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    Topics created by The_Good_Captain

    • The_Good_CaptainT

      KoT (Entente) vs. TGC (CP) - 1914

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      VictoryFirstV

      Yes you are using an older version, as I am not able to open your save files and I have the latest version. However that issue you are bringing up is really weird and should not be caused by the older version I think. I don’t know what could be going on, that issue has never happened to me.

      I suggest you use the newest version next time and see if it comes up again somewhere.

    • The_Good_CaptainT

      Fighters can capture neutral territories but can they still conduct combat?

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      The_Good_CaptainT

      @Krieghund Thanks! (For completeness, I should have been more clear in that Germany controlled Persia at the beginning of its turn in this example. i.e. there was/is a legal landing zone for the fighter)

    • The_Good_CaptainT

      Karl7 (Germany) vs. TGC (Allies) Europe '99, out of box game

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      Karl7K

      @Karl7

      4 inf in Belorussia

    • The_Good_CaptainT

      TGC (German) vs. Kwas/Doman (Allies) - Original Europe

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      The_Good_CaptainT

      @kwaspek104

      what would you have done if I had done this on the previous turn?

      G5 REDUX II.tsvg

    • The_Good_CaptainT

      TGC (Germany) vs DoMan/Kwas (Allies) - Original Europe

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      The_Good_CaptainT

      @kwaspek104

      yeah okay, i think thats 100% on both ends.

      not a good game but appreciate the sentiment - i think we should go again but whoever is Germany should go without the SCA. Shall I try it again as Germany?

      G5 Final.tsvg

    • The_Good_CaptainT

      Game 6, Europe, TGC (Germany) v. VF (Allies)

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      VictoryFirstV

      Made the same mistake again 😅

    • The_Good_CaptainT

      Axis and Allies TripleA Module Repository

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      PantherP

      @The_Good_Captain

      Just to be precise:

      The TripleA website is :
      https://triplea-game.org/

      The (module) map-repositories (most of them included in TripleA) have been maintained and hosted here:
      https://github.com/triplea-maps/
      for more than a decade.

      Every map (module / specific game) downloaded directly via TripleA stems from there - or has made its way from map-creators’ drives to the ‘official’ repositories.

      Usually this written information with the given headline of this thread should be in the TripleA-support category.
      But as the video is about @VictoryFirst 's efforts and contributions I recommend to change the title of this topic to something “non-TripleA-technical”.

      (Somehow I missed this topic in 2024, so please excuse my late reaction.)

    • The_Good_CaptainT

      TGC (German) vs. DMan & Kwas (Allies) Original Europe

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      The_Good_CaptainT

      @DoManMacgee @kwaspek104

      I did the German turn and then the power cut out so there is no save.

      Its okay bc the Germans got killed everywhere. Blown out of Libya - cut up bad in France and most the blockers hit elsewhere.

      I’m good, gg I concede. Those first three turns are just so damn critical…

    • The_Good_CaptainT

      Victory Conditions question

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      KrieghundK

      @The_Good_Captain Also, from page 9:

      Axis & Allies: D-Day is played in a series of turns. A turn consists of one pass through the sixteen order cards, and then a check for victory.

      Since victory is checked at the end of each turn, the Allies must hold the required zones until the end of turn 10.

    • The_Good_CaptainT

      SBY (German) vs TGC (Allies) D-Day with TGC balance

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      @The_Good_Captain

      Yes! Yes! Yes! Yes! Yes!!!

      Good game. Although you did get some horrible dice at the end there.

    • The_Good_CaptainT

      TGC (Allies) vs. SBY (German) VF test game #2

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      The_Good_CaptainT

      @SuperbattleshipYamato of course. These games are actually very helpful as a continuation of studying this game. Very much appreciate these games with you.

    • The_Good_CaptainT

      D-Day (VF test game) TGC (Allies) v SBY (German)

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      @The_Good_Captain

      Same sides.

    • The_Good_CaptainT

      Axis and Allies: North Africa video on YouTube

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      @The_Good_Captain Thank you for that.

    • The_Good_CaptainT

      TGC (German) vs Ragnell804 (Allies) Game 4

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      The_Good_CaptainT

      @Ragnell804

      Game History

      Round: 6 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Germans 8 armour, 1 bomber and 2 fighters moved from East Poland to Moscow 1 infantry moved from Austria to Germany 1 armour moved from Belorussia to Turkestan Germans take Turkestan from Russians 1 armour moved from Turkestan to Moscow 1 armour, 1 artillery and 8 infantry moved from Belorussia to Moscow Combat - Germans Battle in Moscow Germans attack with 10 armour, 1 artillery, 1 bomber, 2 fighters and 8 infantry British defend with 1 armour and 1 bomber; Americans defend with 1 fighter; Russians defend with 3 aaGuns, 1 armour, 1 factory, 3 fighters and 6 infantry Russians roll AA dice in Moscow : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Moscow Germans roll dice for 10 armour, 1 artillery, 1 bomber, 1 fighter and 8 infantry in Moscow, round 2 : 9/21 hits, 8.00 expected hits Russians roll dice for 2 armour, 1 bomber, 4 fighters and 6 infantry in Moscow, round 2 : 6/13 hits, 5.50 expected hits 6 infantry owned by the Germans lost in Moscow 6 infantry owned by the Russians, 1 armour owned by the Russians, 1 bomber owned by the British and 1 armour owned by the British lost in Moscow Germans roll dice for 10 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Moscow, round 3 : 7/15 hits, 7.00 expected hits Russians roll dice for 4 fighters in Moscow, round 3 : 3/4 hits, 2.67 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Moscow 3 fighters owned by the Russians and 1 fighter owned by the Americans lost in Moscow Germans captures 17PUs while taking Russians capital Germans win, taking Moscow from Russians with 10 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 51 Casualties for Germans: 1 artillery, 1 fighter and 8 infantry Casualties for Russians: 1 armour, 3 fighters and 6 infantry Casualties for British: 1 armour and 1 bomber Casualties for Americans: 1 fighter Non Combat Move - Germans 1 bomber moved from Moscow to Germany 1 fighter moved from Moscow to Ukraine S.S.R. Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 27 PUs; end with 46 PUs

      Combat Hit Differential Summary :

      Russians regular : 0.83 Germans regular : 1.00 Russians AA : 0.50

      G6.tsvg

    • The_Good_CaptainT

      TGC (Germany) vs. VictoryFirst (Allies) Original Europe, Game 2

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      The_Good_CaptainT

      @VictoryFirst

      My bid will be two infantry in Malta and two infantry in Karelia. Fire when ready.

      Understood about the modules. The shouldn’t change the script. Take your time - I haven’t shot anything yet. Should be done this weekend/week.

    • The_Good_CaptainT

      TGC (Germany) vs Kwaspek and DoMan (Allies) - Europe Game 2

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      The_Good_CaptainT

      @DoManMacgee said in TGC (Germany) vs Kwaspek and DoMan (Allies) - Europe Game 2:

      @The_Good_Captain To give more context:

      You lost an INF attacking Belo, didn’t attack Russia (2 INF) and sent a Tank to attack Archangel. Put that all together + the fact that we had 57% Odds + the fact that your air was out of position to actually punish a failure + the fact that the US/UK guys in Leningrad could have tried cleaning up if it was a near-loss and the original plan was to “try 1 round of combat and see what happens”.

      I was just going to back up to Moscow if the first round of dice went badly but after 1 round of combat our odds jumped to 82% so I just rolled on at that point.

      My/Our question to you Re: this game is why you pulled everything out of ME early only to about-face and go back into ME later in the game. We were anticipating a ~60% odds attack for Germany Vs. Moscow at one point earlier in the game, which made us bend over backwards to rush everything into position to keep the odds to just 60% your-favor (instead of something decisive like 85+). Yet, to our surprise, the attack never came, and you pivoted into an econ-game despite having pulled pieces out of the ME previously.

      Because I already played the 60% game. Been there done that several times now -nothing new to learn there. I’ve also flipped the board economy in Germany’s favor before and forced concession without a fight in Moscow. Since the goal is to cut videos about best practices, the intent was to experiment with a mid-game attempt on the economy (again - given that I’ve already seen the script you just mentioned).

    • The_Good_CaptainT

      Defending German subs question...

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      KrieghundK

      @The_Good_Captain The rule applies in all sea battles where there are sea units allied to the attacker present, regardless of the type(s) of defending German sea units. The rule mentions only German subs because the author failed to take into account the possibility that the situation could also exist with German surface units if they were mobilized in a hostile sea zone. This oversight was corrected in the Axis & Allies Pacific Rulebook.

    • The_Good_CaptainT

      TGC (German) vs Ragnell804 (Allies), original Europe, game 3

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      @The_Good_Captain

      Game History

      Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from France to Eastern France 1 bomber moved from France to Eastern France Combat - Americans Battle in Eastern France Americans attack with 1 armour and 1 bomber Germans defend with 1 infantry Americans roll dice for 1 armour and 1 bomber in Eastern France, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Eastern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern France Americans win, taking Eastern France from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Tunisia from Germans to British EDIT: Changing ownership of Algeria from Germans to British EDIT: Adding units owned by British to Algeria: 1 armour EDIT: Removing units owned by British from Libya: 1 armour EDIT: Changing PUs for British from 34 to 36 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Syria: 1 artillery and 3 infantry EDIT: Removing units owned by British from Palestine: 1 artillery and 3 infantry EDIT: Turning off Edit Mode 1 bomber moved from Eastern France to United Kingdom 6 infantry moved from United Kingdom to English Channel Sea Zone 6 infantry moved from English Channel Sea Zone to Netherlands-Belgium 4 artilleries and 4 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 artilleries, 4 infantry and 4 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 3 transports moved from Atlantic Sea Zone to U.S. Eastern Coast Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to United Kingdom: 4 artilleries and 4 infantry EDIT: Removing units owned by Americans from Atlantic Sea Zone: 4 artilleries, 4 infantry and 4 transports EDIT: Adding units owned by Americans to Atlantic Sea Zone: 4 transports EDIT: Turning off Edit Mode 4 artilleries, 1 fighter and 4 infantry placed in United States 1 transport placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs

      Combat Hit Differential Summary :

      Americans regular : -0.17 Germans regular : -0.33

      Allies5.tsvg

      Good game the Axis win once again. Lets run it back again.

    • The_Good_CaptainT

      TGC (Germans0 vs Ragnell804 (Allies), Original Europe Game 2 reboot

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      @The_Good_Captain

      Game History

      Round: 6 Purchase Units - Americans Americans buy 1 artillery, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from France to English Channel Sea Zone 2 artilleries and 2 infantry moved from Netherlands-Belgium to Germany 3 artilleries and 3 infantry moved from United Kingdom to Celtic Sea Sea Zone 3 artilleries, 2 destroyers, 3 infantry and 3 transports moved from Celtic Sea Sea Zone to Danish Sea Sea Zone 2 infantry and 2 transports moved from English Channel Sea Zone to Danish Sea Sea Zone 3 artilleries and 5 infantry moved from Danish Sea Sea Zone to Germany 2 bombers moved from Vichy France to Germany Combat - Americans Battle in Germany Americans attack with 5 artilleries, 2 bombers and 7 infantry Germans defend with 1 aaGun, 1 factory, 2 fighters and 18 infantry Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Germany Americans roll dice for 2 destroyers in Germany, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 5 artilleries, 1 bomber and 7 infantry in Germany, round 2 : 5/13 hits, 4.33 expected hits Germans roll dice for 2 fighters and 18 infantry in Germany, round 2 : 11/20 hits, 7.33 expected hits 7 infantry owned by the Americans and 4 artilleries owned by the Americans lost in Germany 7 infantry owned by the Germans lost in Germany Americans roll dice for 1 artillery and 1 bomber in Germany, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 fighters and 11 infantry in Germany, round 3 : 4/13 hits, 5.00 expected hits 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Germany 1 infantry owned by the Germans lost in Germany Germans win with 2 fighters and 10 infantry remaining. Battle score for attacker is -47 Casualties for Americans: 5 artilleries, 2 bombers and 7 infantry Casualties for Germans: 8 infantry Non Combat Move - Americans Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to United Kingdom: 1 artillery and 5 infantry EDIT: Adding units owned by Americans to Celtic Sea Sea Zone: 3 transports EDIT: Removing units owned by Americans from U.S. Eastern Coast Sea Zone: 3 transports EDIT: Removing units owned by Americans from United States: 1 artillery and 5 infantry EDIT: Turning off Edit Mode 1 artillery and 4 infantry placed in United States 3 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs

      Combat Hit Differential Summary :

      Americans regular : 1.67 Germans AA : 0.67 Germans regular : 2.67

      Allies6.tsvg

      Good game the Germans win.

    • The_Good_CaptainT

      TGC (Allies) vs SBY (German), D-Day game 4 with TGC balance

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      @The_Good_Captain

      Germans, of course.

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