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    Posts made by TheDesertFox

    • RE: Turtling vs Counter-attacking as Soviet Union?

      @tin-can-of-the-sea

      Indeed, counter attacking is gonna cause you to lose troops either way, typically I like to do it in lines, set up a counter attacking on the German border, move back, setup a couter attack and Ukraine, move back, then set up a counter attack at Moscow, and by that time the German Player’s armies will be bogged down to the point where you’re able to make a push back, the key principal is to ALWAYS make sure that Leningrad and Stalingrad do not fall into German hands.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Turtling vs Counter-attacking as Soviet Union?

      @victoryfirst

      G1 Barbarossa functions like G3 Barbarossa, if you have less units Germany will be attacking with less units.

      Counter attacking this time around on a G1 Barbarossa won’t work, so you’re gonna have to stick to consolidation.

      What Germany most likely will do on a G1 Barbarossa is go for the Southern portion of the Soviet Union. They have to solely and simply because they don’t have enough troops and armory to be able to send to both the north and the south, so they’re gonna be making a break for Moscow, use this to your advantage. You can build up forces on Leningrad to send into Finland and Norway as well as make a threat on the German side of Poland to stop their advancing. Germany will suffer attrition much faster then expected on a G1 Barbarossa, so you’re going to have to play your cards correctly and keep them at bay in Besarrabia and Ukraine.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Converting to KJF

      @crockett36

      Ahhh okay. i’ve never really thought of doing something like that before but I can definetly see why

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Turtling vs Counter-attacking as Soviet Union?

      @victoryfirst

      I agree with Tin 100% on this.

      The Russian Counter-Attacking strategy is really your best bet as the Soviet Union. Now the only thing that should be mentioned is that this will delay the Germans, but it won’t stop them.

      There is physically nothing the Soviet Union Player can do to completely stop the German attack, reverse it, and start to make headway towards Berlin, BY THEMSELVES (that is youre playing against someone that actually knows what they’re doing).

      You just can’t stop Germany, they make more money then you, they mobilize faster than you, and they can move quicker then you, so delaying is really you’re only option here. And the idea, doesn’t matter what scenario it is, is to delay Germany to G8. Assuming Germany does a G3 Barbarossa, you’ll have plenty of time to build up, and you’re going to want to do the counter attacking strategy. But that’s not gonna stop Germany, since you wont be accounting for your losses so you’re going to make multiple fall back lines toward your industrial production hubs. The idea is that the typical time for Germany to arrive in Moscow is G6, that is the earliest they can physically arrive if they attacked on G3. The sweet spot to arrive is G7, and G8 is a running a tad bit behind schedule but still getting the job done. As the Soviet Union, you can take advantage of this. By counter attacking the Germans, you’ll be delaying them from getting to Moscow likely toward G7, now here’s the ace up the sleeve. You’re Siberian infantry. Assuming you’ve been moving all 18 of your infantry and 2 AAA guns out West, 6 of your infantry will arrive in Moscow, one turn short of which they will arrive. If you can delay them 1 more turn then that will give you’re other 12 and 2 AAA guns time to get to Moscow, with a total of 18 infantry on Moscow, which is going to be a HUGE factor in swaying the battle of Moscow, and just for detailed report, that’s 68 IPC’s worth of defending units you didn’t have to spend, if you can get all these infantry to Moscow by the time the Germans are arriving, then this can/will heavily sway the fight in your favor allowing you to prioritize tanks and fighters to get at the German armory.

      But I can confidently say that bottling up on Moscow with 70 infantry (yes, I’ve seen this happen, people do it), isn’t gonna get you anywhere. Because what comes with bottling up may give you a win in Moscow, but a loss in the war, having completely lost Stalingrad and Leningrad and all your money all together. Though in some of General Hand Grenade’s previous posts he’s stated that the Germans will be ‘getting destroyed’ by the Russian counter attack, which by no means will happen, since even in his own video, his counter attack didn’t even kill all the German units going for Leningrad, but regardless, you can see where I’m coming from.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Converting to KJF

      @crockett36

      What do you mean?

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Converting to KJF

      @crockett36

      Very interesting. Do you plan to bomb Berlin or try to take a shot at his transports? Since I know the typical build is a carrier and 3 transports you could potentially take the Russian navy you start with, send in the majority of your aircraft to go along with the start bombers you purchased and you could potentially win and destroy all his transports even with a scramble.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Converting to KJF

      @crockett36

      Just watched the video, and having looked at the setup with your 2 blockers on Seazone 30 and 31, and personally for me I’d send my fighters to go take out that free aircraft carrier, seeing as I don’t think there are any fighters on guam (i’m not super familiar with Triple A so you’d have to let me know of the information) as well as send in some cannon fodder to take some hits as a nice little pick up, Personally I wouldn’t send my transports that far down to 36 since I mean you really don’t have to worry about Southern China until the rest of your Northern Forces cave in on the Chinese as well as the idea that there is still a chance for the UK to declare war if I left myself too open as Japan.

      Basically if the UK declared war then I’d likely capitalize on the fact that America is not allowed to join the war until turn 4 (officially perform combat) and proceed to then fight only the British and Chinese, but that’s just my take, you’re demonstration on Triple A was much more in depth and detailed then what I could offer so I give you credit for that.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Converting to KJF

      @crockett36

      No worries man, I know technology can be pretty difficult to deal with.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Converting to KJF

      @crockett36

      Roger that

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Converting to KJF

      @crockett36

      Roger that

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Converting to KJF

      @crockett36

      Not sure how that coulda happened, you should have pretty much an abundance of ground units and continually following the standard procedure but you’d have to let me know what happened since I haven’t seen the map

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Converting to KJF

      @crockett36

      What exactly are you referring to by Asia being ‘bare’? Bare of Japanese units? Bare of Chinese or British units?

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Converting to KJF

      @squirecam

      I assume you’d ge pumping out fast movers like tanks and mechanized infantry to cross China quickly and efficiently.

      Another thing I would also potentially put on Korea is an airbase in case the US try anything on Sz 6 that way you’ll have a 6 plane scramble

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Converting to KJF

      @squirecam

      True that, especially if the UK is providing ample support to China through Yunnan then Korea will be more more efficient.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Converting to KJF

      @squirecam

      That’s totally fine, as Japan that is generally what I’ll build, either a carrier or an IC and I assume you put the IC on Shanghai…? Unless there another area you had in mind to put it.

      But either way, those are the 2 general builds that I will go with on one game or another, with the IC and 2 transports build, that’s usually if I’m doing something with Germany that requires Japan to ease into the war instead of rush right in attacking everything. While with the carrier and transport, I take to this as a more aggressive stance to be ready to pounce at the Allies as early as turn 2 or turn 3. Either method works out just fine.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • Anniversary: The Siberian Manchurian Pact

      So for me in A&A 50, I typically don’t play with any special house rules of that nature, I dont do anything to change the properties of the units and what they can do, or any of that nature except for one factor that tends to play out in most games of A&A 50, which is the infamous war between Japan and the Soviet Union that can happen.

      So just to give a run down, the way this house rule operates is that neither Japan or the Soviet Union can fight each other and effectively go to war with each other through Manchuria/Siberia. Obviously making landings in the Soviet Far East by Japan is included in this pact as well since it’s the same concept as just attacking them straight on, though either nation can fight each other on the Soviet/Chinese border if/when Japan has reached it.

      Now, the reason I came up with this house rule was because of the typical trend I found in playing against an Axis Japan or an Allied Soviet Union and its that it just typically isn’t worth it to go to war with either nation through this border.

      To start with Japan invading the Soviet Union, I’ve done this before, and the only thing I can conclude it to be is a genuine waste of time. Merely 1 IPC territories for miles, you’ll be devoting more troops then you’d like to take out the Russian infantry positioned in Siberia, and like I said before you won’t really be getting much done as Japan when it comes to economically boosting yourself. Granted, this does take away units that could potentially be sent our West, but these infantry really aren’t anything the Soviet Union are gonna lose the game over if they aren’t sent back West to help fight Germany.

      Now with the Soviets invading Japan, yes it is possible if the Japanese player leaves Manchuria a little too open with the capability of potentially sending some aircraft out East to help support the attack, but the only thing this will be is again, a waste of time and a waste of valuable units. Like what actually happened, the Soviets attacking Japan just wasn’t their fight, it wasn’t in real life and it isn’t in this game either. I mean, you’re devoting 5 infantry and likely a whole aircraft or tank(s) just to take a territory worth 3 IPC’s that you won’t even keep since they’ll just take it right back, and at that point you’re devoting too many Soviet infantry that could better be used against Germany.

      To sum it all up, my point is that either of these nations attacking each other through this way is just a waste of time for both and can be incredibly frustrating and annoying for either nation to have to deal with when it comes to one invading the other since it’s not gonna get anything done and they’re just doing it to do it. That being said, I do still think that this war between the 2 nations should still happen if it was to come to a late game fight in either scenario but not initially.

      posted in House Rules anniversary
      TheDesertFoxT
      TheDesertFox
    • RE: Converting to KJF

      @crockett36

      What I normally do is take my charger to my phone and connect it to my PC/Laptop and I’m able to download any shots to my PC but I’m not sure if that’s the same for you.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Reverse Canopener???

      @robson

      Yeah something like that, but when I heard this bizarre tactic it seemed a bit more directed at the Soviet Union doing a reverse can opener with the UK on Germany, which is what had me confused since that’s not how that works as far as my knowledge goes.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Reverse Canopener???

      @surfer

      Much appreciated Surfer. This concept always had me scratching my head and I appreciate the insight you’ve given.

      As per fast movers I mainly use those to take Stalingrad since if I were to divert actual infantry and artillery it would take too long to get to Moscow and not to mention that Stalingrad is the deepest Victory City behind Soviet Lines so it would only make sense to send your airforce and fast moving units there.

      Thanks again!

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • Reverse Canopener???

      The Can opener concept has been pretty foggy for me, I’ve never really attempted it since it never seemed necessary but from what I know so far it seems that the Axis (German and Italy) tend to use can openers to give Germany an edge over the Soviet Union that prevents counter attack? I’m not really sure what can openers do for you as the Axis so if someone could explain this to me I would really appreciate it.

      Secondly, something a certain General hand Grenade mentioned as “The British being capable of doing the reverse can opener on Germany”. Now, from what I know, in order to do a can opener you need to be in the turn sequence that goes after your enemy you want to can open, and somewhere after your turn your allies’ turn happens to be able to use the can open. So how would reverse can opening work for the British? If the British moved units in to can open for Russia Germany would counter attack since they go before the Soviet Union right?

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
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