@Darkpriorace this is a first: my battleship and bomber both missed and your sub hit. I chose the battleship as a casualty. You can retreat to southern europe sz, black sea, red sea or fight another round. Which would you like?

@Darkpriorace this is a first: my battleship and bomber both missed and your sub hit. I chose the battleship as a casualty. You can retreat to southern europe sz, black sea, red sea or fight another round. Which would you like?

@hiijohnson Russia does not have a combat move on the first turn.

Here is the dice roll for who starts the bidding. An even roll will be me, an odd roll will be you:
[dice 1d6]
@gamerman01 we’ve got what we’ve got, let’s proceed. Random byes is fine. Same with random assignments given that its double elimination. My two cents.
@amnykon said in 2026 Classic Tournament:
just played a practice game with some bots. With this map, I couldn’t build ic, and I couldn’t arm my carriers with planes the turn I built them. I am fine if these are rules of the map; however, I could just be missing something.
The complexes: you need to “unselect” no new complexes in the optional rules before setting up the game.
@amnykon said in 2026 Classic Tournament:
just played a practice game with some bots. With this map, I couldn’t build ic, and I couldn’t arm my carriers with planes the turn I built them. I am fine if these are rules of the map; however, I could just be missing something.
Classic does not allow players to place newly purchased fighters on carriers. Nor can you land fighters in a sea zone where a newly purchased carrier is about to be built.
There are four industrial complexes available to be built so I’m not sure why you weren’t able to build any, I will look into it.
The final roster:
myself
@gamerman01
@VictoryFirst
@elche
@Martin
@Ragnell804
@dawgoneit
@hiijohnson
@Superior
@TinCanoftheSea
@Darkpriorace
@Primigenius
@amnykon
Sign ups are closed and I will turn control over to @gamerman01 for bracketing and kicking off the tournament. I can field almost any game rules question. Gamerman can field any question about the tournament itself.
Let’s push some digital plastic. Good luck!
@hiijohnson any chance he can post here or can you “@” him? Just so we have his handle?
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Manchuria to Yakut S.S.R.
1 fighter moved from Japan Sea Zone to Yakut S.S.R.
1 bomber moved from French Indo China to Yakut S.S.R.
1 bomber moved from West Europe to Persia
1 bomber moved from Persia to Yakut S.S.R.
2 infantry moved from China to Sinkiang
1 fighter moved from French Indo China to Sinkiang
1 infantry moved from Persia to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from Persia to Syria Jordan
Japanese take Syria Jordan from British
2 infantry moved from Persia to Caucasus
1 transport moved from Mozambique Sea Zone to Red Sea Zone
1 infantry moved from Persia to Red Sea Zone
1 infantry moved from Red Sea Zone to Anglo Sudan Egypt
Japanese take Anglo Sudan Egypt from British
2 fighters moved from West Europe to Caucasus
2 fighters moved from Germany to Caucasus
1 bomber moved from Germany to Russia
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Battle in Yakut S.S.R.
Japanese attack with 2 bombers, 1 fighter and 2 infantry
Russians defend with 1 aaGun and 2 infantry
Russians roll AA dice in Yakut S.S.R. : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 4/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Sinkiang
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Japanese attack with 4 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 fighters and 2 infantry in Caucasus, round 2 : 1/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 armour moved from Persia to Karelia S.S.R.
2 fighters moved from Caucasus to West Europe
2 fighters moved from Caucasus to Karelia S.S.R.
1 fighter moved from Yakut S.S.R. to Karelia S.S.R.
1 bomber moved from Yakut S.S.R. to West Europe
1 bomber moved from Russia to Germany
1 bomber moved from Yakut S.S.R. to Manchuria
1 infantry and 1 transport moved from Peru Sea Zone to Solomon Islands Sea Zone
1 infantry moved from Solomon Islands Sea Zone to Solomon Islands
1 submarine moved from North Australia Sea Zone to Solomon Islands Sea Zone
1 carrier and 1 submarine moved from Japan Sea Zone to French Indo China Sea Zone
1 battleship moved from French Indo China Sea Zone to Red Sea Zone
1 battleship, 2 carriers and 2 submarines moved from Mozambique Sea Zone to Red Sea Zone
1 fighter moved from Sinkiang to Red Sea Zone
6 infantry moved from Japan to Japan Sea Zone
6 infantry and 3 transports moved from Japan Sea Zone to French Indo China Sea Zone
6 infantry moved from French Indo China Sea Zone to French Indo China
8 infantry moved from French Indo China to India
4 transports moved from French Indo China Sea Zone to Japan Sea Zone
8 infantry moved from Japan to Japan Sea Zone
8 infantry moved from Japan Sea Zone to Manchuria
1 armour moved from French Indo China to Persia
1 infantry moved from Persia to Syria Jordan
1 infantry moved from Persia to Kazakh S.S.R.
1 armour moved from French Indo China to India
Place Units - Japanese
2 armour, 1 fighter and 9 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.67
Russians regular : -1.00
Russians AA : -0.67
J15.tsvg Axis: +11.33
@Darkpriorace if your preferred email doesn’t work, you’ll want to setup with one of the following: gmx.com or proton mail. TripleA is a wonderful game engine but has little to no support. Gmail and yahoo probably wont work.
Welcome aboard, here is a short video on getting setup: https://www.youtube.com/watch?v=ajcazSNjfXQ
@gamerman01 I would conform to last year’s framework. Yes, I feel you should have to lose twice before being booted from the tournament so everyone will get at least two games (double elimination).
Yes, I vote for random brackets.
@TinCanoftheSea yeah, we need ya. Thank ya sir! we will start on 2/16
@gamerman01 I must have made the edit after saving the German turn and didn’t resave.
Yessir. You are go for UK 15
Game History
Round: 15
Purchase Units - Germans
Germans buy 2 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Germany to East Europe
1 fighter moved from West Europe to East Europe
1 fighter moved from Germany to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
2 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
Combat - Germans
Battle in East Europe
Germans attack with 1 fighter and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in East Europe, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 3 infantry in East Europe, round 3 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in East Europe, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 3 infantry in East Europe, round 4 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in East Europe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in East Europe
Germans roll dice for 1 fighter and 2 infantry in East Europe, round 5 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in East Europe, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in East Europe
Germans roll dice for 1 fighter and 1 infantry in East Europe, round 6 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in East Europe, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in East Europe, round 7 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in East Europe, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in East Europe, round 8 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in East Europe, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in East Europe
1 fighter owned by the Germans retreated
British win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 infantry
Battle in Ukraine S.S.R.
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 armour
Germans roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
1 armour owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 fighter moved from East Europe to Karelia S.S.R.
2 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
1 infantry moved from West Europe to South Europe
Place Units - Germans
1 infantry placed in South Europe
3 infantry placed in Karelia S.S.R.
2 armour and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -6.17
British regular : 0.67
G15.tsvg Axis: +8.46
@hiijohnson thanks for joining up! We’ll get started after V-day. Just waiting to see if we can get 1 or 2 more.
@gamerman01 I feel you should adjust your moves to fit with the knowledge that the Japanese transport is/was empty and that there are 17 Japanese infantry in Persia.