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    Best posts made by The_Good_Captain

    • RE: Axis and Allies Europe Series (1999)

      The Western powers strategic video is posted: https://www.youtube.com/watch?v=Ff9nw0UDZVg&t=415s

      If you have any questions about Axis and Allies Europe or feel anything got missed, please post below or in the comments section of the youtube video. Thanks!

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2025 Classic tournament round 1 Gamerman01 v VictoryFirst (Axis)

      @VictoryFirst @gamerman01 outside of AA guns and industrial complexes, you can have an infinities amount of any unit type - you just can’t break them into more groups than there are pieces. For example: there are only three bombers available for each power. The USA can have 8 bombers on the board - they just can’t be in more than three groups at any given time. They cannot break into more than three groups to make attacks, etc.

      Hopefully that makes sense.

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
    • RE: Axis and Allies Europe Series (1999)

      The final video in my Europe series is up. I have a lot more respect for this version now. Lot’s of good stuff going on in there that I think got missed: https://youtu.be/_AjN3D4bWJ0?si=NYEEAwXEro3jqQDu

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2025 Classic tournament round 1 Gamerman01 v VictoryFirst (Axis)

      @VictoryFirst said in 2025 Classic tournament round 1 Gamerman01 v VictoryFirst (Axis):

      @The_Good_Captain Rules question, can transport participate in attacks and be selected as casualties?

      Yessir. Their attack value is zero but can be selected as casualties.

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
    • RE: (Probably) All versions of Axis and Allies are Imbalanced (yes, even Anniversary)

      @Narvik your comment confuses me. I agree with almost everything you say. I feel you missed the point of the video or at least read more into it than was there. I compared the five versions that I’ve mastered against each other and stated I would use it as a tool on all future series. That is pretty much it. I feel you are implying I said things I did not.

      I categorically disagree with you that 99% of the community doesn’t mind imbalances. If they didn’t, there would be no need for bidding.

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2026 Classic Tournament

      All: to download the classic league module, click the link below, unzip the file, and move it into your DownloadedMaps folder for TripleA. This module has the buildcaps correctly done, a critical and unappreciated feature of Classic:

      https://www.mediafire.com/file/b6o8n0wo3skpobm/classic_league-master.zip/file

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
    • RE: (Probably) All versions of Axis and Allies are Imbalanced (yes, even Anniversary)

      @VictoryFirst ah, the thumbnail. Right, okay, I can see that. If that’s what he meant, yeah that was a bit provocative since I confined myself to the five series on the channel (although I still feel it is accurate). That’s easy to update.

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2026 Classic Tournament

      @hiijohnson Russia does not have a combat move on the first turn.

      tiny.png

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
    • RE: (Probably) All versions of Axis and Allies are Imbalanced (yes, even Anniversary)

      @Narvik @VictoryFirst

      The new thumbnail on the YT video will read:

      “(Probably) All versions are Imbalanced”

      I don’t think I can edit the title of this blog post.

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket final

      @gamerman01

      Accepted. I NEED to talk to you over discord at some point.

      I feel very strongly you have revolutionized the way classic is played or can be played and may not know it or why or how.

      I must pick your brain…I must. Instant fan over here. It’s “can I have your autograph” euphoria over here. I don’t think you understand.

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
    • RE: (Probably) All versions of Axis and Allies are Imbalanced (yes, even Anniversary)

      @Narvik I don’t feel you’ve derailed anything. I think this was overall helpful in updating the thumbnail and title of the thread which is a good thing. At this point however, I feel your criticism is becoming imprecise (again, except where previously stated and identified and changes made and thank you for that).

      Whatever else is happening here is a clash of opinion and that’s it.

      In reverse order: It doesn’t matter (to me) that 99% of the A&A community are casual players. A game should be balanced between experts to be a good game (where possible) is what I believe. The constraints you highlight with Monopoly and Chess are ones that are true and not applicable to axis and allies. The casual players can still play casually. There’s nothing stopping them from doing so. But when its balanced between experts, theyre at least playing a balanced game overall which is a good thing.

      We fixed the “every game” to “probably every game” so lets move on?

      The version and setup of anniversary is clearly and repeatedly stated in that series of videos. To delineate between 20th, 25th 50th or 40th is pedantic and unnecessary. The optional rules used and use of the manual and errata is clearly stated in the video. Perhaps putting ('41) setup could have been more clear.

      Are we cool?

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • RE: (Probably) All versions of Axis and Allies are Imbalanced (yes, even Anniversary)

      @barnee said in (Probably) All versions of Axis and Allies are Imbalanced (yes, even Anniversary):

      @The_Good_Captain

      Hi Captain

      My opinion is the balance is dependent on experience/skill level.

      For anyone that may not know (not @barnee but anyone reading this). I am a huge proponent of this concept and have said this repeatedly on my channel: Experience is the single biggest influencing factor when it comes to balance.

      I’ve won many games of out-of-box 1914 as the CP against far less experienced opponents. That’s why in the most recent video, I removed that as a factor and assume both sides are being played by ‘grandmasters’.

      Great comment - I especially like that you’ve played “Russian Campaign”. That is on my bucket list. So is Ritchtofen’s War and 1776 (if were talking old avalon hill). Those three titles are apparently the most popular of the old hex/counter board games.

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • RE: (Probably) All versions of Axis and Allies are Imbalanced (yes, even Anniversary)

      @VictoryFirst …that is a good point. To be frank, I have repeatedly played out the UK dual IC build in classic by myself to get it to work right / find out when or when not to do it. That can/should be considered solo play.

      Yeah, good point.

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • Looking for the Xeno Games World at War Map

      Would someone be so kind as to direct me to a link of the World at War Map from Xeno, thanks!

      Edit: *digital copy available for download

      posted in Other Axis & Allies Variants
      The_Good_CaptainT
      The_Good_Captain
    • RE: Invitational Classic 2nd edition

      @Martin yes, you can do this move. The error is likely appearing as this is the only version of Axis and Allies where infrastructure doesn’t prevent blitz. My recommendations is to go to the “Game” tab at the top and then select “roll dice”. Roll 1d6. You both will get the result. Edit out the IPC that were bombed.

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
    • RE: The Good Captain vs crockett36

      @crockett36

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 3 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Japanese
              1 infantry moved from Manchuria to Soviet Far East
                    Japanese take Soviet Far East from Russians
              2 infantry moved from Kwangtung to China
              2 infantry moved from Manchuria to China
              1 infantry moved from French Indo China to India
                    Japanese take India from British
              1 fighter moved from French Indo China to China
              1 fighter moved from Manchuria to China
              1 fighter moved from Japan to China
              1 bomber moved from Japan to China
      
          Combat - Japanese
              Battle in China
                  Japanese attack with 1 bomber, 3 fighters and 4 infantry
                  Americans defend with 1 fighter and 2 infantry
                      Japanese roll dice for 1 bomber, 3 fighters and 4 infantry in China, round 2 : 5/8 hits, 2.83 expected hits
                      Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 0/3 hits, 1.33 expected hits
                      2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China
                  Japanese win, taking China from Americans with 1 bomber, 3 fighters and 4 infantry remaining. Battle score for attacker is 18
                  Casualties for Americans: 1 fighter and 2 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from China to French Indo China
              1 bomber and 2 fighters moved from China to Manchuria
              1 fighter moved from Philippines to Japan Sea Zone
              1 fighter moved from Caroline Islands Sea Zone to Japan Sea Zone
              1 battleship and 1 carrier moved from Caroline Islands Sea Zone to Japan Sea Zone
              1 submarine moved from Solomon Islands Sea Zone to Japan Sea Zone
              1 infantry moved from Philippines to Philippines Sea Zone
              1 infantry and 1 transport moved from Philippines Sea Zone to Okinawa Sea Zone
              1 infantry moved from Okinawa to Okinawa Sea Zone
              2 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone
              2 infantry moved from Japan Sea Zone to Manchuria
              1 fighter moved from Japan Sea Zone to Manchuria
              1 transport moved from Japan Sea Zone to Philippines Sea Zone
              1 infantry moved from Philippines to Philippines Sea Zone
              1 infantry and 1 transport moved from Philippines Sea Zone to Japan Sea Zone
              1 infantry moved from Japan to Japan Sea Zone
              2 infantry moved from Japan Sea Zone to Manchuria
              1 fighter moved from Manchuria to French Indo China
      
          Place Units - Japanese
              3 transports placed in Japan Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 32 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.33
      Japanese regular : 2.17
      

      J1.tsvg right clicking won’t work, you have to use ctrl+C

      posted in League
      The_Good_CaptainT
      The_Good_Captain
    • RE: First Encounter with TripleA, a noob's first games.

      @Panther

      It’s a near perfect rendition of the original on a digital format:

      It utilizes interactive scans of the aids that came with the original game. The battle board for instance allows both players to “stack” their pieces in each appropriate “column”. They then click on the number in that column to begin that columns roll and merely punch in how many die to roll. The hits are shown and the defender allocated the casualties, placing them behind the casualty line. It’s exactly how the oob game was designed to function. This is the single biggest advantage to the VASSAL version. It’s built around the column rolling game engine.

      They also have an interactive scanned copy of the IPC tracker with tech tree attached.

      The map and pieces are original looking scans. They even use roundels to mark captured territory as in the original. All in all, the VASSAL version definitely captures more of the original feel and play style.

      AAA has its advantages though, don’t get me wrong. It’s just missing the column rolling engine.

      posted in TripleA Support
      The_Good_CaptainT
      The_Good_Captain
    • Is Axis and Allies Classic Balanced/Broken? YouTube videos

      Hello all.

      I’ve uploaded my final pair of videos on my study of MB’s AnA Classic, 2nd edition. You can check them out here:

      Is AnA Classic BROKEN? Part II
      https://www.youtube.com/watch?v=KHBXRXn8JCM&t=2s

      Is AnA Classic Imbalanced or Broken? Part III
      https://www.youtube.com/watch?v=wxfPFlpbtNo

      Please like, comment, and subscribe!

      Thanks

      -TheGoodCaptain (youtube handle)

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • RE: Looking for the Xeno Games World at War Map

      @Midnight_Reaper

      I salute you!

      posted in Other Axis & Allies Variants
      The_Good_CaptainT
      The_Good_Captain
    • RE: Invitational Classic 2nd edition

      @Martin @elche @dawgoneit @Ragnell804

      Thanks Martin. Lots of fun. I am in the middle of my game with Elche and will make a few comments once we are finished. =)

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
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