I’ve taken a look at this and well, crap. It seems like that naval battle didn’t go very well for you. Without a fleet or even an airforce for that matter, your best bet is to just protect the homeland as much as possible with infantry as well as putting an IC on Kwangtung and pumping out as many units into mainland China as well as kicking the Americans out of Korea. Other then that, I really don’t know what else to say in regards to only Japan. I’m glad to see that Russia has made it easy on the Axis by turtling up on Moscow, lol.
Posts made by TheDesertFox
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RE: Help with Axis gameposted in Axis & Allies Global 1940
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RE: Was KJF really that bad?posted in Axis & Allies Global 1940
Understandable, and by no means am I doubting Japan’s ability to impose their will. To get something straight, what Andrew was argueing was that the U.S would not be able to deliver an adequate amount of force in the Pacific to fight Japan should they choose to commit to building a floating bridge to fight Germany. I disagree. America has more then enough money to build up in the Pacific while continuing to do their floating bridge.
I’m not saying that you ought to send your fleet in immediately… even I know that’s suicide. I’m not suggesting that the UK is just gonna send in their cruisers and destroyers to try and fight the might of Japan. Moreover, part of this strategy also involves the British improving their airpower. My current testrun I’m using The Good Captain’s J1 that he made and so far it’s going terribly for Japan. Multiple destroyed transports, China is holding in Yunnan and the British and ANZAC aren’t letting up either all the while the Americans have built up a sizeable fleet that’s threatening the homeland. I’ll keep testing J1 openings though to see how Japan can casually make 70 IPCs without any opposition from the Pacific allies. Just know that the Two Nation Navy strategy that I’m developing doesn’t involve the UK China and ANZAC turtling up like most of these Allied players do… I’ve found in multiple testruns that Japan doesn’t have an easy time when the UK and China oppose them, but who knows maybe that’s just a fluke.
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RE: Was KJF really that bad?posted in Axis & Allies Global 1940
@cornwallis said in Was KJF really that bad?:
@thedesertfox can you elaborate on your combineren UK ANZAC fleet strategy?
What do you buy for each country and what are the moves?Currently in the process of doing this strategy that I ended up calling the T.N.N strat, or the Two Nation Navy strategy in a test run. I’ll make another thread going more in depth of it once I’m finished.
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RE: Was KJF really that bad?posted in Axis & Allies Global 1940
I have used it before. I’m actually doing a test run right now based on the constraints that you’ve laid down to see if the Pacific Allies can beat a strictly Ground and Pound devoted Japan.
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RE: Was KJF really that bad?posted in Axis & Allies Global 1940
I’ll probably check that video out, I’m curious how he does his J1 attack.
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RE: Was KJF really that bad?posted in Axis & Allies Global 1940
Good talk regardless, Andrew. Never said I didn’t like your opinion, only correcting and realigning your misunderstanding about what I’m talking about.
And yes, I do agree with you. What you’ve said has been your God-given opinion, and it will remain exactly that until you take a step toward playing out what I’m talking about instead of just speculating and theorizing about how Japan is gonna’ unleash their hundreds of infantry units and their 1000 warships upon the Allied powers in the Pacific without any opposition and win the game with their 100+ IPCs every turn. Cheers man.
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RE: Was KJF really that bad?posted in Axis & Allies Global 1940
@andrewaagamer said in Was KJF really that bad?:
If you want to say that Japan cannot do everything IF the USA provides sufficient resources into the Pacific then I agree with that 100%. That has not been my argument. My point is that trying this Floating Bridge strategy would impose such a material loss for the US that they CANNOT provide enough resources into the Pacific to stop Japan.
How do you know that it will? You clearly haven’t tried it before, you’re just speculating that it could never work so where’s the credibility in your statements? I’ve tried Floating Bridge before, and it works like a charmer against Germany alongside the UK and Russia. I think you’re seriously misunderstanding how much money the U.S in reality is having to spend VS what you see on paper. How do you know that Floating Bridge prevents the Americans from being able to adequately build up in the Pacific? Once again, you haven’t tried it so you wouldn’t know. I on the other hand, have tried it. I can guarantee you I never had any problems with my Pacific military either, all the while maintaining Floating Bridge in a timely manner.
If you remove $63 from the US over the first 1-4 Turns (9 additional transports) and then $32 more, at a minimum, every Turn thereafter by Turn 8 we are talking almost 200 IPC worth of resources. There is no way the US is going to have a remotely even fleet to the Japanese down 200 IPC.
You assume that the U.S is going to straight up just pump out transports in the beginning… this is not true. In fact, you don’t start building transports until turn 3 while you bolster the Pacific Fleet and add a few ships to the Atlantic fleet as well.
Thus, by Turn 8/9/10 when Japan has taken China, India and some of Russia they will Turn towards Sydney/Hawaii and there will not be a big enough fleet there to stop them.
Again, you’re not making any headway by just speculating what might happen… play it out. Try it out. I think you’d be genuinely surprised how effective it can be. I never had any problems with Japan, in fact, some of the things I did as the U.S were instrumental in taking Japan down in my playthroughs and testruns. By turn 2, The U.S can have 3 Carriers and 2 battleships in the Pacific Ocean along with all their other smaller vessels. That’s a large enough navy to get the attention of the player playing Japan and hell, if they don’t pay it any notice then great for me, it means I’ll be able to start moving towards the Caroline Islands and then the Philliphines or move North toward Japan.
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RE: Was KJF really that bad?posted in Axis & Allies Global 1940
Sorry, i meant Sumatra, not Java. I always get those islands mixed up lol. You’re absolutely right though about Sumatra, gives them a much needed economic boost and actually applies pressure to Japan to be more aggressive, but I guess to some people that just isn’t possible.
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RE: Was KJF really that bad?posted in Axis & Allies Global 1940
@andrewaagamer said in Was KJF really that bad?:
Agreed. Or India instead of all of China. I am not understanding why you seem to think this is unreasonable. Japan can impose her will on China or India, that is not hard to do. Japan simply says I am going to take India and they do. Or she says I am going to take China and she does. That is a foregone conclusion and nothing the Allies do will stop her from taking one or the other. What is difficult for Japan is to do both… take China and India. It is even more difficult with ANZAC and the US both blasting away at the Money Islands and Russia threatening her northern flank.
Haven’t disagreed once here. Japan has the undying ability to impose her will on anybody she wants. However, she does not have the ability to impose her will on EVERYONE. That’s been my whole focal point this entire time that you for some reason have been dodging… What’s difficult for Japan is to go after not only China and India but to also branch out to either ANZAC or Honolulu and the United States. Point is, Japan can’t go after everything, and that’s exactly the thing I’ve been saying to take advantage of.
But without the US blasting away at her Japan will gobble up both India and China, then scarf down some Russia territories, and then go “Hmmm, I am still hungry, what is for dessert? How about Hawaii or Sydney they both are very tasty?”
You might wanna find new players to play the Allies if you’re just casually “gobbling up” both India and China. I’m not sure if you’re used to people turtling on India and Yunnan but it just isn’t as simple as that, lol. This goes down to one of the most basic principles of warfare being: “It’s better to fight your enemy all together than one at a time.” So, why not do that? Why not fight Japan altogether then just let China die then India then scratch your head as the U.S wondering, “Man, why did they fall? Surely they should have been able to fight Japan all on their own, right?” This game was designed so that Japan in the initial stages of the game, is far more powerful then her counterparts. Which is exactly why each of the Pacific Allies needs to work in unison or else it just doesn’t work.
Excellent; we agree. When you first proposed the idea of the Floating Bridge it sounded like a poor strategy which is why I responded to your post. Now we agree it is not a viable strategy my work here is done. :)
No, we don’t agree. Unlike you, I learned how to turn lemons into lemonade instead of throwing them in the garbage can. It is a viable strategy so long as you can do the one and only job you have as the United States, that job being to fight the good fight in the Pacific in case you didn’t realize.
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RE: Was KJF really that bad?posted in Axis & Allies Global 1940
With the strategy that I implement, doing Taranto and Tobruk are priorities. The only way I would be able to send anything from the Med to the Pacific is if it survived or didn’t participate in Taranto. And on top of that, I can understand why people would priotize taking Persia and Iraq, however you will get WAY more bank for your buck if you actually go in and occupy Java. That’ll be a whopping 4 IPCs that will make up for the loss of Borneo if it was taken on J1 and even more money if Borneo was left alive.
On that note, before I can build any carriers or transports I require planes for said carriers, and I really do think you’d be surprised at how successful a British Pacific fleet can be. The key obviously is to ensure that the Japanese navy is not in range of your own while you’re continuing to build up the fleet exponentially. The same can be said with ANZAC. Sure, the Japanese have the ability to go in and take out those fleets but doing so at the risk of leaving the Central Pacific open to the Americans.
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RE: Was KJF really that bad?posted in Axis & Allies Global 1940
An interesting strategy, indeed. One thing is for certain, and that’s that the British need to establish land and air power before they establish their dominance of the sea. Now granted, the UK Pacific economy does not really have the luxury of being able to build big gigantic boats and lots of planes which is why I utilize the Europe economy to buy some of that stuff to send over to the other side.
In one of my test runs, China came SUPER close to falling completely to Japan, the only provinces they were holding at that point were Yunnan and 3 other undefended provinces. The British and Chinese had stacked up infantry and fighters on Yunnan along with AA guns, making an attempt to take Yunnan very unlikely for the Japanese. Either way, the Chinese were kept in the game solely because of the Burma Road.
In regards to the sea, believe it or not, Japan never actually got to a point where they were controlling all 4 money islands at once. The reason for this is that almost immediatly as the UK, I sent a transport along with 2 infantry to occupy Java. On top of that, an aircraft carrier, a couple of destroyers and cruisers and a strat bomber sent over from Egypt made for a sizeable hit squad if Japan wanted to try to send one of their naval taskforces over. They never did, and the reason they never did is because the Americans were actively threatening the Caroline Islands, what could probably be considered the main base of operations in the Pacific.
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RE: Was KJF really that bad?posted in Axis & Allies Global 1940
So I’ve counted out all the provinces and in order for Japan to control that much money, they need to have taken ALL of China, ALL of the money islands and ALL of Southeast Asia. That’s without Australia, Honolulu, and Russia. I’m not sure what you’re Allied player is doing to allow Japan to take over that much money but whatever they’re doing is wrong… just straight up wrong. So then my question to you is, do you seriously believe that Japan just “has the ability” to take all that money without the Allies opposing them at all? You speak as though japan has an endless amount of resources to throw into China and South Asia and India and ANZAC and Russia and the United States. The one part that I agree with is when you said that Japan has the ability to impose their will on anybody they want. These words are true in every fashion. The problem that Japan ultimately faces however is that they can’t be everywhere at once. I don’t care how good you are or how good you think you are, no player playing Japan early to mid-game has the resources and efficiency to just “be everywhere” at once. That’s how my Pacific strategy worked in the first place. I built up sizable navies that would take a heavy enough toll on the Japanese fleet enough so to allow the other Allied power to control of the sea.
Now do keep in mind, I even admitted to the fact that, yes, Floating Bridge is not viable should the Japanese threaten to win the game by taking 6 victory cities. However, if the Allies can prevent them from taking atleast 1, (which they can), then it’s a done deal. I’m not sure why this has become so apparent but I guess Allied players have just gotten too comfortable with turtling up on Yunnan and Calcutta and Sydney and Honolulu and just letting Japan take all the money and all the islands. I think you would be quite surprised at how effective the Pacific Allies can be by taking an aggressive stance in contesting certain areas. I wouldn’t have come to my conclusion that Japan can’t be everywhere at once if I hadn’t played it time and time again.
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RE: Was KJF really that bad?posted in Axis & Allies Global 1940
So to give credit where credit is due, this obviously isn’t my strategy. The way that I first learned of such a strategy was from GHG. However, I’ve taken the liberty to modify it to better suit my needs in the event that I find myself playing the Allies.
The initial thought for this strategy was commit 70% to the Atlantic and 30% to the Pacific, however that I disagree with all the more. Take America’s turn 1 purchase for instance. What I typically buy on turn 1 is 2 carriers and a battleship. I’ll likely swap it and put one of each in the Pacific and opt to put the other carrier in the Atlantic. The point is, I recognize Japan’s ability to win and found a way for Japan to counter the Floating Bridge by means of taking Honolulu and Sydney.
In another test run of mine to counter Japan, I opted to initially focus my first 2-3 turns of committing my purchases nearly all to the Pacific side of the board. Make no mistake, the part that I changed about this strategy was the fact that America was idle in the Pacific. The American player at some point will have to start making headway in the Pacific and being an active threat to Japan.
Regarding the merits of how much money is being made/spent, in my test runs, Japan never got to the point where they were making 72$, and that’s all thanks to my combined British and Anzac strategy. I am someone who firmly believes in the concept of building up a British and Australian navy in the Pacific Ocean to contest Japan. Are they going to build up as big of a fleet? Absolutely not, and that’s not the ideal goal either. The goal in building a fleet is to do 2 things. #1: Contest the money islands #2: Make it a costly victory for the Japan player should he decide to try to take said navy out. I’ve seen it time and time again where the British player did nothing but turtle up on Calcutta and let Japan run wild getting all of China, the money islands, and all their national objective money for controlling the islands in the Pacific to include Honolulu. I’ve seen it, and it doesn’t work. Because like you, I know that Japan doesn’t need Calcutta to win.
Now to sum it all up, 4 transports is obviously 28$ each. Initially you won’t want to straight up by 4 transports one turn but rather split it between 2 different rounds. However, in the end you’re going to want 12 transports. After you get your 12 transports, all you have left to do is spend your money on 8 units (doesn’t matter what they are). 4 of them will obviously be infantry, and the other 4 can be whatever you want, tanks, artillery, mech, or even more infantry. 47 IPCs will be more then enough to adequately fight Japan.
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RE: Was KJF really that bad?posted in Axis & Allies Global 1940
Floating Bridge is an American strategy that involves them building up a navy in the Atlantic along with lots of transports.
The idea behind Floating Bridge is for the Americans to get to a point where they can shuck atleast 8 units into Morocco and into Southern France at every turn, forcing the German player to split his income and put him on a 2 front war.
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RE: I might use some help with an allies game hereposted in Axis & Allies Global 1940
How do you view the gamefile? Everytime I try to view it it just opens it in a word doc and makes it impossible to read.
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RE: Was KJF really that bad?posted in Axis & Allies Global 1940
Like you said with the 70%, 30% concept. The only thing is that the Americans undoubtedly have to ensure that Honolulu is not under any sort of threat by Japan. If they can secure Honolulu then they have a secured supply route that runs all the way to ANZAC should it come down to that which will allow them to commit everything else to the Atlantic.
What I ultimately found when testing out Middle Earth and strategies for the Allies and friends, it’s not Middle Earth at all that’s so detrimental to Germany, it’s Floating Bridge. Regardless of what happens, the only Axis member who can directly affect Floating Bridge is Japan.
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RE: Stories of winning as the Allies with no bid at this gameposted in Axis & Allies Global 1940
It’s not really represented in history very well but the Americans actually did a semi KJF strategy in real life instead of KGF. You can’t forget that the American’s strategy in fighting the Germans really didn’t take fold until early to mid 1944. Meanwhile they spent the rest of 41, all of 42 and 43 having to fight and contain the Japanese tiger that was thrashing about. The Pacific saw some of the most ammount of resources we’ve ever commited to a war just in building ships alone.
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RE: Stories of winning as the Allies with no bid at this gameposted in Axis & Allies Global 1940
The problem is Japan. A lot of people that believe in a KGF strategy neglect the fact that Japan has the undying ability to win the game in the Pacific with 6 victory cities, regardless of what happens in Europe.
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RE: Was KJF really that bad?posted in Axis & Allies Global 1940
Regardless of what they do, the U.S has to deal with Japan first. It is super easy for Japan to threaten Honolulu and the U.S be caught totally offguard by it.
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RE: Was KJF really that bad?posted in Axis & Allies Global 1940
Due to the way warfare in the Pacific works the Americans dont need that many ground units but still, Japan can threaten Honolulu and Sydney and thus threaten to win the game if America just lets them have Hawaii.