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    Topics created by The_Good_Captain

    • The_Good_CaptainT

      Classic openers of Axis and Allies classic

      Blogs
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      The_Good_CaptainT

      I’ve just posted two videos that review the statistics around very common openers for both Germany and Japan in Axis and Allies Classic (MB 2nd Edition):

      Germany: https://www.youtube.com/watch?v=TG55y5vyyqQ&t=101s

      Japan (and why you shouldn’t attack that fleet around Hawaii): https://www.youtube.com/watch?v=bQ48LJurAhU&t=8s

    • The_Good_CaptainT

      TripleA 1914 download here

      TripleA Support
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      A

      @Black_Elk Great, that’s exactly what I had in mind ;)

      I think it is possible to find what is the exact minimal ratio to minimize the empty space on the right. And I already have some ideas on what to put there. It’s great how sometimes technical constrains give you the opportunity to develop nice stuff!

    • The_Good_CaptainT

      Submarines order of operation question.

      Axis & Allies 1914
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      KrieghundK

      @the_good_captain Yes, that’s correct.

    • The_Good_CaptainT

      1914 - TGC (CP) vs. VF (Entente), oob, no bid

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      The_Good_CaptainT

      @victoryfirst thanks for writing this. It’s helpful to understand the other side.

      For the CP, I cannot tell if it is better to capture all the Russian territories or to create the Revolution. It was nice having all that money but so expensive to protect against the British in India. With the Revolution, I would not have had to defend Sevastopol AND Mesopotamia. It’s not clear to me what is better at this point.

      YES, I would love to play another. I will get AH1 out shortly and good game my friend! =)

    • The_Good_CaptainT

      Classic 2nd Edition ItsAMess (Axis) vs The_Good_Captain (Allies), no bid

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      The_Good_CaptainT

      Game History

      Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 armour moved from Karelia S.S.R. to Persia 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 2 armour and 4 infantry moved from Russia to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs

      R1.tsvg

    • The_Good_CaptainT

      Applying Casualties Question

      Axis & Allies Classic
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      The_Good_CaptainT

      @thecabal

      The practical application in an actual game is the following:

      This can adversely affect naval battles with multiple unit types on both sides and land battles in which the defender has a bomber(s) or a defense with multinational forces present.

      It can cause the defender to misallocate his hits not knowing if the attacker is going to roll hot, cold or par.

    • The_Good_CaptainT

      The Good Captain (Axis) vs. Victory First (Allies) [Anniversary '41 +5 Allies]

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      The_Good_CaptainT

      @victoryfirst accepted. I feel like I was quite a bit luckier with dice on a number of rounds. Well played my friend.

    • The_Good_CaptainT

      Submarine withdrawal question

      Axis & Allies Classic
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      KrieghundK

      @cernel That looks right.

    • The_Good_CaptainT

      TGC (Allies) vs. VictoryFirst (Axis) Anniversary '41 - OoB, no bid (game 4?)

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      VictoryFirstV

      @the_good_captain I am totally ok with that !:+1: I’m glad I was useful in your improvement as well! The tank spam works really well with the unbalanced Anniversary rules. If you need to defeat your opponent quickly, tank spamming is a great way of doing that. If you need to form a wave in order to be able to defeat the enemy, the infantry spam is going to be better.

    • The_Good_CaptainT

      TGC (Allies) vs. VictoryFirst (Axis) Anniversary '41 - OoB, no bid

      Play Boardgames
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      VictoryFirstV

      @the_good_captain Ok, I think I’ve practised enough. I am ready to take up the fight with you again! I would like to play the Axis one more time, and then I think it’s best to switch sides (four times in a row Axis gets monotonous!)

    • The_Good_CaptainT

      Rules Question/Clarification

      1941 Scenario
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      KrieghundK

      @the_good_captain said in Rules Question/Clarification:

      My reading of pages 20 + 26 is that if a country’s capital is in enemy hands, and a friendly power controls another factory owned by this country, the friendly power can use the factory and collect IPCs.

      Yes.

      I was really hoping that if Italy fell to Russia and Russia fell to Japan, that America or Britain could later use the Italian factory. "

      No. You cannot capture a territory from a friendly power, whether or not that power has fallen.

      If the USSR controls Italy when Moscow falls, it retains control (and cannot use the IC) until Italy is recaptured by the Axis, after which another Allied power could capture it from the Axis (and use the IC). The same applies to Karelia.

    • The_Good_CaptainT

      Strategicon Tournament (Los Angeles) Labor Day weekend

      Events
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      The_Good_CaptainT

      come on out and play some face to face games!

      more info:
      https://www.strategicon.net/

      my video about it:
      https://www.youtube.com/watch?v=nTzA6PBt_Hg

    • The_Good_CaptainT

      Anniversary '41 (No Bid) TGC (Allies) vs. VictoryFirst (Axis)

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      The_Good_CaptainT

      @victoryfirst awesome! I’ll get it up and running after work today.

    • The_Good_CaptainT

      Submarine and submerge question

      Axis & Allies Europe
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      kwaspek104K

      This is how Krieghund feels when you don’t say that to him: https://www.youtube.com/watch?v=LPquarz16wQ

    • The_Good_CaptainT

      Still looking for Anniversary ‘41 games.

      Find Online Players
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      The_Good_CaptainT

      Accepting all takers.

    • The_Good_CaptainT

      Europe (1999) TGC (Allies) vs Kwas (Axis) - no bid

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      The_Good_CaptainT

      @kwaspek104

      You too my friend, good game.

    • The_Good_CaptainT

      TGC vs Kwaspek104 - Classic 3rd Edition, no bid

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      kwaspek104K

      Thank you! Good game!

    • The_Good_CaptainT

      The Good Captain's Digital Map Repository

      Customizations
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      The_Good_CaptainT

      @Vital-Signs

      https://youtu.be/2M366akcWm0?si=INArkdTc_5pNKmuA

    • The_Good_CaptainT

      Guadalcanal Map

      Axis & Allies Guadalcanal
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      Midnight_ReaperM

      This is good stuff. I really appreciate the color balance in your version.

      -Midnight_Reaper

    • The_Good_CaptainT

      good captain vs bones

      Play Boardgames
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      The_Good_CaptainT

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 1 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 5 infantry moved from Karelia S.S.R. to Finland 1 submarine moved from 4 Sea Zone to 6 Sea Zone Combat - Russians Battle in Finland Russians attack with 1 artillery and 5 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 5 infantry in Finland, round 2 : 3/6 hits, 1.33 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Karelia S.S.R. to Archangel 1 infantry moved from Belorussia to Karelia S.S.R. 3 infantry moved from Russia to Caucasus 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 2 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Kazakh S.S.R. to Persia 1 infantry moved from Kazakh S.S.R. to Caucasus 1 artillery moved from Russia to Caucasus 1 armour moved from Russia to Caucasus Place Units - Russians 1 fighter and 2 infantry placed in Caucasus 1 armour and 2 infantry placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs

      Combat Hit Differential Summary :

      Germans regular : 1.33 Russians regular : 1.67

      Savegame

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