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    Posts made by TheDesertFox

    • RE: Countering the Russian Fall Back Line

      @pinch1

      Understandable why this speculation would come up, but they won’t converge all their units on Byranks and ill tell you way. For the simple reason that they can’t leave Kiev undefended as well as the fact that they won’t have nearly as many units as you by blobbing together.

      Keeping a blob of units is an incredibly newb thing to do as it doesn’t accomplish the goal of your playable nation. And the Germans won’t be keeping this blob they’ll divide it evenly to overwhelm the Soviet units. And if they blob together i absolutely welcome that because if they do then all those units are dead. The luftwaffe as well as every unit on the Eastern front will move in and destroy the Soviet presence in Bryanks

      posted in Axis & Allies Europe 1940
      TheDesertFoxT
      TheDesertFox
    • RE: The FAQ Thread

      @Trig

      I figured as such since it wasn’t sold in full stock anywhere on the internet or on HBGs website.

      I think it’d be pretty fun though it might be a bit boring taking all the original territories that Germany annexed irl like Austria and Poland until you finally get to world War 2… or maybe this isn’t the case?

      posted in Global War 1936
      TheDesertFoxT
      TheDesertFox
    • RE: The FAQ Thread

      @hbg-gw-enthusiast

      Ahh okay. I’ve just been sticking with Global 1940 A&A but Global War 36 seems engaging

      posted in Global War 1936
      TheDesertFoxT
      TheDesertFox
    • RE: The FAQ Thread

      So… did historical board gaming design Global War 1936-1945?

      posted in Global War 1936
      TheDesertFoxT
      TheDesertFox
    • RE: UK Strategy -"Middle Earth"

      So then if we’re to do a head count here, I wanna know exactly how much stuff the UK can genuinly bring into a Taranto Raid.

      So they’ll bring in the destroyer, cruiser, carrier, tactical bomber, and fighter from Malta, as well as the bomber from the UK, and I believe 2 fighters from the UK in total to bring down if they BOTH land on the surviving carrier, but that’s probably not a good idea though because the moment the carrier dies the 2 planes die having used all their movement to get down there.

      So you’ve got 1 destroyer, 1 cruiser, 1 carrier, 3 fighteres, 1 tactical bomber, 1 strategic bomber against what would be a cruiser, battleship and 3 fighters.

      To me, its genuinly going to take a keen UK player to know they can bring this much stuff into Taranto and frankly, even if a UK player did know they could bring this much stuff in, if they did I’d welcome it as Germany seeing that they’ve taken almost every single plane off of the British Isles with no logical way to get back until G3 which is the exact time I would be doing a Sealion attack.

      So a combined German and Italian crusade could work inside the Med, the Axis just need to make sure they scramble those fighters into the fight no matter what happens.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: UK Strategy -"Middle Earth"

      @squirecam

      Granted while a single factory may not mean much harm to the Axis as a whole being that it pumps out only 3 units a turn, I would only enact a full on operation in Africa by the Germans and Italians if said strategy of Middle Earth is being put into play to which we’re talking the UK is building on the IC’s of Persia and South Africa, doing a full on shuck of troops from down south to up North in Egypt and India and so on and so forth to which the Middle Earth strategy consists of, sending transports and a majority of units to put down a single IC in Persia may feel a bit inadequate to do.

      Granted, why I really have come to love Grasshopper’s tournament rules being that the UK is split into 2 completely different playable nations which stops the so said 'overpowered Middle Earth strategy"

      And when GHG called for people to counter this strategy, everybody said “Yeah, just do Sealion” which, I think we can all agree was the first thing that came to people’s minds, not exactly a well thought out strategy to stopping Middle Earth.

      Hence why you guys along with myself have come forward to finding a genuine well thought out counter to Middle Earth, and granted I can say that this strategy works.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: UK Strategy -"Middle Earth"

      @argothair

      Thank you! This is quite literally the exact reason why Germany should do Afrika Korps. Italy doesn’t belong in the Middle East it doesn’t help them at all to throw a way valuable resources like that. Italy has 1 priority and that’s to 1) Dominate the Med Sea and 2) Take Egypt

      Alot of people don’t understand that Germany is here to do the dirty work. Let Germany take Syria and move into Iraq, Germany will be the ones fighting the British hand and hand all Italy needs to do is work on taking Cairo

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: UK Strategy -"Middle Earth"

      @squirecam

      That’s the balancing part to this strategy.

      As the player in charge of Germany, it’s genuinely going to take a keen and consistent mind to balance 2 fronts in a war of attacking the Russian Bear and the Scorpions of the desert, let alone fight them both effectively.

      The role that Japan plays in all this is the lead boxer in a fighting arena of other tiny insignificant fighters, Japan should be beating the living hell out of China, Anzac, UK Pacific, and even to the extent America, that is the role they play, and it doesn’t matter how long, or how hard they hit, they need to continue hitting until the game is won on the Pacific.

      As for Germany, I’m not sure what you mean by ‘surviving’ because that’s not per say what the Germans will be doing objective like-wise. What Germany should be doing is Germany should be taking it to the Allied powers in Europe, now granted this sounds more obvious then the word obvious, but seriously hear me out on this. Part of what makes the German War Machine so unstoppable is it’s ability to continue to just A) Pump out units, B) Fight incredibly effectively and C) Recalibrate after a loss on any sort of front in the war. That’s why it’s called the German War “Machine” The combined strength of Germany leaves the Allies clueless how to stop them, they refer to Germany as a machine by the very means that they fight a war like a programmed machine designed to win, not just of the player’s own doing. But it’s up to the player ultimately to recognize that and utilize that concept, because Germany can fight effectively on any front they choose whether they go West, East or South.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: UK Strategy -"Middle Earth"

      @surfer

      True that, a bid would make the game substantially more challenging for the axis which is not bad

      Personally I feel the A&A community doesn’t nearly recognize enough that the Axis do have the advantage in the game, so I’m all for it if need be

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: UK Strategy -"Middle Earth"

      @squirecam

      Couldn’t have said it better. It wouldn’t involve none of this “give me a half scoop” crap, when I go down to Africa, the UK player better frickin’ clench their cheeks and prepare for what’s about to hit them because I dont care if Italy does it, or Germany does it, Africa, and the Middle East are all being taken.

      And I’m not screwing around with Russia either, obviously i’d still do a natural G3 Barbarossa since it’s not too early and not too late and do just as I would normally with Barbarossa, pumping out those tanks and takin’ it to the Soviets on the Eastern Front.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: UK Strategy -"Middle Earth"

      @surfer

      As for the blocker in 110 or 111 it really doesnt matter, if you put a blocker in my way than I’ll just go Sealion on you since I’m already set up for it. As General hand Grenade would say the point is to win the game however means possible not do your strategy at all costs.

      And yeah, Surfer my apologies on the rule for controlling Gibraltar totally forgot, but you’re right this strategy can’t be accounted for in every game.

      And if you were brainstorming counters against this German strategy, then they need to be generic and authentic, they need to be strategies that implement multiple steps of action that will fend of the Germans and Italians and win the game all together, my point is that stopping a strategy doesn’t come down to just ‘saying you’d put a blocker down’ since like I said, if one strategy didn’t work than I’d go with the next best thing which is Sealion. So if there were to be a counter strategy made to defeat Afrika Korps, than i feel it should be well thought out and comprised of immediate action that the UK should take to fighting the Germans back like putting a complex in Egypt or Iran, I dont know.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: UK Strategy -"Middle Earth"

      @squirecam

      Yup, that pretty much summarizes it. frankly, I suppose I see where you come from with Greece, but being that you put a complex on Greece, the proximity at which you are to the UK may be too close, but I’m not gonna talk about worries, I understand where you’re coming from and tbh that would work out just as well as sending units down to Africa from the Baltic Sea.

      The point is though that this strategy is meant to assist the Italians in Africa since even though the Italians have a much closer proximity, the UK still has a better chance of beating them back since they have the ability to do the Taranto Raid as well as attack Tobruk, and before the game even starts put an end to any African Campaign in the Med before it was even started.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: UK Strategy -"Middle Earth"

      @squirecam

      Thats what I had in mind for the most part. The idea of this strategy was to prioritize the Americans on the Germans whilst the Japanese can then roam free in the Pacific with no American threat.

      As for Southern France, I suppose it’s personal preference if you wish to bring a navy down from the Baltic Sea or build one, personally for me I’m just not a fan of building a navy from scratch since it feels that it takes too many IPCs for the Germans and all im really doing is using the moderately sized fleet to help Italy build up its own.

      As for Yugoslavia, I suppose the Germans could take that, gain the extra 72+ IPCs on G2 and for the most part just build a minor IC, since that’s really the only reason I can see Germany wanting Yugoslavia is to out an IC for close proximity to the Med, but they won’t need the IPCs with access to 70 by G2 and then 50 from G3 and forward.

      As to why the Germans should not take Greece, for starters its important to leave Italy with atleast some IPCs to take, as well as the idea that the Germans can’t be wasting time attacking Greece, since assuming you are going to use Bulgarian infantry to do so, it’ll take 4 turns for those forces to reach the Soviet Border and by then its too late its imperative that they attack on G3 at the latest.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: UK Strategy -"Middle Earth"

      @surfer

      Oh and I forgot to mention the survived German battleship (assuming you didnt get completely diced) will be in Sea zone 110 with the potential of a sub being left over if you took 2 subs in so sz 110 really wont work out for ya unless you wanna take a potshot with your planes going in as well which would weaken your Taranto Raid significantly to which the 3 plane scramble will potentially give the Axis the victory on that one with some leftover ships.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: UK Strategy -"Middle Earth"

      @surfer

      Well yeah like I said, then turn 3 you’d land guys in Gibraltar and Morocco, on the non-combat stage you’ll move in to the Med and pick up the guys from Southern France.

      Like I said, for a single destroyer being thrown into the mess like that without any actual information that Germany is going to go Afrika Korps, it really doesn’t delay the Germans at all since they’ll still be able to get into the Med before the Americans are at war. Granted, if the British could stop the Germans from getting into the Med AFTER G3, then yah it’d be a worth while tactic but they can’t since most if not all of their navy will be completely obliterated.

      And maybe this would be a little bit more significant in the Grasshopper Tournament scenario, but in terms of out of box rules, it really doesn’t matter when the Germans arrive with troops to Africa as long as it’s within the first 5 turns since it takes the Americans 6 turns to complete their Floating Bridge to get to Europe.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Quick Question on Movement

      @panther

      Well for starters I’ve totally negated this rule so thanks for confirming with me that this was true

      While I’m not the biggest fan of a rule like this, I can understand how it stops player like Germany and the Soviet Union from abusing the fact that they could just move their tanks forward into combat, than move them out of combat to keep them safe.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Quick Question on Movement

      @panther

      Ohhh okay much appreciated. After seeing everybody on YT do this I sorta caught on that that would be the case I just needed someone to confirm it

      Thanks for the confirmation

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • Quick Question on Movement

      So I’ve often seen in many different games played, YouTube videos of A&A players playing games of Global 40’ or showing a strategy, but there’s always on thing they’re doing that I might be missing.

      Everybody seems to be negating the fact that after combat, you can use the bit of movement you have left in your survived units to move wherever you want them to move.

      So my question is, does taking a unit that hasn’t spent all it’s movement into combat completely end it’s movement, can it not move one more space if it were a tank after having done some sort of combat?

      Part of what I see a lot of YouTubers do in A&A strategies is that they show the Bismarck attacking Sea zone 110, which is the preferred Sea zone to attack, to which it will have spent 2 of it’s movement, and theoretically with the Battleship having come from a Sea zone adjacent to Western Germany with a naval base on it, that enables the German Battleship to move 3 times instead of 2, but nobody ever uses that last piece of movement to move it back up 1 space, they just leave it in the English channel and hope the British don’t go and kill it.

      Just one of the many examples that I’ve seen extra movement not be used, if someone could confirm my thinking or tell me other wise that all movement stops It’d be greatly appreciated since I have not seen anywhere in the rulebook that states any extra movement not spent on a unit ends after combat.

      Thanks

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: UK Strategy -"Middle Earth"

      @aequitas-et-veritas

      I can absolutely see where you’re coming from. I honestly thought the same would result of me having done my own Afrika Korps strategy but to my surprise, I really didn’t take as many units as I thought I did down to the Med and Africa to assist Italy, atleast I didnt have to take down units I purchased, only units that were used in the invasion of France to which everything else moved back over for the Barbarossa attack. I know, it’s hard taking what I’m saying for granted and I dont blame you, I’d honestly have to show you in an actual game representation what I’m talking about to prove that the Germans really dont take away from their Barbarossa attack atleast initially with the first 12 units sent down to Africa.

      Having built a CV and 2 transports only requires 30 of your IPC’s to be spent, which takes all your money up. During G2, all of your money (which is like 70 IPC’s give or take if you’ve done the G1 turn properly) should go to your Barbarossa attack, we’re talking planes, tanks, infantry, artillery, mech infantry, etc. The same for the most part goes with G3, with the except of spending like 8 or 12 of your 50 IPC’s on a boat, since I like to build the occasional boat here and there to help assist the navy down south, to which if I got a destroyer I would merely be negating 2 artillery and if I got a cruiser I’d be negating 2 tanks, which there’s something to be said for that but it’s the fact that I’ll only need it once.

      Regarding the so said UK blocker on 110…

      1. I suppose it doesn’t cost anything for the UK to do that, but this type of strategy is to make them believe that Sealion is happening, therefore get the British to prioritize on the British Isles.

      2. If the UK were to move their only surviving destroyer to 110, all it would merely take for me is to destroy that sucker with one of the many planes I have at my disposal, then on the non-combat stage take my units down to the straight of Gibraltar, which granted I won’t be able to land them but that doesn’t really compensate for anything and the British have just effectively thrown away a destroyer as well as the transport that comes with it without delaying the Germans.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
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