Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. The_nightlord
    T
    • Profile
    • Following 0
    • Followers 0
    • Topics 1
    • Posts 3
    • Best 0
    • Controversial 0
    • Groups 0

    The_nightlord

    @The_nightlord

    0
    Reputation
    15
    Profile views
    3
    Posts
    0
    Followers
    0
    Following
    Joined Last Online
    Age 24

    The_nightlord Unfollow Follow

    Latest posts made by The_nightlord

    • RE: Sealion in three turns, Major flaw with Alpha 2

      Yeah Ive seen and heard of this  A&A calculator. A local player here uses it sometimes too.  But as you can clearly see from what I posted its all based on simple straight up percentage of the 6 sided dice. Basic math man. Basic math. You cant argue with math. Only thing against me is a bad dice roll.

      Good day to you. Hook :mrgreen:

      posted in Axis & Allies Global 1940
      T
      The_nightlord
    • RE: Sealion in three turns, Major flaw with Alpha 2

      Im glad someone thinks they have a sollution.

      “And all experienced UK players will build 9 infantries on the first turn, followed by 9 infantry in the second turn. Supported by 4 fighters, that easily defeats your 7 tanks and 7 infantries, 3 tacs and strat bomber”

      So 4 fighters huh? @2 british, 1 french and another brit from scotland. 9 infantry a turn plus what ever else started there. 22 infantry plus 4 planes.

      So you spent nothing on additional Brit navy. You have a battleship and possibly 1-2 cruisers. Provided you sent home the cruiser from southern spain. And you forgot the rest of the german airforce in germany.

      German turn three Naval battle. 1 brit battleship and 2 cruisers VS 1 German cruiser, 1 destroyer, and about  3 subs

      German attacks:
      1 cruiser hits,
      destroyer misses
      1 sub hits(no Brit destroyers, no response, england looses a cruiser)

      England
      1 BB= 1 hit
      1 cruisers= 1 hit

      so I loose a sub and destroyer you loose both cruisers
      second dice roll I loose another subs and you loose the BB(naval battle.)
      (provided I didnt hit with all the subs first…hmmm)

      Also I took into consideration you killed off the german battleship on turn one. .Most would have lost a wound on the Brit’ battleship doing so. Otherwise you are short a plane or a cruiser.

      So that leaves me with

      1 heavy bomber( you didnt use the scotish fighter to defend your northern fleet???)
      5 tacticle bombers(4 hits)
      4 fighters +7 tanks( 5 hits)
      7 infantry(1 hit)

      Against
      22 infantry
      and 4 fighters(your call)

      Average dice role for germans on turn one is 10-11 hits(average)
      Brits will be 5-6 infantry hits(30% of 22)
      plus three fighter hits Total of 8-9 dead germans
      germans loose 7 infantry and 2 tanks
      england looses 11 infantry

      dice role two(again averages)
      5 german  tanks= 2.5 hits
      4 fighters= 2 hits
      6 bombers=4.2 hits
      total=8.5(9)

      brits.
      12 infantry =3.5 hits
      4 fighters= 2.4 hits
      total 6 hits.

      Germany loose 3 tanks, 3 fighters
      Brits loose 9 infantry.
      leaves 3 infantry and 4 planes

      Dice role three
      Germans
      2 tanks, 1 fighter, and 2 tact bombers role=2.5 hits
      3 tact bombers and a 1 heavy bomber=2.5 hits
      total 5 hits

      brits have
      3 infantry=(0.9) 1 hit??
      4 fighters=2.5 hits
      total= 3.5 hits(bad turn) 3 hits

      Germany looses 3 tacticle bombers
      brits loose rest infantry and 2 fighters

      Dice role 4 germany wins

      Germany Now collects 95 IPC’s to build against RUSSIA!!!
      Its simple math boys and girls.

      And there is another version where turn 1 Germany takes 3 fighters and 3 tacticle bombers to take out the BB and cruiser. If england scrambles,All the better.

      OH YEAH…I didnt come here for a gramma leason. Learn some manners.

      I live near New Orleans. Wanna throw down and play .Let me know.

      Peace.

      posted in Axis & Allies Global 1940
      T
      The_nightlord
    • Sealion in three turns, Major flaw with Alpha 2

      After recieveing a copy of these new rules designed by the original designer I found a major flaw.

      Germany takes England on turn 3.

      Its simple.

      Germany’s first turn consist of the following:

      Buy
      (3)tanks
      (1) cruiser

      2 subs take out transport & destroyer  off canada

      2 subs take out trans and destroyer off england

      1 sub , heavy bomber, tact bomber and figher take out battle ship and destroyer north of england
      (remember to use the sub as first casualty due to the destroyer,then the fighter) you will need the
      bombers later
      this should take out both the english fleet and the fighter from scotland

      Object here is to take out all the british destroyers so your subs are left for more attacks later.

      german battle ship , cruiser, and a fighter as well as a tact bomber take out the combined french and english  cruisers.(loose the cruiser first (this should take one roll of the dice)

      fighter ,tact bomber(from romania and poland), and tanks with infantry and cannon take out yugoslavia.

      THIS IS VERY IMPORTANT<<<
      Land the planes in SOUTHERN ITALY(these will scramble when and if england attacks italian fleet

      Non combat turn move single german troop east of yugoslavia and gain more german troops for push(useing tanks from yugo and free infantry) into greece on turn 2. the rest in yugo go towards russia

      (!!!)take the infantry and artillary in holland and take out normandy. send (1)one infantry to france for a casualty. bring a plane and tact bomber to seal the deal in normandy.

      You must do this to prevent the british plane from going back to england for defence<<<

      take the rest of the german land forces, all (5) tanks included, around france and invade france along with the rest of the german airforce. This should be over with two turns of dice roles and all the german planes and tanks should be intact.

      (!!!) land all the planes in germany with the airfield!!! place cruiser in sea zone where german fleet started. it will be protected from british planes by your planes in germany and no british ships can go through straights.

      (!!!)England still has cruiser off gilbralter and fleet in the Med’ plus the battleship and cruiser off england

      NON combat moves;
      move both planes from yugoslavia to southern italy.
      move all aircraft to germany airfield
      Move two infantry from germany north , take pro-axis country east.

      Leave the infantry in germany!!!

      England may move the cruiser either to support a counter attack against your cruiser and battleship with fighters, or support an attack against italy. either way no matter. england my even run toward iceland . dont panic

      The important thing is england has only one destroyer and its in the Med’ not near your subs

      england may or may not attack Italys fleet now that two more german planes are present.
      Either way make sure italy builds another plane on its turn .

      ITALY:

      buy a plane

      Take gilbralter(part of italian bonus)

      finnish off the french fleet with the northern italy’s airforce;this frees up more italian money off southern french coast.

      Italy takes out southern france(part of italian bonus)

      If england attacked Italian fleet, finnish it off with the rest of the italian fleet.
      Italy rules the med’!!!

      dont forget to move italian forces in southern/mid africa and grab as much land as possible.
      place the new plane in southern italy due to the airfield.

      I have no idea what england buys.(toilet paper)

      German turn (2)

      Now you have german money, frances money and german bonuses.

      Purchase
      6 transports(you already have one transport)
      1 destroyer(important in case england buys a sub for defences)
      1 airfeild(goes on denmark)

      Use the subs and /or aircraft to hunt down british battleship and cruiser with the heavy bomber(provided you still have it)

      take out greece with yugo tanks and new infantry.(helps bonus for italy)

      non combat moves

      if you can move the two german planes in italy back to germany(if not? no matter you should still have plenty of planes still)
      move 1 fighter and two tact bombers to denmark.
      move fighters and bombers to germany.
      move tanks whats left from france to germany

      place transports and destroyers inside same sea zone as the cruiser.

      German turn three(3)

      buy tanks!!!

      next Invade England!!!

      7 transports
      7 infantry’
      7 tanks
      heavy bomber(if ya still got it)
      tact bombers(great with the tanks)

      use fighters and ships to take out any british ships in way or use to invade as well.
      remember if england builds  subs for defence your destroyer still  helps kill these with your fighters. so use the cruiser as a casulty first.(BE smart)

      If your friends still want to play after this. use the transports to move tanks toward russia.
      later place three fighters in england, and buy three infantry a turn for englands defence.

      With the money you recieved(95 total)
      german money plus englands money plus all the bonuses you should have enough to fight  russia and and no england on your back.

      Get italy to build a tank and infantry force to repel any possible US invaders.

      with england unable to buy anything in the europian area italy should take over the Med and most of africa. maybe even parts of the middle east.

      If possible keep small fleet east of gilbralter and infantry with fighter aircraft in gilbralter.

      Any questions???

      Now knowing this england players will just sit back and build nothing but infantry to prevent the invasion. of england.(like the old A&A russian players did)

      no problem. this becomes a double edged sword for the allies.

      italy rolls all over the MEd’(no england money in south africa to the Med’)

      and the germans use the transports to attack russia.

      posted in Axis & Allies Global 1940
      T
      The_nightlord