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    Topics created by The_Good_Captain

    • The_Good_CaptainT

      TGC (Axis) vs Eric Wool (Allies) - Classic, no bid

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      The_Good_CaptainT

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II Classic, version: 2.0.0

      Game History

      Round: 6 Purchase Units - Japanese Japanese buy 11 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 2 infantry moved from Manchuria to Yakut S.S.R. 6 infantry moved from China to Sinkiang 1 bomber moved from Japan to Yakut S.S.R. 2 infantry moved from Persia to Kazakh S.S.R. 1 armour moved from Persia to Syria Jordan Japanese take Syria Jordan from British 1 armour moved from Syria Jordan to Persia 2 infantry moved from French Indo China to French Indo China Sea Zone 2 infantry and 1 transport moved from French Indo China Sea Zone to Red Sea Zone 2 infantry moved from Red Sea Zone to Anglo Sudan Egypt 2 infantry moved from French Indo China to French Indo China Sea Zone 2 infantry and 1 transport moved from French Indo China Sea Zone to Red Sea Zone 2 infantry moved from Red Sea Zone to Italian East Africa Japanese take Italian East Africa from British 2 infantry moved from India to Indian Ocean Sea Zone 2 infantry and 1 transport moved from Indian Ocean Sea Zone to Mozambique Sea Zone 2 infantry moved from Mozambique Sea Zone to South Africa 2 battleships moved from Indian Ocean Sea Zone to Mozambique Sea Zone 1 fighter moved from East Europe to Anglo Sudan Egypt 4 fighters moved from Persia to Kazakh S.S.R. Combat - Japanese Battle in Anglo Sudan Egypt Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Anglo Sudan Egypt, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Anglo Sudan Egypt, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Anglo Sudan Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Sudan Egypt Japanese win, taking Anglo Sudan Egypt from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in South Africa Japanese attack with 2 infantry British defend with 1 armour Japanese roll dice for 2 battleships in South Africa, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 armour in South Africa, round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the British lost in South Africa Japanese win, taking South Africa from British with 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Battle in Kazakh S.S.R. Japanese attack with 4 fighters and 2 infantry British defend with 2 infantry Japanese roll dice for 4 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Sinkiang Japanese attack with 6 infantry Americans defend with 1 infantry Japanese roll dice for 6 infantry in Sinkiang, round 2 : 0/6 hits, 1.00 expected hits Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 infantry in Sinkiang, round 3 : 0/6 hits, 1.00 expected hits Americans roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sinkiang Japanese roll dice for 5 infantry in Sinkiang, round 4 : 2/5 hits, 0.83 expected hits Americans roll dice for 1 infantry in Sinkiang, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sinkiang Japanese win, taking Sinkiang from Americans with 5 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Anglo Sudan Egypt to Red Sea Zone 1 carrier moved from Indian Ocean Sea Zone to Red Sea Zone 4 infantry moved from Japan to Japan Sea Zone 4 infantry and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone 4 infantry moved from French Indo China Sea Zone to French Indo China 2 transports moved from French Indo China Sea Zone to Japan Sea Zone 4 infantry moved from Japan to Japan Sea Zone 4 infantry moved from Japan Sea Zone to Manchuria 1 infantry moved from Borneo Celebes to Borneo Sea Zone 1 infantry and 1 transport moved from Borneo Sea Zone to French Indo China Sea Zone 1 infantry moved from French Indo China Sea Zone to French Indo China 5 infantry moved from French Indo China to India 3 fighters moved from Kazakh S.S.R. to Persia 3 infantry moved from India to Persia 1 armour moved from India to Persia 1 infantry moved from French Indo China to China 1 fighter moved from Kazakh S.S.R. to Persia 1 bomber moved from Yakut S.S.R. to French Indo China Place Units - Japanese 1 transport placed in Japan Sea Zone 11 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 50 PUs

      Combat Hit Differential Summary :

      Americans regular : 0.00 Japanese regular : -2.17 Russians regular : 0.00 British regular : -1.00

      Savegame

    • The_Good_CaptainT

      Eric Wool (Axis) vs TGC (Allies) no bid

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      E

      Some further thoughts:

      I believe you made the correct decision in not rolling for tech immediately on USA 8. Japan really needed Germany as a landing pad for its bombing. Otherwise it was out of range of UK/USA and was in danger of needing to fly over 2 AA guns to bomb Russia. If you hadn’t added more USA ground units for your invasion of Germany, it could have easily failed. In my opinion you had grabbed about an 80/20 advantage in the game by the time you sacked Berlin. One extra AA gun hit in those rounds would have done me in.

      I think your only error was in responding 1 round too late to the invasion of North America. I was beginning to wonder if you ever make mistakes, so it was relieving to finally see one! I say all this with the caveat that I really don’t know how many rounds of failed attempts at Heavy Bombers would have doomed the allies. My sense is that you would have been in the driver’s seat if you rolled for heavies in the first three rounds after I got them and that you would have been in trouble if it took 4 or more rounds. I could be WAY off on that, though.

      An area of surprise for me was the substantial effect of our optional rules in the late parts of the game. The hard neutrals rule was a small hindrance to my Japan strategy, as Mongolia was a logical spot to consolidate all my forces. The big influence, however, was your lack of ability to build a factory in Asia. It must have been maddening to have no UK or USSR naval option in the Pacific besides sailing boats all the way around the world.

      Very well played, as always. I’m definitely looking forward to flipping sides and starting our next game here in a couple of weeks!

    • The_Good_CaptainT

      Eric Wool (Axis) vs TGC (Allies) no bid

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      The_Good_CaptainT

      2nd Edition Classic, no bid

    • The_Good_CaptainT

      TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid

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      OzymandiacO

      @the_good_captain I think this was the last game for me, at least for the time being. Thanks for the good games.

    • The_Good_CaptainT

      National Objectives vs balance

      1941 Scenario
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      The_Good_CaptainT

      Thanks gents. I’m currently editing my video for upload to YouTube and my argument sounds nearly exactly identical to @Cernel .

      I appreciate all the feedback.

    • The_Good_CaptainT

      Axis and Allies Anniversary Series on YouTube:

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      The_Good_CaptainT

      The final video in my 12 part series has been posted here: https://www.youtube.com/watch?v=QModTkxr7rs

      This video discusses balance and bidding as well as a few other topics including some shout-outs to a handful of opponents I ran into on this fine website.

    • The_Good_CaptainT

      Anniversary Errata Optional Rule: Escorts and Interceptors

      Axis & Allies Anniversary Edition
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      General 6 StarsG

      @squirecam said in Anniversary Errata Optional Rule: Escorts and Interceptors:

      @the_good_captain said in Anniversary Errata Optional Rule: Escorts and Interceptors:

      @cernel I played three games against forum members that made a point to do this as Germany while I was the allies. After the final repetition and significant impact from the aforementioned, I had to insist on Escorts and Interceptors.

      I consider it less significant than the USA bomber strategy but I’m confident enough to make it an axiom of my own axis strategy …and share it in a video, obviously.

      The escort and interceptor rule is required for a fair game IMHO. Moreover, no bombing strategy succeeded in eliminating a country’s ability to build tanks and weapons during ww2, and certainly not without getting through fighter screens first.

      This answered my question krieghund.

    • The_Good_CaptainT

      The_Good_Captain vs. Umesh (Classic)

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      The_Good_CaptainT

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Classic, version: 2.0.0

      Game History

      Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 armour moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to Anglo Sudan Egypt 1 infantry moved from Libya to Anglo Sudan Egypt 1 fighter moved from East Europe to Anglo Sudan Egypt 1 fighter moved from Ukraine S.S.R. to Anglo Sudan Egypt 1 battleship moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone 1 bomber moved from Germany to East Mediteranean Sea Zone 1 fighter moved from Germany to West Mediteranean Sea Zone 1 fighter moved from Finland Norway to East Canada Sea Zone 1 fighter moved from West Europe to West Mediteranean Sea Zone 1 submarine moved from West Spain Sea Zone to West Mediteranean Sea Zone 2 infantry moved from South Europe to Central Mediteranean Sea Zone 2 infantry and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone 2 infantry moved from East Mediteranean Sea Zone to Anglo Sudan Egypt Combat - Germans Battle in East Mediteranean Sea Zone Germans attack with 1 battleship, 1 bomber and 1 transport British defend with 1 submarine Germans roll dice for 1 battleship, 1 bomber and 1 transport in East Mediteranean Sea Zone, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 submarine in East Mediteranean Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Germans and 1 submarine owned by the British lost in East Mediteranean Sea Zone Germans win with 1 bomber and 1 transport remaining. Battle score for attacker is -16 Casualties for Germans: 1 battleship Casualties for British: 1 submarine Battle in West Mediteranean Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 battleship Germans roll dice for 1 submarine in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in West Mediteranean Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 battleship in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in West Mediteranean Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 1 submarine Casualties for British: 1 battleship Battle in East Canada Sea Zone Germans attack with 1 fighter British defend with 1 transport Germans roll dice for 1 fighter in East Canada Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 transport in East Canada Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 fighter in East Canada Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 transport in East Canada Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 fighter in East Canada Sea Zone, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 transport in East Canada Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 transport owned by the British lost in East Canada Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 transport Battle in Anglo Sudan Egypt Germans attack with 1 armour, 2 fighters and 3 infantry British defend with 1 armour and 1 infantry Germans roll dice for 1 armour, 2 fighters and 3 infantry in Anglo Sudan Egypt, round 2 : 3/6 hits, 2.00 expected hits British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 armour and 1 infantry Non Combat Move - Germans 2 fighters moved from Anglo Sudan Egypt to Libya 1 bomber moved from East Mediteranean Sea Zone to West Europe 1 fighter moved from West Mediteranean Sea Zone to East Europe 1 fighter moved from West Mediteranean Sea Zone to West Europe 1 fighter moved from East Canada Sea Zone to West Europe 2 armour moved from West Europe to East Europe 2 armour moved from Germany to East Europe 2 armour moved from Ukraine S.S.R. to East Europe 2 infantry moved from Ukraine S.S.R. to East Europe 2 infantry moved from Finland Norway to Baltic Sea Zone 2 infantry moved from Baltic Sea Zone to East Europe 1 armour moved from South Europe to East Europe 1 infantry moved from Germany to West Europe 1 aaGun moved from South Europe to East Europe 1 infantry moved from Ukraine S.S.R. to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Algeria to French Equatorial Africa 1 infantry moved from Germany to West Europe Place Units - Germans 2 infantry placed in South Europe 8 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 37 PUs

      Combat Hit Differential Summary :

      Germans regular : 0.83 British regular : -0.17

      Savegame

    • The_Good_CaptainT

      Mac - Windows and TripleA

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      @the_good_captain

      In the future please use the TripleA Support Category
      for topics like this one.

      Thank you :slightly_smiling_face:

      (topic moved)

    • The_Good_CaptainT

      Anniversary '41 game anyone?

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      @the_good_captain Well, it sounds like email would be best.

      I have played AnA, yet not the anniversary edition.

      How does it work through email with die rolling etc. ?

      let me know

    • The_Good_CaptainT

      The Good Captain (Allies) vs. Leiderhosen / hansworst (Axis) - Anniversary '41, no bid

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      The_Good_CaptainT

      @hansworst @LederhosenMachtFrei ya if we could do one more with same sides, it would be much appresh. the following game we could switch sides and that would be really great. If y’all aren’t worn out before then of course.

    • The_Good_CaptainT

      [In defense of] AnA Classic...

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      The_Good_CaptainT

      @taamvan this seems to be more of a comment than a rebuttal but thanks for the post.

    • The_Good_CaptainT

      Why AnA players should play TripleA (a 12 minute video).

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      The_Good_CaptainT

      https://www.youtube.com/watch?v=fnA3xAM_CjM

      Punchline: TripleA is the most efficient online platform on which to play Axis and Allies. This allows players to play more games with the added benefit of playing a variety of opponents. More games against different opponents means a far more diverse range of experience which makes the AnA player more lethal in all his future games…including those played face to face.

    • The_Good_CaptainT

      ColonelSanders v. The Good Captain AA50 (1941)

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      The_Good_CaptainT

      Colonel, you are the best I have yet played in AA1941 anniversary. I accept. Many thanks for a great game. Please look me up for another anytime. I too will be trying to take the rest of Dec off to let the brain chill out. I think we have exhausted each other’s mental capacities enough for the time being lol. All our games were really fantastic experiences for me.

    • The_Good_CaptainT

      Why AnA Players should ALWAYS use a battle calculator (when allowed)

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      The_Good_CaptainT

      Check out my latest video in my “In Defense of” series where I argue for the use of calculators in EVERY game of AnA allowed:

      https://www.youtube.com/watch?v=T4o46DrA7Cw&feature=youtu.be

      Punchline:

      Precedents: Most war strategy games (even those more complex than AnA) operate under simpler dice probabilities or have calculators built in (analogized as a ‘general’s staff’) The probability of success/failure in a battle exists whether you chose to know it or not. Not using a calculator is to chose to be ignorant (granted, for the ‘fun’ of the game). Calculators make you a much better player much faster (reasons given in the video).
    • The_Good_CaptainT

      Why AnA YouTubers should switch to TWITCH

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      General 6 StarsG

      Just me and a bud. Played 1 turn. Don’t have video. Sorry

    • The_Good_CaptainT

      The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)

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      CaptainNapalmC

      Very good! Well played, @The_Good_Captain. I found it especially entertaining to hear you and @Colonel_Sanders take turns telling me you each thought you were losing. ;-) You are both high quality players, good sportsman, and humorous gentleman. Thank you for the game(s).

    • The_Good_CaptainT

      AnA: Revised - Map Download

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      The_Good_CaptainT

      Enjoy.

      http://www.mediafire.com/file/h3p3rbk0hq9xeiu/Revised.png/file

    • The_Good_CaptainT

      TripleA - a request from a player to a designer

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      PantherP

      @The_Good_Captain

      I have moved this topic to the TripleA-support category, as it is somehow unrelated to our forum or the website.
      In that case however I recommend that you address map makers/developers directly at triplea-game. org:

      https://forums.triplea-game.org/category/5/maps-mods

      This is the map-maker category to address your issues.

    • The_Good_CaptainT

      The Good Captain vs Derek Davidson - Europe '99 out of box, no bid

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      The_Good_CaptainT

      @Derek_Davidson thanks for the game! Let me know if you wanna rematch!

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