@DoManMacgee Allies: +8.11
Posts made by The_Good_Captain
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RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 6posted in Play Boardgames
@DoManMacgee forgot to remove italian supply
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RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 6posted in Play Boardgames
@DoManMacgee I’m going all in on this guy. Will you defend? This is the only combat. Purchases are 3 fighters, 3 infantry, two supply and 3 land mines.

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RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 6posted in Play Boardgames
@DoManMacgee After carefully crunching the numbers and then crunching them again, I have the game dice at Allies: +6.56 all in.
Including the naval battle and after the failed AA against the German fighters and JUST before the combat rolls started, the game was +0.27 Axis favored.
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RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 6posted in Play Boardgames
I cut it many times and came up with Axis +1.20. Have to do some fancy footwork to get the flank stats “right”.
We’re going to go with Axis +1.20. Back to you
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RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 6posted in Play Boardgames
Sorry, it’s +1.0 Axis. I didn’t factor in the flanking units having an improved chance of hitting.
I want to point out something right here, right now. If you’re ever wondering which units you should flank with and which should be the main attack: the answer is always those units that hit at a higher value.
The percentage increase of the mech on the flank attack went from 30% to 43%
The percentage increase of the armor on the flank attack went from 50% to 71%That’s a 13% boost for the mech vs a 21% boost to the armor. Not all “flanks” are equal.
Flank with your harder hitting units.
(Our low luck friends would/will be very upset about this information)
If I’m wrong, someone please point it out.
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RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 6posted in Play Boardgames
Axis: +1.35 on the opener
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RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 5posted in Play Boardgames
my convoy builds are 4/4/4 all infantry
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RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 5posted in Play Boardgames
@DoManMacgee Let’s upgrade to 1.55 and go again? I’m going to ‘play to win’ this time and just do what I think works best rather than anchor to a specific strategy. The heavy focus on UK navy looks like a 50/50. Far from anything that breaks the game.
Now I’m more interested in knee-capping the “all in for Cairo” that seems to be developing. I have several ideas…
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RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 5posted in Play Boardgames
@DoManMacgee i modified the oran deployment or else I will bust the piece limit cap for the French. feel free to detonate a mine or more if you want to try to nuke that inf.
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RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 5posted in Play Boardgames
USA8.tsvg if you could put two bombers and a fighter for me in the Oran convoy, it would be much appreciated.
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RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 5posted in Play Boardgames
@DoManMacgee Victor solves the mine problem in the latest version. its awesome
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RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 5posted in Play Boardgames
@VictoryFirst It worked. This is amazing. I’m going to start working on the video right away.
Unreal - so cool!
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RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 5posted in Play Boardgames
@VictoryFirst would i need to completely remove 1.2 for 1.55 to work?