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    Posts made by TheHeavyJ

    • RE: Axis (HeavyJ) v. Allies (Kilroy) Game 12 Revised

      TripleA Turn Summary for game: World War II Revised, version: 1.3.5

      Game History

      Round :5

      Purchase Units - Germans
                  Germans buy 8 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  3 armour moved from Germany to Eastern Europe
                  1 infantry moved from Ukraine S.S.R. to Eastern Europe
                  1 armour moved from Belgian Congo to French Equatorial Africa
                        Germans take French Equatorial Africa from British
                  2 fighters moved from Karelia S.S.R. to 6 Sea Zone
                  1 fighter moved from Karelia S.S.R. to 6 Sea Zone
                  4 armour moved from Russia to Karelia S.S.R.
                  1 armour moved from French Equatorial Africa to Anglo Egypt

      Combat - Germans
                  Battle in 6 Sea Zone
                      Germans attack with 3 fighters
                      British defend with 1 transport; Americans defend with 1 transport
                          Germans roll dice for 3 fighters in 6 Sea Zone, round 1 :  1/3 hits
                          British roll dice for 2 transports in 6 Sea Zone, round 1 :  0/2 hits
                          1 transport owned by the British lost in 6 Sea Zone
                          Germans roll dice for 3 fighters in 6 Sea Zone, round 2 :  0/3 hits
                          British roll dice for 1 transport in 6 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 3 fighters in 6 Sea Zone, round 3 :  2/3 hits
                          British roll dice for 1 transport in 6 Sea Zone, round 3 :  0/1 hits
                          1 transport owned by the Americans lost in 6 Sea Zone
                      Germans win with 3 fighters remaining. Battle score for attacker is 16
                      Casualties for British: 1 transport
                      Casualties for Americans: 1 transport
                  Battle in Eastern Europe
                      Germans attack with 3 armour and 1 infantry
                      British defend with 1 armour
                          Germans roll dice for 3 armour and 1 infantry in Eastern Europe, round 1 :  1/4 hits
                          British roll dice for 1 armour in Eastern Europe, round 1 :  1/1 hits
                          1 armour owned by the British and 1 infantry owned by the Germans lost in Eastern Europe
                      Germans win, taking Eastern Europe from British with 3 armour remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 armour
                  Battle in Anglo Egypt
                      Germans attack with 1 armour
                      Americans defend with 1 infantry
                          Germans roll dice for 1 armour in Anglo Egypt, round 1 :  1/1 hits
                          British roll dice for 1 infantry in Anglo Egypt, round 1 :  1/1 hits
                          1 armour owned by the Germans and 1 infantry owned by the Americans lost in Anglo Egypt
                      British win with no units remaining. Battle score for attacker is -2
                      Casualties for Germans: 1 armour
                      Casualties for Americans: 1 infantry

      Non Combat Move - Germans
                  1 armour moved from Germany to Karelia S.S.R.
                  3 fighters moved from 6 Sea Zone to Western Europe

      Place Units - Germans
                  8 armour, 1 artillery and 1 fighter placed in Germany
                  1 fighter and 1 infantry placed in Southern Europe

      Turn Complete - Germans
                  Germans collect 48 PUs; end with 48 PUs total

      Territory Summary for Germans :

      Germany : 1 flag, 1 aaGun, 9 armour, 1 artillery, 1 factory and 1 fighter
          Belgian Congo : 1 flag
          Southern Europe : 1 flag, 1 aaGun, 1 armour, 1 factory, 1 fighter and 5 infantry
          Italian East Africa : 1 flag
          Eastern Europe : 1 flag, 3 armour
          Karelia S.S.R. : 1 flag, 5 armour
          Western Europe : 1 flag, 1 aaGun, 8 armour, 1 artillery and 3 fighters
          French Equatorial Africa : 1 flag
          Gibraltar : 1 flag, 1 infantry
          Balkans : 1 flag, 1 infantry
          Russia : 1 flag, 1 aaGun and 1 factory
          16 Sea Zone : 1 flag, 1 battleship

      Production/PUs Summary :

      Russians : 0 / 0
          Germans : 48 / 48
          British : 25 / 28
          Japanese : 53 / 53
          Americans : 40 / 40

      posted in Play Boardgames
      T
      TheHeavyJ
    • RE: Axis (HeavyJ) v. Allies (Kilroy) Game 12 Revised

      TripleA Turn Summary for game: World War II Revised, version: 1.3.5

      Game History

      Round :4

      Purchase Units - Japanese
                  Japanese buy 4 armour, 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  2 armour moved from Soviet Far East to Evenki National Okrug
                  1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  1 armour moved from India to Trans-Jordan
                        Japanese take Trans-Jordan from British
                  1 armour moved from India to Trans-Jordan
                  1 armour moved from India to Caucasus
                  1 infantry moved from Kazakh S.S.R. to Caucasus
                  3 fighters moved from Sinkiang to Caucasus
                  1 armour moved from Novosibirsk to Archangel
                        Japanese take Archangel from Russians
                  1 fighter moved from Sinkiang to Caucasus
                  1 bomber moved from Sinkiang to West Russia
                  1 bomber moved from West Russia to Eastern Europe
                  1 fighter moved from Sinkiang to Japan
                  1 armour moved from Japan to 60 Sea Zone
                  1 infantry moved from Japan to 60 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 52 Sea Zone
                  1 armour moved from 52 Sea Zone to Hawaiian Islands
                  1 infantry moved from 52 Sea Zone to Hawaiian Islands
                  2 transports moved from 62 Sea Zone to 61 Sea Zone
                  1 armour moved from Japan to 61 Sea Zone
                  1 armour moved from Japan to 61 Sea Zone
                  2 infantry moved from Japan to 61 Sea Zone
                  2 infantry moved from 61 Sea Zone to Manchuria
                  2 armour moved from 61 Sea Zone to Manchuria

      Combat - Japanese
                  Battle in Eastern Europe
                      Japanese attack with 1 bomber
                      British defend with 1 armour
                          Japanese roll dice for 1 bomber in Eastern Europe, round 1 :  0/1 hits
                          British roll dice for 1 armour in Eastern Europe, round 1 :  0/1 hits
                          Japanese roll dice for 1 bomber in Eastern Europe, round 2 :  0/1 hits
                          British roll dice for 1 armour in Eastern Europe, round 2 :  1/1 hits
                          1 bomber owned by the Japanese lost in Eastern Europe
                      British win with 1 armour remaining. Battle score for attacker is -15
                      Casualties for Japanese: 1 bomber
                  Battle in Evenki National Okrug
                      Japanese attack with 2 armour and 1 infantry
                      Russians defend with 1 armour
                          Japanese roll dice for 2 armour and 1 infantry in Evenki National Okrug, round 1 :  2/3 hits
                          Russians roll dice for 1 armour in Evenki National Okrug, round 1 :  0/1 hits
                          1 armour owned by the Russians lost in Evenki National Okrug
                      Japanese win, taking Evenki National Okrug from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 5
                      Casualties for Russians: 1 armour
                  Battle in Caucasus
                      Japanese attack with 1 armour, 4 fighters and 1 infantry
                      Russians defend with 1 aaGun, 2 armour and 1 factory
                          AA guns fire in Caucasus :  0/4 hits
                          Japanese roll dice for 1 armour, 4 fighters and 1 infantry in Caucasus, round 1 :  2/6 hits
                          Russians roll dice for 2 armour in Caucasus, round 1 :  1/2 hits
                          2 armour owned by the Russians and 1 infantry owned by the Japanese lost in Caucasus
                      Japanese win, taking Caucasus from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 infantry
                      Casualties for Russians: 2 armour
                  Battle in Hawaiian Islands
                      Japanese attack with 1 armour and 1 infantry
                      Americans defend with 2 infantry
                          Japanese roll dice for 1 armour and 1 infantry in Hawaiian Islands, round 1 :  0/2 hits
                          Americans roll dice for 2 infantry in Hawaiian Islands, round 1 :  1/2 hits
                          1 infantry owned by the Japanese lost in Hawaiian Islands
                          Japanese roll dice for 1 armour in Hawaiian Islands, round 2 :  0/1 hits
                          Americans roll dice for 2 infantry in Hawaiian Islands, round 2 :  1/2 hits
                          1 armour owned by the Japanese lost in Hawaiian Islands
                      Americans win with 2 infantry remaining. Battle score for attacker is -8
                      Casualties for Japanese: 1 armour and 1 infantry

      Non Combat Move - Japanese
                  4 fighters moved from Caucasus to Ukraine S.S.R.

      Place Units - Japanese
                  3 armour placed in India
                  1 armour, 1 bomber and 1 infantry placed in Japan
                  1 destroyer placed in 61 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 53 PUs; end with 53 PUs total

      Territory Summary for Japanese :

      Manchuria : 1 flag, 2 armour and 2 infantry
          Persia : 1 flag
          India : 1 flag, 1 aaGun, 3 armour and 1 factory
          Soviet Far East : 1 flag, 1 infantry
          Philipine Islands : 1 flag, 2 infantry
          Archangel : 1 flag, 1 armour
          Novosibirsk : 1 flag
          Kwantung : 1 flag, 1 infantry
          Borneo : 1 flag, 1 infantry
          Yakut S.S.R. : 1 flag
          East Indies : 1 flag, 2 infantry
          Kazakh S.S.R. : 1 flag
          Trans-Jordan : 1 flag, 2 armour
          Solomon Islands : 1 flag, 1 infantry
          Caucasus : 1 flag, 1 aaGun, 1 armour and 1 factory
          Sinkiang : 1 flag
          Wake Island : 1 flag, 1 infantry
          Evenki National Okrug : 1 flag, 2 armour and 1 infantry
          Ukraine S.S.R. : 1 flag, 4 fighters
          West Russia : 1 flag, 1 fighter
          Buryatia S.S.R. : 1 flag, 1 infantry
          New Guinea : 1 flag, 1 infantry
          Okinawa : 1 flag, 1 infantry
          China : 1 flag
          Japan : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 4 infantry
          Caroline Islands : 1 flag, 1 infantry
          34 Sea Zone : 1 flag, 1 battleship, 1 carrier and 1 transport
          61 Sea Zone : 1 flag, 1 destroyer and 2 transports
          52 Sea Zone : 1 flag, 1 transport

      Production/PUs Summary :

      Russians : 0 / 0
          Germans : 46 / 67
          British : 27 / 28
          Japanese : 53 / 53
          Americans : 40 / 40

      posted in Play Boardgames
      T
      TheHeavyJ
    • RE: Axis (HeavyJ) v. Allies (Kilroy) Game 12 Revised

      TripleA Turn Summary for game: World War II Revised, version: 1.3.5

      Game History

      Round :4

      Purchase Units - Germans
                  Germans buy 7 armour and 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Germans
                  1 armour moved from Anglo Egypt to Italian East Africa
                        Germans take Italian East Africa from British
                  1 armour moved from Italian East Africa to Belgian Congo
                        Germans take Belgian Congo from British
                  1 infantry moved from Karelia S.S.R. to Norway
                  3 armour moved from Ukraine S.S.R. to Russia
                  2 armour moved from Belorussia to Russia
                  3 armour moved from West Russia to Russia
                  2 fighters moved from Belorussia to Russia
                  1 fighter moved from Sinkiang to Russia
                  2 armour moved from Southern Europe to Western Europe
                  5 armour moved from Germany to Western Europe
                  1 infantry moved from Southern Europe to Western Europe
                  1 artillery moved from Southern Europe to Western Europe
                  1 infantry moved from Germany to Western Europe
                  1 armour moved from Germany to Western Europe

      Combat - Germans
                  Battle in Russia
                      Germans attack with 8 armour and 3 fighters
                      Russians defend with 1 aaGun, 1 armour, 1 bomber, 1 factory and 8 infantry
                          AA guns fire in Russia :  0/3 hits
                          Germans roll dice for 8 armour and 3 fighters in Russia, round 1 :  5/11 hits
                          Russians roll dice for 1 armour, 1 bomber and 8 infantry in Russia, round 1 :  2/10 hits
                          1 bomber owned by the Russians , 3 infantry owned by the Russians , 1 armour owned by the Russians and 2 armour owned by the Germans lost in Russia
                          Germans roll dice for 6 armour and 3 fighters in Russia, round 2 :  6/9 hits
                          Russians roll dice for 5 infantry in Russia, round 2 :  2/5 hits
                          5 infantry owned by the Russians and 2 armour owned by the Germans lost in Russia
                      Germans captures 15PUs while taking Russians capital
                      Germans win, taking Russia from Russians with 4 armour and 3 fighters remaining. Battle score for attacker is 24
                      Casualties for Germans: 4 armour
                      Casualties for Russians: 1 armour, 1 bomber and 8 infantry
                  Battle in Western Europe
                      Germans attack with 8 armour, 1 artillery and 2 infantry
                      British defend with 1 aaGun, 1 armour, 1 artillery and 2 infantry
                          Germans roll dice for 8 armour, 1 artillery and 2 infantry in Western Europe, round 1 :  3/11 hits
                          British roll dice for 1 armour, 1 artillery and 2 infantry in Western Europe, round 1 :  2/4 hits
                          2 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the British lost in Western Europe
                          Germans roll dice for 8 armour and 1 artillery in Western Europe, round 2 :  6/9 hits
                          British roll dice for 1 armour in Western Europe, round 2 :  0/1 hits
                          1 armour owned by the British lost in Western Europe
                      Germans win, taking Western Europe from British with 8 armour and 1 artillery remaining. Battle score for attacker is 9
                      Casualties for Germans: 2 infantry
                      Casualties for British: 1 armour, 1 artillery and 2 infantry

      Non Combat Move - Germans
                  3 fighters moved from Russia to Karelia S.S.R.
                  1 infantry moved from Germany to Eastern Europe

      Place Units - Germans
                  6 armour placed in Germany
                  1 armour and 2 infantry placed in Southern Europe

      Turn Complete - Germans
                  Germans collect 52 PUs; end with 69 PUs total

      Territory Summary for Germans :

      Germany : 1 flag, 1 aaGun, 6 armour and 1 factory
          Belgian Congo : 1 flag, 1 armour
          Southern Europe : 1 flag, 1 aaGun, 1 armour, 1 factory and 4 infantry
          Italian East Africa : 1 flag
          Eastern Europe : 1 flag, 1 infantry
          Karelia S.S.R. : 1 flag, 3 fighters
          Norway : 1 flag, 1 infantry
          Western Europe : 1 flag, 1 aaGun, 8 armour and 1 artillery
          Gibraltar : 1 flag, 1 infantry
          Balkans : 1 flag, 1 infantry
          Ukraine S.S.R. : 1 flag, 1 infantry
          Russia : 1 flag, 1 aaGun, 4 armour and 1 factory
          Anglo Egypt : 1 flag
          16 Sea Zone : 1 flag, 1 battleship

      Production/PUs Summary :

      Russians : 7 / 0
          Germans : 52 / 69
          British : 22 / 30
          Japanese : 45 / 50
          Americans : 40 / 40

      posted in Play Boardgames
      T
      TheHeavyJ
    • RE: Axis (HeavyJ) v. Allies (Kilroy) Game 12 Revised

      TripleA Turn Summary for game: World War II Revised, version: 1.3.5

      Game History

      Round :3

      Purchase Units - Japanese
                  Japanese buy 5 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  2 infantry moved from Persia to Caucasus
                  1 infantry moved from Sinkiang to Kazakh S.S.R.
                        Japanese take Kazakh S.S.R. from Russians
                  1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
                        Japanese take Yakut S.S.R. from Russians
                  1 armour moved from Yakut S.S.R. to Evenki National Okrug
                        Japanese take Evenki National Okrug from Russians
                  1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                  1 fighter moved from 34 Sea Zone to Caucasus
                  1 bomber moved from China to Caucasus
                  5 fighters moved from China to Novosibirsk
                  1 armour moved from Sinkiang to Novosibirsk
                  1 armour moved from Japan to 61 Sea Zone
                  1 infantry moved from Japan to 61 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone
                  1 infantry moved from 62 Sea Zone to Soviet Far East
                  1 armour moved from 62 Sea Zone to Soviet Far East
                  1 armour moved from Japan to 60 Sea Zone
                  1 infantry moved from Japan to 60 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
                  1 infantry moved from 62 Sea Zone to Soviet Far East
                  1 armour moved from 62 Sea Zone to Soviet Far East
                  1 infantry moved from Persia to Caucasus

      Combat - Japanese
                  Battle in Soviet Far East
                      Japanese attack with 2 armour and 2 infantry
                      Russians defend with 2 infantry
                          Japanese roll dice for 2 armour and 2 infantry in Soviet Far East, round 1 :  1/4 hits
                          Russians roll dice for 2 infantry in Soviet Far East, round 1 :  0/2 hits
                          1 infantry owned by the Russians lost in Soviet Far East
                          Japanese roll dice for 2 armour and 2 infantry in Soviet Far East, round 2 :  1/4 hits
                          Russians roll dice for 1 infantry in Soviet Far East, round 2 :  1/1 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Soviet Far East
                      Japanese win, taking Soviet Far East from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Casualties for Russians: 2 infantry
                  Battle in Novosibirsk
                      Japanese attack with 1 armour and 5 fighters
                      Russians defend with 1 fighter and 2 infantry
                          Japanese roll dice for 1 armour and 5 fighters in Novosibirsk, round 1 :  3/6 hits
                          Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 1 :  0/3 hits
                          2 infantry owned by the Russians and 1 fighter owned by the Russians lost in Novosibirsk
                      Japanese win, taking Novosibirsk from Russians with 1 armour and 5 fighters remaining. Battle score for attacker is 16
                      Casualties for Russians: 1 fighter and 2 infantry
                  Battle in Caucasus
                      Japanese attack with 1 bomber, 1 fighter and 3 infantry
                      Russians defend with 1 aaGun, 1 factory and 3 infantry
                          AA guns fire in Caucasus :  0/2 hits
                          Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Caucasus, round 1 :  1/5 hits
                          Russians roll dice for 3 infantry in Caucasus, round 1 :  0/3 hits
                          1 infantry owned by the Russians lost in Caucasus
                          Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Caucasus, round 2 :  3/5 hits
                          Russians roll dice for 2 infantry in Caucasus, round 2 :  0/2 hits
                          2 infantry owned by the Russians lost in Caucasus
                      Japanese win, taking Caucasus from Russians with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                      Casualties for Russians: 3 infantry

      Non Combat Move - Japanese
                  1 fighter moved from Caucasus to West Russia
                  1 bomber moved from Caucasus to Sinkiang
                  5 fighters moved from Novosibirsk to Sinkiang
                  1 destroyer moved from 63 Sea Zone to 55 Sea Zone

      Place Units - Japanese
                  3 armour placed in India
                  1 transport placed in 60 Sea Zone
                  2 armour and 2 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 50 PUs; end with 50 PUs total

      Territory Summary for Japanese :

      Persia : 1 flag
          India : 1 flag, 1 aaGun, 3 armour and 1 factory
          Soviet Far East : 1 flag, 2 armour and 1 infantry
          Philipine Islands : 1 flag, 2 infantry
          Novosibirsk : 1 flag, 1 armour
          Kwantung : 1 flag, 1 infantry
          Borneo : 1 flag, 1 infantry
          Yakut S.S.R. : 1 flag, 1 infantry
          East Indies : 1 flag, 2 infantry
          Kazakh S.S.R. : 1 flag, 1 infantry
          Solomon Islands : 1 flag, 1 infantry
          Caucasus : 1 flag, 1 aaGun, 1 factory and 3 infantry
          Sinkiang : 1 flag, 1 bomber and 5 fighters
          Wake Island : 1 flag, 1 infantry
          Evenki National Okrug : 1 flag, 1 armour
          West Russia : 1 flag, 1 fighter
          Buryatia S.S.R. : 1 flag, 1 infantry
          New Guinea : 1 flag, 1 infantry
          Okinawa : 1 flag, 1 infantry
          China : 1 flag
          Japan : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory and 6 infantry
          Caroline Islands : 1 flag, 1 infantry
          34 Sea Zone : 1 flag, 1 battleship, 1 carrier and 1 transport
          55 Sea Zone : 1 flag, 1 battleship, 1 carrier and 1 destroyer
          60 Sea Zone : 1 flag, 1 transport
          62 Sea Zone : 1 flag, 2 transports

      Production/PUs Summary :

      Russians : 10 / 23
          Germans : 37 / 43
          British : 30 / 30
          Japanese : 50 / 50
          Americans : 39 / 39

      posted in Play Boardgames
      T
      TheHeavyJ
    • RE: Axis (HeavyJ) v. Allies (Kilroy) Game 12 Revised

      TripleA Turn Summary for game: World War II Revised, version: 1.3.5

      Game History

      Round :3

      Purchase Units - Germans
                  Germans buy 8 armour and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                          AA guns fire in Caucasus :  1/3 hits
                      1 fighter lost in Caucasus
                  2 armour moved from Southern Europe to Western Europe
                  1 infantry moved from Southern Europe to Western Europe
                  1 armour moved from Germany to Western Europe
                  2 armour moved from Belorussia to West Russia
                  1 armour moved from Karelia S.S.R. to West Russia
                  1 infantry moved from Karelia S.S.R. to West Russia
                  1 fighter moved from Norway to West Russia
                  1 infantry moved from Balkans to Ukraine S.S.R.
                  1 infantry moved from Libya to Anglo Egypt
                  1 armour moved from Libya to Anglo Egypt
                  3 fighters moved from Ukraine S.S.R. to Kazakh S.S.R.
                  1 fighter moved from Eastern Europe to West Russia
                  1 armour moved from Germany to Belorussia
                  1 armour moved from Germany to Belorussia
                  3 armour moved from Germany to Ukraine S.S.R.

      Combat - Germans
                  Battle in Kazakh S.S.R.
                      Germans attack with 2 fighters
                      Russians defend with 1 fighter and 1 infantry
                          Germans roll dice for 2 fighters in Kazakh S.S.R., round 1 :  2/2 hits
                          Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 1 :  1/2 hits
                          1 infantry owned by the Russians , 1 fighter owned by the Russians and 1 fighter owned by the Germans lost in Kazakh S.S.R.
                      Germans win with 1 fighter remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 fighter
                      Casualties for Russians: 1 fighter and 1 infantry
                  Battle in West Russia
                      Germans attack with 3 armour, 2 fighters and 1 infantry
                      Russians defend with 1 armour and 1 infantry
                          Germans roll dice for 3 armour, 2 fighters and 1 infantry in West Russia, round 1 :  3/6 hits
                          Russians roll dice for 1 armour and 1 infantry in West Russia, round 1 :  1/2 hits
                          1 infantry owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                      Germans win, taking West Russia from Russians with 3 armour and 2 fighters remaining. Battle score for attacker is 5
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 armour and 1 infantry
                  Battle in Western Europe
                      Germans attack with 3 armour and 1 infantry
                      British defend with 1 aaGun and 1 armour
                          Germans roll dice for 3 armour and 1 infantry in Western Europe, round 1 :  1/4 hits
                          British roll dice for 1 armour in Western Europe, round 1 :  1/1 hits
                          1 armour owned by the British and 1 infantry owned by the Germans lost in Western Europe
                      Germans win, taking Western Europe from British with 3 armour remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 armour
                  Battle in Anglo Egypt
                      Germans attack with 1 armour and 1 infantry
                      British defend with 1 infantry
                          Germans roll dice for 1 armour and 1 infantry in Anglo Egypt, round 1 :  1/2 hits
                          British roll dice for 1 infantry in Anglo Egypt, round 1 :  1/1 hits
                          1 infantry owned by the British and 1 infantry owned by the Germans lost in Anglo Egypt
                      Germans win, taking Anglo Egypt from British with 1 armour remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 infantry

      Non Combat Move - Germans
                  2 fighters moved from West Russia to Belorussia
                  1 fighter moved from Kazakh S.S.R. to Sinkiang

      Place Units - Germans
                  6 armour and 1 infantry placed in Germany
                  2 armour and 1 infantry placed in Southern Europe

      Turn Complete - Germans
                  Germans collect 43 PUs; end with 43 PUs total

      Territory Summary for Germans :

      Germany : 1 flag, 1 aaGun, 6 armour, 1 factory and 2 infantry
          Southern Europe : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory and 3 infantry
          Karelia S.S.R. : 1 flag, 1 infantry
          Norway : 1 flag, 2 infantry
          Western Europe : 1 flag, 1 aaGun and 3 armour
          Gibraltar : 1 flag, 1 infantry
          Sinkiang : 1 flag, 1 fighter
          Balkans : 1 flag, 1 infantry
          Ukraine S.S.R. : 1 flag, 3 armour and 1 infantry
          West Russia : 1 flag, 3 armour
          Belorussia : 1 flag, 2 armour and 2 fighters
          Anglo Egypt : 1 flag, 1 armour
          5 Sea Zone : 1 flag, 1 destroyer and 1 transport
          16 Sea Zone : 1 flag, 1 battleship

      Production/PUs Summary :

      Russians : 21 / 23
          Germans : 43 / 43
          British : 24 / 33
          Japanese : 39 / 39
          Americans : 39 / 39

      posted in Play Boardgames
      T
      TheHeavyJ
    • RE: Axis (HeavyJ) v. Allies (Kilroy) Game 12 Revised

      TripleA Turn Summary for game: World War II Revised, version: 1.3.5

      Game History

      Round :2

      Purchase Units - Japanese
                  Japanese buy 2 armour, 1 factory, 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  1 infantry moved from India to 35 Sea Zone
                  1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                  1 battleship moved from 35 Sea Zone to 34 Sea Zone
                  1 carrier moved from 35 Sea Zone to 34 Sea Zone
                  1 fighter moved from 35 Sea Zone to Persia
                  2 infantry moved from India to Persia
                  1 infantry moved from 34 Sea Zone to Persia
                  1 destroyer moved from 52 Sea Zone to 63 Sea Zone
                  1 battleship moved from 52 Sea Zone to 55 Sea Zone
                  1 carrier moved from 52 Sea Zone to 55 Sea Zone
                  1 armour moved from Kwantung to Sinkiang
                  1 infantry moved from China to Sinkiang
                  2 fighters moved from French Indochina to Sinkiang
                  1 transport moved from 59 Sea Zone to 61 Sea Zone
                  1 armour moved from Japan to 61 Sea Zone
                  1 infantry moved from Japan to 61 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
                  1 armour moved from 60 Sea Zone to Buryatia S.S.R.
                  1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                  2 infantry moved from Manchuria to Buryatia S.S.R.
                  2 fighters moved from Manchuria to Buryatia S.S.R.
                  1 bomber moved from Kwantung to Buryatia S.S.R.
                  1 fighter moved from Japan to Buryatia S.S.R.

      Combat - Japanese
                  Battle in Persia
                      Japanese attack with 1 fighter and 3 infantry
                      British defend with 1 infantry
                          Japanese roll dice for 1 battleship in Persia, round 1 :  1/1 hits
                          1 infantry owned by the British lost in Persia
                      Japanese win, taking Persia from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in Sinkiang
                      Japanese attack with 1 armour, 2 fighters and 1 infantry
                      Russians defend with 1 infantry
                          Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Sinkiang, round 1 :  0/4 hits
                          Americans roll dice for 1 infantry in Sinkiang, round 1 :  0/1 hits
                          Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Sinkiang, round 2 :  2/4 hits
                          Americans roll dice for 1 infantry in Sinkiang, round 2 :  0/1 hits
                          1 infantry owned by the Russians lost in Sinkiang
                      Japanese win, taking Sinkiang from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Buryatia S.S.R.
                      Japanese attack with 1 armour, 1 bomber, 3 fighters and 3 infantry
                      Russians defend with 5 infantry
                          Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 3 infantry in Buryatia S.S.R., round 1 :  3/8 hits
                          Russians roll dice for 5 infantry in Buryatia S.S.R., round 1 :  1/5 hits
                          3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia S.S.R.
                          Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in Buryatia S.S.R., round 2 :  5/7 hits
                          Russians roll dice for 2 infantry in Buryatia S.S.R., round 2 :  0/2 hits
                          2 infantry owned by the Russians lost in Buryatia S.S.R.
                      Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 12
                      Casualties for Japanese: 1 infantry
                      Casualties for Russians: 5 infantry
                  Battle in 63 Sea Zone
                      Japanese attack with 1 destroyer
                      Americans defend with 1 transport
                          Japanese roll dice for 1 destroyer in 63 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 1 transport in 63 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 63 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 transport in 63 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 63 Sea Zone, round 3 :  0/1 hits
                          Americans roll dice for 1 transport in 63 Sea Zone, round 3 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 63 Sea Zone, round 4 :  1/1 hits
                          Americans roll dice for 1 transport in 63 Sea Zone, round 4 :  0/1 hits
                          1 transport owned by the Americans lost in 63 Sea Zone
                      Japanese win with 1 destroyer remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 transport
                  Battle in 55 Sea Zone
                      Japanese attack with 1 battleship and 1 carrier
                      Americans defend with 1 transport
                          Japanese roll dice for 1 battleship and 1 carrier in 55 Sea Zone, round 1 :  2/2 hits
                          Americans roll dice for 1 transport in 55 Sea Zone, round 1 :  0/1 hits
                          1 transport owned by the Americans lost in 55 Sea Zone
                      Japanese win with 1 battleship and 1 carrier remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 transport

      Non Combat Move - Japanese
                  1 fighter moved from Persia to 34 Sea Zone
                  2 fighters moved from Sinkiang to China
                  1 bomber moved from Buryatia S.S.R. to China
                  1 fighter moved from Buryatia S.S.R. to China
                  2 fighters moved from Buryatia S.S.R. to China

      Place Units - Japanese
                  1 factory placed in India
                  1 transport placed in 61 Sea Zone
                  2 armour and 1 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 39 PUs; end with 39 PUs total

      Territory Summary for Japanese :

      Persia : 1 flag, 3 infantry
          India : 1 flag, 1 aaGun and 1 factory
          Philipine Islands : 1 flag, 2 infantry
          Kwantung : 1 flag, 1 infantry
          Borneo : 1 flag, 1 infantry
          East Indies : 1 flag, 2 infantry
          Solomon Islands : 1 flag, 1 infantry
          Sinkiang : 1 flag, 1 armour and 1 infantry
          Wake Island : 1 flag, 1 infantry
          Buryatia S.S.R. : 1 flag, 1 armour and 2 infantry
          New Guinea : 1 flag, 1 infantry
          Okinawa : 1 flag, 1 infantry
          China : 1 flag, 1 bomber and 5 fighters
          Japan : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory and 6 infantry
          Caroline Islands : 1 flag, 1 infantry
          34 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter and 1 transport
          63 Sea Zone : 1 flag, 1 destroyer
          61 Sea Zone : 1 flag, 1 transport
          55 Sea Zone : 1 flag, 1 battleship and 1 carrier
          60 Sea Zone : 1 flag, 1 transport

      Production/PUs Summary :

      Russians : 17 / 26
          Germans : 40 / 46
          British : 32 / 33
          Japanese : 39 / 39
          Americans : 38 / 40

      posted in Play Boardgames
      T
      TheHeavyJ
    • RE: Axis (HeavyJ) v. Allies (Kilroy) Game 12 Revised

      TripleA Turn Summary for game: World War II Revised, version: 1.3.5

      Game History

      Round :2

      Purchase Units - Germans
                  Germans buy 7 armour and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 infantry moved from Algeria to 13 Sea Zone
                  1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
                  1 armour moved from Southern Europe to 14 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
                  1 battleship moved from 13 Sea Zone to 16 Sea Zone
                  1 infantry moved from 16 Sea Zone to Caucasus
                  1 armour moved from 16 Sea Zone to Caucasus
                  1 infantry moved from Belorussia to West Russia
                        Germans take West Russia from Russians
                  2 infantry moved from Germany to Balkans
                  4 armour moved from Germany to Western Europe
                  1 armour moved from Germany to 5 Sea Zone
                  1 armour moved from 5 Sea Zone to Karelia S.S.R.
                  2 infantry moved from Eastern Europe to Karelia S.S.R.
                  1 infantry moved from Belorussia to Karelia S.S.R.
                  1 infantry moved from Belorussia to Karelia S.S.R.
                  2 infantry moved from Ukraine S.S.R. to Caucasus
                  1 fighter moved from Ukraine S.S.R. to Caucasus
                  1 fighter moved from Belorussia to Caucasus
                  1 fighter moved from Belorussia to Karelia S.S.R.
                  1 fighter moved from Belorussia to Caucasus
                  1 fighter moved from Belorussia to Karelia S.S.R.
                  1 bomber moved from Germany to 5 Sea Zone
                  1 bomber moved from 5 Sea Zone to 6 Sea Zone
                  1 bomber moved from 6 Sea Zone to 8 Sea Zone
                  1 submarine moved from 1 Sea Zone to 8 Sea Zone
                  1 fighter moved from Libya to Trans-Jordan

      Combat - Germans
                  Battle in Trans-Jordan
                      Germans attack with 1 fighter
                      British defend with 1 infantry
                          Germans roll dice for 1 fighter in Trans-Jordan, round 1 :  0/1 hits
                          British roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                          Germans roll dice for 1 fighter in Trans-Jordan, round 2 :  1/1 hits
                          British roll dice for 1 infantry in Trans-Jordan, round 2 :  1/1 hits
                          1 infantry owned by the British and 1 fighter owned by the Germans lost in Trans-Jordan
                      British win with no units remaining. Battle score for attacker is -7
                      Casualties for Germans: 1 fighter
                      Casualties for British: 1 infantry
                  Battle in Caucasus
                      Germans attack with 1 armour, 3 fighters and 3 infantry
                      Russians defend with 1 aaGun, 1 armour, 1 factory and 2 infantry
                          AA guns fire in Caucasus :  0/3 hits
                          Germans roll dice for 1 battleship in Caucasus, round 1 :  1/1 hits
                          1 infantry owned by the Russians lost in Caucasus
                          Germans roll dice for 1 armour, 3 fighters and 3 infantry in Caucasus, round 1 :  4/7 hits
                          Russians roll dice for 1 armour and 1 infantry in Caucasus, round 1 :  1/2 hits
                          1 infantry owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                      Germans win, taking Caucasus from Russians with 1 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 armour and 2 infantry
                  Battle in Karelia S.S.R.
                      Germans attack with 1 armour, 2 fighters and 4 infantry
                      Russians defend with 2 armour and 1 artillery
                          Germans roll dice for 1 armour, 2 fighters and 4 infantry in Karelia S.S.R., round 1 :  0/7 hits
                          Russians roll dice for 2 armour and 1 artillery in Karelia S.S.R., round 1 :  2/3 hits
                          2 infantry owned by the Germans lost in Karelia S.S.R.
                          Germans roll dice for 1 armour, 2 fighters and 2 infantry in Karelia S.S.R., round 2 :  4/5 hits
                          Russians roll dice for 2 armour and 1 artillery in Karelia S.S.R., round 2 :  0/3 hits
                          2 armour owned by the Russians and 1 artillery owned by the Russians lost in Karelia S.S.R.
                      Germans win, taking Karelia S.S.R. from Russians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
                      Casualties for Germans: 2 infantry
                      Casualties for Russians: 2 armour and 1 artillery
                  Battle in Western Europe
                      Germans attack with 4 armour
                      British defend with 1 aaGun and 1 armour
                          Germans roll dice for 4 armour in Western Europe, round 1 :  2/4 hits
                          British roll dice for 1 armour in Western Europe, round 1 :  0/1 hits
                          1 armour owned by the British lost in Western Europe
                      Germans win, taking Western Europe from British with 4 armour remaining. Battle score for attacker is 5
                      Casualties for British: 1 armour
                  Battle in 8 Sea Zone
                      Germans attack with 1 bomber and 1 submarine
                      Americans defend with 1 destroyer and 2 transports
                          Germans roll dice for 1 submarine in 8 Sea Zone, round 1 :  0/1 hits
                          Germans roll dice for 1 bomber in 8 Sea Zone, round 1 :  1/1 hits
                          Americans roll dice for 1 destroyer and 2 transports in 8 Sea Zone, round 1 :  1/3 hits
                          1 transport owned by the Americans and 1 submarine owned by the Germans lost in 8 Sea Zone
                          Germans roll dice for 1 bomber in 8 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 :  1/2 hits
                          1 bomber owned by the Germans lost in 8 Sea Zone
                      Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -15
                      Casualties for Germans: 1 bomber and 1 submarine
                      Casualties for Americans: 1 transport

      Non Combat Move - Germans
                  1 submarine moved from 5 Sea Zone to 6 Sea Zone
                  1 submarine moved from 5 Sea Zone to 6 Sea Zone
                  3 fighters moved from Caucasus to Ukraine S.S.R.
                  1 fighter moved from Karelia S.S.R. to Norway
                  1 fighter moved from Karelia S.S.R. to Eastern Europe
                  1 armour moved from Germany to Western Europe
                  1 armour moved from Germany to Southern Europe
                  1 armour moved from Germany to Belorussia
                  1 armour moved from Germany to Belorussia

      Place Units - Germans
                  6 armour and 1 infantry placed in Germany
                  1 armour and 2 infantry placed in Southern Europe

      Turn Complete - Germans
                  Germans collect 46 PUs; end with 46 PUs total

      Territory Summary for Germans :

      Germany : 1 flag, 1 aaGun, 6 armour, 1 factory and 1 infantry
          Southern Europe : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory and 3 infantry
          Eastern Europe : 1 flag, 1 fighter
          Karelia S.S.R. : 1 flag, 1 armour and 2 infantry
          Norway : 1 flag, 1 fighter and 2 infantry
          Western Europe : 1 flag, 1 aaGun and 5 armour
          Gibraltar : 1 flag, 1 infantry
          Caucasus : 1 flag, 1 aaGun, 1 armour, 1 factory and 2 infantry
          Algeria : 1 flag, 1 artillery
          Balkans : 1 flag, 2 infantry
          Libya : 1 flag, 1 armour and 1 infantry
          Ukraine S.S.R. : 1 flag, 3 fighters
          West Russia : 1 flag, 1 infantry
          Belorussia : 1 flag, 2 armour
          5 Sea Zone : 1 flag, 1 destroyer and 1 transport
          6 Sea Zone : 1 flag, 2 submarines
          16 Sea Zone : 1 flag, 1 battleship and 1 transport

      Production/PUs Summary :

      Russians : 18 / 26
          Germans : 46 / 46
          British : 27 / 36
          Japanese : 35 / 36
          Americans : 40 / 40

      posted in Play Boardgames
      T
      TheHeavyJ
    • RE: Axis (HeavyJ) v. Allies (Kilroy) Game 12 Revised

      TripleA Turn Summary for game: World War II Revised, version: 1.3.5

      Game History

      Round :1

      Purchase Units - Japanese
                  Japanese buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs;

      Combat Move - Japanese
                  1 battleship moved from 60 Sea Zone to 52 Sea Zone
                  1 destroyer moved from 50 Sea Zone to 52 Sea Zone
                  1 submarine moved from 45 Sea Zone to 52 Sea Zone
                  1 carrier moved from 50 Sea Zone to 52 Sea Zone
                  1 fighter moved from 50 Sea Zone to 52 Sea Zone
                  1 battleship moved from 37 Sea Zone to 35 Sea Zone
                  1 carrier moved from 37 Sea Zone to 35 Sea Zone
                  2 fighters moved from 37 Sea Zone to 35 Sea Zone
                  2 infantry moved from Kwantung to 59 Sea Zone
                  2 infantry and 1 transport moved from 59 Sea Zone to 35 Sea Zone
                  2 infantry moved from 35 Sea Zone to India
                  2 fighters moved from 35 Sea Zone to India
                  1 fighter moved from French Indochina to India
                  1 infantry moved from French Indochina to India
                  1 infantry moved from French Indochina to China
                  1 infantry moved from Kwantung to China
                  1 fighter moved from Manchuria to China
                  1 bomber moved from Japan to China
                  1 fighter moved from Japan to China
                  1 armour moved from Japan to 60 Sea Zone
                  1 infantry moved from Japan to 60 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone
                  1 infantry moved from 59 Sea Zone to Kwantung
                  1 armour moved from 59 Sea Zone to Kwantung

      Combat - Japanese
                  Battle in India
                      Japanese attack with 3 fighters and 3 infantry
                      British defend with 1 aaGun and 2 infantry
                          AA guns fire in India :  0/3 hits
                          Japanese roll dice for 1 battleship in India, round 1 :  0/1 hits
                          Japanese roll dice for 3 fighters and 3 infantry in India, round 1 :  2/6 hits
                          British roll dice for 2 infantry in India, round 1 :  0/2 hits
                          2 infantry owned by the British lost in India
                      Japanese win, taking India from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                      Casualties for British: 2 infantry
                  Battle in China
                      Japanese attack with 1 bomber, 2 fighters and 2 infantry
                      Americans defend with 1 fighter and 2 infantry
                          Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in China, round 1 :  1/5 hits
                          Americans roll dice for 1 fighter and 2 infantry in China, round 1 :  0/3 hits
                          1 infantry owned by the Americans lost in China
                          Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in China, round 2 :  3/5 hits
                          Americans roll dice for 1 fighter and 1 infantry in China, round 2 :  0/2 hits
                          1 fighter owned by the Americans and 1 infantry owned by the Americans lost in China
                      Japanese win, taking China from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 16
                      Casualties for Americans: 1 fighter and 2 infantry
                  Battle in 52 Sea Zone
                      Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                      Americans defend with 1 carrier, 1 fighter and 1 submarine
                          Japanese roll dice for 1 submarine in 52 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 1 submarine in 52 Sea Zone, round 1 :  1/1 hits
                      Units damaged: 1 battleship owned by the Japanese
                          Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 52 Sea Zone, round 1 :  2/4 hits
                          Americans roll dice for 1 carrier and 1 fighter in 52 Sea Zone, round 1 :  1/2 hits
                          1 submarine owned by the Americans , 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 52 Sea Zone
                          Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 52 Sea Zone, round 2 :  0/4 hits
                          Americans roll dice for 1 fighter in 52 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 52 Sea Zone, round 3 :  2/4 hits
                          Americans roll dice for 1 fighter in 52 Sea Zone, round 3 :  0/1 hits
                          1 fighter owned by the Americans lost in 52 Sea Zone
                      Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 26
                      Casualties for Japanese: 1 submarine
                      Casualties for Americans: 1 carrier, 1 fighter and 1 submarine

      Non Combat Move - Japanese
                  1 fighter moved from India to 35 Sea Zone
                  2 fighters moved from China to Manchuria
                  2 fighters moved from India to French Indochina
                  1 bomber moved from China to Kwantung

      Place Units - Japanese
                  2 armour, 1 fighter and 3 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 35 PUs; end with 36 PUs total
                  1 unit repaired.

      Territory Summary for Japanese :

      Manchuria : 1 flag, 2 fighters and 2 infantry
          India : 1 flag, 1 aaGun and 3 infantry
          Philipine Islands : 1 flag, 2 infantry
          Kwantung : 1 flag, 1 armour, 1 bomber and 1 infantry
          Borneo : 1 flag, 1 infantry
          East Indies : 1 flag, 2 infantry
          French Indochina : 1 flag, 2 fighters
          Solomon Islands : 1 flag, 1 infantry
          Wake Island : 1 flag, 1 infantry
          New Guinea : 1 flag, 1 infantry
          Okinawa : 1 flag, 1 infantry
          China : 1 flag, 2 infantry
          Japan : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 6 infantry
          Caroline Islands : 1 flag, 1 infantry
          59 Sea Zone : 1 flag, 1 transport
          52 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer and 1 fighter
          35 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter and 1 transport

      Production/PUs Summary :

      Russians : 20 / 26
          Germans : 38 / 44
          British : 33 / 36
          Japanese : 35 / 36
          Americans : 40 / 42

      posted in Play Boardgames
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      TheHeavyJ
    • RE: Axis (HeavyJ) v. Allies (Kilroy) Game 12 Revised

      TripleA Turn Summary for game: World War II Revised, version: 1.3.5

      Game History

      Round :1

      Purchase Units - Germans
                  Germans buy 8 armour; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 submarine moved from 8 Sea Zone to 1 Sea Zone
                  1 infantry moved from Germany to 5 Sea Zone
                  1 armour moved from Germany to 5 Sea Zone
                  1 infantry moved from 5 Sea Zone to Karelia S.S.R.
                  1 armour moved from 5 Sea Zone to Karelia S.S.R.
                  1 infantry moved from Norway to Karelia S.S.R.
                  1 fighter moved from Norway to Karelia S.S.R.
                  1 fighter moved from Ukraine S.S.R. to Caucasus
                  1 armour moved from Ukraine S.S.R. to Caucasus
                  3 infantry moved from Ukraine S.S.R. to Caucasus
                  1 artillery moved from Ukraine S.S.R. to Caucasus
                  1 armour moved from Balkans to Caucasus
                  1 fighter moved from Balkans to Caucasus
                  2 infantry moved from Balkans to Ukraine S.S.R.
                  1 bomber moved from Germany to Caucasus
                  1 fighter moved from Germany to Caucasus
                  1 fighter moved from Eastern Europe to Caucasus
                  1 armour moved from Eastern Europe to Caucasus
                  1 battleship moved from 14 Sea Zone to 13 Sea Zone
                  1 infantry moved from Southern Europe to 14 Sea Zone
                  1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
                  1 fighter moved from Western Europe to 13 Sea Zone
                  1 infantry moved from 13 Sea Zone to Gibraltar

      Combat - Germans
                  Battle in Karelia S.S.R.
                      Germans attack with 1 armour, 1 fighter and 2 infantry
                      Russians defend with 3 infantry
                          Germans roll dice for 1 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 1 :  1/4 hits
                          Russians roll dice for 3 infantry in Karelia S.S.R., round 1 :  1/3 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                          Germans roll dice for 1 armour, 1 fighter and 1 infantry in Karelia S.S.R., round 2 :  1/3 hits
                          Russians roll dice for 2 infantry in Karelia S.S.R., round 2 :  0/2 hits
                          1 infantry owned by the Russians lost in Karelia S.S.R.
                          Germans roll dice for 1 armour, 1 fighter and 1 infantry in Karelia S.S.R., round 3 :  1/3 hits
                          Russians roll dice for 1 infantry in Karelia S.S.R., round 3 :  0/1 hits
                          1 infantry owned by the Russians lost in Karelia S.S.R.
                      Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 3 infantry
                  Battle in Caucasus
                      Germans attack with 3 armour, 1 artillery, 1 bomber, 4 fighters and 3 infantry
                      Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 7 infantry
                          AA guns fire in Caucasus :  0/5 hits
                          Germans roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters and 3 infantry in Caucasus, round 1 :  5/12 hits
                          Russians roll dice for 1 armour, 1 artillery and 7 infantry in Caucasus, round 1 :  3/9 hits
                          5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Caucasus
                          Germans roll dice for 3 armour, 1 artillery, 1 bomber and 4 fighters in Caucasus, round 2 :  3/9 hits
                          Russians roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 2 :  1/4 hits
                          2 infantry owned by the Russians , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Caucasus
                          Germans roll dice for 3 armour, 1 bomber and 4 fighters in Caucasus, round 3 :  3/8 hits
                          Russians roll dice for 1 armour in Caucasus, round 3 :  0/1 hits
                          1 armour owned by the Russians lost in Caucasus
                      Germans win, taking Caucasus from Russians with 3 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 17
                      Casualties for Germans: 1 artillery and 3 infantry
                      Casualties for Russians: 1 armour, 1 artillery and 7 infantry
                  Battle in 1 Sea Zone
                      Germans attack with 1 submarine
                      British defend with 1 transport
                          Germans roll dice for 1 submarine in 1 Sea Zone, round 1 :  0/1 hits
                          British roll dice for 1 transport in 1 Sea Zone, round 1 :  0/1 hits
                          Germans roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                          British roll dice for 1 transport in 1 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 1 submarine in 1 Sea Zone, round 3 :  0/1 hits
                          British roll dice for 1 transport in 1 Sea Zone, round 3 :  0/1 hits
                          Germans roll dice for 1 submarine in 1 Sea Zone, round 4 :  0/1 hits
                          British roll dice for 1 transport in 1 Sea Zone, round 4 :  0/1 hits
                          Germans roll dice for 1 submarine in 1 Sea Zone, round 5 :  0/1 hits
                          British roll dice for 1 transport in 1 Sea Zone, round 5 :  0/1 hits
                          Germans roll dice for 1 submarine in 1 Sea Zone, round 6 :  1/1 hits
                          1 transport owned by the British lost in 1 Sea Zone
                      Germans win with 1 submarine remaining. Battle score for attacker is 8
                      Casualties for British: 1 transport
                  Battle in 13 Sea Zone
                      Germans attack with 1 battleship, 1 fighter and 1 transport
                      British defend with 1 battleship
                          Germans roll dice for 1 battleship, 1 fighter and 1 transport in 13 Sea Zone, round 1 :  1/2 hits
                      Units damaged: 1 battleship owned by the British
                          British roll dice for 1 battleship in 13 Sea Zone, round 1 :  1/1 hits
                      Units damaged: 1 battleship owned by the Germans
                          Germans roll dice for 1 battleship, 1 fighter and 1 transport in 13 Sea Zone, round 2 :  2/2 hits
                          British roll dice for 1 battleship in 13 Sea Zone, round 2 :  0/1 hits
                          1 battleship owned by the British lost in 13 Sea Zone
                      Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 24
                      Casualties for British: 1 battleship
                  Battle in Gibraltar

      Non Combat Move - Germans
                  1 fighter moved from 13 Sea Zone to Libya
                  1 fighter moved from Karelia S.S.R. to Belorussia
                  3 fighters moved from Caucasus to Belorussia
                  1 fighter moved from Caucasus to Ukraine S.S.R.
                  1 bomber moved from Caucasus to Germany

      Place Units - Germans
                  8 armour placed in Germany

      Turn Complete - Germans
                  Germans collect 44 PUs; end with 44 PUs total
                  1 unit repaired.

      Territory Summary for Germans :

      Germany : 1 flag, 1 aaGun, 9 armour, 1 bomber, 1 factory and 2 infantry
          Southern Europe : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
          Eastern Europe : 1 flag, 2 infantry
          Karelia S.S.R. : 1 flag, 1 armour and 1 infantry
          Norway : 1 flag, 2 infantry
          Western Europe : 1 flag, 1 aaGun, 2 armour and 2 infantry
          Gibraltar : 1 flag, 1 infantry
          Caucasus : 1 flag, 1 aaGun, 3 armour and 1 factory
          Algeria : 1 flag, 1 artillery and 1 infantry
          Libya : 1 flag, 1 armour, 1 fighter and 1 infantry
          Ukraine S.S.R. : 1 flag, 1 fighter and 2 infantry
          Belorussia : 1 flag, 4 fighters and 3 infantry
          5 Sea Zone : 1 flag, 1 destroyer, 2 submarines and 1 transport
          1 Sea Zone : 1 flag, 1 submarine
          13 Sea Zone : 1 flag, 1 battleship and 1 transport

      Production/PUs Summary :

      Russians : 20 / 26
          Germans : 44 / 44
          British : 30 / 30
          Japanese : 30 / 30
          Americans : 42 / 42

      posted in Play Boardgames
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      TheHeavyJ
    • RE: Axis (HeavyJ) v. Allies (Kilroy) Game 12 Revised

      Follow the save file to start the game, Kilroy.

      Kilroy- Russia
      HJ- Germany
      Kilroy- UK
      HJ- Japan
      Kilroy- USA

      RussiaG12.tsvg

      posted in Play Boardgames
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      TheHeavyJ
    • RE: Axis (HeavyJ) v. Allies (Kilroy) Game 12 Revised

      Test summary from TripleA 15:00:54

      posted in Play Boardgames
      T
      TheHeavyJ
    • Axis (HeavyJ) v. Allies (Kilroy) Game 12 Revised

      Details to follow.

      posted in Play Boardgames
      T
      TheHeavyJ
    • RE: Axis (Kilroy) v. Allies (TheHeavyJ) AAG11 Revised

      TripleA Turn Summary for game: World War II Revised, version: 1.3.5

      Game History

      Round :6

      Research Technology - British
                  British spend 5 on tech rolls
                      British roll 2 for Long Range Aircraft and gets 0 hits

      Purchase Units - British
                  British buy 4 bombers; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from East Indies to 37 Sea Zone
                  1 infantry and 1 transport moved from 37 Sea Zone to 49 Sea Zone
                  1 carrier moved from 37 Sea Zone to 49 Sea Zone
                  1 submarine moved from 37 Sea Zone to 49 Sea Zone
                  1 battleship moved from 37 Sea Zone to 49 Sea Zone
                  2 fighters moved from 37 Sea Zone to 49 Sea Zone
                  2 battleships moved from 35 Sea Zone to 49 Sea Zone
                  1 submarine moved from 35 Sea Zone to 49 Sea Zone
                  1 infantry moved from Persia to India
                  1 infantry moved from 49 Sea Zone to Philipine Islands
                        British take Philipine Islands from Japanese
                  2 fighters moved from Buryatia S.S.R. to Manchuria
                  4 bombers moved from Germany to China
                  2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 20 Sea Zone
                  1 battleship moved from 10 Sea Zone to 20 Sea Zone

      Combat - British

      Non Combat Move - British

      Place Units - British
                  3 bombers placed in India
                  1 bomber placed in Germany
                  British undo move 2.
                  1 bomber placed in United Kingdom

      Turn Complete - British
                  British collect 68 PUs; end with 68 PUs total

      Territory Summary for British :

      Germany : 1 flag, 1 aaGun, 1 armour and 1 factory
          Australia : 1 flag, 1 infantry
          Manchuria : 1 flag, 2 fighters
          India : 1 flag, 1 aaGun, 3 bombers, 1 factory and 1 infantry
          Southern Europe : 1 flag, 1 aaGun, 1 armour and 1 factory
          Philipine Islands : 1 flag, 1 infantry
          Eastern Europe : 1 flag
          East Indies : 1 flag
          Norway : 1 flag
          United Kingdom : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory and 5 infantry
          Western Europe : 1 flag, 1 aaGun and 1 armour
          New Zealand : 1 flag, 1 infantry
          Balkans : 1 flag
          Western Canada : 1 flag, 1 infantry
          China : 1 flag, 4 bombers
          49 Sea Zone : 1 flag, 3 battleships, 1 carrier, 2 fighters, 2 submarines and 1 transport
          20 Sea Zone : 1 flag, 2 armour, 1 battleship, 2 infantry and 2 transports

      Production/PUs Summary :

      Russians : 40 / 40
          Germans : 0 / 0
          British : 68 / 68
          Japanese : 9 / 18
          Americans : 49 / 49

      posted in Play Boardgames
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      TheHeavyJ
    • RE: Axis (Kilroy) v. Allies (TheHeavyJ) AAG11 Revised

      TripleA Turn Summary for game: World War II Revised, version: 1.3.5

      Game History

      Round :6

      Research Technology - Russians
                  Russians spend 5 on tech rolls
                      Russians roll 1 for Industrial Technology and gets 0 hits

      Purchase Units - Russians
                  Russians buy 1 bomber, 1 factory and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 armour moved from Persia to French Indochina
                  1 infantry moved from French Indochina to Kwantung
                        Russians take Kwantung from Japanese
                  8 armour moved from Sinkiang to Kwantung
                        Americans take China from Japanese
                  1 infantry moved from Persia to India
                  3 infantry moved from Caucasus to Kazakh S.S.R.
                  5 armour moved from Russia to Sinkiang
                  2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
                  1 infantry moved from Evenki National Okrug to Yakut S.S.R.
                  1 infantry moved from Russia to Novosibirsk

      Combat - Russians

      Non Combat Move - Russians

      Place Units - Russians
                  1 factory placed in Manchuria
                  1 bomber and 1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 40 PUs; end with 40 PUs total

      Territory Summary for Russians :

      Manchuria : 1 flag, 1 factory and 3 fighters
          India : 1 flag, 1 infantry
          Novosibirsk : 1 flag, 1 infantry
          Karelia S.S.R. : 1 flag, 1 infantry
          Kwantung : 1 flag, 8 armour and 1 infantry
          Yakut S.S.R. : 1 flag, 1 infantry
          French Indochina : 1 flag, 1 armour and 1 infantry
          Kazakh S.S.R. : 1 flag, 3 infantry
          Caucasus : 1 flag, 1 aaGun and 1 factory
          Sinkiang : 1 flag, 5 armour
          Ukraine S.S.R. : 1 flag
          West Russia : 1 flag
          Belorussia : 1 flag
          Buryatia S.S.R. : 1 flag, 2 infantry
          Russia : 1 flag, 1 aaGun, 1 bomber, 1 factory and 1 infantry

      Production/PUs Summary :

      Russians : 40 / 40
          Germans : 0 / 0
          British : 65 / 65
          Japanese : 12 / 18
          Americans : 49 / 49

      posted in Play Boardgames
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      TheHeavyJ
    • RE: Axis (Kilroy) v. Allies (TheHeavyJ) AAG11 Revised

      TripleA Turn Summary for game: World War II Revised, version: 1.3.5

      Game History

      Round :5

      Research Technology - Americans
                  Americans spend 5 on tech rolls
                      Americans roll 5 for Heavy Bomber and gets 0 hits

      Purchase Units - Americans
                  Americans buy 1 armour, 1 carrier and 2 fighters; Remaining resources: 2 PUs;

      Combat Move - Americans
                  1 armour moved from Borneo to 48 Sea Zone
                  1 infantry moved from Borneo to 48 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 48 Sea Zone to 49 Sea Zone
                  1 armour moved from 49 Sea Zone to Philipine Islands
                  1 infantry moved from 49 Sea Zone to Philipine Islands
                  1 battleship moved from 48 Sea Zone to 49 Sea Zone
                  1 destroyer moved from 48 Sea Zone to 49 Sea Zone
                  1 battleship moved from 34 Sea Zone to 36 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
                  1 destroyer moved from 34 Sea Zone to 36 Sea Zone
                  1 infantry moved from 36 Sea Zone to French Indochina
                  1 artillery moved from 36 Sea Zone to French Indochina
                  2 armour moved from Alaska to 63 Sea Zone
                  2 infantry moved from Alaska to 63 Sea Zone
                  1 battleship moved from 63 Sea Zone to 62 Sea Zone
                  2 armour, 2 infantry and 2 transports moved from 63 Sea Zone to 62 Sea Zone
                  1 armour moved from 62 Sea Zone to Soviet Far East
                  2 infantry moved from 62 Sea Zone to Soviet Far East
                  2 fighters moved from Western United States to Soviet Far East
                  1 bomber moved from Western United States to Japan

      Combat - Americans
                  Battle in 62 Sea Zone
                      Americans attack with 1 armour, 1 battleship and 2 transports
                      Japanese defend with 1 transport
                          Americans roll dice for 1 battleship and 2 transports in 62 Sea Zone, round 1 :  1/1 hits
                          Japanese roll dice for 1 transport in 62 Sea Zone, round 1 :  0/1 hits
                          1 transport owned by the Japanese lost in 62 Sea Zone
                      Americans win with 1 battleship and 2 transports remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 transport
                  Battle in Soviet Far East
                      Americans attack with 1 armour, 2 fighters and 2 infantry
                      Japanese defend with 1 armour and 1 infantry
                          Americans roll dice for 1 armour, 2 fighters and 2 infantry in Soviet Far East, round 1 :  2/5 hits
                          Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 1 :  1/2 hits
                          1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
                      Americans win, taking Soviet Far East from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                      Casualties for Japanese: 1 armour and 1 infantry
                      Casualties for Americans: 1 infantry
                  Battle in Philipine Islands
                      Americans attack with 1 armour and 1 infantry
                      Japanese defend with 2 infantry
                          Americans roll dice for 1 battleship and 1 destroyer in Philipine Islands, round 1 :  0/2 hits
                          Americans roll dice for 1 armour and 1 infantry in Philipine Islands, round 1 :  0/2 hits
                          Japanese roll dice for 2 infantry in Philipine Islands, round 1 :  1/2 hits
                          1 infantry owned by the Americans lost in Philipine Islands
                          Americans roll dice for 1 armour in Philipine Islands, round 2 :  1/1 hits
                          Japanese roll dice for 2 infantry in Philipine Islands, round 2 :  0/2 hits
                          1 infantry owned by the Japanese lost in Philipine Islands
                          Americans roll dice for 1 armour in Philipine Islands, round 3 :  1/1 hits
                          Japanese roll dice for 1 infantry in Philipine Islands, round 3 :  1/1 hits
                          1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Philipine Islands
                      Japanese win with no units remaining. Battle score for attacker is -2
                      Casualties for Japanese: 2 infantry
                      Casualties for Americans: 1 armour and 1 infantry
                  Strategic bombing raid in Japan
                          AA guns fire in Japan :  1/1 hits
                      1 bomber killed by AA guns
                      AA raid costs 0 PUs

      Non Combat Move - Americans
                  2 fighters moved from Soviet Far East to Buryatia S.S.R.

      Place Units - Americans
                  1 armour placed in Western United States
                  1 carrier placed in 55 Sea Zone
                  2 fighters placed in 55 Sea Zone

      Turn Complete - Americans
                  Americans collect 47 PUs; end with 49 PUs total

      Territory Summary for Americans :

      Midway : 1 flag, 1 infantry
          Soviet Far East : 1 flag, 1 armour and 1 infantry
          Western United States : 1 flag, 1 aaGun, 2 armour, 1 factory and 3 infantry
          Borneo : 1 flag
          Hawaiian Islands : 1 flag, 2 infantry
          French Indochina : 1 flag, 1 artillery and 1 infantry
          Solomon Islands : 1 flag
          Algeria : 1 flag
          Libya : 1 flag
          Eastern United States : 1 flag, 1 aaGun, 1 armour, 1 factory and 3 infantry
          Buryatia S.S.R. : 1 flag, 2 fighters
          New Guinea : 1 flag
          36 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
          49 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
          55 Sea Zone : 1 flag, 1 carrier and 2 fighters
          62 Sea Zone : 1 flag, 1 armour, 1 battleship and 2 transports

      Production/PUs Summary :

      Russians : 37 / 38
          Germans : 0 / 0
          British : 65 / 65
          Japanese : 17 / 18
          Americans : 47 / 49

      posted in Play Boardgames
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      TheHeavyJ
    • RE: Axis (Kilroy) v. Allies (TheHeavyJ) AAG11 Revised

      TripleA Turn Summary for game: World War II Revised, version: 1.3.5

      Game History

      Round :5

      Research Technology - British
                  British spend 5 on tech rolls
                      British roll 5 for Long Range Aircraft and gets 0 hits

      Purchase Units - British
                  British buy 2 battleships and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - British
                  1 battleship moved from 34 Sea Zone to 37 Sea Zone
                  2 fighters moved from 34 Sea Zone to East Indies
                  1 carrier moved from 34 Sea Zone to 37 Sea Zone
                  2 infantry moved from New Guinea to 47 Sea Zone
                  2 infantry and 1 transport moved from 47 Sea Zone to 37 Sea Zone
                  1 submarine moved from 47 Sea Zone to 37 Sea Zone
                  2 infantry moved from 37 Sea Zone to East Indies
                  1 infantry moved from Trans-Jordan to Persia
                  2 armour, 2 infantry and 2 transports moved from 8 Sea Zone to 10 Sea Zone
                  1 battleship moved from 8 Sea Zone to 10 Sea Zone
                  2 fighters moved from Western Canada to Buryatia S.S.R.

      Combat - British
                  Battle in East Indies
                      British attack with 2 fighters and 2 infantry
                      Japanese defend with 2 infantry
                          British roll dice for 1 battleship in East Indies, round 1 :  0/1 hits
                          British roll dice for 2 fighters and 2 infantry in East Indies, round 1 :  1/4 hits
                          Japanese roll dice for 2 infantry in East Indies, round 1 :  0/2 hits
                          1 infantry owned by the Japanese lost in East Indies
                          British roll dice for 2 fighters and 2 infantry in East Indies, round 2 :  2/4 hits
                          Japanese roll dice for 1 infantry in East Indies, round 2 :  1/1 hits
                          1 infantry owned by the British and 1 infantry owned by the Japanese lost in East Indies
                      British win, taking East Indies from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 2 infantry
                      Casualties for British: 1 infantry

      Non Combat Move - British
                  2 fighters moved from East Indies to 37 Sea Zone

      Place Units - British
                  2 battleships and 1 submarine placed in 35 Sea Zone

      Turn Complete - British
                  British collect 65 PUs; end with 65 PUs total

      Territory Summary for British :

      Germany : 1 flag, 1 aaGun, 1 armour, 4 bombers and 1 factory
          Australia : 1 flag, 1 infantry
          Persia : 1 flag, 1 infantry
          India : 1 flag, 1 aaGun and 1 factory
          Southern Europe : 1 flag, 1 aaGun, 1 armour and 1 factory
          Eastern Europe : 1 flag
          East Indies : 1 flag, 1 infantry
          Norway : 1 flag
          United Kingdom : 1 flag, 1 aaGun, 1 artillery, 1 factory and 5 infantry
          Western Europe : 1 flag, 1 aaGun and 1 armour
          New Zealand : 1 flag, 1 infantry
          Balkans : 1 flag
          Buryatia S.S.R. : 1 flag, 2 fighters
          Western Canada : 1 flag, 1 infantry
          37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
          10 Sea Zone : 1 flag, 2 armour, 1 battleship, 2 infantry and 2 transports
          35 Sea Zone : 1 flag, 2 battleships and 1 submarine

      Production/PUs Summary :

      Russians : 37 / 38
          Germans : 0 / 0
          British : 65 / 65
          Japanese : 17 / 28
          Americans : 47 / 48

      posted in Play Boardgames
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      TheHeavyJ
    • RE: Axis (Kilroy) v. Allies (TheHeavyJ) AAG11 Revised

      TripleA Turn Summary for game: World War II Revised, version: 1.3.5

      Game History

      Round :5

      Research Technology - Russians
                  Russians spend 5 on tech rolls
                      Russians roll 3 for Long Range Aircraft and gets 0 hits

      Purchase Units - Russians
                  Russians buy 5 armour and 1 infantry; Remaining resources: 1 PUs;

      Combat Move - Russians
                  1 fighter moved from Kazakh S.S.R. to Kwantung
                  1 fighter moved from Russia to Manchuria
                  2 fighters moved from Caucasus to Manchuria
                  6 armour moved from Russia to Sinkiang
                  2 infantry moved from Novosibirsk to Yakut S.S.R.
                  1 infantry moved from Russia to Evenki National Okrug
                  2 armour moved from Caucasus to Sinkiang
                  1 armour moved from Ukraine S.S.R. to Persia
                  2 infantry moved from India to French Indochina
                        Russians take French Indochina from Japanese
                  1 infantry moved from Trans-Jordan to Persia

      Combat - Russians
                  Battle in Kwantung
                      Russians attack with 1 fighter
                      Japanese defend with 1 fighter
                          Russians roll dice for 1 fighter in Kwantung, round 1 :  0/1 hits
                          Japanese roll dice for 1 fighter in Kwantung, round 1 :  0/1 hits
                          Russians roll dice for 1 fighter in Kwantung, round 2 :  0/1 hits
                          Japanese roll dice for 1 fighter in Kwantung, round 2 :  1/1 hits
                          1 fighter owned by the Russians lost in Kwantung
                      Japanese win with 1 fighter remaining. Battle score for attacker is -10
                      Casualties for Russians: 1 fighter

      Non Combat Move - Russians
                  3 infantry moved from Ukraine S.S.R. to Caucasus
                  1 infantry moved from Belorussia to Karelia S.S.R.

      Place Units - Russians
                  5 armour and 1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 38 PUs total

      Territory Summary for Russians :

      Manchuria : 1 flag, 3 fighters
          Persia : 1 flag, 1 armour and 1 infantry
          Karelia S.S.R. : 1 flag, 1 infantry
          Yakut S.S.R. : 1 flag, 2 infantry
          French Indochina : 1 flag, 2 infantry
          Caucasus : 1 flag, 1 aaGun, 1 factory and 3 infantry
          Sinkiang : 1 flag, 8 armour
          Evenki National Okrug : 1 flag, 1 infantry
          Ukraine S.S.R. : 1 flag
          West Russia : 1 flag
          Belorussia : 1 flag
          Russia : 1 flag, 1 aaGun, 5 armour, 1 factory and 1 infantry

      Production/PUs Summary :

      Russians : 37 / 38
          Germans : 0 / 0
          British : 61 / 61
          Japanese : 21 / 28
          Americans : 47 / 48

      posted in Play Boardgames
      T
      TheHeavyJ
    • RE: Axis (Kilroy) v. Allies (TheHeavyJ) AAG11 Revised

      TripleA Turn Summary for game: World War II Revised, version: 1.3.5

      Game History

      Round :4

      Research Technology - Americans
                  Americans spend 5 on tech rolls
                      Americans roll 6 for Destroyer Bombard and gets 1 hit
                  Americans discover Destroyer Bombard

      Activate Technology - Americans
                  Americans activating Destroyer Bombard

      Purchase Units - Americans
                  Americans buy 1 armour, 1 bomber and 2 fighters; Remaining resources: 1 PUs;

      Combat Move - Americans
                  1 armour moved from New Guinea to 47 Sea Zone
                  1 infantry moved from New Guinea to 47 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
                  1 battleship moved from 47 Sea Zone to 48 Sea Zone
                  1 destroyer moved from 47 Sea Zone to 48 Sea Zone
                  1 armour moved from 48 Sea Zone to Borneo
                  1 infantry moved from 48 Sea Zone to Borneo
                  1 transport moved from 14 Sea Zone to 34 Sea Zone
                  1 artillery moved from Anglo Egypt to 34 Sea Zone
                  1 infantry moved from Anglo Egypt to 34 Sea Zone
                  1 destroyer moved from 14 Sea Zone to 34 Sea Zone
                  1 battleship moved from 14 Sea Zone to 34 Sea Zone
                  2 armour moved from Western United States to 55 Sea Zone
                  1 infantry moved from Western United States to 55 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 63 Sea Zone
                  1 armour and 1 transport moved from 55 Sea Zone to 63 Sea Zone
                  1 battleship moved from 55 Sea Zone to 63 Sea Zone
                  1 infantry moved from 63 Sea Zone to Alaska
                  2 armour moved from 63 Sea Zone to Alaska

      Combat - Americans
                  Battle in Borneo
                      Americans attack with 1 armour and 1 infantry
                      Japanese defend with 1 infantry
                          Americans roll dice for 1 battleship and 1 destroyer in Borneo, round 1 :  0/2 hits
                          Americans roll dice for 1 armour and 1 infantry in Borneo, round 1 :  0/2 hits
                          Japanese roll dice for 1 infantry in Borneo, round 1 :  0/1 hits
                          Americans roll dice for 1 armour and 1 infantry in Borneo, round 2 :  1/2 hits
                          Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Borneo
                      Americans win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Americans

      Place Units - Americans
                  1 armour, 1 bomber and 2 fighters placed in Western United States

      Turn Complete - Americans
                  Americans collect 47 PUs; end with 48 PUs total

      Territory Summary for Americans :

      Midway : 1 flag, 1 infantry
          Alaska : 1 flag, 2 armour and 2 infantry
          Western United States : 1 flag, 1 aaGun, 1 armour, 1 bomber, 1 factory, 2 fighters and 3 infantry
          Borneo : 1 flag, 1 armour and 1 infantry
          Hawaiian Islands : 1 flag, 2 infantry
          Solomon Islands : 1 flag
          Algeria : 1 flag
          Libya : 1 flag
          Eastern United States : 1 flag, 1 aaGun, 1 armour, 1 factory and 3 infantry
          New Guinea : 1 flag
          34 Sea Zone : 1 flag, 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport
          63 Sea Zone : 1 flag, 1 battleship and 2 transports
          48 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport

      Production/PUs Summary :

      Russians : 34 / 34
          Germans : 0 / 0
          British : 61 / 61
          Japanese : 24 / 28
          Americans : 47 / 48

      posted in Play Boardgames
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      TheHeavyJ
    • RE: Axis (Kilroy) v. Allies (TheHeavyJ) AAG11 Revised

      TripleA Turn Summary for game: World War II Revised, version: 1.3.5

      Game History

      Round :4

      Research Technology - British
                  British spend 5 on tech rolls
                      British roll 3 for Long Range Aircraft and gets 0 hits

      Purchase Units - British
                  British buy 4 bombers and 1 factory; Remaining resources: 0 PUs;

      Combat Move - British
                  1 fighter moved from Eastern Europe to 34 Sea Zone
                  1 fighter moved from Balkans to 34 Sea Zone
                  1 battleship moved from 15 Sea Zone to 34 Sea Zone
                  1 destroyer moved from 15 Sea Zone to 34 Sea Zone
                  1 carrier moved from 15 Sea Zone to 34 Sea Zone
                  1 infantry moved from Anglo Egypt to Trans-Jordan
                  1 armour moved from Western Europe to Southern Europe
                        British take Southern Europe from Germans
                  2 armour moved from United Kingdom to 6 Sea Zone
                  2 infantry moved from United Kingdom to 6 Sea Zone
                  2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 8 Sea Zone
                  1 battleship moved from 6 Sea Zone to 8 Sea Zone
                  2 fighters moved from United Kingdom to 2 Sea Zone
                  2 fighters moved from 2 Sea Zone to Western Canada
                  2 infantry moved from Australia to 40 Sea Zone
                  2 infantry and 1 transport moved from 40 Sea Zone to 47 Sea Zone
                  1 submarine moved from 40 Sea Zone to 47 Sea Zone
                  2 infantry moved from 47 Sea Zone to New Guinea

      Combat - British
                  Battle in 34 Sea Zone
                      British attack with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
                      Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 1 transport
                          British roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 34 Sea Zone, round 1 :  2/5 hits
                      Units damaged: 1 battleship owned by the Japanese
                          Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 34 Sea Zone, round 1 :  1/4 hits
                      Units damaged: 1 battleship owned by the British
                          1 transport owned by the Japanese lost in 34 Sea Zone
                          British roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 34 Sea Zone, round 2 :  4/5 hits
                          Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 34 Sea Zone, round 2 :  1/3 hits
                          1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 battleship owned by the Japanese and 1 destroyer owned by the British lost in 34 Sea Zone
                      British win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 48
                      Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 1 transport
                      Casualties for British: 1 destroyer

      Non Combat Move - British

      Place Units - British
                  1 factory placed in India
                  4 bombers placed in Germany

      Turn Complete - British
                  British collect 61 PUs; end with 61 PUs total
                  1 unit repaired.

      Territory Summary for British :

      Germany : 1 flag, 1 aaGun, 1 armour, 4 bombers and 1 factory
          Australia : 1 flag, 1 infantry
          India : 1 flag, 1 aaGun and 1 factory
          Southern Europe : 1 flag, 1 aaGun, 1 armour and 1 factory
          Eastern Europe : 1 flag
          Norway : 1 flag
          Trans-Jordan : 1 flag, 1 infantry
          United Kingdom : 1 flag, 1 aaGun, 1 artillery, 1 factory and 5 infantry
          Western Europe : 1 flag, 1 aaGun and 1 armour
          New Zealand : 1 flag, 1 infantry
          Balkans : 1 flag
          New Guinea : 1 flag, 2 infantry
          Western Canada : 1 flag, 2 fighters and 1 infantry
          34 Sea Zone : 1 flag, 1 battleship, 1 carrier and 2 fighters
          8 Sea Zone : 1 flag, 2 armour, 1 battleship, 2 infantry and 2 transports
          47 Sea Zone : 1 flag, 1 submarine and 1 transport

      Production/PUs Summary :

      Russians : 34 / 34
          Germans : 0 / 0
          British : 61 / 61
          Japanese : 25 / 34
          Americans : 46 / 46

      posted in Play Boardgames
      T
      TheHeavyJ
    • RE: Axis (Kilroy) v. Allies (TheHeavyJ) AAG11 Revised

      TripleA Turn Summary for game: World War II Revised, version: 1.3.5

      Game History

      Round :4

      Turn Complete - Germans

      Territory Summary for Germans :

      Southern Europe : 1 flag, 1 aaGun and 1 factory

      Production/PUs Summary :

      Russians : 34 / 34
          Germans : 6 / 0
          British : 55 / 80
          Japanese : 25 / 34
          Americans : 46 / 46

      posted in Play Boardgames
      T
      TheHeavyJ
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