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    Topics created by TheCaptain

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      Regular A&A players getting into Global War

      Global War
      • • • TheCaptain
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      I bought just the map 2 weeks ago… IT IS HUGE!!! i love it…  I have 5 sets of A&A and have been playing since the first version.  I don’t have the set to play global war but I just use all the pieces I have from all my sets I already own.    I have been playing a cold war mod too on the same board.  USSR and china VS USA Nato and UK.  Yes the games take a long time and it can be hard to find people to play but i love it and have a great time playing.  It makes the cardboard things that you get with the standard game look like garbage. Ill never play A&A on any other board…  If you need special units i just use a can of Montana hardcore to spray paint it another color.

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      Best Pacific Naval Composition

      Axis & Allies Global 1940
      • • • TheCaptain
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      special forcesS

      It’s also good to have some ANZAC fighters closeby or in your US pacific fleet (they can land on a US air craft carrier).

      When US troops get ashore somewhere, they can land and give a strong extra defence (in Alpha3),
      and on islands where there are airbases already, they can scramble as well.

      An accompanying ANZAC destroyer (and/or sub) or 2 can also be of value, in case some risky US attack doesn’t go as planned, the ANZAC units can still fix certain problems (taking out something with a sub/DD + fighters, or blocking enemy fleet if needed).

      Anyway, teaming up pays off.

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      "Liberating a Territory" question

      Axis & Allies Pacific 1940
      • • • TheCaptain
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      Thanks for the quick response Kreighund. :D

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      Transports blocking Bombardment? Also, Fleet Trading.

      Axis & Allies Pacific 1940
      • • • TheCaptain
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      BattlingmaxoB

      If you ignore the tranny you can bombard if you take it out you cant.

      As for your second question (with my limited experience) it seems that a sound US strategy is to build tons of subs and destroyers which forces Japan to counter thereby limiting land units for a china/india push. New Zealand/Queensland is a good place to stage them as the Carolines, DEI ,Philippines and Malaya are all in range. If you can pick off one of the islands with the US place as many units as you can spare into it on the UK/ANZAC turns (make it an airbase if not already)

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      Additional/House Rules for 1942?

      Axis & Allies Spring 1942 Edition
      • • • TheCaptain
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      One thing about translating NA’s from AA50 would be Italy.  Without Italy, the NA’s would be in favor of Allies.

      If you want to play AA50, use the AA 1942 pieces and IL’s big AA 50 map and download the rules from WotC/AH website.

      Not sure about the techs.  Paratrooper would wreck havoc as the board is smaller than AA50 and LRA and paratrooper would allow you to reach almost any territory possible.

      As for being bland, I would have to disagree, AA 1942 (AAR with AA50 rules) allows for different strategies, (not sure about a bid as it’s still new and people haven’t had enough time to play with it.

      Play with it first before modifying.

      Good gaming.

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      Should I get AA50?

      Axis & Allies Anniversary Edition
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      I and my friends feel that AA-50 is the best board games we have EVER played , we absolutly love it and will be playing it for the rest of our lives, no kidding!

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      Rocket Spam strategy

      Axis & Allies Revised Edition
      • • • TheCaptain
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      I as Russia only send the units east of russia and caucasus on the first turn to asia the rest to concentrate on germany

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      Choosing National Advantages.

      Axis & Allies Revised Edition
      • • • TheCaptain
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      When using NAs, we usually have 3 each for Axis and 2 each for Allies.

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