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    Topics created by The_Good_Captain

    • The_Good_CaptainT

      [Game 4] TGC (CP) v DoManMacgee (Entente) -oob, no bid, RR

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      The_Good_CaptainT

      @domanmacgee fire when ready my friend!

    • The_Good_CaptainT

      [Game 3] TGC (CP) v DoManMacgee (Entente) - oob, no bid, RR

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      DoManMacgeeD

      @the_good_captain Yeah let’s just do the mulligan. That last one was especially bad.

    • The_Good_CaptainT

      eze (Entente) v TGC (Central Powers), no bid with Russian Revolution

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      The_Good_CaptainT

      @eze thanks for a great game eze. This was very helpful and I learned a sh*t ton from you in just this one game. You’ve been very gracious. How would you like to play our next game if you were interested? Would you like to play live? Did you want to try the CP? Let me know my friend. I’ll play it however you like.

    • The_Good_CaptainT

      1914 TGC (Central Powers) vs VF (Entente) oob, no bid, RR

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      The_Good_CaptainT

      @victoryfirst I will get one started up here shortly.

    • The_Good_CaptainT

      DoMan (Entente) v TGC (Central Powers) 1914, no bid with Russian Revolution

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      The_Good_CaptainT

      @domanmacgee well written. Well, it IS a noob mistake if you screaming, “wait, what?!” in your head ;) lol. But that’s how you learn (esp with this RR rule - man o man) I will keep what you just said in the above in mind and actually PLAN that outcome in next time, heh. Still, outside of that, I learned quite a bit in this game. That RR rule is confusing the H out of me though. I’m having difficulty understanding how best to utilize it…or if its even interesting as regards outcomes for one side or the other. Setting up is kinda weird.

      go here: https://www.axisandallies.org/forums/category/16/play-boardgames

      since play by forum is busted, just play by email through TripleA - self explanatory after that

      yes a cease fire for the rest of the day is in order - hope you had a good weekend.

    • The_Good_CaptainT

      Is the "J1 attack" in Global 1940 overpowered?

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      The_Good_CaptainT

      The following is a video that is a “how-to” script on this extremely devastating strategy for Japan in Global 1940:

      https://www.youtube.com/watch?v=fRi3aIsj8P8

    • The_Good_CaptainT

      1914 TGC (Central Powers) vs Kwas (Entente) - no bid

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      The_Good_CaptainT

      @kwaspek104 absolutely. I aim to cover the rules, yes but also illustrate their implications. I will try to demonstrate different common situations and the most “proper” responses. Who understands this rule better will have a massive advantage, which is kinda lame imo. That being said, I think it is the most thought provoking and nuanced optional rule in the entire canon. Personally, I love it. It is incredible how much tension and excitement it creates - its almost an over the board negotiation. Both sides have a say in what happens and when. It’s not up to any one side’s control. I mean, the CP can always DENY the offer and carry on crushing Russia. Nuts.

    • The_Good_CaptainT

      Classic openers of Axis and Allies classic

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      The_Good_CaptainT

      I’ve just posted two videos that review the statistics around very common openers for both Germany and Japan in Axis and Allies Classic (MB 2nd Edition):

      Germany: https://www.youtube.com/watch?v=TG55y5vyyqQ&t=101s

      Japan (and why you shouldn’t attack that fleet around Hawaii): https://www.youtube.com/watch?v=bQ48LJurAhU&t=8s

    • The_Good_CaptainT

      TripleA 1914 download here

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      A

      @Black_Elk Great, that’s exactly what I had in mind ;)

      I think it is possible to find what is the exact minimal ratio to minimize the empty space on the right. And I already have some ideas on what to put there. It’s great how sometimes technical constrains give you the opportunity to develop nice stuff!

    • The_Good_CaptainT

      Submarines order of operation question.

      Axis & Allies 1914
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      KrieghundK

      @the_good_captain Yes, that’s correct.

    • The_Good_CaptainT

      1914 - TGC (CP) vs. VF (Entente), oob, no bid

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      The_Good_CaptainT

      @victoryfirst thanks for writing this. It’s helpful to understand the other side.

      For the CP, I cannot tell if it is better to capture all the Russian territories or to create the Revolution. It was nice having all that money but so expensive to protect against the British in India. With the Revolution, I would not have had to defend Sevastopol AND Mesopotamia. It’s not clear to me what is better at this point.

      YES, I would love to play another. I will get AH1 out shortly and good game my friend! =)

    • The_Good_CaptainT

      Classic 2nd Edition ItsAMess (Axis) vs The_Good_Captain (Allies), no bid

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      The_Good_CaptainT

      Game History

      Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 armour moved from Karelia S.S.R. to Persia 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 2 armour and 4 infantry moved from Russia to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs

      R1.tsvg

    • The_Good_CaptainT

      Applying Casualties Question

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      The_Good_CaptainT

      @thecabal

      The practical application in an actual game is the following:

      This can adversely affect naval battles with multiple unit types on both sides and land battles in which the defender has a bomber(s) or a defense with multinational forces present.

      It can cause the defender to misallocate his hits not knowing if the attacker is going to roll hot, cold or par.

    • The_Good_CaptainT

      The Good Captain (Axis) vs. Victory First (Allies) [Anniversary '41 +5 Allies]

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      The_Good_CaptainT

      @victoryfirst accepted. I feel like I was quite a bit luckier with dice on a number of rounds. Well played my friend.

    • The_Good_CaptainT

      Submarine withdrawal question

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      KrieghundK

      @cernel That looks right.

    • The_Good_CaptainT

      TGC (Allies) vs. VictoryFirst (Axis) Anniversary '41 - OoB, no bid (game 4?)

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      VictoryFirstV

      @the_good_captain I am totally ok with that !:+1: I’m glad I was useful in your improvement as well! The tank spam works really well with the unbalanced Anniversary rules. If you need to defeat your opponent quickly, tank spamming is a great way of doing that. If you need to form a wave in order to be able to defeat the enemy, the infantry spam is going to be better.

    • The_Good_CaptainT

      TGC (Allies) vs. VictoryFirst (Axis) Anniversary '41 - OoB, no bid

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      VictoryFirstV

      @the_good_captain Ok, I think I’ve practised enough. I am ready to take up the fight with you again! I would like to play the Axis one more time, and then I think it’s best to switch sides (four times in a row Axis gets monotonous!)

    • The_Good_CaptainT

      Rules Question/Clarification

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      KrieghundK

      @the_good_captain said in Rules Question/Clarification:

      My reading of pages 20 + 26 is that if a country’s capital is in enemy hands, and a friendly power controls another factory owned by this country, the friendly power can use the factory and collect IPCs.

      Yes.

      I was really hoping that if Italy fell to Russia and Russia fell to Japan, that America or Britain could later use the Italian factory. "

      No. You cannot capture a territory from a friendly power, whether or not that power has fallen.

      If the USSR controls Italy when Moscow falls, it retains control (and cannot use the IC) until Italy is recaptured by the Axis, after which another Allied power could capture it from the Axis (and use the IC). The same applies to Karelia.

    • The_Good_CaptainT

      Strategicon Tournament (Los Angeles) Labor Day weekend

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      The_Good_CaptainT

      come on out and play some face to face games!

      more info:
      https://www.strategicon.net/

      my video about it:
      https://www.youtube.com/watch?v=nTzA6PBt_Hg

    • The_Good_CaptainT

      Anniversary '41 (No Bid) TGC (Allies) vs. VictoryFirst (Axis)

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      The_Good_CaptainT

      @victoryfirst awesome! I’ll get it up and running after work today.

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