Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. The_Good_Captain
    3. Posts
    0% for April
    • Profile
    • Following 2
    • Followers 12
    • Topics 224
    • Posts 9,558
    • Best 512
    • Controversial 0
    • Groups 0

    Posts made by The_Good_Captain

    • RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 6

      @DoManMacgee Allies: +8.11

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 6

      @DoManMacgee forgot to remove italian supply

      UK3 italian supply edit.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 6

      @DoManMacgee

      UK3.tsvg Allies: +7.04

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 6

      @DoManMacgee

      italian infantry

      [dice 1d10]

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 6

      @DoManMacgee

      flanking SC

      [dice 1d7]
      scout cards

      [dice 2d10]
      fighter
      [dice 1d10]

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 6

      @DoManMacgee I’m going all in on this guy. Will you defend? This is the only combat. Purchases are 3 fighters, 3 infantry, two supply and 3 land mines.

      7633b0f5-54ab-4c08-8aac-324b51984942-image.png

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 6

      @DoManMacgee After carefully crunching the numbers and then crunching them again, I have the game dice at Allies: +6.56 all in.

      Including the naval battle and after the failed AA against the German fighters and JUST before the combat rolls started, the game was +0.27 Axis favored.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 6

      @DoManMacgee

      UK2 supply edit.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 6

      @DoManMacgee

      UK2.tsvg

      Axis: +1.41

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 6

      I cut it many times and came up with Axis +1.20. Have to do some fancy footwork to get the flank stats “right”.

      We’re going to go with Axis +1.20. Back to you

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 6

      @DoManMacgee

      UK1.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 6

      @DoManMacgee @VictoryFirst

      Sorry, it’s +1.0 Axis. I didn’t factor in the flanking units having an improved chance of hitting.

      I want to point out something right here, right now. If you’re ever wondering which units you should flank with and which should be the main attack: the answer is always those units that hit at a higher value.

      The percentage increase of the mech on the flank attack went from 30% to 43%
      The percentage increase of the armor on the flank attack went from 50% to 71%

      That’s a 13% boost for the mech vs a 21% boost to the armor. Not all “flanks” are equal.

      Flank with your harder hitting units.

      (Our low luck friends would/will be very upset about this information)

      If I’m wrong, someone please point it out.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 6

      Axis: +1.35 on the opener

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 5

      @DoManMacgee

      my convoy builds are 4/4/4 all infantry

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 5

      @DoManMacgee Let’s upgrade to 1.55 and go again? I’m going to ‘play to win’ this time and just do what I think works best rather than anchor to a specific strategy. The heavy focus on UK navy looks like a 50/50. Far from anything that breaks the game.

      Now I’m more interested in knee-capping the “all in for Cairo” that seems to be developing. I have several ideas…

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 5

      @DoManMacgee i modified the oran deployment or else I will bust the piece limit cap for the French. feel free to detonate a mine or more if you want to try to nuke that inf.

      USA8.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 5

      @DoManMacgee

      USA8.tsvg if you could put two bombers and a fighter for me in the Oran convoy, it would be much appreciated.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 5

      @DoManMacgee Victor solves the mine problem in the latest version. its awesome

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 5

      @VictoryFirst It worked. This is amazing. I’m going to start working on the video right away.

      Unreal - so cool!

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 5

      @VictoryFirst would i need to completely remove 1.2 for 1.55 to work?

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • 1
    • 2
    • 3
    • 4
    • 5
    • 477
    • 478
    • 2 / 478