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    Topics created by TheDefinitiveS

    • TheDefinitiveST

      How to Program new rules into Triple A

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      TheDefinitiveST

      Hi guys, I was wondering if someone could give me some insight into changing some stuff in triple A. I am wanting to make a 2 turn game where all the axis can move at once then all of Allies.(UK being one economy). Also changing a few of the PU placements etc.

      Cheers, TDS

    • TheDefinitiveST

      16 L G40 The Definitive S (Axis) vs Stucktojo (Allies +14)

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      StuckTojoS

      @TheDefinitiveS:

      Hi mate. I might concede at this point as I cant see myself getting any more traction to move forward. Well done and Ill post your win in the results forum.

      Cheers TDS

      Thanks, friend. Great game.  Let me know if you ever want a re-match.

    • TheDefinitiveST

      16L G40 The Definitive (Axis) vs axisandallies13 (allies) +19

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      TheDefinitiveST

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Japanese
                  Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

      Combat Move - Japanese
                  2 fighters and 2 tactical_bombers moved from Sikang to Kazakhstan
                  1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
                  1 submarine moved from 45 Sea Zone to 55 Sea Zone
                  2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 55 Sea Zone
                  1 bomber moved from Kwangsi to India

      Combat - Japanese
                  Air Battle in India
                      Japanese attacks with 1 units heading to India
                      Air Battle is over, the remaining bombers go on to their targets
                  Strategic bombing raid in India
                      Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
                      Bombing raid in India causes 5 damage total.
                  Battle in 55 Sea Zone
                      Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                      ANZAC defend with 1 destroyer
                      Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                      Casualties for ANZAC: 1 destroyer
                  Battle in Kazakhstan
                      Japanese attack with 3 fighters and 3 tactical_bombers
                      Russians defend with 2 armour
                      Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -9
                      Casualties for Russians: 2 armour
                      Casualties for Japanese: 1 fighter and 1 tactical_bomber
                  Cleaning up after air battles

      Non Combat Move - Japanese
                  2 fighters and 2 tactical_bombers moved from Kazakhstan to Szechwan
                  2 tactical_bombers moved from Tsinghai to Szechwan
                  1 infantry moved from Yunnan to Szechwan
                  3 armour moved from French Indo China to Yunnan
                  3 armour moved from Malaya to Burma
                  1 infantry moved from Ceylon to 39 Sea Zone
                  2 battleships, 2 cruisers, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                  1 infantry moved from 38 Sea Zone to Burma
                  1 bomber moved from India to Burma
                  2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone
                  1 destroyer moved from 23 Sea Zone to 34 Sea Zone
                  1 destroyer moved from 34 Sea Zone to 45 Sea Zone
                  1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                  1 destroyer moved from 22 Sea Zone to 45 Sea Zone
                  2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone

      Place Units - Japanese
                  1 factory_minor placed in Kiangsu
                  2 destroyers and 2 transports placed in 6 Sea Zone
                  1 armour and 2 mech_infantrys placed in Malaya
                  1 armour and 2 mech_infantrys placed in French Indo China

      Turn Complete - Japanese
                  Japanese collect 65 PUs; end with 67 PUs total
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

      triplea_37551.0_Jap6.tsvg

    • TheDefinitiveST

      16L G40 The Definitive S (Axis) vs Talleyrand19 (Allies +23)

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      TheDefinitiveST

      Yup for sure. Bid was 23 so 1 sub in sz 91 1 sub in 106 1 sub with the med fleet in 98 i think and 1 mech in egypt.
      Cheers

    • TheDefinitiveST

      The Definitive S Test

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      TheDefinitiveST

      Test summary from TripleA, engine version: 1.8.0.9, time: 22:24:49

    • TheDefinitiveST

      Interested in a 1940 2nd edition game.

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      DeepDefenceD

      I’ll play on TripleA if you want?

    • TheDefinitiveST

      Medium Luck.

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      TheDefinitiveST

      I have seen this term used and was wondering if there is an official guideline for it. I know the basis of what to do. For each battle you can choose whether you are using Low luck or Dice. But is there anything else to this rule set that I need to know.

    • TheDefinitiveST

      Spoox (Allies) vs The Definitive S (Axis) "Latest" G40 Alpha +3 rules

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      S

      oh come on…Sco beaten back

      –>NCM

      z92: 1 CA, 1 CV -->z96
      z91: 2 TT --> z96
      Irq: 2 ARM --> Cpr
      Iso: 1 INF --> Eth

      –>Placement

      Uk: 1 Fig, 2 INF
      Egy: 3 ARM

      –>Income

      territories: 32
      total: 32

      The Definitive S vs Spoox 7fUK.AAM

    • TheDefinitiveST

      BombsAway (Allies) vs The Definitive S (Axis) G40 Alpha +3

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      B

      Ind twol
      Alx twol
      Sgr twlo inf

      Non Combat

      2aa ind - bur

      trn sz 72 - 71

      tac - egy

      strat - pol
      fig - Wgr
      5inf 3rt uk - Wgr
      2rt fra - Wgr
      inf rt Wfr - fra
      fleet - sz 112

      Place
      8ing uk
      trn sz 109

      2inf 2rt ind

      Europe Collect 37
      Pacific Collect 14

      TDS vs BombsAway 7dA.AAM

    • TheDefinitiveST

      Vance (Allies) vs The Definitive S (Axis) Global 1940 ALpha 3

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      ?

      No way; that game wasn’t the dice’s fault. I played poorly and you kicked my ass.

    • TheDefinitiveST

      Looking for G40 or E40 ALpha+2 game.

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      TheDefinitiveST

      Looking for G40 or E40 Alpha 2 game, prefer Axis. +3 convoy rule and doesnt worry me if there is tech or not.

    • TheDefinitiveST

      Rugby World Cup 2011

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      TheDefinitiveST

      http://www.rugbyworldcup.com/home/standings/index.html

    • TheDefinitiveST

      G40 The Definitive S (Axis +6) vs Karl7 (Allies)

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      Karl7K

      Thanks for the interesting game.  Japan’s air force was the scourge of the pacific.  You kept me guessing whether you were going to try for Australia or India.  In the end, instead of going on the offensive, I decided to just hunker down and wait for Germany to fall and then the US and USSR to come rolling in.

    • TheDefinitiveST

      Alsch91 (Allies) vs TDS (Axis) G40 Alpha +2

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      Alsch91A

      Oh and Russia gets the Lend Lease NO as well for a total of 42 IPCs.

      TDS vs Alsch 14bR.AAM

    • TheDefinitiveST

      NoMercy (Allies) vs The Definitive S (Axis) G40 A+2

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      TheDefinitiveST

      Bump.

    • TheDefinitiveST

      Stirling/Jim010 (Axis) vs TDS/Alsch91/NoMercy (Allies) G40 A+2 No Tech

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      jim010J

      I had assumed that you would have started pulling your units back around turn 3, but you lingered in Bessarabia.  When Russian units didn’t start pulling back after Lenin fell, that’s when I knew I had it.

    • TheDefinitiveST

      Shall we start a 3 v 3\. Global 40 A+2.

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      TheDefinitiveST

      Ok lets get this thing moving. Here are the revised teams, hopefully its ok.

      Germany/Italy, Japan - Stirling/Jim010

      Russia - The Definitive S

      USA/China - Alsch91

      UK/ANZAC/France - No Mercy

      Ill PM you guys with a new thread.

    • TheDefinitiveST

      YoungGrasshopper (Allies) vs The Definitive S (Axis) Global 40 A+2 no tech

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      TheDefinitiveST

      No worries at all. If you require any help in the future feel free to ask.
      Cheers TDS.

    • TheDefinitiveST

      Wheatbeer (Allies) vs The Definitive S (Axis) Global Alpha+2 Tech

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      wheatbeerW

      I have been tinkering with G1s for the tourney, so I had one ready to go … threads up  :-)

    • TheDefinitiveST

      Global 40 Alpha +2….anyone keen.

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      TheDefinitiveST

      Ok will do soon.

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