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    Topics created by The_Good_Captain

    • The_Good_CaptainT

      TGC (Germans) vs. Ragnell804 (Allies) Game 2 Original Europe

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      @Ragnell804

      Game History

      Round: 2 Purchase Units - Germans Germans buy 13 infantry; Remaining resources: 2 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 transport moved from Sicilian Sea Sea Zone to Western Mediterranean Sea Zone 1 infantry moved from Algeria to Western Mediterranean Sea Zone 1 infantry and 1 transport moved from Western Mediterranean Sea Zone to Sicilian Sea Sea Zone 1 artillery moved from Malta to Sicilian Sea Sea Zone 1 artillery and 1 infantry moved from Sicilian Sea Sea Zone to Libya 1 armour moved from Tunisia to Libya 1 fighter moved from Algeria to Libya 1 bomber moved from Yugoslavia to Libya 1 submarine moved from Davis Strait Sea Zone to North Atlantic Sea Zone 2 submarines moved from North Sea Sea Zone to Barents Sea Sea Zone 2 armour, 2 artilleries and 11 infantry moved from Hungary to East Poland 1 artillery and 3 infantry moved from Bessarabia to East Poland 2 armour moved from Germany to East Poland 1 infantry moved from Poland to Baltic States 6 armour, 3 artilleries and 5 infantry moved from Poland to East Poland 2 fighters moved from Netherlands-Belgium to Baltic States 2 fighters moved from Finland to Barents Sea Sea Zone 1 fighter moved from Norway to Barents Sea Sea Zone Combat - Germans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Barents Sea Sea Zone: 1 submarine and 1 transport EDIT: Turning off Edit Mode Battle in Barents Sea Sea Zone Germans attack with 3 fighters and 2 submarines Battle in Baltic States Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States 1 infantry owned by the Russians lost in Baltic States Germans winGermans win with 3 fighters and 2 submarines remaining with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in East Poland Germans attack with 10 armour, 6 artilleries and 19 infantry Russians defend with 1 infantry Germans roll dice for 10 armour, 6 artilleries and 19 infantry in East Poland, round 2 : 12/35 hits, 11.17 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 10 armour, 6 artilleries and 19 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Libya Germans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 1 armour, 1 artillery and 3 infantry Germans roll dice for 1 battleship and 1 destroyer in Libya, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Libya, round 2 : 4/5 hits, 2.33 expected hits British roll dice for 1 armour, 1 artillery and 3 infantry in Libya, round 2 : 3/5 hits, 1.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Libya 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in Libya Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour, 1 artillery and 1 infantry Casualties for British: 1 armour, 1 artillery and 3 infantry Non Combat Move - Germans 1 fighter moved from Libya to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 2 armour moved from Northern Italy to Hungary 1 aaGun, 2 artilleries and 4 infantry moved from Yugoslavia to Hungary 1 bomber moved from Libya to Vichy France 2 fighters moved from Baltic States to Poland 21 infantry moved from Germany to Poland 1 fighter moved from Barents Sea Sea Zone to Germany 1 artillery and 3 infantry moved from Netherlands-Belgium to Germany 1 fighter moved from Barents Sea Sea Zone to Netherlands-Belgium 1 fighter moved from Barents Sea Sea Zone to Netherlands-Belgium 1 submarine moved from Celtic Sea Sea Zone to Bay of Biscay Sea Zone Place Units - Germans 13 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 42 PUs

      Combat Hit Differential Summary :

      Russians regular : 0.33 Germans regular : 3.17 British regular : 1.33

      G2.tsvg

    • The_Good_CaptainT

      Fortune Card #11 question

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      @Krieghund

      Thank you! Okay, so I did interpret it correctly the first time.

    • The_Good_CaptainT

      TGC (Germany) vs. Kwas (Russia) and DMan (W. Allies) Original Europe

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      @kwaspek104 @DoManMacgee

      good game gents - I do feel the Germans were fairly run through by the dice - this was a helpful game nonetheless

    • The_Good_CaptainT

      TGC (German) vs. Ragnell804 (Allies) - Original Europe

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      @kwaspek104 @Ragnell804 though it was ‘mostly’ an accident - there’s actually a 10% chance of a draw anyway. If the intent is to remove just the transport, the possibility of this is amazingly somewhere near 45%…

      …if you get to the point where the transport is dead, it makes almost no sense to retreat. A very odd battle flow. Good to know this going forward.

    • The_Good_CaptainT

      TGC (Allies) vs. SBY (German) with TGC Balance, Game 3

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      @The_Good_Captain

      Of course!

    • The_Good_CaptainT

      Axis and Allies: D-Day. TGC (Allies) vs SBY (German) with TGC balance

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      @The_Good_Captain

      Germany.

    • The_Good_CaptainT

      D-Day: TGC {Allies) vs. SBY (Germans)

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      @The_Good_Captain @SuperbattleshipYamato

      These are crazy results, I have never seen the tanks get mobility killed. I thought I had the worst of it with the allies and reinforcements. I have not seen too much of an even game (dice go close to par) in a long time with D-Day.

    • The_Good_CaptainT

      TGC (Allies) vs VictoryFirst (Germans), D-Day Game 2

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      @The_Good_Captain

      Yeah I did that move at the end because I watched your Germany strategic video, where you pointed out that the Germans could retreat a bit and then attack at full strength on the 9th turn and still win because they have one or more units remaining in the cities. It was indeed a very close game! I probably should not have attacked you that much on the beachheads. My forces were eliminated very quickly and your Americans had then free rein to move out of the beachheads.

      Sure, I would love to play another, this time as the Allies!

    • The_Good_CaptainT

      Axis and Allies: D-Day series on YouTube

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      The final video in my D-Day series is posted: https://www.youtube.com/watch?v=g8hiM192-zk&t=6s

    • The_Good_CaptainT

      TGC (Allies) v Ragnell804(Axis), no IC, restricted attack, no neutrals, no tech

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      @Ragnell804

      Game History

      Round: 13 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 infantry moved from Russia to Novosibirsk 4 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Kazakh S.S.R. 1 fighter moved from Karelia S.S.R. to Novosibirsk 1 fighter moved from Karelia S.S.R. to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 1 fighter and 5 infantry Japanese defend with 1 armour and 2 infantry Russians roll dice for 1 fighter and 5 infantry in Kazakh S.S.R., round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 fighter and 5 infantry in Kazakh S.S.R., round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians roll dice for 1 fighter and 5 infantry in Kazakh S.S.R., round 4 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Russians roll dice for 1 fighter and 4 infantry in Kazakh S.S.R., round 5 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 fighter and 4 infantry in Kazakh S.S.R., round 6 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 6 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians roll dice for 1 fighter and 3 infantry in Kazakh S.S.R., round 7 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 7 : 0/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour and 2 infantry Casualties for Russians: 2 infantry Battle in Novosibirsk Russians attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Novosibirsk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novosibirsk 1 infantry owned by the Japanese lost in Novosibirsk Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk 1 infantry owned by the Japanese lost in Novosibirsk Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to Evenki National Okrug 1 fighter moved from Kazakh S.S.R. to Evenki National Okrug 1 submarine moved from West Spain Sea Zone to North Sea Zone Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 21 PUs

      Combat Hit Differential Summary :

      Japanese regular : -0.33 Russians regular : -4.00

      R13.tsvg

    • The_Good_CaptainT

      TGC (Allies) vs Dawg (Axis) Classic - Restricted Attack (Tournament Game)

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      @The_Good_Captain I am sorry but I wont be on for a while.
      I have had a very tragic death in my family and its going to change my life. I am calling all my games.

    • The_Good_CaptainT

      D-Day, TGC (Allies) vs VictoryFirst (German)

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      The_Good_CaptainT

      @VictoryFirst the dice results are something ive done for the past 10 games or so. “Low Luck” is the sum of combat power divided by six - same as in every version of TripleA.

      “Actual” is my own, personal method of measuring against the spam of so many dice that hit at “1”. I sum them and divide by 8 to account for the “Low Luck Lie” mentioned in the video I recently released.

      The Low Luck result was closer to zero and better reflects our game - this means the ones hit closer to their par result. This likely account for why our game was so close. In most games, the “actual” results are closer to zero and the Low Luck results are usually negative for the allies.

      I don’t mean to clutter our thread but that’s what its for and its basically for my own research purposes. This game hit close to “low luck” probabilities but leaned German so it shouldn’t be surprising to see a German win.

      Which side did you want in our next game?

    • The_Good_CaptainT

      Guadalcanal Tournament at Strategicon (Los Angeles) May 25th , 2024

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      The_Good_CaptainT

      Come and fight! The National Championship for Guadalcanal will be held at the Strategicon gaming convention on Saturday, May 25th in Los Angeles. All skill levels welcome. This tournament is sponsored by Historical Board Gaming and axisandallies.org. It will be well attended with seasoned players of the game so come get good with friendly opponents who not only play but teach best practices. You will leave a better player and learn to crush your friends. Here is the link: https://www.strategicon.net

      First and second place winners will get a set of certified Guadalcanal battle dice (replaces the battle box).

      A D-Day tournament will also be held on Sunday, the 26th.

      Please share this post with anyone you know who may be interested!

    • The_Good_CaptainT

      Elche (Axis) vs TGC (Allies) Classic

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      @elche were you ready for our second game?

    • The_Good_CaptainT

      TGC (Axis) vs Kwas (Allies) - Original Europe

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      @kwaspek104

      Game History

      Round: 7 Purchase Units - Germans Germans buy 1 armour and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Libya to Central Mediterranean Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Central Mediterranean Sea Zone to Western Mediterranean Sea Zone 1 infantry moved from Western Mediterranean Sea Zone to Algeria 1 armour, 1 artillery and 3 infantry moved from Libya to Tunisia 4 armour and 5 infantry moved from Germany to Netherlands-Belgium 1 armour moved from Belorussia to Russia Germans take Russia from Russians 1 armour moved from Russia to Moscow 1 armour moved from Belorussia to Turkestan Germans take Turkestan from Russians 1 armour moved from Turkestan to Moscow 10 armour, 9 artilleries and 41 infantry moved from Belorussia to Moscow 5 armour moved from East Poland to Moscow 2 fighters moved from Poland to Moscow 2 bombers moved from Germany to Moscow 1 infantry moved from Ukraine S.S.R. to Caucasus Germans take Caucasus from Russians 4 infantry moved from East Poland to Baltic States 2 fighters moved from Poland to Baltic States 1 fighter moved from Hungary to Baltic States 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in Western Mediterranean Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport Russians defend with 1 submarine Russians roll dice for 1 submarine in Western Mediterranean Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 destroyer and 1 transport in Western Mediterranean Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 submarine owned by the Russians lost in Western Mediterranean Sea Zone Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for Russians: 1 submarine Battle in Algeria Battle in Tunisia Germans attack with 1 armour, 1 artillery and 3 infantry Americans defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 3 infantry in Tunisia, round 2 : 3/5 hits, 1.50 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Tunisia Germans win, taking Algeria from Americans, taking Tunisia from Americans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Baltic States Germans attack with 3 fighters and 4 infantry Russians defend with 3 infantry Germans roll dice for 3 fighters and 4 infantry in Baltic States, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Baltic States 2 infantry owned by the Russians lost in Baltic States Germans roll dice for 3 fighters and 2 infantry in Baltic States, round 3 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Netherlands-Belgium Germans attack with 4 armour and 5 infantry British defend with 1 aaGun, 1 artillery and 6 infantry Germans roll dice for 4 armour and 5 infantry in Netherlands-Belgium, round 2 : 2/9 hits, 2.83 expected hits British roll dice for 1 artillery and 6 infantry in Netherlands-Belgium, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Germans lost in Netherlands-Belgium 2 infantry owned by the British lost in Netherlands-Belgium Germans roll dice for 4 armour and 3 infantry in Netherlands-Belgium, round 3 : 4/7 hits, 2.50 expected hits British roll dice for 1 artillery and 4 infantry in Netherlands-Belgium, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Netherlands-Belgium 4 infantry owned by the British lost in Netherlands-Belgium 1 infantry owned by the Germans and 4 armour owned by the Germans retreated to Germany British win with 1 artillery remaining. Battle score for attacker is 6 Casualties for Germans: 4 infantry Casualties for British: 6 infantry Battle in Moscow Germans attack with 17 armour, 9 artilleries, 2 bombers, 2 fighters and 41 infantry Russians defend with 1 aaGun, 6 armour, 12 artilleries, 2 bombers, 1 factory, 2 fighters and 35 infantry Russians roll AA dice in Moscow : 0/4 hits, 0.67 expected hits Germans roll dice for 17 armour, 9 artilleries, 2 bombers, 2 fighters and 41 infantry in Moscow, round 2 : 32/71 hits, 22.17 expected hits Russians roll dice for 6 armour, 12 artilleries, 2 bombers, 2 fighters and 35 infantry in Moscow, round 2 : 19/57 hits, 19.33 expected hits 19 infantry owned by the Germans lost in Moscow 30 infantry owned by the Russians and 2 bombers owned by the Russians lost in Moscow Germans roll dice for 17 armour, 9 artilleries, 2 bombers, 2 fighters and 22 infantry in Moscow, round 3 : 14/52 hits, 19.00 expected hits Russians roll dice for 6 armour, 12 artilleries, 2 fighters and 5 infantry in Moscow, round 3 : 8/25 hits, 9.00 expected hits 8 infantry owned by the Germans lost in Moscow 5 infantry owned by the Russians and 9 artilleries owned by the Russians lost in Moscow Germans roll dice for 17 armour, 9 artilleries, 2 bombers, 2 fighters and 14 infantry in Moscow, round 4 : 24/44 hits, 17.67 expected hits Russians roll dice for 6 armour, 3 artilleries and 2 fighters in Moscow, round 4 : 6/11 hits, 4.33 expected hits 6 infantry owned by the Germans lost in Moscow 2 fighters owned by the Russians, 6 armour owned by the Russians and 3 artilleries owned by the Russians lost in Moscow Germans captures 21PUs while taking Russians capital Germans win, taking Moscow from Russians with 17 armour, 9 artilleries, 2 bombers, 2 fighters and 8 infantry remaining. Battle score for attacker is 138 Casualties for Germans: 33 infantry Casualties for Russians: 6 armour, 12 artilleries, 2 bombers, 2 fighters and 35 infantry Non Combat Move - Germans 1 aaGun, 1 fighter and 7 infantry moved from Eastern France to Germany 4 infantry moved from Poland to Germany 3 fighters moved from Baltic States to Germany 1 infantry moved from Vichy France to Northern Italy 3 infantry moved from East Poland to Ukraine S.S.R. 2 bombers and 2 fighters moved from Moscow to Belorussia Place Units - Germans 1 armour and 13 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 69 PUs 1 unit repaired.

      Combat Hit Differential Summary :

      Americans regular : -0.33 Germans regular : 15.17 Russians regular : 1.67 Russians AA : -0.67 British regular : -0.00

      G7 Final GG.tsvg The critical battle occurd on USSR turn 6 with the Russians something like a 42% chance of clinching the win (and probably the game) and failing to do so. GG, very close. Don’t understand what all the noise is about regarding imbalance.

    • The_Good_CaptainT

      Do complexes prevent a blitz?

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      KrieghundK

      @The_Good_Captain Yes. Only “unoccupied” territories may be blitzed through.

    • The_Good_CaptainT

      Fortress America - TGC (USA) vs Kwas (Invaders)

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      @kwaspek104

      Turn 5 start.tsvg Switching up strategy…

    • The_Good_CaptainT

      AA Classic TGC (Allies) vs Ragnell (Axis) - Restricted Attack, No New Complexes, No Tech

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      @The_Good_Captain

      Game History

      Round: 7 Purchase Units - Germans Germans buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Germans 8 armour, 1 fighter and 26 infantry moved from East Europe to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 6 infantry moved from Germany to West Europe Combat - Germans Battle in Karelia S.S.R. Germans attack with 8 armour, 2 fighters and 26 infantry British defend with 4 infantry; Americans defend with 1 bomber and 3 fighters; Russians defend with 1 aaGun, 1 factory, 2 fighters and 24 infantry Russians roll AA dice in Karelia S.S.R. : 1/2 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. Germans roll dice for 8 armour, 1 fighter and 26 infantry in Karelia S.S.R., round 2 : 10/35 hits, 8.83 expected hits Russians roll dice for 1 bomber, 5 fighters and 28 infantry in Karelia S.S.R., round 2 : 13/34 hits, 12.83 expected hits 5 infantry owned by the Russians, 13 infantry owned by the Germans, 1 bomber owned by the Americans and 4 infantry owned by the British lost in Karelia S.S.R. Germans roll dice for 8 armour, 1 fighter and 13 infantry in Karelia S.S.R., round 3 : 7/22 hits, 6.67 expected hits Russians roll dice for 5 fighters and 19 infantry in Karelia S.S.R., round 3 : 11/24 hits, 9.67 expected hits 7 infantry owned by the Russians and 11 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 8 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 4 : 5/11 hits, 4.83 expected hits Russians roll dice for 5 fighters and 12 infantry in Karelia S.S.R., round 4 : 10/17 hits, 7.33 expected hits 5 infantry owned by the Russians, 2 infantry owned by the Germans and 8 armour owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 fighter in Karelia S.S.R., round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 5 fighters and 7 infantry in Karelia S.S.R., round 5 : 6/12 hits, 5.67 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. Russians win with 5 fighters and 7 infantry remaining. Battle score for attacker is -64 Casualties for Germans: 8 armour, 2 fighters and 26 infantry Casualties for Americans: 1 bomber Casualties for British: 4 infantry Casualties for Russians: 17 infantry Battle in West Europe Germans attack with 6 infantry Americans defend with 1 aaGun, 1 armour and 2 infantry Germans roll dice for 6 infantry in West Europe, round 2 : 1/6 hits, 1.00 expected hits Americans roll dice for 1 armour and 2 infantry in West Europe, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in West Europe Germans roll dice for 5 infantry in West Europe, round 3 : 1/5 hits, 0.83 expected hits Americans roll dice for 1 armour and 1 infantry in West Europe, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in West Europe Germans roll dice for 3 infantry in West Europe, round 4 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 armour in West Europe, round 4 : 0/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in West Europe Germans win, taking West Europe from Americans with 3 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 3 infantry Casualties for Americans: 1 armour and 2 infantry Non Combat Move - Germans 3 infantry moved from Germany to East Europe Place Units - Germans 9 infantry placed in Germany Turn Complete - Germans Germans collect 25 PUs; end with 27 PUs

      Combat Hit Differential Summary :

      Americans regular : 1.00 Russians regular : 4.50 Germans regular : 1.83 Russians AA : 0.67

      r7.tsvg

      GG

    • The_Good_CaptainT

      Low Luck Lies - The serious problems with this silly mechanic.

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      @DoManMacgee

      That’s a great way of putting it.

    • The_Good_CaptainT

      AA Classic TGC (Allies) vs Ragnell (Axis)

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      @The_Good_Captain

      I shall concede to you here

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