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    Topics created by TheHeavyJ

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      TheHeavyJ (axis) v. Kilroy (allies) AA Game 17

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      TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

      Game History

      Round :11

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 submarine moved from 62 Sea Zone to 50 Sea Zone

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total

      Territory Summary for ANZAC :

      Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
          Marianas : 1 flag, 3 fighters and 1 infantry
          Queensland : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
          Northern Territory : 1 flag, 1 artillery and 1 infantry
          New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
          New South Wales : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
          South Australia : 1 flag, 2 infantry
          Western Australia : 1 flag, 1 armour and 1 mech_infantry
          New Guinea : 1 flag, 1 fighter
          44 Sea Zone : 1 flag
          43 Sea Zone : 1 flag
          50 Sea Zone : 1 flag, 1 submarine
          36 Sea Zone : 1 flag
          22 Sea Zone : 1 flag, 1 submarine
          62 Sea Zone : 1 flag, 1 transport

      Production/PUs Summary :

      Japanese : 69 / 82
          Americans : 14 / 54
          Chinese : 0 / 0
          British : 1 / 0
          ANZAC : 10 / 10
          Russians : 9 / 0
          French : 0 / 0
          Dutch : 0 / 0

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      TheHeavyJ (axis) v. Kilroy (allies) AA Game 16 Euro 40

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      Axis achieve victory.

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      TheHeavyJ (allies) v. Kilroy (axis) G15

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      TripleA Turn Summary for game: World War II Europe 1940, version: 2.5

      Game History

      Round :9

      Purchase Units - French
                  French buy 2 armour and 2 infantry; Remaining resources: 1 PUs;

      Combat Move - French
                  2 infantry moved from Tobruk to Alexandria
                  1 destroyer moved from 81 Sea Zone to 96 Sea Zone

      Combat - French
                  Battle in Alexandria
                      French attack with 2 infantry
                      Italians defend with 1 artillery and 1 infantry
                          French roll dice for 2 infantry in Alexandria, round 1 :  2/2 hits
                          Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 1 :  0/2 hits
                          1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
                      French win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 artillery and 1 infantry

      Non Combat Move - French

      Place Units - French
                  2 armour and 2 infantry placed in France

      Turn Complete - French
                  French collect 18 PUs; end with 19 PUs total

      Territory Summary for French :

      Alexandria : 1 flag, 2 infantry
          Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
          Southern France : 1 flag, 1 harbour
          France : 1 flag, 1 airfield, 2 armour, 1 factory_major and 2 infantry
          Tobruk : 1 flag
          Libya : 1 flag
          96 Sea Zone : 1 flag, 1 destroyer

      Production/PUs Summary :

      Germans : 5 / 0
          Russians : 28 / 33
          British : 54 / 54
          Italians : 0 / 0
          Americans : 50 / 133
          French : 18 / 19
          Neutral_Axis : 5 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

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      TheHeavyJ (allies) v. Kilroy (axis) Game 14 AA Rev.

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      Allies achieve total victory…

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      TheHeavyJ (axis) v. Kilroy (allies) Game 13 AA Revised

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      TripleA Turn Summary for game: World War II Revised, version: 1.3.5

      Game History

      Round :11

      Purchase Units - Germans
                  Germans buy 6 fighters; Remaining resources: 1 PUs;

      Combat Move - Germans
                  1 bomber moved from Germany to United Kingdom
                  5 fighters moved from Germany to United Kingdom
                  2 fighters moved from Western Europe to United Kingdom

      Combat - Germans
                  Battle in United Kingdom
                      Germans attack with 1 bomber and 7 fighters
                      British defend with 1 aaGun, 1 armour, 2 artilleries, 1 bomber, 1 factory and 5 infantry; Americans defend with 6 infantry
                          AA guns fire in United Kingdom :  1/8 hits
                          1 fighter owned by the Germans lost in United Kingdom
                          Germans roll dice for 1 bomber and 6 fighters in United Kingdom, round 1 :  4/7 hits
                          British roll dice for 1 armour, 2 artilleries, 1 bomber and 11 infantry in United Kingdom, round 1 :  3/15 hits
                          1 bomber owned by the British , 2 infantry owned by the British , 1 artillery owned by the British and 3 fighters owned by the Germans lost in United Kingdom
                          Germans roll dice for 1 bomber and 3 fighters in United Kingdom, round 2 :  1/4 hits
                          British roll dice for 1 armour, 1 artillery and 9 infantry in United Kingdom, round 2 :  6/11 hits
                          1 infantry owned by the British , 1 bomber owned by the Germans and 3 fighters owned by the Germans lost in United Kingdom
                      British win with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is -57
                      Casualties for Germans: 1 bomber and 7 fighters
                      Casualties for British: 1 artillery, 1 bomber and 3 infantry

      Non Combat Move - Germans

      Place Units - Germans
                  6 fighters placed in Germany

      Turn Complete - Germans
                  Germans collect 61 PUs; end with 62 PUs total

      Territory Summary for Germans :

      Germany : 1 flag, 1 aaGun, 5 armour, 1 factory and 6 fighters
          Union of South Africa : 1 flag
          Kenya : 1 flag
          French West Africa : 1 flag, 1 infantry
          Belgian Congo : 1 flag
          Southern Europe : 1 flag, 1 aaGun, 1 artillery, 1 factory and 1 infantry
          Archangel : 1 flag
          Italian East Africa : 1 flag
          Eastern Europe : 1 flag, 1 infantry
          Karelia S.S.R. : 1 flag, 2 armour
          Norway : 1 flag, 3 armour
          Trans-Jordan : 1 flag
          Western Europe : 1 flag, 1 aaGun and 3 armour
          French Equatorial Africa : 1 flag
          Algeria : 1 flag, 1 armour
          Balkans : 1 flag, 1 infantry
          Russia : 1 flag, 1 aaGun and 1 factory
          Anglo Egypt : 1 flag

      Production/PUs Summary :

      Russians : 0 / 0
          Germans : 61 / 62
          British : 14 / 14
          Japanese : 84 / 103
          Americans : 7 / 0

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      Axis (HeavyJ) v. Allies (Kilroy) Game 12 Revised

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      TripleA Turn Summary for game: World War II Revised, version: 1.3.5

      Game History

      Round :8

      Research Technology - Japanese
                  Japanese spend 5 on tech rolls
                      Japanese roll 5 for Jet Power and gets 0 hits

      Purchase Units - Japanese
                  Japanese buy 4 armour, 2 destroyers and 1 fighter; Remaining resources: 1 PUs;

      Combat Move - Japanese
                  3 submarines moved from 60 Sea Zone to 63 Sea Zone
                  1 submarine moved from 60 Sea Zone to 51 Sea Zone
                  1 armour moved from New Zealand to 41 Sea Zone
                  1 infantry moved from New Zealand to 41 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 25 Sea Zone
                  1 artillery moved from Australia to 46 Sea Zone
                  1 infantry moved from Australia to 46 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
                  1 artillery moved from 47 Sea Zone to New Guinea
                  1 destroyer moved from 46 Sea Zone to 47 Sea Zone
                  1 infantry moved from 47 Sea Zone to New Guinea
                  1 fighter moved from Borneo to New Guinea
                  1 bomber moved from Borneo to New Guinea
                  1 fighter moved from Japan to 63 Sea Zone
                  2 armour moved from Trans-Jordan to Libya
                  1 armour moved from Trans-Jordan to Libya
                  1 armour moved from Belgian Congo to French West Africa
                        Japanese take French West Africa from British
                  1 armour moved from Belgian Congo to Kenya
                        Japanese take Kenya from British
                  1 armour moved from Kenya to Union of South Africa
                        Japanese take Union of South Africa from British
                  1 armour moved from Belgian Congo to Libya
                  3 armour moved from India to Trans-Jordan
                  2 fighters moved from Western Europe to Gibraltar
                  1 armour moved from Archangel to Norway

      Combat - Japanese
                  Battle in Gibraltar
                      Japanese attack with 2 fighters
                      British defend with 1 armour, 1 fighter and 1 infantry; Americans defend with 1 fighter
                          Japanese roll dice for 2 fighters in Gibraltar, round 1 :  1/2 hits
                          British roll dice for 1 armour, 2 fighters and 1 infantry in Gibraltar, round 1 :  2/4 hits
                          1 infantry owned by the British and 2 fighters owned by the Japanese lost in Gibraltar
                      British win with 1 armour and 2 fighters remaining. Battle score for attacker is -17
                      Casualties for Japanese: 2 fighters
                      Casualties for British: 1 infantry
                  Battle in New Guinea
                      Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                      British defend with 2 infantry
                          Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in New Guinea, round 1 :  2/4 hits
                          British roll dice for 2 infantry in New Guinea, round 1 :  1/2 hits
                          2 infantry owned by the British and 1 infantry owned by the Japanese lost in New Guinea
                      Japanese win, taking New Guinea from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Casualties for British: 2 infantry
                  Battle in 51 Sea Zone
                      Japanese attack with 1 submarine
                      Americans defend with 1 transport
                          Japanese roll dice for 1 submarine in 51 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 1 transport in 51 Sea Zone, round 1 :  1/1 hits
                          1 submarine owned by the Japanese lost in 51 Sea Zone
                      Americans win with 1 transport remaining. Battle score for attacker is -8
                      Casualties for Japanese: 1 submarine
                  Battle in 63 Sea Zone
                      Japanese attack with 1 fighter and 3 submarines
                      Americans defend with 1 destroyer, 1 submarine and 1 transport
                          Japanese roll dice for 3 submarines in 63 Sea Zone, round 1 :  2/3 hits
                          Americans roll dice for 1 submarine in 63 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 1 fighter in 63 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 1 destroyer and 1 transport in 63 Sea Zone, round 1 :  0/2 hits
                          1 submarine owned by the Americans and 1 transport owned by the Americans lost in 63 Sea Zone
                          Japanese roll dice for 3 submarines in 63 Sea Zone, round 2 :  2/3 hits
                          Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 63 Sea Zone
                      Japanese win with 1 fighter and 2 submarines remaining. Battle score for attacker is 20
                      Casualties for Japanese: 1 submarine
                      Casualties for Americans: 1 destroyer, 1 submarine and 1 transport

      Non Combat Move - Japanese
                  1 fighter moved from 63 Sea Zone to Japan
                  1 fighter moved from New Guinea to Caroline Islands
                  1 bomber moved from New Guinea to Japan

      Place Units - Japanese
                  3 armour placed in India
                  1 armour and 1 fighter placed in Japan
                  2 destroyers placed in 60 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 63 PUs; end with 64 PUs total

      Territory Summary for Japanese :

      Union of South Africa : 1 flag, 1 armour
          Australia : 1 flag
          Kenya : 1 flag
          Persia : 1 flag
          French West Africa : 1 flag, 1 armour
          Belgian Congo : 1 flag
          India : 1 flag, 1 aaGun, 3 armour and 1 factory
          Soviet Far East : 1 flag, 1 armour
          Philipine Islands : 1 flag, 2 infantry
          Archangel : 1 flag, 2 armour
          Novosibirsk : 1 flag
          Kwantung : 1 flag, 1 armour and 1 infantry
          Borneo : 1 flag, 1 infantry
          Yakut S.S.R. : 1 flag
          East Indies : 1 flag, 2 infantry
          Norway : 1 flag, 1 armour
          French Indochina : 1 flag, 1 infantry
          Kazakh S.S.R. : 1 flag
          Trans-Jordan : 1 flag, 3 armour
          New Zealand : 1 flag
          Caucasus : 1 flag, 1 aaGun, 1 factory and 2 infantry
          Sinkiang : 1 flag
          Evenki National Okrug : 1 flag
          Libya : 1 flag, 4 armour
          Buryatia S.S.R. : 1 flag, 1 armour and 1 infantry
          Russia : 1 flag, 1 infantry
          Anglo Egypt : 1 flag
          New Guinea : 1 flag, 1 artillery
          Okinawa : 1 flag, 1 infantry
          China : 1 flag
          Japan : 1 flag, 1 aaGun, 5 armour, 1 bomber, 1 factory, 4 fighters and 2 infantry
          Caroline Islands : 1 flag, 1 fighter and 1 infantry
          25 Sea Zone : 1 flag, 1 armour, 1 infantry and 1 transport
          63 Sea Zone : 1 flag, 2 submarines
          15 Sea Zone : 1 flag, 1 battleship
          60 Sea Zone : 1 flag, 2 destroyers
          47 Sea Zone : 1 flag, 1 destroyer and 1 transport

      Production/PUs Summary :

      Russians : 0 / 0
          Germans : 52 / 54
          British : 13 / 18
          Japanese : 63 / 64
          Americans : 38 / 38

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      Axis (Kilroy) v. Allies (TheHeavyJ) AAG11 Revised

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      TripleA Turn Summary for game: World War II Revised, version: 1.3.5

      Game History

      Round :6

      Research Technology - British
                  British spend 5 on tech rolls
                      British roll 2 for Long Range Aircraft and gets 0 hits

      Purchase Units - British
                  British buy 4 bombers; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from East Indies to 37 Sea Zone
                  1 infantry and 1 transport moved from 37 Sea Zone to 49 Sea Zone
                  1 carrier moved from 37 Sea Zone to 49 Sea Zone
                  1 submarine moved from 37 Sea Zone to 49 Sea Zone
                  1 battleship moved from 37 Sea Zone to 49 Sea Zone
                  2 fighters moved from 37 Sea Zone to 49 Sea Zone
                  2 battleships moved from 35 Sea Zone to 49 Sea Zone
                  1 submarine moved from 35 Sea Zone to 49 Sea Zone
                  1 infantry moved from Persia to India
                  1 infantry moved from 49 Sea Zone to Philipine Islands
                        British take Philipine Islands from Japanese
                  2 fighters moved from Buryatia S.S.R. to Manchuria
                  4 bombers moved from Germany to China
                  2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 20 Sea Zone
                  1 battleship moved from 10 Sea Zone to 20 Sea Zone

      Combat - British

      Non Combat Move - British

      Place Units - British
                  3 bombers placed in India
                  1 bomber placed in Germany
                  British undo move 2.
                  1 bomber placed in United Kingdom

      Turn Complete - British
                  British collect 68 PUs; end with 68 PUs total

      Territory Summary for British :

      Germany : 1 flag, 1 aaGun, 1 armour and 1 factory
          Australia : 1 flag, 1 infantry
          Manchuria : 1 flag, 2 fighters
          India : 1 flag, 1 aaGun, 3 bombers, 1 factory and 1 infantry
          Southern Europe : 1 flag, 1 aaGun, 1 armour and 1 factory
          Philipine Islands : 1 flag, 1 infantry
          Eastern Europe : 1 flag
          East Indies : 1 flag
          Norway : 1 flag
          United Kingdom : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory and 5 infantry
          Western Europe : 1 flag, 1 aaGun and 1 armour
          New Zealand : 1 flag, 1 infantry
          Balkans : 1 flag
          Western Canada : 1 flag, 1 infantry
          China : 1 flag, 4 bombers
          49 Sea Zone : 1 flag, 3 battleships, 1 carrier, 2 fighters, 2 submarines and 1 transport
          20 Sea Zone : 1 flag, 2 armour, 1 battleship, 2 infantry and 2 transports

      Production/PUs Summary :

      Russians : 40 / 40
          Germans : 0 / 0
          British : 68 / 68
          Japanese : 9 / 18
          Americans : 49 / 49

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      Axis (TheHeavyJ) v. Allies (Kilroy) AA G10 (The one Kilroy finally wins…)

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      Allies surrender?  :cry:

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      TheHeavyJ (axis) v. Kilroy (allies) AA Game 9

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      Axis achieve total victory…

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      TheHeavyJ (allies) v. Kilroy (axis) AA Revised Game 9

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      TripleA Turn Summary for game: World War II Revised, version: 1.3.5

      Game History

      Round :6

      Research Technology - Japanese
                  Japanese spend 15 on tech rolls
                      Japanese roll 5,1,3 for Jet Power and gets 0 hits

      Purchase Units - Japanese
                  Japanese buy 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  1 fighter moved from Wake Island to Japan

      Non Combat Move - Japanese

      Place Units - Japanese
                  1 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 13 PUs; end with 13 PUs total

      Territory Summary for Japanese :

      Philipine Islands : 1 flag, 2 infantry
          Solomon Islands : 1 flag, 1 infantry
          Wake Island : 1 flag, 1 infantry
          New Guinea : 1 flag, 1 infantry
          Okinawa : 1 flag, 1 infantry
          Japan : 1 flag, 1 aaGun, 1 factory, 1 fighter and 18 infantry
          Caroline Islands : 1 flag, 1 infantry

      Production/PUs Summary :

      Russians : 52 / 55
          Germans : 0 / 0
          British : 57 / 68
          Japanese : 13 / 13
          Americans : 44 / 46

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      TheHeavyJ (axis) v. Kilroy (allies) AA Revised Game 8

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      TripleA Turn Summary for game: World War II Revised, version: 1.3.5

      Game History

      Round :13

      Research Technology - Germans
                  Germans spend 20 on tech rolls
                      Germans roll 5,5,6,1 for Industrial Technology and gets 1 hit
                  Germans discover Industrial Technology

      Activate Technology - Germans
                  Germans activating Industrial Technology

      Purchase Units - Germans
                  Germans buy 23 armour; Remaining resources: 3 PUs;

      Combat Move - Germans
                  1 armour moved from Eastern United States to Western United States
                        Germans take Central United States from Americans
                        Germans take Western United States from Americans
                  1 armour moved from Eastern United States to Mexico
                        Germans take Panama from Americans
                        Germans take Mexico from Americans
                  1 battleship moved from 56 Sea Zone to 52 Sea Zone
                  3 bombers moved from Eastern Canada to Hawaiian Islands
                  6 fighters moved from Eastern Canada to Midway
                  2 fighters moved from Eastern Canada to Mexico
                  4 armour moved from Western Europe to 7 Sea Zone
                  4 armour and 4 transports moved from 7 Sea Zone to 11 Sea Zone
                  4 bombers moved from United Kingdom to Western United States
                  2 armour moved from Germany to Western Europe

      Combat - Germans
                  Battle in Hawaiian Islands
                      Germans attack with 3 bombers
                      Americans defend with 1 artillery and 5 infantry
                          Germans roll dice for 3 bombers in Hawaiian Islands, round 1 :  2/6 hits
                          Americans roll dice for 1 artillery and 5 infantry in Hawaiian Islands, round 1 :  2/6 hits
                          2 bombers owned by the Germans and 2 infantry owned by the Americans lost in Hawaiian Islands
                          Germans roll dice for 1 bomber in Hawaiian Islands, round 2 :  2/2 hits
                          Americans roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 :  1/4 hits
                          1 bomber owned by the Germans and 2 infantry owned by the Americans lost in Hawaiian Islands
                      Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -27
                      Casualties for Germans: 3 bombers
                      Casualties for Americans: 4 infantry

      Non Combat Move - Germans
                  4 bombers moved from Western United States to Eastern United States
                  2 fighters moved from Mexico to Eastern United States

      Place Units - Germans
                  12 armour placed in Eastern United States
                  3 armour placed in Eastern Canada
                  8 armour placed in United Kingdom

      Turn Complete - Germans
                  Germans collect 120 PUs; end with 123 PUs total

      Territory Summary for Germans :

      Eastern Canada : 1 flag, 3 armour and 1 factory
          Germany : 1 flag, 1 aaGun, 2 armour, 1 factory and 2 infantry
          Midway : 1 flag, 6 fighters
          Union of South Africa : 1 flag
          Kenya : 1 flag
          Manchuria : 1 flag, 1 infantry
          Alaska : 1 flag, 1 armour
          Persia : 1 flag
          French West Africa : 1 flag, 1 armour
          Belgian Congo : 1 flag
          India : 1 flag, 2 armour
          Soviet Far East : 1 flag, 3 armour
          Southern Europe : 1 flag, 1 aaGun and 1 factory
          Mexico : 1 flag, 1 armour
          Archangel : 1 flag, 1 armour and 1 infantry
          Italian East Africa : 1 flag
          Western United States : 1 flag, 1 aaGun, 1 armour and 1 factory
          Karelia S.S.R. : 1 flag
          Brazil : 1 flag
          Yakut S.S.R. : 1 flag
          Norway : 1 flag, 2 armour and 2 infantry
          Kazakh S.S.R. : 1 flag
          Trans-Jordan : 1 flag
          United Kingdom : 1 flag, 2 aaGuns, 10 armour, 1 factory and 1 fighter
          Western Europe : 1 flag, 1 aaGun and 2 armour
          New Zealand : 1 flag
          French Equatorial Africa : 1 flag
          Gibraltar : 1 flag
          Caucasus : 1 flag, 1 aaGun and 1 factory
          Algeria : 1 flag, 2 armour
          Evenki National Okrug : 1 flag
          Eastern United States : 1 flag, 1 aaGun, 13 armour, 4 bombers, 1 factory and 2 fighters
          Buryatia S.S.R. : 1 flag, 5 armour
          Russia : 1 flag, 1 aaGun and 1 factory
          Anglo Egypt : 1 flag
          New Guinea : 1 flag, 1 armour and 1 infantry
          Panama : 1 flag
          Western Canada : 1 flag
          Central United States : 1 flag
          11 Sea Zone : 1 flag, 4 armour and 4 transports
          52 Sea Zone : 1 flag, 1 battleship

      Production/PUs Summary :

      Russians : 0 / 0
          Germans : 120 / 123
          British : 1 / 0
          Japanese : 43 / 44
          Americans : 2 / 0

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      TheHeavyJ (allies) v. Kilroy (axis) Game 7- WW2 v.4

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      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :10

      Purchase Units - Americans
                  Americans buy 5 bombers; Remaining resources: 1 PUs;

      Combat Move - Americans
                  6 armour, 5 infantry and 6 transports moved from 51 Sea Zone to 50 Sea Zone
                  6 armour moved from 50 Sea Zone to Caroline Islands
                        Americans take Caroline Islands from Japanese
                  5 infantry moved from 50 Sea Zone to Caroline Islands
                  5 battleships moved from 58 Sea Zone to 50 Sea Zone

      Combat - Americans

      Non Combat Move - Americans

      Place Units - Americans
                  5 bombers placed in Japan

      Turn Complete - Americans
                  Americans collect 60 PUs; end with 61 PUs total

      Territory Summary for Americans :

      Midway : 1 flag, 1 infantry
          Alaska : 1 flag, 1 infantry
          Southern Europe : 1 flag, 1 aaGun, 1 armour and 1 factory
          Philipine Islands : 1 flag, 1 bomber
          Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
          Borneo : 1 flag, 1 bomber
          Hawaiian Islands : 1 flag, 2 infantry
          Solomon Islands : 1 flag
          Wake Island : 1 flag
          Eastern United States : 1 flag, 1 aaGun, 2 armour and 1 factory
          Okinawa : 1 flag, 1 armour
          Japan : 1 flag, 2 aaGuns, 11 bombers and 1 factory
          Caroline Islands : 1 flag, 6 armour and 5 infantry
          50 Sea Zone : 1 flag, 5 battleships and 6 transports
          55 Sea Zone : 1 flag, 1 destroyer
          60 Sea Zone : 1 flag, 1 cruiser, 4 destroyers, 1 submarine and 4 transports
          58 Sea Zone : 1 flag, 1 transport

      Production/PUs Summary :

      Russians : 49 / 51
          Germans : 0 / 0
          British : 57 / 61
          Japanese : 0 / 0
          Americans : 60 / 61

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      TheHeavyJ (axis) v. Kilroy (allies) AA40 Pac G5

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      TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

      Game History

      Round :11

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 artillery moved from New South Wales to 62 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 56 Sea Zone

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 fighter placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total

      Territory Summary for ANZAC :

      Queensland : 1 airfield, 1 armour, 1 artillery and 1 harbour
          Northern Territory : 1 armour, 2 fighters and 1 mech_infantry
          New Zealand : 1 airfield, 1 harbour and 1 infantry
          New South Wales : 1 factory_minor, 2 fighters and 1 infantry
          South Australia : 1 mech_infantry
          Western Australia : 2 armour
          56 Sea Zone : 1 artillery, 1 destroyer, 1 infantry and 1 transport

      Production/PUs Summary :

      Japanese : 64 / 81
          Americans : 15 / 55
          Chinese : 4 / 5
          British : 1 / 0
          ANZAC : 10 / 10
          Russians : 9 / 0
          French : 0 / 0
          Dutch : 0 / 0

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      TheHeavyJ (Axis) v. Kilroy (Allies) AAEuro40 Game 5

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      TripleA Turn Summary for game: World War II Europe 1940, version: 2.4

      Game History

      Round :7

      Combat Move - French
                  Giving bonus movement to units

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      Trans-Jordan : 1 infantry

      Production/PUs Summary :

      Germans : 73 / 107
          Russians : 5 / 0
          British : 10 / 0
          Italians : 27 / 37
          Americans : 35 / 65
          French : 2 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 8 / 0
          Neutral_True : 18 / 0

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      TheHeavyJ (axis) v. Kilroy (allies) AA40 Japan Game 4- Mulligan Round

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      TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

      Game History

      Round :14

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 artillery moved from New South Wales to 62 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
                  1 fighter moved from New South Wales to Western Australia

      Combat - ANZAC
                  ANZAC creates battle in territory Western Australia

      Non Combat Move - ANZAC
                  1 fighter moved from Western Australia to Queensland

      Place Units - ANZAC
                  1 destroyer placed in 62 Sea Zone
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 9 PUs; end with 9 PUs total

      Territory Summary for ANZAC :

      Queensland : 1 airfield, 1 fighter, 1 harbour and 3 infantry
          New Zealand : 1 airfield, 1 harbour and 1 infantry
          New South Wales : 1 armour, 1 factory_minor and 3 infantry
          56 Sea Zone : 1 artillery, 1 infantry and 1 transport
          62 Sea Zone : 1 destroyer

      Production/PUs Summary :

      Japanese : 70 / 87
          Americans : 14 / 56
          Chinese : 0 / 1
          British : 1 / 0
          ANZAC : 9 / 9
          Russians : 9 / 0
          French : 0 / 0
          Dutch : 0 / 0

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      TheHeavyJ (axis) v. Kilroy (allies) AA40 Japan Game 4

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      Screwed up.  We’ll start over.

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      TheHeavyJ (Axis) vs. Kilroy (Allies) AA40 Euro G3

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      Axis achieve victory by controlling 8 VCs.

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      TheHeavyJ (Allies) vs. Kilroy (Axis) AA40 Japan G2

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      The Allies achieve a Triggered Victory, by controlling 1 Allied Capital plus Japan!

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      TheHeavyJ (Allies) vs. Kilroy (Axis) G1

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      Allies achieve victory.  :-P

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