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    Topics created by The_Good_Captain

    • The_Good_CaptainT

      TGC (CP) vs. Ragnell804 (Entente)

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      @Ragnell804

      Game History

      Round: 2 Purchase Units - Germans Germans buy 1 fighter and 12 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Poland to Livonia Germans take Livonia from Russians 1 infantry moved from Poland to Belarus Germans take Belarus from Russians 6 artilleries, 1 fighter and 10 infantry moved from Poland to Ukraine 3 artilleries and 16 infantry moved from Silesia to Poland 2 infantry moved from Prussia to Poland 2 infantry moved from Berlin to Prussia 3 artilleries and 9 infantry moved from Alsace to Lorraine 6 artilleries and 13 infantry moved from Belgium to Lorraine 1 infantry moved from Ruhr to Belgium 4 artilleries and 1 infantry moved from Hanover to Ruhr 1 infantry moved from Kiel to Ruhr 1 infantry moved from Munich to Alsace 2 infantry moved from Berlin to Kiel 5 infantry moved from Berlin to Hanover 1 fighter moved from Berlin to Ruhr Combat - Germans Battle in Lorraine Germans attack with 9 artilleries and 22 infantry French defend with 2 infantry Germans roll dice for 9 artilleries and 22 infantry in Lorraine, round 2 : 12/31 hits, 13.33 expected hits French roll dice for 2 infantry in Lorraine, round 2 : 0/2 hits, 1.00 expected hits 2 infantry owned by the French lost in Lorraine Germans win, taking Lorraine from French with 9 artilleries and 22 infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in Ukraine Germans attack with 6 artilleries, 1 fighter and 10 infantry; AustroHungarians loiter and taunt Russians defend with 9 artilleries and 7 infantry Germans roll dice for 6 artilleries, 1 fighter and 10 infantry in Ukraine, round 2 : 5/17 hits, 8.67 expected hits Russians roll dice for 9 artilleries and 7 infantry in Ukraine, round 2 : 9/16 hits, 8.00 expected hits 9 infantry owned by the Germans lost in Ukraine 5 infantry owned by the Russians lost in Ukraine Russians and Germans reach a stalemate . Battle score for attacker is -12 Casualties for Germans: 9 infantry Casualties for Russians: 5 infantry Combat Move - Germans Place Units - Germans 1 fighter and 12 infantry placed in Berlin Turn Complete - Germans Germans collect 47 PUs; end with 49 PUs

      Combat Hit Differential Summary :

      French regular : -1.00 Russians regular : 1.00 Germans regular : -5.00

      G2.tsvg Entente +10.67, I concede gg

    • The_Good_CaptainT

      TGC vs ManuC23 - Classic, Restricted Attack, no bid

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      @ManuC23 yes, Lee is a tough opponent for classic. Very good!!

    • The_Good_CaptainT

      TGC (CP) vs Ragnell804(Entente), 1914 Balanced

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      @Ragnell804 Entente +9.05

    • The_Good_CaptainT

      Axis and Allies Europe Series (1999)

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      The final video in my Europe series is up. I have a lot more respect for this version now. Lot’s of good stuff going on in there that I think got missed: https://youtu.be/_AjN3D4bWJ0?si=NYEEAwXEro3jqQDu

    • The_Good_CaptainT

      Ragnell804(Axis) vs. TGC(Allies) Tournament Game

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      @The_Good_Captain

      Game History

      Round: 11 Research Technology - Japanese Japanese spend 25 on tech rolls Japanese roll 2,5,4,6,3 and gets 1 hit Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 1 armour and 15 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 2 fighters moved from Persia to Russia 3 infantry moved from Sinkiang to Kazakh S.S.R. 1 fighter moved from Ukraine S.S.R. to Russia 8 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 fighter moved from Novosibirsk to Kazakh S.S.R. 5 armour, 1 bomber, 1 fighter and 10 infantry moved from Novosibirsk to Russia Combat - Japanese Battle in Evenki National Okrug Japanese attack with 8 infantry Americans defend with 1 infantry Japanese roll dice for 8 infantry in Evenki National Okrug, round 2 : 0/8 hits, 1.33 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Japanese roll dice for 7 infantry in Evenki National Okrug, round 3 : 2/7 hits, 1.17 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 7 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Russia Japanese attack with 5 armour, 1 bomber, 4 fighters and 10 infantry British defend with 2 fighters and 2 infantry; Americans defend with 3 fighters and 7 infantry; Russians defend with 1 aaGun, 1 factory and 3 infantry Russians roll AA dice in Russia : 0/5 hits, 0.83 expected hits Japanese roll dice for 5 armour, 1 bomber, 4 fighters and 10 infantry in Russia, round 2 : 9/22 hits, 8.17 expected hits Russians roll dice for 5 fighters and 12 infantry in Russia, round 2 : 7/17 hits, 7.67 expected hits 7 infantry owned by the Japanese lost in Russia 7 infantry owned by the Americans and 2 infantry owned by the British lost in Russia Japanese roll dice for 5 armour, 1 bomber, 4 fighters and 3 infantry in Russia, round 3 : 9/15 hits, 7.00 expected hits Russians roll dice for 5 fighters and 3 infantry in Russia, round 3 : 4/8 hits, 4.67 expected hits 3 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Russia 3 infantry owned by the Russians, 3 fighters owned by the Americans and 2 fighters owned by the British lost in Russia Japanese captures 20PUs while taking Russians capital Japanese win, taking Russia from Russians with 4 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 72 Casualties for Japanese: 1 armour and 10 infantry Casualties for Americans: 3 fighters and 7 infantry Casualties for British: 2 fighters and 2 infantry Casualties for Russians: 3 infantry Battle in Kazakh S.S.R. Japanese attack with 1 fighter and 3 infantry Russians defend with 2 infantry Japanese roll dice for 1 fighter and 3 infantry in Kazakh S.S.R., round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Japanese roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Japanese roll dice for 1 fighter in Kazakh S.S.R., round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in Kazakh S.S.R., round 6 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 3 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 3 infantry moved from India to Persia 1 fighter moved from Kazakh S.S.R. to Persia 4 fighters moved from Russia to Persia 3 infantry moved from French Indo China to India 2 infantry moved from French Indo China to India 1 infantry moved from French Indo China to Sinkiang 6 infantry moved from Manchuria to Yakut S.S.R. 1 bomber moved from Russia to Yakut S.S.R. 1 armour and 8 infantry moved from Japan to Japan Sea Zone 1 armour, 8 infantry and 5 transports moved from Japan Sea Zone to French Indo China Sea Zone 4 transports moved from French Indo China Sea Zone to Japan Sea Zone 1 armour and 6 infantry moved from Japan to Japan Sea Zone 1 armour and 6 infantry moved from Japan Sea Zone to Manchuria 1 armour and 8 infantry moved from French Indo China Sea Zone to French Indo China Place Units - Japanese 1 armour and 15 infantry placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 74 PUs

      Combat Hit Differential Summary :

      Japanese regular : 0.83 Russians regular : -0.33 Russians AA : -0.83

      Took Russia as requested, though the Germans are pissed the Japanese are in Moscow.

      J11.tsvg

    • The_Good_CaptainT

      Martin (Axis +6) vs TGC (Allies), Classic Tournament Game #2

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      @Martin said in Martin (Axis +6) vs TGC (Allies), Classic Tournament Game #2:

      Look at my dice, when I attack Karelia with Germany in my running game with Dawgoneit:

      combat hit.jpg

      So my dice in our match were OK, LOL

      =(

    • The_Good_CaptainT

      1914 game - TGC (CP) vs Ragnell804 (Entente) 1914 balanced

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      @Ragnell804

      Game History

      Round: 17 Purchase Units - Germans Germans buy 16 infantry; Remaining resources: 1 PUs; Combat Move - Germans 15 infantry moved from Ruhr to Belgium 13 infantry moved from Hanover to Ruhr 2 infantry moved from Kiel to Ruhr 2 infantry moved from Berlin to Kiel 2 infantry moved from Berlin to Silesia 13 infantry moved from Berlin to Hanover 2 infantry moved from Silesia to Galicia 2 infantry moved from Galicia to Ukraine 4 artilleries and 4 infantry moved from Romania to Ukraine 2 infantry moved from Bulgaria to Romania 2 artilleries and 2 infantry moved from Moscow to Ukraine Combat - Germans Germans creates battle in territory Alsace Germans creates battle in territory Bulgaria Battle in Belgium Germans attack with 7 artilleries, 1 fighter and 16 infantry British defend with 7 infantry; French defend with 9 artilleries and 1 infantry; Americans defend with 4 infantry Germans roll dice for 7 artilleries, 1 fighter and 16 infantry in Belgium, round 2 : 11/24 hits, 11.50 expected hits French roll dice for 9 artilleries and 12 infantry in Belgium, round 2 : 12/21 hits, 10.50 expected hits 12 infantry owned by the Germans lost in Belgium 4 infantry owned by the Americans and 7 infantry owned by the British lost in Belgium French and Germans reach a stalemate . Battle score for attacker is -3 Casualties for Germans: 12 infantry Casualties for British: 7 infantry Casualties for Americans: 4 infantry Combat Move - Germans Place Units - Germans 16 infantry placed in Berlin Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs

      Combat Hit Differential Summary :

      French regular : 1.50 Germans regular : -0.50

      G17.tsvg GG

    • The_Good_CaptainT

      Lee (Allies) vs. TGC (Axis +6), Classic Tournament

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      @leemorrison stellar performance. I feel you are a top threat. Well done yourself.

      @gamerman01 Leemorrison has conceded as the Allies

    • The_Good_CaptainT

      Targeted Attacks

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      @The_Good_Captain Example 2.

    • The_Good_CaptainT

      Tactics Card 10 question

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      @The_Good_Captain It applies to all zones.

    • The_Good_CaptainT

      TGC (Allies) vs. Ragnell804 (German): D-Day plus Tactics Cards

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      @Ragnell804

      A10 GG.tsvg

    • The_Good_CaptainT

      TGC (Allies) vs. Kwaspek104 (Axis), 2025 Classic Tournament

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      @kwaspek104

      Game History

      Round: 5 Purchase Units - Russians Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Syria Jordan to Persia 1 infantry moved from Kazakh S.S.R. to Persia 2 infantry moved from Kazakh S.S.R. to Novosibirsk 1 fighter moved from Karelia S.S.R. to Novosibirsk 1 fighter moved from Kazakh S.S.R. to Persia 2 armour and 1 infantry moved from Russia to Evenki National Okrug 1 armour moved from Karelia S.S.R. to Evenki National Okrug Combat - Russians Battle in Persia Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Persia Russians win, taking Persia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novosibirsk Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Evenki National Okrug Russians attack with 3 armour and 1 infantry Japanese defend with 2 infantry Russians roll dice for 3 armour and 1 infantry in Evenki National Okrug, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Evenki National Okrug 2 infantry owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 aaGun moved from Russia to Evenki National Okrug 1 aaGun moved from Kazakh S.S.R. to Russia 7 infantry moved from Kazakh S.S.R. to Russia 1 armour moved from Syria Jordan to Persia 1 armour moved from Persia to Caucasus 1 fighter moved from Persia to Karelia S.S.R. 1 fighter moved from Novosibirsk to Karelia S.S.R. Place Units - Russians 1 armour and 7 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs

      Combat Hit Differential Summary :

      Japanese regular : -0.33 Russians regular : 1.67

      R5.tsvg

    • The_Good_CaptainT

      2025 Classic Tournament

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      @ManuC23 said in 2025 Classic Tournament:

      @ManuC23 915587ba-ea1f-4625-b2d6-66ca90310074-image.png

      Guys, looking for games to see the changes in the game, which in the end is the same, I realize that what I published about Tabletop has nothing to do with it and lengthens the debate thread and it is that I had not seen that and apparently it is old, but it is difficult for me to find games for my classic database and it would be good to remove this for the next players who enter the forum it is easier for them to find the games more easily, there are a lot of comments between games, this game and especially the classic was played in several countries with different languages ​​and is still played, so the easier it is to provide data to others the better, but I can not delete that and I would like a moderator to do it.

    • The_Good_CaptainT

      Tactics Card #15

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      @The_Good_Captain

      Oh well.

    • The_Good_CaptainT

      Ragnell804 (Entente) vs TGC (CP) 1914 Balanced, Game 3

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      @Ragnell804

      Game History

      Round: 16 Purchase Units - Germans Germans buy 16 infantry; Remaining resources: 2 PUs; Combat Move - Germans 22 infantry and 3 tanks moved from Belgium to Picardy 3 infantry moved from Lorraine to Picardy 2 infantry moved from Alsace to Lorraine 1 fighter moved from Ruhr to Picardy 13 infantry moved from Ruhr to Belgium 2 infantry moved from Hanover to Ruhr 9 infantry moved from Hanover to Ruhr 2 infantry moved from Kiel to Ruhr 2 infantry moved from Karelia to Finland 2 infantry moved from Poland to Belarus 10 artilleries, 1 fighter and 13 infantry moved from Poland to Ukraine 1 infantry moved from Silesia to Galicia 1 infantry moved from Galicia to Ukraine 1 infantry moved from Berlin to Silesia 2 infantry moved from Berlin to Kiel 13 infantry moved from Berlin to Hanover Combat - Germans Air Battle in Picardy Germans attacks with 1 units heading to Picardy French launches 2 interceptors out of Picardy Attackers Fire, : 1/1 hits, 0.33 expected hits Defenders Fire, : 0/2 hits, 0.67 expected hits 1 fighter owned by the French lost in Picardy Attackers Fire, : 0/1 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Attackers Fire, : 0/1 hits, 0.33 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Picardy Air Battle is over, the attackers have all died Battle in Finland Germans attack with 1 artillery and 3 infantry French defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Finland, round 2 : 2/4 hits, 1.67 expected hits French roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Finland 1 infantry owned by the French lost in Finland Germans win, taking Finland from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in Belarus Germans attack with 2 infantry British defend with 1 infantry Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Belarus British and Germans reach a stalemate . Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Ukraine Germans attack with 10 artilleries, 1 fighter and 14 infantry British defend with 1 infantry Germans roll dice for 10 artilleries, 1 fighter and 14 infantry in Ukraine, round 2 : 15/25 hits, 13.33 expected hits British roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Ukraine Germans win, taking Ukraine from British with 10 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Picardy Germans attack with 12 artilleries, 30 infantry and 4 tanks British defend with 2 infantry; French defend with 14 artilleries, 1 fighter and 28 infantry; Americans defend with 7 infantry Germans roll dice for 12 artilleries, 30 infantry and 4 tanks in Picardy, round 2 : 20/46 hits, 19.33 expected hits French roll dice for 14 artilleries, 1 fighter and 37 infantry in Picardy, round 2 : 33/52 hits, 28.17 expected hits Units damaged: 4 tanks owned by the Germans 29 infantry owned by the Germans lost in Picardy 7 infantry owned by the Americans, 11 infantry owned by the French and 2 infantry owned by the British lost in Picardy French and Germans reach a stalemate . Battle score for attacker is -27 Casualties for Germans: 29 infantry Casualties for French: 11 infantry Casualties for Americans: 7 infantry Casualties for British: 2 infantry Combat Move - Germans Place Units - Germans 16 infantry placed in Berlin Turn Complete - Germans Germans collect 53 PUs; end with 55 PUs

      Combat Hit Differential Summary :

      French regular : 5.33 Defenders Fire, : -0.33 Attackers Fire, : 0.00 Germans regular : 2.00 British regular : 0.00

      G16.tsvg that’s enough gg

    • The_Good_CaptainT

      TGC (Allies) vs. Ragnell804 (Germans) D-Day

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      @Ragnell804

      G9 game over.tsvg i just did the last turn since it was mandatory attack.

      all the German pieces are gone by mid turn 9.

      i think we can just toss this one out due to the anomalous German reinforcement rolls… bleh

    • The_Good_CaptainT

      TGC (CP) vs. Rangell804 (Entente), 1914 Balanced

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      @The_Good_Captain

      Game History

      Round: 10 Purchase Units - British British buy 4 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Sevastopol to Tatarstan British take Tatarstan from Germans 3 artilleries, 1 infantry and 1 tank moved from Mesopotamia to Ankara 2 infantry moved from Smyrna to Constantinople 16 artilleries, 2 fighters, 24 infantry and 4 tanks moved from Ankara to Constantinople 1 artillery and 3 infantry moved from India to SZ 29 2 infantry moved from Sevastopol to Romania 2 infantry moved from Persia to Sevastopol 5 infantry moved from Persia to Mesopotamia 1 fighter and 5 infantry moved from India to Persia 1 fighter moved from Persia to Mesopotamia 1 artillery, 3 infantry and 2 transports moved from SZ 29 to SZ 28 1 artillery and 3 infantry moved from SZ 28 to Trans-Jordan 1 infantry moved from Sevastopol to Romania 2 infantry moved from London to SZ 9 2 infantry moved from SZ 9 to Belgium 2 infantry moved from London to SZ 9 2 infantry moved from Lorraine to Belgium Combat - British British creates battle in territory SZ 10 Air Battle in Constantinople British attacks with 2 units heading to Constantinople Ottomans launches 2 interceptors out of Constantinople Attackers Fire, : 1/2 hits, 0.67 expected hits Defenders Fire, : 1/2 hits, 0.67 expected hits 1 fighter owned by the British lost in Constantinople 1 fighter owned by the Germans lost in Constantinople Attackers Fire, : 0/1 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Attackers Fire, : 0/1 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Attackers Fire, : 0/1 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Attackers Fire, : 1/1 hits, 0.33 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Constantinople 1 fighter owned by the AustroHungarians lost in Constantinople Air Battle is over, the attackers have all died Battle in Romania British attack with 3 infantry Germans defend with 1 infantry British roll dice for 3 infantry in Romania, round 2 : 0/3 hits, 1.00 expected hits AustroHungarians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.50 expected hits AustroHungarians and British reach a stalemate Battle in Constantinople British attack with 16 artilleries, 26 infantry and 4 tanks Germans defend with 5 artilleries and 10 infantry; AustroHungarians defend with 1 infantry; Ottomans defend with 1 artillery, 1 factory, 20 infantry and 1 port British roll dice for 16 artilleries, 26 infantry and 4 tanks in Constantinople, round 2 : 26/46 hits, 20.67 expected hits Ottomans roll dice for 6 artilleries and 31 infantry in Constantinople, round 2 : 19/37 hits, 18.50 expected hits Units damaged: 4 tanks owned by the British 15 infantry owned by the British lost in Constantinople 1 infantry owned by the AustroHungarians, 5 artilleries owned by the Germans, 10 infantry owned by the Ottomans and 10 infantry owned by the Germans lost in Constantinople Ottomans and British reach a stalemate , taking SZ 10 from Germans. Battle score for attacker is 38 Casualties for British: 15 infantry Casualties for AustroHungarians: 1 infantry Casualties for Germans: 5 artilleries and 10 infantry Casualties for Ottomans: 10 infantry Combat Move - British Trigger ChangeToKielMine: Germans captures territory SZ 10 Place Units - British 4 fighters and 2 infantry placed in London 6 infantry placed in India Turn Complete - British British collect 49 PUs; end with 49 PUs

      Combat Hit Differential Summary :

      Defenders Fire, : 0.00 Attackers Fire, : 0.00 Ottomans regular : 0.50 AustroHungarians regular : -0.50 British regular : 4.33

      FrUK10.tsvg

    • The_Good_CaptainT

      Doman (Allies) vs TGC (Germans), Europe 'over' balanced?

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      @The_Good_Captain Game History

      Round: 6 Purchase Units - Russians Turning on Edit Mode EDIT: Changing PUs for Americans from 45 to 37 EDIT: Turning off Edit Mode Russians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 artilleries moved from Caucasus to Turkestan 1 armour moved from Moscow to Russia Russians take Russia from Germans 1 armour moved from Norway to Karelia 1 armour moved from Russia to Moscow Combat - Russians Non Combat Move - Russians Place Units - Russians 6 infantry placed in Moscow Turning on Edit Mode EDIT: Removing units owned by Russians from Turkestan: 1 aaGun EDIT: Adding units owned by Russians to Russia: 1 aaGun EDIT: Removing units owned by Russians from Stalingrad: 1 aaGun EDIT: Adding units owned by Russians to Turkestan: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 22 PUs; end with 24 PUs

      Combat Hit Differential Summary :

      Game History

      Round: 6 Purchase Units - British British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Leningrad to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to Poland 2 infantry moved from United Kingdom to North Sea Sea Zone 2 infantry and 1 transport moved from North Sea Sea Zone to Baltic Sea Sea Zone 2 infantry moved from Baltic Sea Sea Zone to Poland 2 carriers, 1 fighter and 3 transports moved from Baltic Sea Sea Zone to English Channel Sea Zone 1 armour moved from Northern Italy to Austria British take Austria from Germans 1 armour moved from Austria to Czechoslovakia British take Czechoslovakia from Germans Combat - British Battle in Poland British attack with 1 armour and 2 infantry Germans defend with 1 infantry British roll dice for 1 armour and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland British win, taking Poland from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in English Channel Sea Zone British attack with 2 carriers and 3 transports; Americans loiter and taunt Germans defend with 1 submarine British roll dice for 2 carriers and 3 transports in English Channel Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 submarine in English Channel Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 carriers and 3 transports in English Channel Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 submarine in English Channel Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the British lost in English Channel Sea Zone British roll dice for 2 carriers and 2 transports in English Channel Sea Zone, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 submarine in English Channel Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 carriers and 2 transports in English Channel Sea Zone, round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 submarine in English Channel Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 transport owned by the British lost in English Channel Sea Zone British roll dice for 2 carriers and 1 transport in English Channel Sea Zone, round 6 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 submarine in English Channel Sea Zone, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 2 carriers and 1 transport in English Channel Sea Zone, round 7 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 submarine in English Channel Sea Zone, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 2 carriers and 1 transport in English Channel Sea Zone, round 8 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 submarine in English Channel Sea Zone, round 8 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in English Channel Sea Zone British win with 2 carriers and 1 transport remaining. Battle score for attacker is -8 Casualties for British: 2 transports Casualties for Germans: 1 submarine Non Combat Move - British 2 infantry moved from United Kingdom to English Channel Sea Zone Place Units - British 2 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs

      Combat Hit Differential Summary :

      Germans regular : -0.67 British regular : -1.17

      Game History

      Round: 6 Purchase Units - Americans Americans buy 2 bombers; Remaining resources: 7 PUs; Combat Move - Americans 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 2 fighters moved from United States to Celtic Sea Sea Zone 1 destroyer moved from Mid-Atlantic Sea Zone to British Convoy 3 Sea Zone British take British Convoy 3 Sea Zone from Germans 1 destroyer moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from British Convoy 4 Sea Zone to Celtic Sea Sea Zone 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 1 fighter moved from English Channel Sea Zone to Leningrad 3 fighters moved from United Kingdom to Leningrad Combat - Americans Battle in Celtic Sea Sea Zone Americans attack with 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport Germans defend with 1 battleship Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 24 Casualties for Germans: 1 battleship Non Combat Move - Americans 1 infantry moved from Celtic Sea Sea Zone to United Kingdom 2 fighters moved from Celtic Sea Sea Zone to United Kingdom Place Units - Americans 2 bombers placed in United States Turn Complete - Americans Americans collect 43 PUs; end with 50 PUs

      AAE-modified-game3-A6.tsvg

      Yeah I got nothing. At this point I think the skill curve has just got the better of me. You gave me 100% of the balance changes and it had 0 impact on the outcome of the game (as in, if you showed the current game state to a 3rd party and asked them whether or not any balance changes were applied, they wouldn’t be able to tell).

    • The_Good_CaptainT

      AndrewAAgamer (Allies) vs. Germany (Ragnell804)

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      AndrewAAGamerA

      @VictoryFirst said in AndrewAAgamer (Allies) vs. Germany (Ragnell804):

      @AndrewAAGamer said in AndrewAAgamer (Allies) vs. Germany (Ragnell804):

      Would you be able to calculate when we get Bad dice or Very Bad dice in two or more areas? That should be important too.

      I think what will be difficult here is defining what territories belong which areas. For example a battle in G28, should you include it under Caen or St. Lo? Units there can go either way. An approach like this is almost impossible.

      I guess I wasn’t clear. I am not looking for you to peruse the game I just had and figure out what the dice variable was. I was hoping, if possible, due to your math skills, if sometime in the near future you would be able to tell me certain odds like you just did. For example:

      Odds of at least 1 area area with Bad dice Odds of at least 2 areas with Bad dice Odds of at least 1 area with Very Bad dice Odds of at least 2 areas of Very Bad dice

      That way, once, and if, we can confirm the Allies win 100% of the time with even dice, or dice favorable to the Allies we could assign percentages to the varies bad dice and come up with some estimate of how often the Germans would win. BTW if you did that it would be awesome if you used 16% / 68% /16% as the low, normal and high parameters.

      All I want to test for is IF the Allies get fair dice would they win every time.

      Alright, that sounds logical, taking one step at a time. My first guess they wouldn’t but I am going to play a solo game first with this. I want to see what effect the average dice will have on the game. After that we can play.

      Here is a link to a solo test I started. I will place the methodology instructions there that I am using for the testing.

      https://www.axisandallies.org/forums/topic/41401/andrewaagamer-solo-test?_=1733436170864

    • The_Good_CaptainT

      AndrewAAGamer (Allies) vs TGC (Germany) D-Day

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      dicebotD

      3d6: 2, 2, 4
      1d6: 5

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