TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 submarine moved from 71 Sea Zone to 75 Sea Zone
Combat - British
Battle in 75 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British roll dice for 1 submarine in 75 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 75 Sea Zone
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Algeria to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Egypt to Alexandria
2 mech_infantrys moved from Caucasus to Bryansk
3 mech_infantrys moved from Persia to Caucasus
Place Units - British
1 fighter and 2 infantry placed in Union of South Africa
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Turn Complete - UK_Pacific
Production/PUs Summary :
Germans : 49 / 61
Russians : 28 / 33
Japanese : 55 / 75
Americans : 54 / 79
Chinese : 11 / 13
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 15 / 27
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0