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    Posts made by TheMethuselah

    • RE: XDAP2 - Round 1 - MethodOne Clinic vs Chaos U. Alumni Association

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Japanese
                  Japanese buy 1 artillery and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

      Politics - Japanese
                  Japanese takes Political Action: Political Action Japanese To War With Russians
                      Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                      Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

      Combat Move - Japanese
                  1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Amur
                  1 fighter and 4 infantry moved from Korea to Amur
                  1 infantry moved from Okinawa to 19 Sea Zone
                  1 armour moved from Japan to 6 Sea Zone
                  1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                  1 infantry moved from Iwo Jima to 17 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                  1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                  1 infantry moved from Japan to 6 Sea Zone
                  1 armour and 1 infantry moved from 5 Sea Zone to Amur
                  2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                  2 infantry moved from 5 Sea Zone to Siberia
                  1 fighter moved from Okinawa to Amur
                  2 bombers, 2 fighters and 2 tactical_bombers moved from Japan to Amur
                  2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
                  1 battleship and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
                  1 artillery and 3 infantry moved from Kwangsi to Yunnan
                  1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                  1 artillery and 3 infantry moved from Kiangsi to Hunan
                  1 fighter moved from Formosa to Hunan
                  1 infantry moved from Jehol to Chahar
                        Japanese take Chahar from Chinese
                  1 infantry moved from Shantung to Anhwe
                        Japanese take Anhwe from Chinese

      Combat - Japanese
                  Battle in Yunnan
                      Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                      Chinese defend with 4 infantry
                          Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  3/6 hits
                          Chinese roll dice for 4 infantry in Yunnan, round 2 :  1/4 hits
                          1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                          Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 :  2/5 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                          1 infantry owned by the Chinese lost in Yunnan
                      Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for Chinese: 4 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Hunan
                      Japanese attack with 1 artillery, 1 fighter and 3 infantry
                      Chinese defend with 2 infantry
                          Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 :  1/5 hits
                          Chinese roll dice for 2 infantry in Hunan, round 2 :  0/2 hits
                          1 infantry owned by the Chinese lost in Hunan
                          Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 3 :  4/5 hits
                          Chinese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                          1 infantry owned by the Chinese lost in Hunan
                      Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                      Casualties for Chinese: 2 infantry
                  Battle in Siberia
                  Battle in Amur
                      Japanese attack with 1 armour, 1 artillery, 2 bombers, 8 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers
                      Russians defend with 2 aaGuns, 1 artillery, 18 infantry and 1 mech_infantry
                          AA fire in Amur :  1/6 hits
                          1 fighter owned by the Japanese lost in Amur
                          Japanese roll dice for 1 battleship and 1 cruiser in Amur, round 2 :  2/2 hits
                          Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 7 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers in Amur, round 2 :  10/29 hits
                          Russians roll dice for 2 aaGuns, 1 artillery, 18 infantry and 1 mech_infantry in Amur, round 2 :  3/20 hits
                          10 infantry owned by the Russians, 3 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                          Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 7 fighters, 8 infantry, 1 mech_infantry and 6 tactical_bombers in Amur, round 3 :  8/26 hits
                          Russians roll dice for 1 artillery, 8 infantry and 1 mech_infantry in Amur, round 3 :  3/10 hits
                          8 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
                          Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 7 fighters, 5 infantry, 1 mech_infantry and 6 tactical_bombers in Amur, round 4 :  9/23 hits
                          Russians roll dice for 1 artillery and 1 mech_infantry in Amur, round 4 :  1/2 hits
                          1 infantry owned by the Japanese, 1 artillery owned by the Russians and 1 mech_infantry owned by the Russians lost in Amur
                      Japanese win, taking Siberia from Russians, taking Amur from Russians with 1 armour, 1 artillery, 2 bombers, 7 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 41
                      Casualties for Russians: 2 aaGuns, 1 artillery, 18 infantry and 1 mech_infantry
                      Casualties for Japanese: 1 fighter and 7 infantry
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                  Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

      Non Combat Move - Japanese
                  1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                  1 fighter moved from Hunan to Kwangsi
                  1 artillery and 1 infantry moved from Jehol to Chahar
                  3 fighters moved from Amur to Shantung
                  2 tactical_bombers moved from Amur to Shantung
                  1 artillery and 2 infantry moved from Shantung to Anhwe
                  2 fighters and 2 tactical_bombers moved from Amur to Jehol
                  2 fighters and 2 tactical_bombers moved from Amur to Manchuria
                  1 aaGun moved from Manchuria to Jehol
                  1 bomber moved from Amur to Japan
                  1 artillery and 3 infantry moved from Kiangsu to Anhwe
                  1 bomber moved from Amur to Manchuria
                  1 transport moved from 20 Sea Zone to 6 Sea Zone
                  1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                  1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                  1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
                  1 carrier and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                  1 cruiser moved from 20 Sea Zone to 6 Sea Zone
                  1 submarine moved from 19 Sea Zone to 35 Sea Zone
                  1 submarine moved from 6 Sea Zone to 35 Sea Zone
                  1 battleship and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone

      Place Units - Japanese
                  1 artillery placed in Japan
                  3 transports placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 32 PUs; end with 33 PUs total
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

      Production/PUs Summary :

      Germans : 40 / 67
          Russians : 35 / 37
          Japanese : 32 / 43
          Americans : 52 / 52
          Chinese : 8 / 12
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 12 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 8 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - British
                  British buy 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - British

      Non Combat Move - British
                  1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                  1 armour and 1 infantry moved from 81 Sea Zone to Egypt
                  2 infantry moved from Tanganyika Territory to 72 Sea Zone
                  2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                  2 infantry moved from 81 Sea Zone to Egypt
                  1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
                  1 transport moved from 82 Sea Zone to 71 Sea Zone
                  1 fighter moved from French West Africa to Egypt
                  1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                  1 aaGun, 1 fighter and 2 infantry moved from Burma to India
                  1 fighter moved from Scotland to Nenetsia

      Place Units - British
                  3 infantry placed in Union of South Africa
                  1 fighter and 2 mech_infantrys placed in Persia
                  1 fighter placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,4
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
                  British collect 32 PUs (1 lost to blockades); end with 32 PUs total

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
                  UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                  Some Units in India change ownership: 2 infantry

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 fighter and 2 infantry moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 infantry moved from Tsinghai to Kansu
                  1 infantry moved from Tsinghai to Shensi
                  1 artillery moved from Tsinghai to Sikang
                  1 fighter moved from Yunnan to Szechwan
                  1 infantry moved from Szechwan to Kweichow

      Place Units - Chinese
                  5 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 7 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

      Production/PUs Summary :

      Germans : 43 / 49
          Russians : 35 / 35
          Japanese : 57 / 67
          Americans : 52 / 72
          Chinese : 7 / 13
          British : 33 / 37
          UK_Pacific : 6 / 6
          Italians : 11 / 15
          ANZAC : 10 / 19
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 bomber moved from Algeria to Gibraltar
                  1 fighter moved from Queensland to 55 Sea Zone
                  1 fighter and 1 submarine moved from 33 Sea Zone to 45 Sea Zone
                  1 destroyer and 1 tactical_bomber moved from 33 Sea Zone to 55 Sea Zone

      Combat - Americans
                  Strategic bombing raid in Gibraltar
                          AA fire in Gibraltar :  0/1 hits
                      Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour
                      Bombing raid in Gibraltar causes 6 damage total.
                  Battle in 55 Sea Zone
                      Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  2/3 hits
                          Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
                      Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Americans: 1 destroyer
                      Casualties for Japanese: 1 destroyer
                  Battle in 45 Sea Zone
                      Americans attack with 1 fighter and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 fighter in 45 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Americans lost in 45 Sea Zone
                      retreated to 45 Sea Zone
                      Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                      Casualties for Americans: 1 submarine

      Non Combat Move - Americans
                  2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
                  2 fighters moved from Hawaiian Islands to 33 Sea Zone
                  1 fighter moved from 45 Sea Zone to 33 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
                  1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                  3 fighters moved from Western United States to Hawaiian Islands
                  2 aaGuns moved from Western United States to Central United States
                  1 mech_infantry moved from Western United States to Central United States
                  2 infantry moved from Central United States to Eastern United States
                  1 bomber moved from Gibraltar to United Kingdom
                  1 fighter moved from Libya to Egypt

      Place Units - Americans
                  2 fighters placed in Eastern United States
                  1 destroyer placed in 101 Sea Zone
                  1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      Production/PUs Summary :

      Germans : 43 / 49
          Russians : 35 / 35
          Japanese : 58 / 67
          Americans : 52 / 72
          Chinese : 6 / 15
          British : 33 / 37
          UK_Pacific : 6 / 6
          Italians : 11 / 15
          ANZAC : 10 / 19
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: XDAP2 - Round 1 - MethodOne Clinic vs Chaos U. Alumni Association

      @pr0c3ss:

      :-D right ok…I tried done and it goes past move summary to non-combat.  Why put a post turn summary prior to non combat move is beyond me…
      sorry for tardiness!

      Ah, I see the confusion! I had the same question first time I played a game here. I think the reason is so you can show your opponent your move for scramble/intercept purposes.

      J1 should be up sometime in the next 12 hours. Bu what are those sneaky Siberians up to, pray tell?  Surely they wouldn’t THINK of attacking the forces of the God-Emperor himself, would they?  :wink:

      posted in Tournaments
      TheMethuselahT
      TheMethuselah
    • RE: XDAP #2 - $300 on the line! You know what to do…

      @Gargantua:

      Stick around soulblighter…  you may yet have a unique opportunity to turn on your “friend” Variance.

      This is the XDAP after all… and it’s never quite over until its over. :P

      Ooh, that sounds ominous. A chance to turn on teammates? A “bonus” round? What could it mean!?

      posted in Tournaments
      TheMethuselahT
      TheMethuselah
    • RE: XDAP2 - Round 1 - MethodOne Clinic vs Chaos U. Alumni Association

      You mean you click through the combat phase and then the game skips to place units phase?

      Russia cannot move into NW Persia because it is not yet at war (can’t remember exactly why/how this is, just know it’s a rule). You should be able to move your AA during the non-combat phase, though. It might be that you’re attempting to move them during the combat phase?

      posted in Tournaments
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Italians
                      Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

      Combat Move - Russians
                  1 infantry moved from Belarus to Baltic States
                  1 infantry moved from Ukraine to Bessarabia
                  1 fighter moved from Russia to Bessarabia
                  1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States

      Combat - Russians
                  Battle in Baltic States
                      Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 :  2/3 hits
                          Germans roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Baltic States
                      Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Bessarabia
                      Russians attack with 1 fighter and 1 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 :  1/2 hits
                          Germans roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Bessarabia
                      Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Russians
                  1 fighter moved from Bessarabia to Bryansk
                  1 fighter and 1 tactical_bomber moved from Baltic States to Russia
                  1 mech_infantry moved from Caucasus to Northwest Persia
                        Russians take Northwest Persia from Neutral_Allies
                  1 armour and 1 mech_infantry moved from Yunnan to Sikang
                  6 infantry moved from Yenisey to Timguska
                  2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey
                  8 infantry moved from Russia to Bryansk
                  1 mech_infantry moved from Volgograd to Bryansk
                  1 infantry moved from Rostov to Bryansk
                  1 infantry moved from Belarus to Smolensk
                  2 aaGuns, 3 artilleries, 24 infantry and 1 mech_infantry moved from Belarus to Bryansk
                  2 infantry moved from Ukraine to Bryansk
                  1 mech_infantry moved from Northwest Persia to Iraq

      Place Units - Russians
                  10 infantry placed in Russia
                  1 infantry placed in Ukraine
                  1 mech_infantry placed in Volgograd

      Turn Complete - Russians
                  Russians collect 35 PUs; end with 35 PUs total

      Production/PUs Summary :

      Germans : 43 / 49
          Russians : 35 / 35
          Japanese : 46 / 48
          Americans : 52 / 72
          Chinese : 9 / 15
          British : 33 / 37
          UK_Pacific : 7 / 6
          Italians : 11 / 15
          ANZAC : 14 / 19
          French : 9 / 0
          Dutch : 4 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from French Central Africa to French Equatorial Africa
                  1 infantry moved from Tunisia to Algeria
                  1 destroyer moved from 81 Sea Zone to 98 Sea Zone

      Turn Complete - French

      Production/PUs Summary :

      Germans : 41 / 52
          Russians : 37 / 37
          Japanese : 46 / 48
          Americans : 52 / 72
          Chinese : 9 / 15
          British : 33 / 37
          UK_Pacific : 7 / 6
          Italians : 11 / 15
          ANZAC : 14 / 19
          French : 9 / 0
          Dutch : 4 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                  1 infantry moved from 45 Sea Zone to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
                  3 fighters moved from Java to India

      Place Units - ANZAC
                  1 fighter and 2 infantry placed in New South Wales

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
                  ANZAC collect 11 PUs (3 lost to blockades); end with 14 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      @lebowsky:

      Wtf greece

      Im having awful luck on my first games here, almost impossible things happening, like UK1 doing 0 hits on Italy with 15+ units  :|

      Wow. 1.6% chance you lose all ground, and 0.2% that two Greeks survive. Your UK1 in that other game looked pretty brutal as well. We’ve all had those awful dice rounds, and all you can do is keep an eye on the big picture and soldier on. :-(

      (may be time to give Mussolini the old heave ho and install a puppet dictator, eh?)

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - British
                  British buy 1 airfield, 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from Shan State to Malaya
                  2 fighters moved from Yunnan to Malaya
                  1 artillery moved from Trans-Jordan to Iraq
                  3 infantry moved from Persia to Iraq
                  1 fighter moved from Malta to 96 Sea Zone
                  1 tactical_bomber moved from Egypt to 96 Sea Zone
                  1 bomber moved from Syria to 96 Sea Zone
                  1 fighter moved from Syria to Iraq
                  1 artillery and 2 infantry moved from Ethiopia to Kenya

      Combat - British
                  Battle in 96 Sea Zone
                      British attack with 1 bomber, 1 fighter and 1 tactical_bomber
                      Italians defend with 1 cruiser, 1 destroyer and 1 transport
                          British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 :  0/3 hits
                          Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 :  0/2 hits
                          British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 :  2/3 hits
                          Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 3 :  2/2 hits
                          1 tactical_bomber owned by the British, 1 fighter owned by the British, 1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 96 Sea Zone
                          1 transport owned by the Italians lost in 96 Sea Zone
                      British win with 1 bomber remaining. Battle score for attacker is 6
                      Casualties for British: 1 fighter and 1 tactical_bomber
                      Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
                  Battle in Iraq
                      British attack with 1 artillery, 1 fighter and 3 infantry
                      Neutral_Axis defend with 3 infantry
                          British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 2 :  1/5 hits
                          Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                          1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                          British roll dice for 1 artillery, 1 fighter and 2 infantry in Iraq, round 3 :  1/4 hits
                          Neutral_Axis roll dice for 2 infantry in Iraq, round 3 :  1/2 hits
                          1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                          British roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 4 :  0/3 hits
                          Neutral_Axis roll dice for 1 infantry in Iraq, round 4 :  0/1 hits
                          British roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 5 :  2/3 hits
                          Neutral_Axis roll dice for 1 infantry in Iraq, round 5 :  0/1 hits
                          1 infantry owned by the Neutral_Axis lost in Iraq
                      British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 2 infantry
                      Casualties for Neutral_Axis: 3 infantry
                  Battle in Kenya
                      British attack with 1 artillery and 2 infantry
                      Italians defend with 1 infantry
                          British roll dice for 1 artillery and 2 infantry in Kenya, round 2 :  0/3 hits
                          Italians roll dice for 1 infantry in Kenya, round 2 :  1/1 hits
                          1 infantry owned by the British lost in Kenya
                          British roll dice for 1 artillery and 1 infantry in Kenya, round 3 :  0/2 hits
                          Italians roll dice for 1 infantry in Kenya, round 3 :  0/1 hits
                          British roll dice for 1 artillery and 1 infantry in Kenya, round 4 :  0/2 hits
                          Italians roll dice for 1 infantry in Kenya, round 4 :  0/1 hits
                          British roll dice for 1 artillery and 1 infantry in Kenya, round 5 :  1/2 hits
                          Italians roll dice for 1 infantry in Kenya, round 5 :  0/1 hits
                          1 infantry owned by the Italians lost in Kenya
                      British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 infantry
                  Battle in Malaya
                      British attack with 2 fighters and 1 infantry
                      Japanese defend with 1 armour, 1 harbour and 1 infantry
                          British roll dice for 2 fighters and 1 infantry in Malaya, round 2 :  1/3 hits
                          Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 :  1/2 hits
                          1 infantry owned by the Japanese and 1 fighter owned by the British lost in Malaya
                          British roll dice for 1 fighter and 1 infantry in Malaya, round 3 :  1/2 hits
                          Japanese roll dice for 1 armour in Malaya, round 3 :  1/1 hits
                          1 armour owned by the Japanese and 1 infantry owned by the British lost in Malaya
                      British win with 1 fighter remaining. Battle score for attacker is -4
                      Casualties for British: 1 fighter and 1 infantry
                      Casualties for Japanese: 1 armour and 1 infantry

      Non Combat Move - British
                  1 transport moved from 76 Sea Zone to 71 Sea Zone
                  1 transport moved from 80 Sea Zone to 72 Sea Zone
                  2 infantry moved from Rhodesia to Tanganyika Territory
                  1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                  1 fighter moved from Iraq to Egypt
                  1 bomber moved from 96 Sea Zone to Egypt
                  1 fighter moved from Malaya to Burma
                  2 aaGuns and 6 infantry moved from Burma to India
                  2 infantry moved from Yunnan to Burma
                  1 transport moved from 87 Sea Zone to 82 Sea Zone
                  1 fighter moved from United Kingdom to French West Africa
                  1 mech_infantry moved from Eire to United Kingdom
                  1 aaGun, 1 fighter and 3 infantry moved from United Kingdom to Scotland

      Place Units - British
                  1 airfield placed in Egypt
                  1 factory_minor placed in Persia
                  1 armour and 1 infantry placed in Union of South Africa

      Turn Complete - British
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5
                  British collect 32 PUs (1 lost to blockades); end with 32 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

      Place Units - UK_Pacific
                  4 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,3,1,1,6
                  UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                  Some Units in India change ownership: 4 infantry

      Production/PUs Summary :

      Germans : 41 / 52
          Russians : 37 / 37
          Japanese : 46 / 48
          Americans : 52 / 72
          Chinese : 9 / 15
          British : 33 / 37
          UK_Pacific : 7 / 6
          Italians : 11 / 4
          ANZAC : 14 / 19
          French : 9 / 0
          Dutch : 4 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in League
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      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Yunnan to Kwangsi
                  1 fighter moved from Yunnan to Kwangsi

      Combat - Chinese
                  Battle in Kwangsi
                      Chinese attack with 1 fighter and 1 infantry
                      Japanese defend with 1 artillery
                      Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery

      Non Combat Move - Chinese
                  1 fighter moved from Kwangsi to Szechwan
                  10 infantry moved from Yunnan to Szechwan
                  1 infantry moved from Shensi to Tsinghai
                  1 infantry moved from Shensi to Szechwan

      Place Units - Chinese
                  1 artillery and 1 infantry placed in Tsinghai
                  2 artilleries placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Americans
                  Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans
                  3 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                  1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands

      Combat - Americans
                  Battle in Caroline Islands
                      Americans attack with 1 artillery and 3 infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                          Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  2/3 hits
                          Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 :  2/4 hits
                          Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                          2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                      Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                      Casualties for Japanese: 1 aaGun and 2 infantry

      Non Combat Move - Americans
                  1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                  1 cruiser moved from 11 Sea Zone to 26 Sea Zone
                  2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
                  1 fighter moved from Morocco to Libya
                  1 bomber moved from United Kingdom to Algeria
                  1 fighter moved from Hawaiian Islands to Queensland

      Place Units - Americans
                  1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
                  3 fighters placed in Western United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      Production/PUs Summary :

      Germans : 41 / 52
          Russians : 37 / 37
          Japanese : 47 / 48
          Americans : 52 / 72
          Chinese : 8 / 15
          British : 30 / 36
          UK_Pacific : 7 / 12
          Italians : 12 / 4
          ANZAC : 14 / 19
          French : 9 / 0
          Dutch : 4 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: XDAP2 - Round 1 - MethodOne Clinic vs Chaos U. Alumni Association

      The Axis hordes are eager to take over the world! :evil:

      posted in Tournaments
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  1 armour and 1 mech_infantry moved from Sikang to Yunnan
                  8 infantry moved from Novgorod to Belarus
                  2 artilleries and 5 infantry moved from Bryansk to Belarus
                  1 mech_infantry moved from Bryansk to Caucasus
                  4 infantry moved from Ukraine to Bryansk
                  1 infantry moved from Rostov to Bryansk
                  1 infantry moved from Western Ukraine to Bryansk
                  1 mech_infantry moved from Russia to Belarus
                  5 infantry moved from Russia to Bryansk
                  1 infantry moved from Caucasus to Rostov
                  6 infantry moved from Yakut S.S.R. to Yenisey
                  2 aaGuns and 10 infantry moved from Buryatia to Yakut S.S.R.

      Place Units - Russians
                  3 infantry placed in Ukraine
                  1 mech_infantry placed in Volgograd
                  8 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      No scramble in 110.

      97 OOL:
      5 hits = leave cruiser
      4 hits = leave cruiser + fighter
      3 hits = leave cruiser + fighter + dd
      2 hits = leave loaded carrier
      1 hit = hit dd
      0 hits = roll low for my defense! :-D

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Combat Move - French
                  1 infantry moved from Tunisia to Libya
                        French take Libya from Italians
                  1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France

      Combat - French
                  Battle in Southern France
                      French attack with 1 artillery and 1 infantry
                      Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                      Germans win with 1 armour remaining. Battle score for attacker is 1
                      Casualties for Germans: 2 mech_infantrys
                      Casualties for French: 1 artillery and 1 infantry

      Non Combat Move - French
                  1 infantry moved from French West Africa to French Central Africa
                  1 infantry moved from Syria to Trans-Jordan
                  1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                  1 infantry moved from Algeria to Tunisia
                  1 infantry moved from Morocco to Algeria

      Turn Complete - French

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      Test summary from TripleA, engine version: 1.8.0.5, time: 22:30:21

      posted in League
      TheMethuselahT
      TheMethuselah
    • RE: L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  2 fighters moved from New Zealand to Java
                  1 fighter moved from Queensland to Java
                  1 artillery and 2 infantry moved from Queensland to South Australia
                  1 aaGun and 1 infantry moved from New South Wales to South Australia
                  1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                  1 cruiser moved from 63 Sea Zone to 62 Sea Zone

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

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