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    Topics created by The_Good_Captain

    • The_Good_CaptainT

      Revised - TGC (Allies) vs. Kwas (Axis), no bid

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      The_Good_CaptainT

      @kwaspek104

      Game History

      Round: 4 Purchase Units - Russians Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Russia to Archangel 1 fighter moved from West Russia to Archangel 2 infantry moved from Caucasus to Kazakh S.S.R. 1 armour moved from Caucasus to Kazakh S.S.R. 1 fighter moved from India to Sinkiang 4 infantry moved from Novosibirsk to Sinkiang 1 infantry moved from West Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 1 fighter and 4 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 4 infantry in Archangel, round 2 : 2/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Sinkiang Russians attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Russians roll dice for 1 fighter and 4 infantry in Sinkiang, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Sinkiang, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Sinkiang Russians roll dice for 1 fighter and 2 infantry in Sinkiang, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sinkiang Russians win, taking Sinkiang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Battle in Kazakh S.S.R. Russians attack with 1 armour and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Sinkiang to Novosibirsk 1 infantry moved from India to Persia 2 armour, 2 artilleries and 15 infantry moved from West Russia to Russia 1 fighter moved from Archangel to Caucasus 1 infantry moved from West Russia to Russia 1 infantry moved from Caucasus to West Russia Place Units - Russians 1 infantry placed in Caucasus 2 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs

      Combat Hit Differential Summary :

      Japanese regular : 0.67 Germans regular : 0.33 Russians regular : 1.00

      R4.tsvg

    • The_Good_CaptainT

      1914 TGC (CP) vs. Yamato (Entente), RR, no bid

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      @The_Good_Captain

      Yeah, but I screwed up big time on our first game. I don’t remember either exactly, but now that I think about it our first one was under 20 rounds, could’ve been 17 though.

    • The_Good_CaptainT

      WW1 1914 Balance Recommendation

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      @mcclellansGhost

      One thing I like to do as well is to have a transport or two in sea zone 8, then ferry forces from the US directly to Ireland (it only takes 1 turn for ships to move from there), then onwards to Picardy or Brest (the transports in sea zone 8 bridging). They can also move into sea zone 9 and desposit them in Belgium depending on the situation.

    • The_Good_CaptainT

      "Liberated" Capital

      Axis & Allies 1914
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      KrieghundK

      @The_Good_Captain Moscow must be recaptured. Making it contested is not good enough.

    • The_Good_CaptainT

      Flying over a sea zone with a fighter to attack.

      Axis & Allies 1914
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      Tamer of BeastsT

      @The_Good_Captain Yep. I think we’re all in agreement about that. :)

    • The_Good_CaptainT

      1914 ToB (Entente) vs. TGC (CP) w/ Russian Revolution Rule

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      @Tamer-of-Beasts

      Still impressive. Still struggling to beat him as the Allies.

    • The_Good_CaptainT

      TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3

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      @SuperbattleshipYamato

      I meant “with”, not “wit”, sorry about that.

    • The_Good_CaptainT

      TGC (CP) v Yamato (Entente), 1914, oob with RR rule

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      @the_good_captain

      You up for another game?

    • The_Good_CaptainT

      Movement into mobilized aligned neutral

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      @krieghund

      So I’m wrong. Oh well.

    • The_Good_CaptainT

      TGC (CP) v Yamato (Entente), 1914, oob with RR

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      @the_good_captain

      Oh wait, you set up another thread! Sorry about that.

    • The_Good_CaptainT

      TGC (CP) v Tamer (Entente), 1914 oob with RR

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      The_Good_CaptainT

      @tamer-of-beasts

      Game History

      Round: 7 Puchase Units - Ottomans Ottomans buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans 2 artilleries moved from Smyrna to Constantinople 2 artilleries moved from Smyrna to Ankara 5 infantry moved from Smyrna to Ankara 8 infantry moved from Constantinople to Ankara 1 infantry moved from Constantinople to Smyrna 1 infantry moved from Smyrna to Trans-Jordan Combat - Ottomans Battle in Ankara Ottomans attack with 2 artilleries and 14 infantry British defend with 1 infantry Ottomans roll dice for 2 artilleries and 14 infantry in Ankara, round 2 : 4/16 hits, 6.00 expected hits British roll dice for 1 infantry in Ankara, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Ottomans and 1 infantry owned by the British lost in Ankara Ottomans win with 2 artilleries and 13 infantry remaining. Battle score for attacker is 0 Casualties for Ottomans: 1 infantry Casualties for British: 1 infantry Combat Move - Ottomans Place Units - Ottomans 5 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 15 PUs; end with 15 PUs

      Combat Hit Differential Summary :

      Ottomans regular : -2.00 British regular : 0.50

      O7.tsvg

    • The_Good_CaptainT

      AnA Classic, TGC (Allies) vs Ragnell804 (Axis), no bi, RA, WDB

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      @the_good_captain

      Game History

      Round: 6 Purchase Units - Germans Germans buy 1 fighter and 4 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 bombers and 3 fighters moved from Germany to Russia 1 armour moved from Karelia S.S.R. to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Russia 1 armour moved from Karelia S.S.R. to Russia Combat - Germans Battle in Russia Germans attack with 2 armour, 2 bombers and 3 fighters British defend with 3 fighters; Russians defend with 1 aaGun, 3 armour, 1 factory, 2 fighters and 1 infantry Russians roll AA dice in Russia : 0/5 hits, 0.83 expected hits Germans roll dice for 2 armour, 2 bombers and 3 fighters in Russia, round 2 : 9/11 hits, 6.50 expected hits Russians roll dice for 3 armour, 5 fighters and 1 infantry in Russia, round 2 : 4/9 hits, 4.67 expected hits 1 infantry owned by the Russians, 2 fighters owned by the Russians, 3 armour owned by the Russians, 3 fighters owned by the Germans, 1 armour owned by the Germans and 3 fighters owned by the British lost in Russia Germans captures 13PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 37 Casualties for Germans: 1 armour and 3 fighters Casualties for Russians: 3 armour, 2 fighters and 1 infantry Casualties for British: 3 fighters Non Combat Move - Germans 1 aaGun moved from Karelia S.S.R. to Ukraine S.S.R. 2 bombers moved from Russia to Germany 1 infantry moved from East Europe to Karelia S.S.R. Place Units - Germans 1 fighter and 4 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 56 PUs

      Combat Hit Differential Summary :

      Russians regular : -0.67 Germans regular : 2.50 Russians AA : -0.83

      G6.tsvg

    • The_Good_CaptainT

      Original Pacific TGC (Japan) vs. Kwas (Allies) - original setup, no bid

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      @The_Good_Captain

      Game History

      Round: 5 Purchase Units - Americans Americans buy 4 bombers; Remaining resources: 14 PUs; Combat Move - Americans Japanese loses 3 production in French Indo-China due to the capture of the convoy route in 45 Sea Zone Japanese loses 3 production in Shantung due to the capture of the convoy route in 37 Sea Zone Japanese loses 3 production in Philippines due to the capture of the convoy route in 38 Sea Zone Japanese loses 3 production in Borneo due to the capture of the convoy route in 44 Sea Zone Japanese loses 3 production in Philippines due to the capture of the convoy route in 38 Sea Zone 4 bombers moved from Mariana to Japan 1 submarine moved from 45 Sea Zone to 37 Sea Zone Americans take 45 Sea Zone from Japanese Americans take 37 Sea Zone from Japanese 1 submarine moved from 43 Sea Zone to 44 Sea Zone British take 44 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 38 Sea Zone Americans take 38 Sea Zone from Japanese 1 submarine moved from 35 Sea Zone to 24 Sea Zone 1 submarine moved from 34 Sea Zone to 24 Sea Zone Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 4,1,6 and costs: 10 PUs. Bombing raid costs 10 PUs Bombing raid costs 1 vp Non Combat Move - Americans Turning on Edit Mode EDIT: Changing PUs for Japanese from 28 to 27 EDIT: Turning off Edit Mode 3 bombers moved from Japan to Bonin 2 artilleries, 5 infantry and 3 marines moved from Mariana to 25 Sea Zone 1 infantry moved from Hawaiian to 9 Sea Zone 1 infantry moved from Midway to 20 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 20 Sea Zone to 24 Sea Zone 2 bombers moved from Hawaiian to Bonin 1 infantry, 4 submarines and 1 transport moved from 9 Sea Zone to 20 Sea Zone 1 artillery moved from Midway to 20 Sea Zone 1 artillery, 1 infantry, 4 submarines and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 6 destroyers, 6 fighters, 5 infantry, 3 marines and 5 transports moved from 25 Sea Zone to 24 Sea Zone 6 infantry and 3 marines moved from 24 Sea Zone to Bonin 2 artilleries moved from 24 Sea Zone to Bonin Place Units - Americans 2 bombers placed in Hawaiian Turning on Edit Mode EDIT: Adding units owned by Americans to Hawaiian: 2 bombers EDIT: Turning off Edit Mode 2 bombers were produced but were not placed Turn Complete - Americans Americans collect 72 PUs; end with 86 PUs

      Combat Hit Differential Summary :

      Japanese AA : 0.33
    • The_Good_CaptainT

      AnA Classic, TGC (Allies) vs Ragnell804 (Axis), no bid, restricted attack, weapons development benefits

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      The_Good_CaptainT

      @the_good_captain

      Game History

      Round: 12 Purchase Units - British British buy 2 bombers and 2 infantry; Remaining resources: 2 PUs; Non Combat Move - British 1 infantry moved from Kenya-Rhodesia to Congo 2 fighters moved from Congo to Caucasus 1 armour moved from South Europe to Karelia S.S.R. 2 infantry moved from South Europe to East Europe 1 armour moved from South Africa to Congo 3 transports moved from Baltic Sea Zone to North Sea Zone 6 infantry moved from United Kingdom to North Sea Zone 6 infantry and 3 transports moved from North Sea Zone to West Spain Sea Zone 6 infantry moved from West Spain Sea Zone to Algeria Place Units - British 2 bombers placed in South Europe 2 infantry placed in South Africa Turn Complete - British British collect 38 PUs; end with 40 PUs

      UK12.tsvg

    • The_Good_CaptainT

      The Good Captain (Allies) vs Ragnell804 (Axis) - Game 4 Classic, oob, no bid, restricted attack

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      The_Good_CaptainT

      @ragnell804

      Game History

      Round: 9 Purchase Units - British British buy 1 bomber; Remaining resources: 13 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 bomber moved from Russia to Germany 4 bombers moved from Russia to French Indo China 1 infantry moved from Kenya-Rhodesia to South Africa British take South Africa from Japanese 1 transport moved from West Spain Sea Zone to East Canada Sea Zone 1 infantry moved from West Canada to East Canada Sea Zone 1 infantry moved from United Kingdom to North Sea Zone 1 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone 1 infantry moved from Baltic Sea Zone to East Europe British take East Europe from Germans 1 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone 1 infantry moved from North Sea Zone to West Europe British take West Europe from Germans Combat - British Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/4 hits, 0.67 expected hits Bombing raid in French Indo China rolls: 3,4,4,6,1,1,5,1,4,3,3,6 and costs: 41 PUs. Bombing raid costs 41 PUs Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 5,1,2 and costs: 8 PUs. Bombing raid costs 8 PUs Non Combat Move - British Germans lost 2 PUs to rocket attack by British Rockets roll: 2 4 fighters moved from Anglo Sudan Egypt to Russia 1 armour moved from Algeria to Anglo Sudan Egypt 1 bomber moved from Germany to Russia 4 bombers moved from French Indo China to Russia Place Units - British 1 bomber placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 47 PUs

      Combat Hit Differential Summary :

      Japanese AA : -0.67 Germans AA : 0.67

      UK9.tsvg

    • The_Good_CaptainT

      Classic: Ragnell(axis) vs TGC(allies), oob, no bid, game 3

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      The_Good_CaptainT

      @Ragnell804 gawh, sorry final answer final answer.tsvg

    • The_Good_CaptainT

      TGC (allies) v Ragnell (axis) Classic, oob, no bid, 2nd game

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      @the_good_captain

      Game History

      Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber and 5 infantry; Remaining resources: 6 PUs; Combat Move - Japanese 1 armour moved from Kwangtung to Sinkiang Japanese take Sinkiang from Americans Combat - Japanese Non Combat Move - Japanese 2 infantry moved from French Indo China to India 2 infantry moved from Manchuria to Yakut S.S.R. 2 infantry moved from Kwangtung to French Indo China 4 fighters moved from French Indo China to India 1 transport moved from Indian Ocean Sea Zone to East Indies Sea Zone 1 infantry moved from East Indies to East Indies Sea Zone 1 infantry and 1 transport moved from East Indies Sea Zone to Indian Ocean Sea Zone 1 infantry moved from Indian Ocean Sea Zone to India 4 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 2 infantry moved from Japan Sea Zone to Manchuria Place Units - Japanese 3 infantry placed in French Indo China 1 armour and 2 infantry placed in Kwangtung 1 bomber placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to West Australia Sea Zone: 1 transport EDIT: Adding units owned by Japanese to South Compass Sea Zone: 1 armour and 1 transport EDIT: Removing units owned by Japanese from West Australia Sea Zone: 1 transport EDIT: Removing units owned by Japanese from New Zealand Sea Zone: 1 transport EDIT: Removing units owned by Japanese from New Zealand: 1 armour EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 40 PUs; end with 46 PUs

      Combat Hit Differential Summary :

      J6.tsvg

    • The_Good_CaptainT

      TGC (allies) v Ragnell(axis) Classic, oob, no bid

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      The_Good_CaptainT

      @ragnell804

      Game History

      Round: 8 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 armour moved from Russia to Caucasus 1 armour moved from Caucasus to Karelia S.S.R. 6 armour and 27 infantry moved from Russia to Karelia S.S.R. Combat - Russians Battle in Karelia S.S.R. Russians attack with 7 armour and 27 infantry Germans defend with 1 aaGun, 9 armour, 1 bomber, 1 factory and 18 infantry Russians roll dice for 7 armour and 27 infantry in Karelia S.S.R., round 2 : 10/34 hits, 8.00 expected hits Germans roll dice for 9 armour, 1 bomber and 18 infantry in Karelia S.S.R., round 2 : 6/28 hits, 9.17 expected hits 6 infantry owned by the Russians and 10 infantry owned by the Germans lost in Karelia S.S.R. Russians roll dice for 7 armour and 21 infantry in Karelia S.S.R., round 3 : 8/28 hits, 7.00 expected hits Germans roll dice for 9 armour, 1 bomber and 8 infantry in Karelia S.S.R., round 3 : 10/18 hits, 5.83 expected hits 10 infantry owned by the Russians, 1 bomber owned by the Germans and 7 infantry owned by the Germans lost in Karelia S.S.R. Russians roll dice for 7 armour and 11 infantry in Karelia S.S.R., round 4 : 5/18 hits, 5.33 expected hits Germans roll dice for 9 armour and 1 infantry in Karelia S.S.R., round 4 : 4/10 hits, 3.33 expected hits 4 infantry owned by the Russians, 1 infantry owned by the Germans and 4 armour owned by the Germans lost in Karelia S.S.R. Russians roll dice for 7 armour and 7 infantry in Karelia S.S.R., round 5 : 4/14 hits, 4.67 expected hits Germans roll dice for 5 armour in Karelia S.S.R., round 5 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 4 armour owned by the Germans lost in Karelia S.S.R. Russians roll dice for 7 armour and 6 infantry in Karelia S.S.R., round 6 : 2/13 hits, 4.50 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 7 armour and 5 infantry remaining. Battle score for attacker is 48 Casualties for Russians: 22 infantry Casualties for Germans: 9 armour, 1 bomber and 18 infantry Non Combat Move - Russians Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 23 PUs

      Combat Hit Differential Summary :

      Germans regular : 1.67 Russians regular : -0.50

      R8.tsvg

    • The_Good_CaptainT

      Axis and Allies 1914 series videos

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      @The_Good_Captain

      Yesssssssssss!!! Finallyyyyyyy!!!

      I’m lying, but I’ll quote Indiana Jones anyway:

      “I’ve been looking for this all my life.”

      Great series of videos!

    • The_Good_CaptainT

      Unasked Revolution Question

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      @krieghund

      Yeah, but in reality it wouldn’t make any sense.

      Anyhow, it’s good to clarify.

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