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    Posts made by TheDesertFox

    • RE: Converting to KJF

      @squirecam

      As per a J2 pearl harbor attack, if Japan builds a carrier on J1, then they’ll have the potential of sending in a whopping 9 aircraft to attack your ships at Pearl Harbor to go along with their 4 destroyers and 2 submarines if you were to move your entire fleet onto pearl. Without the scramble, you’ll probably only lose the 2 subs and maybe a destroyer, with the scramble you’ll more than likely lose the 2 subs, and 2-4 of your destroyers.

      Either way, there just isn’t anything America can do to stop the Japanese initially due to their access to 4 carriers on the Eastern Pacific. Japan doesn’t need his battleships to be effective, a smart player will use his 4 aircraft carriers of 8 planes to harass the hell out America until they feel like they should pull back, keep in mind from J1-J4 japan more than likely won’t lose any of their planes unless they get diced, so looking towards removing half of Japan’s airforce is an absolute lost cause.

      So at the end of the day you’re pretty much right in that America can’t do anything against Japan for the time being, obviously that’ll change though if they prioritize their fleet.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Converting to KJF

      @squirecam

      I know you weren’t asking me, but personally for me I usually spend my 52 IPC’s as America on 2 Carriers and a battleship which I put 1 carrier on either side of the board and depending on if I’m doing KGF or KJF I’ll put the battleship on the Pacific or Atlantic, (likely the atlantic) and if there was a Japanese potential threat to doing a Pearl harbor I would more than likely pull out of the harbor and station my ships in San Francisco for the time being. Turn 2, I will likely build transports for the atlantic whilst also building another aircraft carrier with fighters to beat Japan in the carrier race as well as maybe a transport or 2 to then begin moving units down south to Island Hop.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Converting to KJF

      @crockett36

      Ohh sorry I didn’t know it was for the purpose of baiting the Japanese, that genuinely makes alot more sense now and I can see why that would work. But all the same, with 4 aircraft carriers on Wake Island and 8 planes, a 2nd wake of aircraft and submarines won’t do it for yah. Especially with the subs being hit by the aircraft.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Converting to KJF

      Well that certainly does level the playing field between the Allies and the Axis a little bit, but I would still place a minor complex on Malaya instead of a major one.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Converting to KJF

      @squirecam

      Ohhhhhhh it has to be your own starting territory???

      I genuinely feel like I’m discovering new rules left and right after all my years of playing A&A…

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Converting to KJF

      @nolimit

      This is true, while it ain’t impossible to find a way for the Allies to win, against competent German, Italian and japanese players you’re really only left with 1 hope and that is to hope that they screw up somewhere along the lines.

      Nah I’m just joshin’ around there likely is a way but it would involve the Americans going after both the Germans and Japanese, since you can’t leave Japan alone in the Pacific, you just can’t, not gonna say why since it’s been discussed to death why they can’t and I’m sure you guys all know why they can’t as well, but they can’t.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Converting to KJF

      @squirecam

      I know you can’t build a Major Industrial Complex on French Indo China since it’s a territory only worth 2 IPC’s and you need 3 or more to build a Major one but why not Malaya? It’s got a 3 IPC value making it legal to build one right?

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Converting to KJF

      @crockett36

      I’m not really following here.

      4 destroyers, 2 submarines, 4 fighters, 4 tactical bombers, 2 battleships, 2 bombers and a cruiser, all up against 1 sub, 2 destroyers, 2 cruisers, a battleship, and a carrier with a tactical bomber and fighter and I assume the reason you want to use territories such as Wake Island and Guam is for the opportunity to scramble those planes… I hate to be the bearer of bad news but even 3 planes scrambled into the Sea zone isn’t enough (did the math, tested the averages and it doesn’t work).

      America at most might clear out all the cannon faughter that the Japanese bring forward which would be their subs and destroyers, leaving all their big heavier ships still alive and undamaged.

      I’m not sure if you realize how close Calcutta is to Japan. J2, capture French Indo China J3 put a complex on it whilst capture Malaya since as the British if you’re reinforcing Yunnan with everything you have then you’re going to leave Malaya open to attack by naval forces, J4 put a major industrial complex there then pump out the 10 units and now your southern flank is just as strong if not stronger than you’re northern flank.

      As per ‘stacking’ Yunnan, assuming Japan continues to role through China by J2 China is only left with a meager 5 IPC’s, with Japan having overwhelmed Yunnan, and NOT having declared war on the British, preventing them from moving into Yunnan to support the Chinese, (Unless you want to move them in as a declaration of war, keeping the Americans out of the war into turn 4, which I’d welcome).

      The reason Japan lost WWII to America is because the United States merely had to let Japan burn themselves out on the Americans, throwing everything they had at them and then moving forward. If that’s what you as the American player do to Japan than a Japanese victory is clear. Japan starts with a bigger navy, a much bigger Airforce than America, and moving your units into the Japanese Sphere of influence like that is pretty much throwing them away. As the player playing japan, I would absolutely welcome America to put the majority of their money in the Pacific.

      Like General Hand Grenade said, there’s no magic bullet or secret passage to beating the Germans or the Japanese within the first 3-4 turns, and your especially not going to be getting to the home base of Japan in that time span either simply because of what you said… ships. As Japan, I have the first 3 turns to build as many ships as I please before I start pumping out land units to take Calcutta with my factories on Malaya and French Indo China, ground units aren’t a priority for me until turn 4, leaving me to build up my navy from what it already is, increase the carrier count to 5 aircraft carriers, and if you as the U.S don’t have atleast 3 by then well… you’ve lost the Pacific, because like I said the Sub strategy would be a great idea… if my fighters and tac bombers can’t hit them, but they can as long as theres a destroyer present. Also, assuming you’re talking about strategic bombers in central united states, well they wouldn’t reach since Wake Island would be captured by incoming japanese invasion of transports.

      So at the end of the day if I don’t win as Japan, I know Germany will.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Transports

      @marshmallowofwar

      Okay, thanks for correcting me on this

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • Transports

      Hey, so if im wrong somebody correct me on this but can transports spend any unused movement in the non combat phase if they dropped units off in an enemy territory in the combat phase?

      Thanks

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Bid question

      @surfer

      I definitely do think the Axis can have an upper hand and sway in the OOB rules especially since the Allies have to take Berlin Rome and Tokyo

      Though its difficult, I typically play where the Allies need to take Berlin and Rome since those are actually duable to take, and as for Japan the Allies need to out Japan on such a state that they are rendered useless so basically there’s Allied bombing on tokyo, the Japanese navy is gone and their sphere of influence on the Pacific is crumbling so that’s the basic gist of it.

      The only country id give a bid to are the Soviets since Germany i feel is just way too strong when rolling through the USSR other than that America and the UK really don’t need it. They’re put in a position that requires an Allied player to play their cards precisely and efficiently

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Bid question

      I’m usually against using bids for either side since to me that kind of defeats the purpose of defeating the other person with genuine authentic strategy instead of having to have more units to protect yourself, but that’s just me

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Bid question

      @surfer

      Oh okay, it’s been a while since I’ve used bids so Im a bit cloudy with it

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Taking Russia

      @tin-can-of-the-sea

      No problem man!

      I think you’ll find great results when playing as Germany and following these procedures.

      I’d recommend watching GHG’s video of Afrika Korps since he does a fantastic job explaining each step that Germany should take with some very minor tweaks that I made to the strategy but it’s still the same well rounded strategy.

      https://www.youtube.com/watch?v=LxSfedTpnbI

      it is a whopping hour long so watch until you get the basic gist of the strategy since obviously him to include alot of other youtubers don’t intentionally make these kinds of strategy videos over an hour long but do it anyway for the purposes of covering absolutely everything that should be addressed so no confusion is left in the air.

      If there’s anything else you’re wondering about, you have but to ask

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Bid question

      @fatoumas

      I believe you lose them before the game starts. You have the bid to spend any combination of units that either exactly matches or closely matches the bid.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Taking Russia

      @tin-can-of-the-sea

      Yep, see most people want to secure the Northern Front of the war to take the victory city of Leningrad but you go up there and there’s only territories of 1 IPC value for miles dude you make no headway whereas down south you’ve got atleast 5 territories worth 2 IPC’s to go along with the national objective you get for taking Stalingrad AND the separate one for taking the Caucuses boosting your economy by a largesome amount.

      Well, you dont actually have to stop pouring money into Barbarossa to get to work on the Med and Western Europe.

      A German Strategy called Afrika Korps that was made by GHG which is an absolute ingenious strategy that Germany should do to winning with the OOB rules that involves taking a built up German navy and troops down to Africa to assist Italy against the British.

      And what better time to do this then before you even start your Barbarossa attack. That way you dont have to worry about consistently spending money on a 2 front war. You send the troops needed down to Africa within turns 1-3 and by G3 that’s when you’ll be declaring war on the Soviets.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Converting to KJF

      @nolimit

      If it was as simple as stacking units on Sydney and Honolulu then I’m not sure people would still be playing this game.

      Japan already has the absolute ability to destroying the American fleet and transports in Hawaii with a properly setup Pearl Harbor attack already rendering the United States broken and ineffective to fight back.

      And if they keep their navy in San Francisco for protection then as the player playing Japan I’m doing my job at keeping the US out of my business in the Pacific. And with a destroyed navy and a firm sphere of influence over Honolulu having only 3 spaces to get to right from the Sea of Japan America now has to fight the Japanese and commit instead of just stacking units on Honolulu.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Converting to KJF

      Hence why at the end of the day, the Axis have the optimal advantage over the Allies. The United States can’t definitely pick one side of the world to fight on over the other without major loose ends to deal with to which the game is being threatened with an Axis victory.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Converting to KJF

      @nolimit

      Yeah well all the same if America doesn’t prioritize Japan then Japan’s gonna go frickin’ nuts in the Pacific and just swallow up any IPC’s the Pacific Allies had and win the game for the Pacific so you’re left with the 2 choices of which is the better way to strike at the Axis.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
    • RE: Taking Russia

      @tin-can-of-the-sea

      Ahh okay that makes sense then why you are struggling against Russia. Russia pulls their units back and makes a Maginot Line from Leningrad to Ukraine and in between with units to counter attack if you move forward on any end of the Russian border… a classic case I know exactly how to solve that doesn’t require any Italian can openers.

      So I really like Oysteilo’s first initial purchases but obviously it varies, you just wanna make sure that the 70 IPC’s you get on G2, all of it should be going toward Barbarossa with infantry, mostly tanks, artillery, maybe mech, and even some tactical bombers.

      Now, on G3 you’re going to move units in, but in a special way to which the Germans did in real life against France in using the art of Blitzkrieg to which you’re going to concentrate a large amount of your forces in a given undefended area.

      See the problem with YGH’s Russian Strategy and even GHG’s as well is that most of the Russian counter attacking units are on Leningrad and Ukraine, their industrial hubs, which makes sense but you can take advantage of this. The only territory that doesn’t border either Novgorod or Ukraine is East Poland which borders both Belarus and W. Ukraine. Now having looked at their videos they for the most part only have a total of 9 infantry to bring in from Belarus and W. Ukraine so they aren’t going to attack you with that little amount of infantry meaning you’re free to move almost everything you have on the Eastern Front into Eastern Poland. Now I wouldn’t move absolutely everything since you’re going to also want to bait out Ukraine assuming you’re going after the Southern Portion of the Soviet Union so what you will do is you’ll put a large stack of infantry and potentially artillery as well on Bessarabia to draw out and tempt the USSR player to leaving Ukraine and attacking it, or they do nothing and you blitz your tanks and Mech and even send in some Luftwaffe to take Ukraine and just like that you have immediate access to the entire southern economy of the Soviet Union.

      posted in Axis & Allies Global 1940
      TheDesertFoxT
      TheDesertFox
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