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    Posts made by The_Good_Captain

    • RE: 2nd Edition Classic A&A Dizz (Allies) vs Aces (Axis) game 2 -- no bid

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II Classic, version: 2.0

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 1 aaGun, 4 infantry and 2 submarines; Remaining resources: 3 PUs; 
      
          Combat Move - Japanese
              1 infantry moved from Sinkiang to Novosibirsk
              1 bomber moved from French Indo China to Novosibirsk
              1 fighter moved from China to Novosibirsk
              1 infantry moved from Soviet Far East to Yakut S.S.R.
                    Japanese take Yakut S.S.R. from Russians
              1 transport moved from Japan Sea Zone to Philippines Sea Zone
              1 infantry moved from Philippines to Philippines Sea Zone
              1 infantry and 1 transport moved from Philippines Sea Zone to Japan Sea Zone
              1 infantry moved from Japan to Japan Sea Zone
              2 infantry moved from Japan Sea Zone to Manchuria
              1 transport moved from Soviet Far East Sea Zone to Japan Sea Zone
              2 infantry moved from Japan to Japan Sea Zone
              2 infantry moved from Japan Sea Zone to Manchuria
              1 battleship moved from Soviet Far East Sea Zone to Japan Sea Zone
              1 infantry moved from Hawaiian Islands to Hawaii Sea Zone
              1 infantry and 1 transport moved from Hawaii Sea Zone to Solomon Islands Sea Zone
              1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
              2 infantry and 1 transport moved from Solomon Islands Sea Zone to New Zealand Sea Zone
              2 infantry moved from New Zealand Sea Zone to New Zealand
                    Japanese take New Zealand from British
              1 infantry moved from Caroline Islands to Caroline Islands Sea Zone
              1 infantry and 1 transport moved from Caroline Islands Sea Zone to New Guinea Sea Zone
              1 infantry moved from New Guinea to New Guinea Sea Zone
              2 infantry and 1 transport moved from New Guinea Sea Zone to North Australia Sea Zone
              2 infantry moved from North Australia Sea Zone to Australia
              1 battleship moved from Hawaii Sea Zone to North Australia Sea Zone
              2 fighters moved from Wake Island Sea Zone to Australia
      
          Combat - Japanese
              Battle in Manchuria
                  Japanese attack with 4 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 4 infantry in Manchuria, round 2 : 0/4 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Manchuria
                      Japanese roll dice for 3 infantry in Manchuria, round 3 : 0/3 hits, 0.50 expected hits
                      Russians roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Manchuria
                      Japanese roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 infantry in Manchuria, round 5 : 0/2 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 infantry in Manchuria, round 6 : 0/2 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 infantry in Manchuria, round 7 : 0/2 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 infantry in Manchuria, round 8 : 0/2 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 infantry in Manchuria, round 9 : 0/2 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 infantry in Manchuria, round 10 : 2/2 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Manchuria
                  Japanese win, taking Manchuria from Russians with 2 infantry remaining. Battle score for attacker is -3
                  Casualties for Japanese: 2 infantry
                  Casualties for Russians: 1 infantry
              Battle in Novosibirsk
                  Japanese attack with 1 bomber, 1 fighter and 1 infantry
                  Americans defend with 1 infantry
                      Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Novosibirsk, round 2 : 0/3 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Novosibirsk, round 3 : 1/3 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Novosibirsk
                  Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 1 infantry
              Battle in Australia
                  Japanese attack with 2 fighters and 2 infantry
                  British defend with 2 infantry
                      Japanese roll dice for 1 battleship in Australia, round 2 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 2 fighters and 2 infantry in Australia, round 2 : 1/4 hits, 1.33 expected hits
                      British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Australia
                      Japanese roll dice for 2 fighters and 2 infantry in Australia, round 3 : 2/4 hits, 1.33 expected hits
                      British roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Australia
                  Japanese win, taking Australia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Novosibirsk to India
              1 bomber moved from Novosibirsk to Japan
              1 fighter moved from French Indo China to Ukraine S.S.R.
              1 carrier moved from Wake Island Sea Zone to North Australia Sea Zone
              2 fighters moved from Australia to North Australia Sea Zone
              1 transport moved from Japan Sea Zone to Borneo Sea Zone
      
          Place Units - Japanese
              1 aaGun and 2 infantry placed in India
              2 infantry placed in Japan
              2 submarines placed in Japan Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 40 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      British : -1.00
      Russians : -0.67
      Japanese : -4.17
      

      Savegame

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2nd Edition Classic A&A Dizz (Allies) vs Aces (Axis) game 2 -- no bid

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II Classic, version: 2.0

      Game History

      Round: 3
      
          Purchase Units - Germans
              Germans buy 10 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              1 bomber moved from West Europe to Karelia S.S.R.
              6 armour and 12 infantry moved from East Europe to Ukraine S.S.R.
              1 fighter moved from East Europe to Ukraine S.S.R.
              1 fighter moved from India to Ukraine S.S.R.
      
          Combat - Germans
              Strategic bombing raid in Karelia S.S.R.
                      AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                  Bombing raid in Karelia S.S.R. rolls: 4 and costs: 4 PUs.
                  Bombing raid costs 4 PUs
              Battle in Ukraine S.S.R.
                  Germans attack with 6 armour, 2 fighters and 12 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 6 armour, 2 fighters and 12 infantry in Ukraine S.S.R., round 2 : 8/20 hits, 6.00 expected hits
                      Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Ukraine S.S.R.
                  Germans win, taking Ukraine S.S.R. from Russians with 6 armour, 2 fighters and 12 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Germans
              1 fighter moved from Ukraine S.S.R. to Germany
              1 fighter moved from Ukraine S.S.R. to East Europe
              1 aaGun moved from South Europe to Germany
              1 bomber moved from Karelia S.S.R. to Germany
              1 infantry moved from Germany to East Europe
              1 infantry moved from Germany to West Europe
              1 infantry moved from Germany to West Europe
              9 infantry moved from Germany to East Europe
      
          Place Units - Germans
              10 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 28 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Germans : 2.00
      AA fire in Karelia S.S.R. : : -0.17
      Russians : -0.67
      

      Savegame

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2nd Edition Classic A&A Dizz (Allies) vs Aces (Axis) game 2 -- no bid

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II Classic, version: 2.0

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 1 factory, 3 infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Japanese
              2 infantry moved from China to Manchuria
              1 infantry moved from French Indo China to Sinkiang
                    Japanese take Sinkiang from Americans
              1 infantry moved from India to Persia
                    Japanese take Persia from British
              1 infantry moved from Japan to Japan Sea Zone
              1 infantry and 1 transport moved from Japan Sea Zone to Wake Island Sea Zone
              1 infantry moved from Wake Island to Wake Island Sea Zone
              2 infantry and 1 transport moved from Wake Island Sea Zone to Hawaii Sea Zone
              2 infantry moved from Hawaii Sea Zone to Hawaiian Islands
              1 armour moved from Japan to Japan Sea Zone
              1 armour moved from Japan Sea Zone to Manchuria
              2 infantry moved from Japan to Japan Sea Zone
              2 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone
              2 infantry moved from Soviet Far East Sea Zone to Soviet Far East
              1 bomber moved from French Indo China to Soviet Far East
              1 battleship moved from Hawaii Sea Zone to Soviet Far East Sea Zone
              3 fighters moved from French Indo China to Manchuria
              1 fighter moved from Hawaii Sea Zone to Manchuria
              1 transport moved from Japan Sea Zone to Caroline Islands Sea Zone
      
          Combat - Japanese
              Battle in Hawaiian Islands
                  Japanese attack with 2 infantry
                  Americans defend with 1 infantry
                      Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
                      Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Hawaiian Islands
                  Japanese win, taking Hawaiian Islands from Americans with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Soviet Far East
                  Japanese attack with 1 bomber and 2 infantry
                  Russians defend with 2 infantry
                      Japanese roll dice for 1 battleship in Soviet Far East, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 bomber and 2 infantry in Soviet Far East, round 2 : 0/3 hits, 1.00 expected hits
                      Russians roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Soviet Far East
                      Japanese roll dice for 1 bomber and 2 infantry in Soviet Far East, round 3 : 2/3 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
                  Japanese win, taking Soviet Far East from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Manchuria
                  Japanese attack with 1 armour, 4 fighters and 2 infantry
                  Russians defend with 1 armour and 2 infantry
                      Japanese roll dice for 1 armour, 4 fighters and 2 infantry in Manchuria, round 2 : 1/7 hits, 2.83 expected hits
                      Russians roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                      Japanese roll dice for 1 armour, 4 fighters and 1 infantry in Manchuria, round 3 : 2/6 hits, 2.67 expected hits
                      Russians roll dice for 1 armour and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Manchuria
                  Japanese win, taking Manchuria from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 5
                  Casualties for Japanese: 2 infantry
                  Casualties for Russians: 1 armour and 2 infantry
      
          Non Combat Move - Japanese
              1 carrier moved from Hawaii Sea Zone to Wake Island Sea Zone
              1 fighter moved from Manchuria to Wake Island Sea Zone
              1 bomber moved from Soviet Far East to French Indo China
              1 fighter moved from Manchuria to Wake Island Sea Zone
              1 fighter moved from Manchuria to French Indo China
              1 fighter moved from Manchuria to China
      
          Place Units - Japanese
              3 infantry placed in Japan
              1 transport placed in Japan Sea Zone
              1 factory placed in India
      
          Turn Complete - Japanese
              Japanese collect 36 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.33
      Russians : 0.33
      Japanese : -1.83
      

      Savegame

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2nd Edition Classic A&A Dizz (Allies) vs Aces (Axis) game 2 -- no bid

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II Classic, version: 2.0

      Game History

      Round: 2
      
          Purchase Units - Germans
              Germans buy 12 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 infantry moved from East Europe to Ukraine S.S.R.
              1 infantry moved from East Europe to Ukraine S.S.R.
              1 fighter moved from East Europe to Ukraine S.S.R.
              1 fighter moved from Libya to Red Sea Zone
              1 bomber moved from West Europe to West Mediteranean Sea Zone
              1 fighter moved from Libya to West Spain Sea Zone
              1 fighter moved from West Europe to West Spain Sea Zone
              1 infantry moved from French Equatorial Africa to French West Africa
                    Germans take French West Africa from British
      
          Combat - Germans
              Battle in Red Sea Zone
                  Germans attack with 1 fighter
                  British defend with 1 transport
                      Germans roll dice for 1 fighter in Red Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 transport in Red Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 fighter in Red Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 transport in Red Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 transport owned by the British lost in Red Sea Zone
                  Germans win with 1 fighter remaining. Battle score for attacker is 8
                  Casualties for British: 1 transport
              Battle in West Spain Sea Zone
                  Germans attack with 2 fighters
                  Americans defend with 1 transport
                      Germans roll dice for 2 fighters in West Spain Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Americans roll dice for 1 transport in West Spain Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 fighter owned by the Germans and 1 transport owned by the Americans lost in West Spain Sea Zone
                  Germans win with 1 fighter remaining. Battle score for attacker is -4
                  Casualties for Germans: 1 fighter
                  Casualties for Americans: 1 transport
              Battle in Ukraine S.S.R.
                  Germans attack with 1 fighter and 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
                  Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in West Mediteranean Sea Zone
                  Germans attack with 1 bomber
                  British defend with 1 submarine
                      Germans roll dice for 1 bomber in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 submarine owned by the British lost in West Mediteranean Sea Zone
                  Germans win with 1 bomber remaining. Battle score for attacker is 8
                  Casualties for British: 1 submarine
      
          Non Combat Move - Germans
              1 fighter moved from Red Sea Zone to India
              1 bomber moved from West Mediteranean Sea Zone to West Europe
              1 fighter moved from West Spain Sea Zone to East Europe
              1 fighter moved from Ukraine S.S.R. to West Europe
              8 infantry moved from Germany to East Europe
              1 infantry moved from South Europe to West Europe
              1 infantry moved from South Europe to East Europe
              1 aaGun moved from Germany to South Europe
      
          Place Units - Germans
              12 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 31 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.50
      British : -0.33
      Americans : 0.83
      Russians : 0.67
      

      Savegame

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2nd Edition Classic A&A Dizz (Allies) vs Aces (Axis) game 2 -- no bid

      if the russian turn has been uploaded, I cant see it

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2nd Edition Classic A&A Dizz (Allies) vs Aces (Axis) game 2 -- no bid

      @DizzKneeLand33
      test

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2nd Edition Classic A&A Dizz (Allies) vs Aces (Axis) game 2 -- no bid

      @DizzKneeLand33
      …with eyebrows raised…

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2nd Edition Classic A&A Dizz (Allies) vs Aces (Axis) game 2 -- no bid

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Classic, version: 2.0

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 3 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Japanese
              1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone
              1 carrier moved from Caroline Islands Sea Zone to Hawaii Sea Zone
              1 battleship moved from Caroline Islands Sea Zone to Hawaii Sea Zone
              1 transport moved from Japan Sea Zone to Hawaii Sea Zone
              1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone
              1 battleship moved from Japan Sea Zone to Hawaii Sea Zone
              1 fighter moved from Philippines to Hawaii Sea Zone
              1 infantry moved from Manchuria to Soviet Far East
                    Japanese take Soviet Far East from Russians
              2 infantry moved from Manchuria to China
              2 infantry moved from Kwangtung to China
              1 infantry moved from French Indo China to India
                    Japanese take India from British
              1 fighter moved from Japan to China
              1 bomber moved from Japan to China
              1 fighter moved from French Indo China to China
              1 fighter moved from Manchuria to China
      
          Combat - Japanese
              Battle in China
                  Japanese attack with 1 bomber, 3 fighters and 4 infantry
                  Americans defend with 1 fighter and 2 infantry
                      Japanese roll dice for 1 bomber, 3 fighters and 4 infantry in China, round 2 : 3/8 hits, 2.83 expected hits
                      Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 2/3 hits, 1.33 expected hits
                      2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China
                  Japanese win, taking China from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 12
                  Casualties for Japanese: 2 infantry
                  Casualties for Americans: 1 fighter and 2 infantry
              Battle in Hawaii Sea Zone
                  Japanese attack with 2 battleships, 1 carrier, 2 fighters, 1 submarine and 1 transport
                  Americans defend with 1 carrier, 1 fighter and 1 submarine
                      Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 battleships, 1 carrier, 2 fighters and 1 transport in Hawaii Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                      Americans roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 carrier and 1 fighter in Hawaii Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in Hawaii Sea Zone
                  Japanese win with 2 battleships, 1 carrier and 1 fighter remaining. Battle score for attacker is 10
                  Casualties for Japanese: 1 fighter, 1 submarine and 1 transport
                  Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
      
          Non Combat Move - Japanese
              1 infantry moved from Philippines to Philippines Sea Zone
              1 infantry and 1 transport moved from Philippines Sea Zone to Okinawa Sea Zone
              1 infantry moved from Okinawa to Okinawa Sea Zone
              2 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone
              2 infantry moved from Japan Sea Zone to Manchuria
              1 bomber moved from China to French Indo China
              3 fighters moved from China to French Indo China
      
          Place Units - Japanese
              3 transports placed in Japan Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 32 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Americans : 2.17
      Japanese : 0.33
      

      Savegame

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2nd Edition Classic A&A Dizz (Allies) vs Aces (Axis) game 2 -- no bid

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Classic, version: 2.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 10 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              1 battleship moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone
              1 bomber moved from Germany to East Mediteranean Sea Zone
              1 fighter moved from Finland Norway to East Canada Sea Zone
              1 fighter moved from West Europe to West Spain Sea Zone
              1 fighter moved from Germany to West Mediteranean Sea Zone
              1 fighter moved from East Europe to Anglo Sudan Egypt
              1 fighter moved from Ukraine S.S.R. to Anglo Sudan Egypt
              1 armour moved from Libya to French Equatorial Africa
                    Germans take French Equatorial Africa from British
              1 armour moved from French Equatorial Africa to Anglo Sudan Egypt
              1 infantry moved from Libya to Anglo Sudan Egypt
      
          Combat - Germans
              Battle in East Canada Sea Zone
                  Germans attack with 1 fighter
                  British defend with 1 transport
                      Germans roll dice for 1 fighter in East Canada Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 transport in East Canada Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 transport owned by the British lost in East Canada Sea Zone
                  Germans win with 1 fighter remaining. Battle score for attacker is 8
                  Casualties for British: 1 transport
              Battle in East Mediteranean Sea Zone
                  Germans attack with 1 bomber
                  British defend with 1 submarine
                      Germans roll dice for 1 bomber in East Mediteranean Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                  1 submarine owned by the British retreated to Black Sea Zone
              Battle in West Spain Sea Zone
                  Germans attack with 1 fighter
                  Russians defend with 1 submarine
                      Germans roll dice for 1 fighter in West Spain Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 submarine owned by the Russians lost in West Spain Sea Zone
                  Germans winGermans winGermans win with 1 bomber remaining with 1 bomber remaining with 1 fighter remaining. Battle score for attacker is 8
                  Casualties for Russians: 1 submarine
              Battle in Anglo Sudan Egypt
                  Germans attack with 1 armour, 2 fighters and 1 infantry
                  British defend with 1 armour and 1 infantry
                      Germans roll dice for 1 armour, 2 fighters and 1 infantry in Anglo Sudan Egypt, round 2 : 0/4 hits, 1.67 expected hits
                      British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 armour, 2 fighters and 1 infantry in Anglo Sudan Egypt, round 3 : 1/4 hits, 1.67 expected hits
                      British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Anglo Sudan Egypt
                      Germans roll dice for 1 armour, 2 fighters and 1 infantry in Anglo Sudan Egypt, round 4 : 3/4 hits, 1.67 expected hits
                      British roll dice for 1 armour in Anglo Sudan Egypt, round 4 : 0/1 hits, 0.33 expected hits
                      1 armour owned by the British lost in Anglo Sudan Egypt
                  Germans win, taking Anglo Sudan Egypt from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                  Casualties for British: 1 armour and 1 infantry
              Battle in West Mediteranean Sea Zone
                  Germans attack with 1 battleship and 1 fighter
                  British defend with 1 battleship
                      Germans roll dice for 1 battleship and 1 fighter in West Mediteranean Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                      British roll dice for 1 battleship in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      Germans roll dice for 1 battleship and 1 fighter in West Mediteranean Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                      British roll dice for 1 battleship in West Mediteranean Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Germans and 1 battleship owned by the British lost in West Mediteranean Sea Zone
                  Germans win with 1 battleship remaining. Battle score for attacker is 12
                  Casualties for Germans: 1 fighter
                  Casualties for British: 1 battleship
      
          Non Combat Move - Germans
              2 infantry moved from South Europe to Central Mediteranean Sea Zone
              2 infantry and 1 transport moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone
              2 infantry moved from West Mediteranean Sea Zone to Algeria
              1 infantry moved from Algeria to French Equatorial Africa
              2 fighters moved from Anglo Sudan Egypt to Libya
              1 bomber moved from East Mediteranean Sea Zone to West Europe
              1 fighter moved from East Canada Sea Zone to West Europe
              1 fighter moved from West Spain Sea Zone to West Europe
              2 armour moved from West Europe to East Europe
              1 armour moved from South Europe to East Europe
              2 armour moved from Germany to East Europe
              1 aaGun moved from South Europe to East Europe
              1 fighter moved from West Europe to East Europe
              1 infantry moved from Germany to West Europe
              2 infantry moved from Germany to East Europe
              1 infantry moved from Germany to West Europe
      
          Place Units - Germans
              8 infantry placed in Germany
              2 infantry placed in South Europe
      
          Turn Complete - Germans
              Germans collect 35 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Germans : -2.00
      British : -2.17
      

      Savegame

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2nd Edition Classic A&A Dizz (Allies) vs Aces (Axis) game 2 -- no bid

      Capture.PNG

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2nd Edition Classic A&A Dizz (Allies) vs Aces (Axis) game 2 -- no bid

      @AcesWild5049

      I should have reported my moves. but i still have a combat in Egypt to resolve (2 fighters, 1 tank, 1 inf) vs your inf and tank, a combat in west med (1 BB, 1 fighters vs. your BB) and a combat in west Europe sea zone (1 fighter vs your rus sub)

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2nd Edition Classic A&A Dizz (Allies) vs Aces (Axis) game 2 -- no bid

      @DizzKneeLand33

      my bomber missed your sub in the east med sea zone. Egypt battle is unresolved at this moment. which territory would you to retreat to? seazone above turkey or Suez sea zone?

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2nd Edition Classic A&A Dizz (Allies) vs Aces (Axis) game 1 -- no bid

      @Avin said in 2nd Edition Classic A&A Dizz (Allies) vs Aces (Axis) game 1 -- no bid:

      It looks like you’ve got the next game scheduled, but just dropping a note to say that I’d love a shot at AcesWild myself! I enjoyed following this one and I’ll be interested in following the next one as well.

      Yes, I am very much looking forward to our game! Give me a few weeks and we can def throw down. I have so many AnA projects going on right now its crazy. I appreciate your participation for sure though.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2nd Edition Classic A&A Dizz (Allies) vs Aces (Axis) game 1 -- no bid

      @DizzKneeLand33 said in 2nd Edition Classic A&A Dizz (Allies) vs Aces (Axis) game 1 -- no bid:

      Sure that sounds cool to me – I look forward to it!

      I remember reading those essays in, it seems like, the mid 90’s? Once you get yours all done I’ll watch some more, I think I’ve seen the first 3 so far. :)

      They were initially released in 1998 but refined and updated through 2002 (around the release of the first AnA Europe/Pacific). Perusing the forum last year, all I found was cries of anguish and pain in regards to the Axis’s chances in the oob rules/setup with several references to these essays.

      If there was further development of strategy, I haven’t found it. Another goal of mine is to remedy that through the videos I’m making. At this point I’m excited to produce videos along a developmental theme.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2nd Edition Classic A&A Dizz (Allies) vs Aces (Axis) game 1 -- no bid

      @DizzKneeLand33

      My only additional comment to the above is that I agree that bombers should no do SBR if there is some other viable attack that needs support. I don’t like letting them sit idle against good allied play. I wasn’t worried about your transports flying around the board unchecked as you had demonstrated a singular strategy and I was convinced you wouldn’t deviate from it by the time I send the bombers to Moscow.

      One of my main goals is to take down the “Don’s Essays” strategy and to that end I’m happy to see that you did not follow almost any of that silly script that offers itself up as the “be all end all” to AnA classic.

      Gimmie a week and then well fire up the next game if that’s alright with you? If you clobber me in that I will concede that the axis, at the very least, need the Russia restricted option to have a steady, competitive game.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2nd Edition Classic A&A Dizz (Allies) vs Aces (Axis) game 1 -- no bid

      @DizzKneeLand33

      About the SBRs, thats interesting. The math is fairly straight forward. Out of six raids, you lose one bomber at 15 IPC. Throwing 5 dice from the survivors should then net 16 or 17 IPCs destroyed. Otherwise, yes, the shape of the “bell” of this bell curve is fairly pronounced and can swing either way very, very easily…

      I believe this was a contributing factor to the axis loss. If it had gone the other way and the initial bombers had been able to pull off more than “0” and “1” raids before being destroyed, I’m not sure the outcome would have been so certain. This is, of course, in my experience.

      And of course there is more than one way to “skin” the proverbial Allied “cat.”

      I also find it encouraging that you feel the bid is so much lower with Russia restricted. I wonder what you think the bid should be with the Axis technology boost added in?

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2nd Edition Classic A&A Dizz (Allies) vs Aces (Axis) game 1 -- no bid

      @DizzKneeLand33

      I’ll concede here. The catastrophic losses throughout the game to my aircraft from low odds events notwithstanding, this was an excellent game. And thank you very much for it. If you’re up for it, and especially if you think the axis are still disadvantaged with it, would you like to rematch with the Russia restricted rule added in, no bid?

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2nd Edition Classic A&A Dizz (Allies) vs Aces (Axis) game 1 -- no bid

      TripleA Turn Summary: Japanese round 11

      TripleA Turn Summary for game: World War II Classic, version: 2.0

      Game History

      Round: 11
      
          Purchase Units - Japanese
              Japanese buy 4 armour, 4 infantry and 2 transports; Remaining resources: 5 PUs; 
      
          Combat Move - Japanese
              3 bombers moved from Novosibirsk to Russia
              6 fighters moved from Novosibirsk to Russia
              22 infantry moved from Novosibirsk to Russia
              1 infantry moved from Evenki National Okrug to Russia
              1 infantry moved from Kazakh S.S.R. to Russia
              18 armour moved from Novosibirsk to Russia
              2 fighters moved from Manchuria to Russia
              2 bombers moved from India to Russia
              1 transport moved from Black Sea Zone to East Mediteranean Sea Zone
              1 infantry moved from Anglo Sudan Egypt to East Mediteranean Sea Zone
              1 infantry and 1 transport moved from East Mediteranean Sea Zone to Black Sea Zone
              1 infantry moved from Black Sea Zone to Caucasus
                    Japanese take Caucasus from Russians
      
          Combat - Japanese
              Battle in Russia
                  Japanese attack with 18 armour, 5 bombers, 8 fighters and 24 infantry
                  British defend with 2 armour, 1 fighter and 12 infantry; Americans defend with 1 fighter; Russians defend with 1 aaGun, 2 armour, 1 factory, 1 fighter and 33 infantry
                      AA fire in Russia : 1/13 hits, 2.17 expected hits
                      1 fighter owned by the Japanese lost in Russia
                      Japanese roll dice for 18 armour, 5 bombers, 7 fighters and 24 infantry in Russia, round 2 : 26/54 hits, 19.83 expected hits
                      Russians roll dice for 4 armour, 3 fighters and 45 infantry in Russia, round 2 : 19/52 hits, 18.33 expected hits
                      19 infantry owned by the Japanese, 14 infantry owned by the Russians and 12 infantry owned by the British lost in Russia
                      Japanese roll dice for 18 armour, 5 bombers, 7 fighters and 5 infantry in Russia, round 3 : 15/35 hits, 16.67 expected hits
                      Russians roll dice for 4 armour, 3 fighters and 19 infantry in Russia, round 3 : 10/26 hits, 9.67 expected hits
                      5 infantry owned by the Japanese, 15 infantry owned by the Russians and 5 armour owned by the Japanese lost in Russia
                      Japanese roll dice for 13 armour, 5 bombers and 7 fighters in Russia, round 4 : 12/25 hits, 13.33 expected hits
                      Russians roll dice for 4 armour, 3 fighters and 4 infantry in Russia, round 4 : 2/11 hits, 4.67 expected hits
                      4 infantry owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 2 armour owned by the Japanese, 1 fighter owned by the Americans, 1 fighter owned by the British and 2 armour owned by the British lost in Russia
                  Japanese captures 19PUs while taking Russians capital
                  Japanese win, taking Russia from Russians with 11 armour, 5 bombers and 7 fighters remaining. Battle score for attacker is 72
                  Casualties for Japanese: 7 armour, 1 fighter and 24 infantry
                  Casualties for British: 2 armour, 1 fighter and 12 infantry
                  Casualties for Russians: 2 armour, 1 fighter and 33 infantry
                  Casualties for Americans: 1 fighter
      
          Non Combat Move - Japanese
              1 infantry moved from Mexico to Mexico Sea Zone
              1 infantry and 1 transport moved from Mexico Sea Zone to Wake Island Sea Zone
              1 fighter moved from Russia to Kazakh S.S.R.
              1 bomber moved from Russia to Kazakh S.S.R.
              4 bombers moved from Russia to Kazakh S.S.R.
              1 aaGun moved from Novosibirsk to Kazakh S.S.R.
              2 carriers moved from Black Sea Zone to Central Mediteranean Sea Zone
              2 battleships moved from Black Sea Zone to Central Mediteranean Sea Zone
              2 transports moved from Black Sea Zone to Central Mediteranean Sea Zone
              2 submarines moved from Black Sea Zone to Central Mediteranean Sea Zone
              1 infantry moved from Wake Island Sea Zone to Wake Island
              1 transport moved from Red Sea Zone to Indian Ocean Sea Zone
              1 transport moved from Red Sea Zone to Indian Ocean Sea Zone
              1 infantry moved from Anglo Sudan Egypt to Italian East Africa
              4 fighters moved from Russia to Central Mediteranean Sea Zone
              1 fighter moved from Russia to Kazakh S.S.R.
              1 fighter moved from Kazakh S.S.R. to Syria Jordan
              1 fighter moved from Kazakh S.S.R. to Syria Jordan
              1 fighter moved from Russia to Kazakh S.S.R.
      
          Place Units - Japanese
              1 armour and 2 infantry placed in India
              3 armour placed in Manchuria
              2 transports placed in Japan Sea Zone
              2 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 68 PUs; end with 92 PUs
      

      Combat Hit Differential Summary :

      AA fire in Russia : : -1.17
      Russians : -1.67
      Japanese : 3.17
      

      Savegame

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2nd Edition Classic A&A Dizz (Allies) vs Aces (Axis) game 1 -- no bid

      @DizzKneeLand33 understood

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2nd Edition Classic A&A Dizz (Allies) vs Aces (Axis) game 1 -- no bid

      @DizzKneeLand33
      Thats fine. I attacked russia. How do you want me to assign casualties…? Unsure how to do this but i am looking at the first round of combat here. awaiting your response

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
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