice are rolled that would affect the decision. We’d much rather y’all do your best moves and hope y’all feel the same for us.

      3. Noted, and thank you for being on top of those kinds of details.

      posted in Tournaments
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      Hm, try on your turn, I guess? The transport’s as good as dead, but I’d like to save my dudes if possible  :-D

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      @lebowsky:

      its ok, but you cant move the mech from eastern persia after you turn it into UK… the game lets you but you cant do it, when you turn a friendly neutral to your nation you have to stay there

      Ah, ok, sorry about that!

      Also, am I not allowed to offload the troops from my transport onto Western Australia? The game didn’t allow me to do that or edit away the units…

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - ANZAC
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from Turkmenistan: 1 mech_infantry
                  EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry
                  EDIT: Turning off Edit Mode
                  ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 2 PUs;

      Combat Move - ANZAC
                  1 fighter moved from Philippines to French Indo China
                  1 submarine moved from 44 Sea Zone to 42 Sea Zone
                  1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                  1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  1 artillery and 1 infantry moved from 42 Sea Zone to Java

      Combat - ANZAC
                  Battle in 42 Sea Zone
                      ANZAC attack with 1 destroyer, 1 submarine and 1 transport
                      Japanese defend with 1 destroyer and 1 transport
                          ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                          ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the ANZAC lost in 42 Sea Zone
                          ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 :  0/1 hits
                          Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 :  0/1 hits
                          ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 :  0/1 hits
                          Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 :  1/1 hits
                          1 destroyer owned by the ANZAC lost in 42 Sea Zone
                      1 transport owned by the ANZAC retreated to 56 Sea Zone
                      Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -14
                      Casualties for ANZAC: 1 destroyer and 1 submarine
                  Battle in French Indo China
                      ANZAC attack with 1 fighter
                      Japanese defend with 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
                          ANZAC roll dice for 1 fighter in French Indo China, round 2 :  0/1 hits
                          Japanese roll dice for 1 bomber in French Indo China, round 2 :  0/1 hits
                          ANZAC roll dice for 1 fighter in French Indo China, round 3 :  1/1 hits
                          Japanese roll dice for 1 bomber in French Indo China, round 3 :  0/1 hits
                          1 bomber owned by the Japanese lost in French Indo China
                      ANZAC win with 1 fighter remaining. Battle score for attacker is 12
                      Casualties for Japanese: 1 bomber

      Non Combat Move - ANZAC
                  1 fighter moved from French Indo China to 35 Sea Zone

      Place Units - ANZAC
                  1 submarine and 1 transport placed in 62 Sea Zone
                  1 artillery placed in New South Wales
                  Turning on Edit Mode
                  EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser
                  EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
                  EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 cruiser and 1 destroyer
                  EDIT: Turning off Edit Mode

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 12 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

      Production/PUs Summary :

      Germans : 49 / 63
          Russians : 29 / 34
          Japanese : 61 / 72
          Americans : 54 / 79
          Chinese : 7 / 8
          British : 33 / 33
          UK_Pacific : 0 / 0
          Italians : 15 / 25
          ANZAC : 10 / 17
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech

      Scramble gibraltar?

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 3 armour, 1 bomber, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

      Combat Move - Germans
                  3 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                  1 mech_infantry moved from Kazakhstan to Northwest Persia
                  1 bomber moved from India to Northwest Persia
                  2 infantry moved from Western Germany to Holland Belgium
                  1 submarine moved from 113 Sea Zone to 112 Sea Zone
                  1 tactical_bomber moved from Western Germany to Holland Belgium
                  1 tactical_bomber moved from Western Germany to 112 Sea Zone
                  7 bombers moved from Western Germany to 91 Sea Zone
                  1 armour moved from Urals to Novosibirsk
                        Germans take Novosibirsk from Russians
                  1 armour moved from Novosibirsk to Timguska
                        Germans take Timguska from Russians

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech

      3 please!

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech

      Crazy dice all around, this game…

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - Italians
                  Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Italians

      Non Combat Move - Italians
                  2 infantry moved from Northern Italy to Southern Italy
                  1 aaGun moved from Western Germany to Northern Italy
                  1 infantry moved from Western Germany to Northern Italy

      Place Units - Italians
                  1 fighter and 2 infantry placed in Southern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 6
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,1,6,3,1,6
                  Italians collect 11 PUs (6 lost to blockades); end with 13 PUs total

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - Japanese
                  Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 37 PUs;
                  Japanese buy 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

      Combat Move - Japanese
                  1 submarine moved from 6 Sea Zone to 35 Sea Zone
                  2 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from India to West India

      Combat - Japanese
                  Battle in 35 Sea Zone
                      Japanese attack with 1 submarine
                      ANZAC defend with 1 transport
                          1 transport owned by the ANZAC lost in 35 Sea Zone
                          Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                      Japanese win with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in West India
                      Japanese attack with 2 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
                      British defend with 1 infantry
                          Japanese roll dice for 2 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in West India, round 2 :  2/14 hits
                          UK_Pacific roll dice for 1 infantry in West India, round 2 :  0/1 hits
                          1 infantry owned by the British lost in West India
                      Japanese win, taking West India from UK_Pacific with 2 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry

      Non Combat Move - Japanese
                  1 fighter moved from West India to Caucasus
                  2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
                  2 aaGuns moved from India to West India
                  1 armour and 2 mech_infantrys moved from Burma to West India
                  3 armour moved from French Indo China to Burma
                  3 fighters moved from Japan to French Indo China

      Place Units - Japanese
                  1 armour and 2 mech_infantrys placed in India
                  1 fighter and 2 infantry placed in French Indo China
                  2 infantry placed in Japan

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 5
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
                  Japanese collect 31 PUs (5 lost to blockades); end with 32 PUs total
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs

      Production/PUs Summary :

      Germans : 57 / 75
          Russians : 21 / 0
          Japanese : 36 / 37
          Americans : 58 / 77
          Chinese : 21 / 18
          British : 31 / 39
          UK_Pacific : 0 / 0
          Italians : 17 / 18
          ANZAC : 14 / 20
          French : 10 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

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      TheMethuselah
    • RE: L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 3 armour, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;

      Combat Move - Germans
                  2 infantry moved from Western Germany to Holland Belgium
                  1 bomber moved from Russia to Persia
                  1 armour moved from Volgograd to Caucasus
                  1 armour and 2 mech_infantrys moved from Rostov to Caucasus
                  1 mech_infantry moved from Bryansk to Caucasus
                  2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                  1 mech_infantry moved from Russia to Kazakhstan
                        Germans take Kazakhstan from Russians
                  1 armour moved from Russia to Urals
                        Germans take Urals from Russians
                  1 bomber moved from Germany to Finland
                  1 infantry moved from Karelia to Finland

      Combat - Germans
                  Strategic bombing raid in Persia
                          AA fire in Persia :  0/1 hits
                      Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
                      Bombing raid in Persia causes 6 damage total.
                  Battle in Finland
                      Germans attack with 1 bomber and 1 infantry
                      Russians defend with 1 infantry
                          Germans roll dice for 1 bomber and 1 infantry in Finland, round 2 :  0/2 hits
                          Russians roll dice for 1 infantry in Finland, round 2 :  0/1 hits
                          Germans roll dice for 1 bomber and 1 infantry in Finland, round 3 :  0/2 hits
                          Russians roll dice for 1 infantry in Finland, round 3 :  1/1 hits
                          1 infantry owned by the Germans lost in Finland
                      retreated to Finland
                      Russians win with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Germans: 1 infantry
                  Battle in Holland Belgium
                      Germans attack with 2 infantry
                      British defend with 1 infantry
                          Germans roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                          British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                          Germans roll dice for 2 infantry in Holland Belgium, round 3 :  0/2 hits
                          British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                      2 infantry owned by the Germans retreated to Western Germany
                  Battle in Caucasus
                      Germans attack with 4 armour and 4 mech_infantrys
                      British defend with 1 mech_infantry
                          Germans roll dice for 4 armour and 4 mech_infantrys in Caucasus, round 2 :  2/8 hits
                          Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                          1 mech_infantry owned by the British lost in Caucasus
                      Germans winBritish win with 1 infantry remaining, taking Caucasus from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
                      Casualties for British: 1 mech_infantry

      Non Combat Move - Germans
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from Holland Belgium: 1 infantry
                  EDIT: Changing ownership of Holland Belgium from British to Germans
                  EDIT: Adding units owned by Germans to Holland Belgium: 2 infantry
                  EDIT: Removing units owned by Germans from Western Germany: 3 infantry
                  EDIT: Turning off Edit Mode
                  1 aaGun moved from Rostov to Caucasus
                  1 mech_infantry moved from Russia to Volgograd
                  1 aaGun moved from Bryansk to Rostov
                  1 fighter moved from Ukraine to Southern Italy
                  1 bomber moved from Persia to India
                  5 bombers moved from Germany to Western Germany
                  1 bomber moved from Finland to Western Germany
                  1 infantry moved from Novgorod to Karelia

      Place Units - Germans
                  4 submarines placed in 113 Sea Zone
                  3 armour placed in Volgograd
                  3 mech_infantrys placed in Ukraine
                  3 mech_infantrys placed in Russia

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,6,6,2,1,5
                  Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs

      Production/PUs Summary :

      Germans : 57 / 75
          Russians : 21 / 0
          Japanese : 38 / 43
          Americans : 58 / 77
          Chinese : 17 / 18
          British : 31 / 39
          UK_Pacific : 2 / 0
          Italians : 17 / 18
          ANZAC : 14 / 20
          French : 10 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

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