Precisely. Though the greatest asset that the UK has tends to be their greatest curse.
To put simply, the UK dont have the power to decide where the game is going to be played. They just dont, ultimately that decision is decided by Germany. And it’s the UK’s responsibility to meet the Germans wherever they try to go. Obviously devoting 100% of your resources to that area would just be ineffective but to get down to the core basics, what else are you gonna do, man?
By G2 I will have already done my big strategic bombing run, ranked up lots of IPC’s on your naval base, air base and Industrial complex, so why bother paying that down when all that’s going to happen is that it’s going to reappear? And back to the very fabrication that the UK’s greatest asset is their greatest curse, I am referring to Middle Earth. The Middle East is largely controlled by the UK with no other Axis power having the ability to take that away, hence why its the UK’s greatest asset. An industrialized area that the Axis can’t get to? That’s a win-win for me. Produce a large concentrated amount of units in one area whilst having that area naturally impenetrable by the Axis powers.
All the same, it becomes their greatest curse when they don’t expect the Axis to come down there. Going off your point of hitting someone in their weak spot, this is exactly that. General Hand Grenade sure as hell didn’t sound like he knew the Axis could make their way into the Middle East swiftly and soundly, and truth be told they sure can, this is the exact weakness of a British player, a so said “Safe Haven” to produce and industrialize penetrated by the Axis powers in such a way you didn’t even think was possible.
The idea of doing a middle earth strategy requires of the British to take the lead, take control, and decide where the fight’s going to be. And in doing this, they’re putting their foot down toward Germany, basically telling them that I decide where this game goes. And the player in charge of Germany can either sit down and take that back talk or back hand the British player for thinking they can step out of line and call the shots for where the fighting is going to be.
All in all, if as the British role in the Atlantic and Africa, that you want to prioritize back up in the Atlantic Ocean I’d be more than happy to welcome that change of pace, because all it means for me is that my Italian partner and myself will have an easier time winning out the majority of the IPC’s that remain in sub-Saharan Africa and the Middle East.
The Germans and Axis powers overall are trained, prepared, and ready to enact on a swift victory, they’ve more often than not made strategies designed to end the game fast and efficiently, to get in and get out, none of this fiddle around stuff with areas of the globe that don’t matter. And to touch on your point of the so said building anywhere else being a ‘dead end’ well, the dead end is Berlin. It should be the of the Allies priority to make a train with carts full of infantry, artillery, and tanks headed straight for Berlin to capture it, no matter how it’s done, it needs to be done, and they can do it in any sort of fashion they wish, from the North down, the West, or the South from Africa and Middle East.
The British building a factory in Persia won’t delay the Germans to turn 10-11 by then either, 1) the Germans already won the Eastern Front by then, 2) the Japanese are on the doorstep of Calcutta by then so by the time turn 3 roles around the British should already be devoting troops to defend Calcutta, and 3) the approach from south into the Soviet Union isn’t either what this build is based around, since to me that’d be kind of a waste, just a thought to the fact that it’s a win win situation with being able to take the Middle East and the national objective money, stop the Middle Earth strategy, and as icing on the top be able to take the Caucasus as early as turn 7.
And like I said, the Germans have an incredibly open window to get units down to the Middle East and Africa whilst still keeping an effective Barbarossa attack. They aren’t swapping back and forward between the two they’re the good fight on 2 fronts, yes, they are fighting a 2 front war.
As for the Soviet flanking strategy, that’s more of an after taste, and meant for securing the Caucuses in the late game if the Soviets are giving you a run for your money. If I can get the Soviets to build slow movers like infantry, artillery and fighters to put on Stalingrad, than I’m doing my job, and I’m doing it effectively to extinguish the Soviet War Effort on the main Eastern Front.