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    Topics created by TheHatchMan

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      Global 1940 2nd Ed - Neutrals Question

      Axis & Allies Global 1940
      • • • TheHatchMan
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      If UK attacks and does not finish the standing army off, the standing army stays there.

      I generally represent such a scenario with French units atop of chips as the French are the least utilized army.

      If the Axis then moves in, you would represent all units there with the Axis nation that claims the remaining standing army.  So in example:

      UK attacks Turkey and has to retreat after killing 4 units.
      Put 1 French Inf atop of the remaining units (3, I think?)
      Italy then moves in and claims Turkey.
      Remove the French INF, place an Italian INF atop the chips.  They now move and act as Italian units.

      Pretty sure that is how the scenario would work.  Just remember that claiming neutral standing armies is part of the NCM phase, so those units in Turkey can only defend until the subsequent Italian turn.

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      Kamikaze Rule

      Axis & Allies Global 1940
      • • • TheHatchMan
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      As a house rule, I would like if you could pick secondary targets w/Kami’s, so that if you get lucky rolling 1’s & 2’s you get all your hits.

      How it works now is you generally send 2-3 Kami’s at each ship to try sink it, (or at least damage a 2 hit ship). So say you send 3 kami’s at a Battleship, and you get 3 hits. That’s awesome, but you still only get credit for 2 of your hits, the 3rd hit doesn’t count (even though it got a hit). You should be able to apply that hit to another surface warship of your choice. You should be able to roll all your kami dice and have all the hits applied to enemy ships.

      I also think that if you manage to kill all the enemy escort ships, then your kami’s should be able to target the transports (transports last). This would also apply to un-escorted transports as well.

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