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    Topics created by The_Good_Captain

    • The_Good_CaptainT

      TGC (German) vs Ragnell804 (Allies) Game 4

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      @Ragnell804

      Game History

      Round: 6 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Germans 8 armour, 1 bomber and 2 fighters moved from East Poland to Moscow 1 infantry moved from Austria to Germany 1 armour moved from Belorussia to Turkestan Germans take Turkestan from Russians 1 armour moved from Turkestan to Moscow 1 armour, 1 artillery and 8 infantry moved from Belorussia to Moscow Combat - Germans Battle in Moscow Germans attack with 10 armour, 1 artillery, 1 bomber, 2 fighters and 8 infantry British defend with 1 armour and 1 bomber; Americans defend with 1 fighter; Russians defend with 3 aaGuns, 1 armour, 1 factory, 3 fighters and 6 infantry Russians roll AA dice in Moscow : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Moscow Germans roll dice for 10 armour, 1 artillery, 1 bomber, 1 fighter and 8 infantry in Moscow, round 2 : 9/21 hits, 8.00 expected hits Russians roll dice for 2 armour, 1 bomber, 4 fighters and 6 infantry in Moscow, round 2 : 6/13 hits, 5.50 expected hits 6 infantry owned by the Germans lost in Moscow 6 infantry owned by the Russians, 1 armour owned by the Russians, 1 bomber owned by the British and 1 armour owned by the British lost in Moscow Germans roll dice for 10 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Moscow, round 3 : 7/15 hits, 7.00 expected hits Russians roll dice for 4 fighters in Moscow, round 3 : 3/4 hits, 2.67 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Moscow 3 fighters owned by the Russians and 1 fighter owned by the Americans lost in Moscow Germans captures 17PUs while taking Russians capital Germans win, taking Moscow from Russians with 10 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 51 Casualties for Germans: 1 artillery, 1 fighter and 8 infantry Casualties for Russians: 1 armour, 3 fighters and 6 infantry Casualties for British: 1 armour and 1 bomber Casualties for Americans: 1 fighter Non Combat Move - Germans 1 bomber moved from Moscow to Germany 1 fighter moved from Moscow to Ukraine S.S.R. Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 27 PUs; end with 46 PUs

      Combat Hit Differential Summary :

      Russians regular : 0.83 Germans regular : 1.00 Russians AA : 0.50

      G6.tsvg

    • The_Good_CaptainT

      TGC (Germany) vs. VictoryFirst (Allies) Original Europe, Game 2

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      @VictoryFirst

      My bid will be two infantry in Malta and two infantry in Karelia. Fire when ready.

      Understood about the modules. The shouldn’t change the script. Take your time - I haven’t shot anything yet. Should be done this weekend/week.

    • The_Good_CaptainT

      TGC (Germany) vs Kwaspek and DoMan (Allies) - Europe Game 2

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      @DoManMacgee said in TGC (Germany) vs Kwaspek and DoMan (Allies) - Europe Game 2:

      @The_Good_Captain To give more context:

      You lost an INF attacking Belo, didn’t attack Russia (2 INF) and sent a Tank to attack Archangel. Put that all together + the fact that we had 57% Odds + the fact that your air was out of position to actually punish a failure + the fact that the US/UK guys in Leningrad could have tried cleaning up if it was a near-loss and the original plan was to “try 1 round of combat and see what happens”.

      I was just going to back up to Moscow if the first round of dice went badly but after 1 round of combat our odds jumped to 82% so I just rolled on at that point.

      My/Our question to you Re: this game is why you pulled everything out of ME early only to about-face and go back into ME later in the game. We were anticipating a ~60% odds attack for Germany Vs. Moscow at one point earlier in the game, which made us bend over backwards to rush everything into position to keep the odds to just 60% your-favor (instead of something decisive like 85+). Yet, to our surprise, the attack never came, and you pivoted into an econ-game despite having pulled pieces out of the ME previously.

      Because I already played the 60% game. Been there done that several times now -nothing new to learn there. I’ve also flipped the board economy in Germany’s favor before and forced concession without a fight in Moscow. Since the goal is to cut videos about best practices, the intent was to experiment with a mid-game attempt on the economy (again - given that I’ve already seen the script you just mentioned).

    • The_Good_CaptainT

      Defending German subs question...

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      KrieghundK

      @The_Good_Captain The rule applies in all sea battles where there are sea units allied to the attacker present, regardless of the type(s) of defending German sea units. The rule mentions only German subs because the author failed to take into account the possibility that the situation could also exist with German surface units if they were mobilized in a hostile sea zone. This oversight was corrected in the Axis & Allies Pacific Rulebook.

    • The_Good_CaptainT

      TGC (German) vs Ragnell804 (Allies), original Europe, game 3

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      @The_Good_Captain

      Game History

      Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from France to Eastern France 1 bomber moved from France to Eastern France Combat - Americans Battle in Eastern France Americans attack with 1 armour and 1 bomber Germans defend with 1 infantry Americans roll dice for 1 armour and 1 bomber in Eastern France, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Eastern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern France Americans win, taking Eastern France from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Tunisia from Germans to British EDIT: Changing ownership of Algeria from Germans to British EDIT: Adding units owned by British to Algeria: 1 armour EDIT: Removing units owned by British from Libya: 1 armour EDIT: Changing PUs for British from 34 to 36 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Syria: 1 artillery and 3 infantry EDIT: Removing units owned by British from Palestine: 1 artillery and 3 infantry EDIT: Turning off Edit Mode 1 bomber moved from Eastern France to United Kingdom 6 infantry moved from United Kingdom to English Channel Sea Zone 6 infantry moved from English Channel Sea Zone to Netherlands-Belgium 4 artilleries and 4 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 artilleries, 4 infantry and 4 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 3 transports moved from Atlantic Sea Zone to U.S. Eastern Coast Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to United Kingdom: 4 artilleries and 4 infantry EDIT: Removing units owned by Americans from Atlantic Sea Zone: 4 artilleries, 4 infantry and 4 transports EDIT: Adding units owned by Americans to Atlantic Sea Zone: 4 transports EDIT: Turning off Edit Mode 4 artilleries, 1 fighter and 4 infantry placed in United States 1 transport placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs

      Combat Hit Differential Summary :

      Americans regular : -0.17 Germans regular : -0.33

      Allies5.tsvg

      Good game the Axis win once again. Lets run it back again.

    • The_Good_CaptainT

      TGC (Germans0 vs Ragnell804 (Allies), Original Europe Game 2 reboot

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      @The_Good_Captain

      Game History

      Round: 6 Purchase Units - Americans Americans buy 1 artillery, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from France to English Channel Sea Zone 2 artilleries and 2 infantry moved from Netherlands-Belgium to Germany 3 artilleries and 3 infantry moved from United Kingdom to Celtic Sea Sea Zone 3 artilleries, 2 destroyers, 3 infantry and 3 transports moved from Celtic Sea Sea Zone to Danish Sea Sea Zone 2 infantry and 2 transports moved from English Channel Sea Zone to Danish Sea Sea Zone 3 artilleries and 5 infantry moved from Danish Sea Sea Zone to Germany 2 bombers moved from Vichy France to Germany Combat - Americans Battle in Germany Americans attack with 5 artilleries, 2 bombers and 7 infantry Germans defend with 1 aaGun, 1 factory, 2 fighters and 18 infantry Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Germany Americans roll dice for 2 destroyers in Germany, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 5 artilleries, 1 bomber and 7 infantry in Germany, round 2 : 5/13 hits, 4.33 expected hits Germans roll dice for 2 fighters and 18 infantry in Germany, round 2 : 11/20 hits, 7.33 expected hits 7 infantry owned by the Americans and 4 artilleries owned by the Americans lost in Germany 7 infantry owned by the Germans lost in Germany Americans roll dice for 1 artillery and 1 bomber in Germany, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 fighters and 11 infantry in Germany, round 3 : 4/13 hits, 5.00 expected hits 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Germany 1 infantry owned by the Germans lost in Germany Germans win with 2 fighters and 10 infantry remaining. Battle score for attacker is -47 Casualties for Americans: 5 artilleries, 2 bombers and 7 infantry Casualties for Germans: 8 infantry Non Combat Move - Americans Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to United Kingdom: 1 artillery and 5 infantry EDIT: Adding units owned by Americans to Celtic Sea Sea Zone: 3 transports EDIT: Removing units owned by Americans from U.S. Eastern Coast Sea Zone: 3 transports EDIT: Removing units owned by Americans from United States: 1 artillery and 5 infantry EDIT: Turning off Edit Mode 1 artillery and 4 infantry placed in United States 3 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs

      Combat Hit Differential Summary :

      Americans regular : 1.67 Germans AA : 0.67 Germans regular : 2.67

      Allies6.tsvg

      Good game the Germans win.

    • The_Good_CaptainT

      TGC (Allies) vs SBY (German), D-Day game 4 with TGC balance

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      @The_Good_Captain

      Germans, of course.

    • The_Good_CaptainT

      TGC (Germans) vs. Ragnell804 (Allies) Game 2 Original Europe

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      @Ragnell804

      Game History

      Round: 2 Purchase Units - Germans Germans buy 13 infantry; Remaining resources: 2 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 transport moved from Sicilian Sea Sea Zone to Western Mediterranean Sea Zone 1 infantry moved from Algeria to Western Mediterranean Sea Zone 1 infantry and 1 transport moved from Western Mediterranean Sea Zone to Sicilian Sea Sea Zone 1 artillery moved from Malta to Sicilian Sea Sea Zone 1 artillery and 1 infantry moved from Sicilian Sea Sea Zone to Libya 1 armour moved from Tunisia to Libya 1 fighter moved from Algeria to Libya 1 bomber moved from Yugoslavia to Libya 1 submarine moved from Davis Strait Sea Zone to North Atlantic Sea Zone 2 submarines moved from North Sea Sea Zone to Barents Sea Sea Zone 2 armour, 2 artilleries and 11 infantry moved from Hungary to East Poland 1 artillery and 3 infantry moved from Bessarabia to East Poland 2 armour moved from Germany to East Poland 1 infantry moved from Poland to Baltic States 6 armour, 3 artilleries and 5 infantry moved from Poland to East Poland 2 fighters moved from Netherlands-Belgium to Baltic States 2 fighters moved from Finland to Barents Sea Sea Zone 1 fighter moved from Norway to Barents Sea Sea Zone Combat - Germans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Barents Sea Sea Zone: 1 submarine and 1 transport EDIT: Turning off Edit Mode Battle in Barents Sea Sea Zone Germans attack with 3 fighters and 2 submarines Battle in Baltic States Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States 1 infantry owned by the Russians lost in Baltic States Germans winGermans win with 3 fighters and 2 submarines remaining with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in East Poland Germans attack with 10 armour, 6 artilleries and 19 infantry Russians defend with 1 infantry Germans roll dice for 10 armour, 6 artilleries and 19 infantry in East Poland, round 2 : 12/35 hits, 11.17 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 10 armour, 6 artilleries and 19 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Libya Germans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 1 armour, 1 artillery and 3 infantry Germans roll dice for 1 battleship and 1 destroyer in Libya, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Libya, round 2 : 4/5 hits, 2.33 expected hits British roll dice for 1 armour, 1 artillery and 3 infantry in Libya, round 2 : 3/5 hits, 1.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Libya 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in Libya Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour, 1 artillery and 1 infantry Casualties for British: 1 armour, 1 artillery and 3 infantry Non Combat Move - Germans 1 fighter moved from Libya to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 2 armour moved from Northern Italy to Hungary 1 aaGun, 2 artilleries and 4 infantry moved from Yugoslavia to Hungary 1 bomber moved from Libya to Vichy France 2 fighters moved from Baltic States to Poland 21 infantry moved from Germany to Poland 1 fighter moved from Barents Sea Sea Zone to Germany 1 artillery and 3 infantry moved from Netherlands-Belgium to Germany 1 fighter moved from Barents Sea Sea Zone to Netherlands-Belgium 1 fighter moved from Barents Sea Sea Zone to Netherlands-Belgium 1 submarine moved from Celtic Sea Sea Zone to Bay of Biscay Sea Zone Place Units - Germans 13 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 42 PUs

      Combat Hit Differential Summary :

      Russians regular : 0.33 Germans regular : 3.17 British regular : 1.33

      G2.tsvg

    • The_Good_CaptainT

      Fortune Card #11 question

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      @Krieghund

      Thank you! Okay, so I did interpret it correctly the first time.

    • The_Good_CaptainT

      TGC (Germany) vs. Kwas (Russia) and DMan (W. Allies) Original Europe

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      @kwaspek104 @DoManMacgee

      good game gents - I do feel the Germans were fairly run through by the dice - this was a helpful game nonetheless

    • The_Good_CaptainT

      TGC (German) vs. Ragnell804 (Allies) - Original Europe

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      @kwaspek104 @Ragnell804 though it was ‘mostly’ an accident - there’s actually a 10% chance of a draw anyway. If the intent is to remove just the transport, the possibility of this is amazingly somewhere near 45%…

      …if you get to the point where the transport is dead, it makes almost no sense to retreat. A very odd battle flow. Good to know this going forward.

    • The_Good_CaptainT

      TGC (Allies) vs. SBY (German) with TGC Balance, Game 3

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      @The_Good_Captain

      Of course!

    • The_Good_CaptainT

      Axis and Allies: D-Day. TGC (Allies) vs SBY (German) with TGC balance

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      @The_Good_Captain

      Germany.

    • The_Good_CaptainT

      D-Day: TGC {Allies) vs. SBY (Germans)

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      @The_Good_Captain @SuperbattleshipYamato

      These are crazy results, I have never seen the tanks get mobility killed. I thought I had the worst of it with the allies and reinforcements. I have not seen too much of an even game (dice go close to par) in a long time with D-Day.

    • The_Good_CaptainT

      TGC (Allies) vs VictoryFirst (Germans), D-Day Game 2

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      VictoryFirstV

      @The_Good_Captain

      Yeah I did that move at the end because I watched your Germany strategic video, where you pointed out that the Germans could retreat a bit and then attack at full strength on the 9th turn and still win because they have one or more units remaining in the cities. It was indeed a very close game! I probably should not have attacked you that much on the beachheads. My forces were eliminated very quickly and your Americans had then free rein to move out of the beachheads.

      Sure, I would love to play another, this time as the Allies!

    • The_Good_CaptainT

      Axis and Allies: D-Day series on YouTube

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      The_Good_CaptainT

      The final video in my D-Day series is posted: https://www.youtube.com/watch?v=g8hiM192-zk&t=6s

    • The_Good_CaptainT

      TGC (Allies) v Ragnell804(Axis), no IC, restricted attack, no neutrals, no tech

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      @Ragnell804

      Game History

      Round: 13 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 infantry moved from Russia to Novosibirsk 4 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Kazakh S.S.R. 1 fighter moved from Karelia S.S.R. to Novosibirsk 1 fighter moved from Karelia S.S.R. to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 1 fighter and 5 infantry Japanese defend with 1 armour and 2 infantry Russians roll dice for 1 fighter and 5 infantry in Kazakh S.S.R., round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 fighter and 5 infantry in Kazakh S.S.R., round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians roll dice for 1 fighter and 5 infantry in Kazakh S.S.R., round 4 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Russians roll dice for 1 fighter and 4 infantry in Kazakh S.S.R., round 5 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 fighter and 4 infantry in Kazakh S.S.R., round 6 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 6 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians roll dice for 1 fighter and 3 infantry in Kazakh S.S.R., round 7 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 7 : 0/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour and 2 infantry Casualties for Russians: 2 infantry Battle in Novosibirsk Russians attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Novosibirsk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novosibirsk 1 infantry owned by the Japanese lost in Novosibirsk Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk 1 infantry owned by the Japanese lost in Novosibirsk Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to Evenki National Okrug 1 fighter moved from Kazakh S.S.R. to Evenki National Okrug 1 submarine moved from West Spain Sea Zone to North Sea Zone Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 21 PUs

      Combat Hit Differential Summary :

      Japanese regular : -0.33 Russians regular : -4.00

      R13.tsvg

    • The_Good_CaptainT

      TGC (Allies) vs Dawg (Axis) Classic - Restricted Attack (Tournament Game)

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      @The_Good_Captain I am sorry but I wont be on for a while.
      I have had a very tragic death in my family and its going to change my life. I am calling all my games.

    • The_Good_CaptainT

      D-Day, TGC (Allies) vs VictoryFirst (German)

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      The_Good_CaptainT

      @VictoryFirst the dice results are something ive done for the past 10 games or so. “Low Luck” is the sum of combat power divided by six - same as in every version of TripleA.

      “Actual” is my own, personal method of measuring against the spam of so many dice that hit at “1”. I sum them and divide by 8 to account for the “Low Luck Lie” mentioned in the video I recently released.

      The Low Luck result was closer to zero and better reflects our game - this means the ones hit closer to their par result. This likely account for why our game was so close. In most games, the “actual” results are closer to zero and the Low Luck results are usually negative for the allies.

      I don’t mean to clutter our thread but that’s what its for and its basically for my own research purposes. This game hit close to “low luck” probabilities but leaned German so it shouldn’t be surprising to see a German win.

      Which side did you want in our next game?

    • The_Good_CaptainT

      Guadalcanal Tournament at Strategicon (Los Angeles) May 25th , 2024

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      The_Good_CaptainT

      Come and fight! The National Championship for Guadalcanal will be held at the Strategicon gaming convention on Saturday, May 25th in Los Angeles. All skill levels welcome. This tournament is sponsored by Historical Board Gaming and axisandallies.org. It will be well attended with seasoned players of the game so come get good with friendly opponents who not only play but teach best practices. You will leave a better player and learn to crush your friends. Here is the link: https://www.strategicon.net

      First and second place winners will get a set of certified Guadalcanal battle dice (replaces the battle box).

      A D-Day tournament will also be held on Sunday, the 26th.

      Please share this post with anyone you know who may be interested!

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