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    Posts made by TheMethuselah

    • RE: XDAP 2 - Round 2 - MethodOne Clinic vs Peaceful Warriors

      @Elrood:

      About the edits. we let that slide, but feels a bit awkward, dont know what other opponents would tell us if we proposed an edit like that.

      For now its ok as it is. But please let such thing not necessarily happen again.  :wink:

      Fair enough. In a league game I don’t think I’d ask for such allowances, and you are well within your rights to refuse. Thanks for allowing; I appreciate the friendly atmosphere :)

      posted in Tournaments
      TheMethuselahT
      TheMethuselah
    • RE: XDAP 2 - Round 2 - MethodOne Clinic vs Peaceful Warriors

      @Elrood:

      So in layman’s terms: Everyone else is treating them as allies.

      Dutch: “Ok USA, you can station your troops here, thats fine, its not like you would aks for permission anyways.”
      and:
      Dutch: “Anzac, you are here?! Great, here are the keys, please water the plants - I am outta here!”

      :mrgreen:

      @Meth: is the work situation at least enhancing or getting better?

      I guess I’m still confused unfortunately. My purpose was to have ANZAC get their +5 bonus for controlling all original territories plus guineas. Otherwise I would have just sailed over to Java. Does my move work as intended?

      And yes, shouldn’t be so bad moving forward. I appreciate everyone’s patience these past weeks.

      posted in Tournaments
      TheMethuselahT
      TheMethuselah
    • RE: L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - Italians
                  Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Italians
                  2 artilleries and 12 infantry moved from Western Germany to France
                  4 artilleries and 13 infantry moved from Southern France to France
                  2 infantry moved from Northern Italy to France
                  1 fighter moved from Southern Italy to France

      Combat - Italians
                  Battle in France
                      Italians attack with 6 artilleries, 1 fighter and 27 infantry
                      British defend with 4 aaGuns, 3 artilleries, 2 fighters, 12 infantry and 1 mech_infantry; French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 armour, 1 artillery and 3 infantry
                          AA fire in France :  0/1 hits
                          Italians roll dice for 6 artilleries, 1 fighter and 27 infantry in France, round 2 :  11/34 hits
                          French roll dice for 4 aaGuns, 1 armour, 4 artilleries, 2 fighters, 19 infantry and 1 mech_infantry in France, round 2 :  6/27 hits
                          4 aaGuns owned by the British, 3 infantry owned by the Americans, 6 infantry owned by the Italians and 4 infantry owned by the French lost in France
                          Italians roll dice for 6 artilleries, 1 fighter and 21 infantry in France, round 3 :  6/28 hits
                          French roll dice for 1 armour, 4 artilleries, 2 fighters, 12 infantry and 1 mech_infantry in France, round 3 :  7/20 hits
                          7 infantry owned by the Italians and 6 infantry owned by the British lost in France
                          Italians roll dice for 6 artilleries, 1 fighter and 14 infantry in France, round 4 :  5/21 hits
                          French roll dice for 1 armour, 4 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in France, round 4 :  6/14 hits
                          6 infantry owned by the Italians and 5 infantry owned by the British lost in France
                          Italians roll dice for 6 artilleries, 1 fighter and 8 infantry in France, round 5 :  5/15 hits
                          French roll dice for 1 armour, 4 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in France, round 5 :  2/9 hits
                          1 mech_infantry owned by the British, 1 artillery owned by the Americans, 2 artilleries owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in France
                          Italians roll dice for 6 artilleries, 1 fighter and 6 infantry in France, round 6 :  2/13 hits
                          French roll dice for 1 armour, 1 artillery and 2 fighters in France, round 6 :  2/4 hits
                          1 armour owned by the Americans, 1 artillery owned by the British and 2 infantry owned by the Italians lost in France
                          Italians roll dice for 6 artilleries, 1 fighter and 4 infantry in France, round 7 :  5/11 hits
                          French roll dice for 2 fighters in France, round 7 :  2/2 hits
                          2 fighters owned by the British and 2 infantry owned by the Italians lost in France
                      Italians captures 0PUs while taking French capital
                      Italians win, taking France from French with 6 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 48
                      Casualties for Italians: 25 infantry
                      Casualties for British: 4 aaGuns, 3 artilleries, 2 fighters, 12 infantry and 1 mech_infantry
                      Casualties for French: 4 infantry
                      Casualties for Americans: 1 armour, 1 artillery and 3 infantry

      Non Combat Move - Italians
                  1 aaGun moved from Northern Italy to Southern Italy
                  1 infantry moved from Albania to Yugoslavia
                  1 fighter moved from France to Southern Italy

      Place Units - Italians
                  2 infantry placed in Southern France
                  1 artillery and 1 infantry placed in Southern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 12
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,1,4,6,3,1
                  Italians collect 9 PUs (12 lost to blockades); end with 9 PUs total

      Production/PUs Summary :

      Germans : 52 / 79
          Russians : 19 / 0
          Japanese : 25 / 23
          Americans : 60 / 90
          Chinese : 24 / 24
          British : 34 / 39
          UK_Pacific : 0 / 0
          Italians : 21 / 9
          ANZAC : 20 / 26
          French : 10 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      Sorry again for delay. Punished by the dice it seems :/

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Combat Move - French

      Turn Complete - French

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - ANZAC
                  ANZAC buy 1 submarine and 1 transport; Remaining resources: 4 PUs;

      Combat Move - ANZAC
                  1 fighter moved from 42 Sea Zone to Shan State

      Combat - ANZAC
                  Battle in Shan State
                      ANZAC attack with 1 fighter
                      Japanese defend with 1 bomber
                          ANZAC roll dice for 1 fighter in Shan State, round 2 :  0/1 hits
                          Japanese roll dice for 1 bomber in Shan State, round 2 :  1/1 hits
                          1 fighter owned by the ANZAC lost in Shan State
                      Japanese win with 1 bomber remaining. Battle score for attacker is -10
                      Casualties for ANZAC: 1 fighter

      Non Combat Move - ANZAC
                  1 cruiser and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                  1 submarine moved from 62 Sea Zone to 42 Sea Zone
                  1 transport moved from 62 Sea Zone to 56 Sea Zone
                  1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
                  1 artillery and 1 infantry moved from 42 Sea Zone to Java

      Place Units - ANZAC
                  1 submarine and 1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 14 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: XDAP 2 - Round 2 - MethodOne Clinic vs Peaceful Warriors

      Alright, some weird edits in my UK move that I hope are alright:

      1. I meant to attack Libya with the art rather than the mech so I could ncm the mech to Cairo. The way I rolled dice only hurts me (rolling mech rather than art), so I hope this edit is ok.

      2. I forgot that I couldn’t place my fighters in London due to damage, so edited to dd/bom in Quebec. I hope you take my good faith that this was not affected by rolls, but rather just me correcting my own stupidity to probably a subpar move.

      Again, sorry for my recent absences and thanks for the hearty good spirit :)

      posted in Tournaments
      TheMethuselahT
      TheMethuselah
    • RE: XDAP 2 - Round 2 - MethodOne Clinic vs Peaceful Warriors

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - British
                  British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific repair damage of 2x factory_major; Remaining resources: 17 PUs;
                  UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;

      Combat Move - British
                  2 fighters moved from 92 Sea Zone to Libya
                  1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                  1 mech_infantry moved from Tobruk to Libya
                  1 bomber moved from United Kingdom to Western Germany
                  1 infantry moved from Burma to Shan State
                  2 fighters and 1 tactical_bomber moved from India to Shan State
                  1 tactical_bomber moved from Egypt to 96 Sea Zone

      Combat - British
                  Strategic bombing raid in Western Germany
                          AA fire in Western Germany :  0/1 hits
                      Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
                      Bombing raid in Western Germany causes 4 damage total.
                  Battle in Libya
                      British attack with 2 fighters and 1 mech_infantry
                      Italians defend with 1 artillery and 1 infantry
                          British roll dice for 2 fighters and 1 mech_infantry in Libya, round 2 :  1/3 hits
                          Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 :  0/2 hits
                          1 infantry owned by the Italians lost in Libya
                          British roll dice for 2 fighters and 1 mech_infantry in Libya, round 3 :  1/3 hits
                          Italians roll dice for 1 artillery in Libya, round 3 :  0/1 hits
                          1 artillery owned by the Italians lost in Libya
                      British win, taking Libya from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 artillery and 1 infantry
                  Battle in Shan State
                      British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                      Japanese defend with 1 infantry
                          British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  1/4 hits
                          Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Shan State
                      British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in 96 Sea Zone
                      British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber
                      Italians defend with 1 destroyer
                          British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber in 96 Sea Zone, round 2 :  0/5 hits
                          Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                          British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber in 96 Sea Zone, round 3 :  3/5 hits
                          Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 :  1/1 hits
                      Units damaged: 1 battleship owned by the British
                          1 destroyer owned by the Italians lost in 96 Sea Zone
                      British win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Italians: 1 destroyer

      Non Combat Move - British
                  2 fighters moved from Libya to 96 Sea Zone
                  1 tactical_bomber moved from 96 Sea Zone to Egypt
                  1 armour moved from Tobruk to Egypt
                  1 infantry moved from Rhodesia to Tanganyika Territory
                  1 infantry moved from Rhodesia to Belgian Congo
                  1 transport moved from 76 Sea Zone to 71 Sea Zone
                  1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                  1 transport moved from 81 Sea Zone to 71 Sea Zone
                  1 infantry moved from Eastern Persia to Persia
                        British take Persia from Neutral_Allies
                  2 fighters and 1 tactical_bomber moved from Shan State to India
                  1 infantry moved from Burma to India
                  2 fighters moved from United Kingdom to French West Africa
                  1 bomber moved from Western Germany to United Kingdom
                  1 mech_infantry moved from Eire to United Kingdom

      Place Units - British
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from Libya: 1 mech_infantry
                  EDIT: Removing units owned by British from Tobruk: 1 artillery
                  EDIT: Adding units owned by British to Libya: 1 artillery
                  EDIT: Adding units owned by British to Egypt: 1 mech_infantry
                  EDIT: Turning off Edit Mode
                  1 artillery and 2 infantry placed in Union of South Africa
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to Quebec: 1 bomber
                  EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
                  EDIT: Turning off Edit Mode
                  2 fighters placed in Quebec
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from Quebec: 1 fighter
                  EDIT: Removing units owned by British from Quebec: 1 fighter

      Turn Complete - British
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,4
                  British collect 27 PUs (1 lost to blockades); end with 27 PUs total

      Place Units - UK_Pacific
                  5 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,1,3,4,6,3,5,6,3
                  UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs total
                  Some Units in India change ownership: 5 infantry

      Production/PUs Summary :

      Germans : 44 / 52
          Russians : 35 / 35
          Japanese : 45 / 46
          Americans : 50 / 71
          Chinese : 7 / 9
          British : 28 / 27
          UK_Pacific : 7 / 8
          Italians : 14 / 16
          ANZAC : 14 / 14
          French : 8 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      TheMethuselahT
      TheMethuselah
    • RE: XDAP 2 - Round 2 - MethodOne Clinic vs Peaceful Warriors

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  1 infantry moved from Shensi to Kweichow
                  1 fighter moved from Shensi to Kweichow

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 1 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 :  1/2 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                      Chinese win with 1 fighter remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Kweichow to Shensi

      Place Units - Chinese
                  2 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 9 PUs total

      Production/PUs Summary :

      Germans : 44 / 52
          Russians : 35 / 35
          Japanese : 46 / 46
          Americans : 50 / 71
          Chinese : 7 / 9
          British : 25 / 30
          UK_Pacific : 6 / 19
          Italians : 15 / 16
          ANZAC : 14 / 14
          French : 8 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      TheMethuselahT
      TheMethuselah
    • RE: XDAP 2 - Round 2 - MethodOne Clinic vs Peaceful Warriors

      Apologies again all, this has been a very busy month for me.

      One question: does my US occupation of Dutch New Guinea not result in a US control of that territory? It still appears as Dutch, even though I moved US infantry into it.

      posted in Tournaments
      TheMethuselahT
      TheMethuselah
    • RE: XDAP 2 - Round 2 - MethodOne Clinic vs Peaceful Warriors

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Americans
                  Americans buy 1 destroyer, 6 submarines and 1 transport; Remaining resources: 1 PUs;

      Politics - Americans
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                  1 bomber moved from Eastern United States to 103 Sea Zone
                  1 submarine moved from 101 Sea Zone to 91 Sea Zone
                  1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 21 Sea Zone

      Combat - Americans
                  Battle in 91 Sea Zone
                      Americans attack with 1 submarine
                      Germans defend with 1 transport
                          1 transport owned by the Germans lost in 91 Sea Zone
                          Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                      Americans win with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 transport
                  Battle in 21 Sea Zone
                      Americans attack with 1 cruiser, 2 destroyers and 1 submarine
                      Japanese defend with 1 battleship, 1 cruiser and 1 transport
                          Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 cruiser and 2 destroyers in 21 Sea Zone, round 2 :  3/3 hits
                          Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 21 Sea Zone, round 2 :  0/2 hits
                          1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 21 Sea Zone
                          1 transport owned by the Japanese lost in 21 Sea Zone
                          Americans roll dice for 1 submarine in 21 Sea Zone, round 3 :  1/1 hits
                      Americans win with 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 39
                      Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport
                  Battle in 103 Sea Zone
                      Americans attack with 1 bomber and 1 destroyer
                      Germans defend with 1 submarine
                          Americans roll dice for 1 bomber and 1 destroyer in 103 Sea Zone, round 2 :  1/2 hits
                          Germans roll dice for 1 submarine in 103 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Germans lost in 103 Sea Zone
                      Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine
                  Battle in 43 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 43 Sea Zone
                          Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                      Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - Americans
                  2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                  2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  1 bomber moved from 103 Sea Zone to United Kingdom
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  2 fighters and 1 tactical_bomber moved from Eastern United States to 26 Sea Zone

      Place Units - Americans
                  1 destroyer and 1 transport placed in 101 Sea Zone
                  6 submarines placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 51 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

      Production/PUs Summary :

      Germans : 44 / 52
          Russians : 35 / 35
          Japanese : 46 / 46
          Americans : 50 / 71
          Chinese : 7 / 8
          British : 25 / 30
          UK_Pacific : 6 / 19
          Italians : 15 / 16
          ANZAC : 14 / 14
          French : 8 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      TheMethuselahT
      TheMethuselah
    • RE: L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech

      Apologies! I’m back.

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - Japanese
                  Japanese repair damage of 6x factory_minor; Remaining resources: 3 SuicideAttackTokens; 31 PUs;
                  Japanese buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys moved from West India to Eastern Persia
                  1 armour and 2 mech_infantrys moved from India to Eastern Persia
                  1 submarine moved from 35 Sea Zone to 44 Sea Zone
                  1 fighter moved from French Indo China to 20 Sea Zone

      Combat - Japanese
                  Battle in 44 Sea Zone
                      Japanese attack with 1 submarine
                      ANZAC defend with 1 transport
                          1 transport owned by the ANZAC lost in 44 Sea Zone
                          Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                      Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in 20 Sea Zone
                      Japanese attack with 1 fighter
                      ANZAC defend with 1 transport
                          1 transport owned by the ANZAC lost in 20 Sea Zone
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in Eastern Persia
                      Japanese attack with 4 armour, 5 artilleries, 5 infantry and 5 mech_infantrys
                      ANZAC defend with 1 infantry
                          Japanese roll dice for 4 armour, 5 artilleries, 5 infantry and 5 mech_infantrys in Eastern Persia, round 2 :  6/19 hits
                          British roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                          1 infantry owned by the ANZAC lost in Eastern Persia
                      Japanese win, taking Eastern Persia from British with 4 armour, 5 artilleries, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for ANZAC: 1 infantry

      Non Combat Move - Japanese
                  2 aaGuns moved from West India to Eastern Persia
                  3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
                  3 fighters moved from French Indo China to India
                  1 fighter moved from 20 Sea Zone to French Indo China

      Place Units - Japanese
                  3 armour placed in India
                  1 fighter and 1 infantry placed in French Indo China

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 8
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,5
                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,2,2,4,1,4
                  Japanese collect 18 PUs (8 lost to blockades); end with 18 PUs total
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      Sorry! I am back. Hope the US bomber edit is OK; wasn’t affected by any dice.

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - British
                  British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  1 mech_infantry moved from Bryansk to Archangel
                  2 fighters moved from Russia to Archangel
                  2 infantry moved from Alexandria to Tobruk
                  1 bomber and 2 fighters moved from Egypt to Tobruk

      Combat - British
                  Battle in Archangel
                      British attack with 2 fighters and 1 mech_infantry
                      Germans defend with 1 infantry
                          British roll dice for 2 fighters and 1 mech_infantry in Archangel, round 2 :  2/3 hits
                          Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Archangel
                      British win, taking Archangel from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Tobruk
                      British attack with 1 bomber, 2 fighters and 2 infantry
                      Germans defend with 1 artillery and 1 infantry
                          British roll dice for 1 bomber, 2 fighters and 2 infantry in Tobruk, round 2 :  3/5 hits
                          Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 :  0/2 hits
                          1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Tobruk
                      British win, taking Tobruk from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 artillery and 1 infantry

      Non Combat Move - British
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from Vologda: 1 bomber
                  EDIT: Turning off Edit Mode
                  1 bomber and 2 fighters moved from Tobruk to Egypt
                  1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                  1 infantry moved from 81 Sea Zone to Egypt
                  2 transports moved from 81 Sea Zone to 71 Sea Zone
                  1 destroyer and 1 submarine moved from 76 Sea Zone to 81 Sea Zone
                  2 mech_infantrys moved from Caucasus to Volgograd
                  2 fighters moved from Archangel to Russia
                  1 mech_infantry moved from Bryansk to Volgograd
                  3 mech_infantrys moved from Persia to Caucasus
                  1 mech_infantry moved from Eastern Persia to Kazakhstan
                  1 aaGun moved from Alexandria to Tobruk
                  1 infantry moved from Alexandria to Egypt
                  1 infantry moved from Egypt to Trans-Jordan
                  1 fighter moved from United Kingdom to French West Africa

      Place Units - British
                  Turning on Edit Mode
                  EDIT: Adding units owned by Americans to Russia: 1 bomber
                  EDIT: Turning off Edit Mode
                  1 armour and 2 mech_infantrys placed in Persia
                  3 infantry placed in Union of South Africa
                  1 fighter placed in United Kingdom

      Turn Complete - British
                  British collect 33 PUs; end with 33 PUs total

      Turn Complete - UK_Pacific

      Production/PUs Summary :

      Germans : 50 / 63
          Russians : 29 / 28
          Japanese : 55 / 71
          Americans : 58 / 83
          Chinese : 9 / 11
          British : 33 / 33
          UK_Pacific : 0 / 0
          Italians : 15 / 25
          ANZAC : 10 / 17
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  1 infantry moved from Suiyuyan to Chahar
                        Chinese take Chahar from Japanese
                  1 infantry moved from Shensi to Hopei
                        Chinese take Hopei from Japanese

      Combat - Chinese

      Non Combat Move - Chinese
                  1 fighter moved from Kansu to Shensi

      Place Units - Chinese
                  1 infantry placed in Suiyuyan
                  1 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 11 PUs total

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 1 bomber, 3 destroyers, 6 submarines and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                  1 artillery, 1 battleship, 5 carriers, 3 cruisers, 5 destroyers, 9 fighters, 1 infantry, 7 submarines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                        Americans take 35 Sea Zone from Japanese
                        Americans take 42 Sea Zone from Japanese
                  1 artillery and 1 infantry moved from 42 Sea Zone to Java
                  1 carrier, 4 destroyers, 2 fighters and 10 submarines moved from 26 Sea Zone to 54 Sea Zone

      Combat - Americans
                  Battle in Java
                  Battle in 54 Sea Zone
                      Americans attack with 1 carrier, 4 destroyers, 2 fighters and 10 submarines
                      Japanese defend with 1 destroyer
                      Americans win, taking Java from Japanese, taking 54 Sea Zone from Neutral with 1 carrier, 4 destroyers, 2 fighters and 10 submarines remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                  1 armour, 1 destroyer, 1 infantry, 8 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                  1 submarine moved from 101 Sea Zone to 104 Sea Zone
                  1 fighter moved from Eastern United States to French West Africa
                  1 infantry moved from Eastern United States to Central United States
                  1 aaGun moved from Central United States to Western United States

      Place Units - Americans
                  3 destroyers, 6 submarines and 1 transport placed in 10 Sea Zone
                  1 bomber placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 58 PUs; end with 58 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: XDAP 2 - Round 2 - MethodOne Clinic vs Peaceful Warriors

      Terribly sorry all, life got a bit busy, but here I am!

      No scramble at Guam; full intercept at Calcutta, please!

      posted in Tournaments
      TheMethuselahT
      TheMethuselah
    • RE: XDAP 2 - Round 2 - MethodOne Clinic vs Peaceful Warriors

      Intercept all, please!

      posted in Tournaments
      TheMethuselahT
      TheMethuselah
    • RE: L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 3 armour, 1 bomber, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

      Combat Move - Germans
                  3 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                  1 mech_infantry moved from Kazakhstan to Northwest Persia
                  1 bomber moved from India to Northwest Persia
                  2 infantry moved from Western Germany to Holland Belgium
                  1 submarine moved from 113 Sea Zone to 112 Sea Zone
                  1 tactical_bomber moved from Western Germany to Holland Belgium
                  1 tactical_bomber moved from Western Germany to 112 Sea Zone
                  7 bombers moved from Western Germany to 91 Sea Zone
                  1 armour moved from Urals to Novosibirsk
                        Germans take Novosibirsk from Russians
                  1 armour moved from Novosibirsk to Timguska
                        Germans take Timguska from Russians

      Combat - Germans
                  Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
                  Battle in Holland Belgium
                      Germans attack with 2 infantry and 1 tactical_bomber
                      British defend with 1 infantry
                          Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  2/3 hits
                          British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                          1 infantry owned by the British lost in Holland Belgium
                      Germans win, taking Holland Belgium from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in Northwest Persia
                      Germans attack with 3 armour, 1 bomber and 2 mech_infantrys
                      British defend with 1 armour and 1 mech_infantry; Russians defend with 1 armour
                          Germans roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 :  1/6 hits
                          British roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 :  3/3 hits
                          2 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Northwest Persia
                          Germans roll dice for 2 armour and 1 bomber in Northwest Persia, round 3 :  3/3 hits
                          British roll dice for 2 armour in Northwest Persia, round 3 :  1/2 hits
                          1 armour owned by the Russians, 1 armour owned by the British and 1 armour owned by the Germans lost in Northwest Persia
                      Germans win, taking Northwest Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is -4
                      Casualties for Germans: 2 armour and 2 mech_infantrys
                      Casualties for British: 1 armour and 1 mech_infantry
                      Casualties for Russians: 1 armour
                  Battle in 112 Sea Zone
                      Germans attack with 1 submarine and 1 tactical_bomber
                      British defend with 1 destroyer
                          Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 2 :  0/1 hits
                          British roll dice for 1 destroyer in 112 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Germans lost in 112 Sea Zone
                      retreated to 112 Sea Zone
                      British win with 1 destroyer remaining. Battle score for attacker is -6
                      Casualties for Germans: 1 submarine
                  Battle in 91 Sea Zone
                      Germans attack with 7 bombers
                      Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                      1 submarine owned by the Americans Submerged
                          Germans roll dice for 7 bombers in 91 Sea Zone, round 2 :  6/7 hits
                          Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 :  2/4 hits
                          2 bombers owned by the Germans, 1 carrier owned by the Americans, 1 destroyer owned by the Americans, 1 transport owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
                      Germans win with 5 bombers remaining. Battle score for attacker is 27
                      Casualties for Germans: 2 bombers
                      Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport

      Non Combat Move - Germans
                  5 bombers moved from 91 Sea Zone to Southern France
                  3 mech_infantrys moved from Ukraine to Caucasus
                  1 aaGun moved from Rostov to Caucasus
                  3 mech_infantrys moved from Russia to Rostov
                  1 fighter moved from Southern Italy to Caucasus
                  1 bomber moved from Northwest Persia to Caucasus
                  1 tactical_bomber moved from Holland Belgium to Western Germany
                  1 tactical_bomber moved from 112 Sea Zone to Western Germany

      Place Units - Germans
                  3 armour placed in Volgograd
                  3 mech_infantrys placed in Ukraine
                  3 mech_infantrys placed in Russia
                  1 bomber placed in Novgorod
                  1 infantry placed in Germany
                  3 submarines placed in 113 Sea Zone

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,4,4,6,3,4
                  Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                  Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs

      Production/PUs Summary :

      Germans : 59 / 79
          Russians : 19 / 0
          Japanese : 26 / 37
          Americans : 59 / 83
          Chinese : 24 / 24
          British : 31 / 39
          UK_Pacific : 0 / 0
          Italians : 17 / 13
          ANZAC : 20 / 26
          French : 10 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

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      TheMethuselah
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