*I should say they *can retreat. Owners pref to stay or flee between each round of combat.
Best posts made by The_Good_Captain
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RE: Invitational Classic 2nd editionposted in Tournaments
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RE: TGC (Germany) vs. Kwas (Russia) and DMan (W. Allies) Original Europeposted in Play Boardgames
good game gents - I do feel the Germans were fairly run through by the dice - this was a helpful game nonetheless
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RE: "East & West" by Imp Games - Discussionposted in Other Axis & Allies Variants
@RogerCooper this sounds so fkn awesome. Post a link once you’ve got it dialed in and ready. My intent will be to acquaint myself with it and then release a video on my YouTube channel announcing it. I’ll throw as much credit as I can your way. You rock man.
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Is the "J1 attack" in Global 1940 overpowered?posted in Blogs
The following is a video that is a “how-to” script on this extremely devastating strategy for Japan in Global 1940:
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RE: Invitational Classic 2nd editionposted in Tournaments
Here is a downloadable document to help with Classic rules: https://www.mediafire.com/file/9y0tnkbtned19g3/AnA_Classic_Not-so-Obvious_Rules.docx/file
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RE: VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 5posted in Play Boardgames
@VictoryFirst @kwaspek104 End of round one is Germany: -6.86
By the numbers and from aggregate experience, there is a very solid chance the Allies win this game. Moscow ‘shouldn’t’ be 100% allies but it ‘should’ favor them is my prediction (assuming Germany balances defense of Germany and attack on Moscow equally).
This also an example of why I don’t take the Germans against the USA fleet on G1. The British destroyer guarantees USA air an easy attack on their turn thanks to the odd game rules about allied naval units.
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RE: Axis and Allies 1914 series videosposted in Blogs
Germany strategic video is up: https://www.youtube.com/watch?v=zpZw0ugggMM&t=397s
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RE: 2025 Classic tournament round 1 Gamerman01 v VictoryFirst (Axis)posted in Tournaments
@VictoryFirst @gamerman01 outside of AA guns and industrial complexes, you can have an infinities amount of any unit type - you just can’t break them into more groups than there are pieces. For example: there are only three bombers available for each power. The USA can have 8 bombers on the board - they just can’t be in more than three groups at any given time. They cannot break into more than three groups to make attacks, etc.
Hopefully that makes sense.
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RE: TGC (German) vs. Doman (Allies) Original Europeposted in Play Boardgames
Game History
Round: 6 Purchase Units - Germans Germans buy 14 infantry; Remaining resources: 2 PUs; Combat Move - Germans 18 armour, 10 artilleries and 54 infantry moved from Belorussia to Moscow 8 armour moved from East Poland to Moscow 1 armour moved from Caucasus to Iraq Germans take Iran from Middle_East Germans take Iraq from Middle_East 5 fighters moved from East Poland to Moscow Combat - Germans Battle in Moscow Germans attack with 26 armour, 10 artilleries, 5 fighters and 54 infantry British defend with 1 fighter; Americans defend with 7 fighters; Russians defend with 1 aaGun, 3 armour, 4 artilleries, 1 factory, 5 fighters and 73 infantry Russians roll AA dice in Moscow : 1/5 hits, 0.83 expected hits 1 fighter owned by the Germans lost in Moscow Germans roll dice for 26 armour, 10 artilleries, 4 fighters and 54 infantry in Moscow, round 2 : 31/94 hits, 29.00 expected hits Russians roll dice for 3 armour, 4 artilleries, 13 fighters and 73 infantry in Moscow, round 2 : 31/93 hits, 35.33 expected hits 31 infantry owned by the Germans lost in Moscow 31 infantry owned by the Russians lost in Moscow Germans roll dice for 26 armour, 10 artilleries, 4 fighters and 23 infantry in Moscow, round 3 : 30/63 hits, 23.83 expected hits Russians roll dice for 3 armour, 4 artilleries, 13 fighters and 42 infantry in Moscow, round 3 : 24/62 hits, 25.00 expected hits 1 artillery owned by the Germans and 23 infantry owned by the Germans lost in Moscow 30 infantry owned by the Russians lost in Moscow Germans roll dice for 26 armour, 9 artilleries and 4 fighters in Moscow, round 4 : 13/39 hits, 18.00 expected hits Russians roll dice for 3 armour, 4 artilleries, 13 fighters and 12 infantry in Moscow, round 4 : 19/32 hits, 15.00 expected hits 9 artilleries owned by the Germans and 10 armour owned by the Germans lost in Moscow 12 infantry owned by the Russians and 1 artillery owned by the Russians lost in Moscow Germans roll dice for 16 armour and 4 fighters in Moscow, round 5 : 7/20 hits, 10.00 expected hits Russians roll dice for 3 armour, 3 artilleries and 13 fighters in Moscow, round 5 : 11/19 hits, 10.67 expected hits 11 armour owned by the Germans lost in Moscow 1 fighter owned by the Russians, 3 armour owned by the Russians and 3 artilleries owned by the Russians lost in Moscow Germans roll dice for 5 armour and 4 fighters in Moscow, round 6 : 4/9 hits, 4.50 expected hits Russians roll dice for 12 fighters in Moscow, round 6 : 9/12 hits, 8.00 expected hits 4 fighters owned by the Germans and 5 armour owned by the Germans lost in Moscow 4 fighters owned by the Russians lost in Moscow Russians win with 8 fighters remaining. Battle score for attacker is -82 Casualties for Germans: 26 armour, 10 artilleries, 5 fighters and 54 infantry Casualties for Russians: 3 armour, 4 artilleries, 5 fighters and 73 infantry Non Combat Move - Germans Place Units - Germans 14 infantry placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 46 PUsCombat Hit Differential Summary :
Russians regular : -0.00 Germans regular : -0.33 Russians AA : 0.17G6 GG.tsvg whatever you did, please do it again lol - same sides please. You’re doing the lords work.
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RE: Axis and Allies 1914 series videosposted in Blogs
The final video in my 1914 series is posted, a discussion on balance: https://www.youtube.com/watch?v=eKy093860mk
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RE: 2025 Classic tournament round 1 Gamerman01 v VictoryFirst (Axis)posted in Tournaments
@VictoryFirst said in 2025 Classic tournament round 1 Gamerman01 v VictoryFirst (Axis):
@The_Good_Captain Rules question, can transport participate in attacks and be selected as casualties?
Yessir. Their attack value is zero but can be selected as casualties.
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RE: TGC (Germany) vs Doman (Allies) Europe, oobposted in Play Boardgames
@DoManMacgee said in TGC (Germany) vs Doman (Allies) Europe, oob:
@The_Good_Captain Just as a heads-up I am not likely going to have any meaningful response at the moment. Now that the goalposts have shifted from defending against a G6 attack -> defending against a G7 (and beyond) attack I am more or less going to need to go back to the drawing board on the Allied side of the house.
That’s fine. I’m going to start cutting videos. I always discuss balance last so we have time.
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RE: How to Play D-Day on TripleAposted in Blogs
@barnee according to the credits, the map was created by these two fellows: Dagon81 and ZjelcoP - very cool looking pieces you have there too ;)
@Martin according to the credits, D-Day 3 is some kind of fan made, 3rd party variant. I just stick with the canon games and use out-of-box rules. I would advise against using D-Day 3 if you’re trying to play using out of box rules.
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RE: 2026 Classic Tournamentposted in Tournaments
All: to download the classic league module, click the link below, unzip the file, and move it into your DownloadedMaps folder for TripleA. This module has the buildcaps correctly done, a critical and unappreciated feature of Classic:
https://www.mediafire.com/file/b6o8n0wo3skpobm/classic_league-master.zip/file
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RE: Ragnell804 (Germany) vs TGC (Allies) Game 14posted in Play Boardgames
@DoManMacgee @kwaspek104 @VictoryFirst @Ragnell804 I’m very hesitant to recommend more than removing a bay of Biscay submarine and the German 12 IPC from the pregame buy.
I don’t see easy wins for Germany with the bay of biscay sub removal and dropping the 12 IPC. They seem to come down to dice or are otherwise extremely close. I know VF is messing around with removing an infantry from Romania …that seems like the next best adjustment but I am not yet convinced it’s necessary.
Anyway, just thought I’d drop a note at where we/I’m at. I’m going to start cutting videos this weekend but the balance video wont drop until probably february so should have it worked out by then.
You guys rock.
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RE: Axis and Allies: D-Day series on YouTubeposted in Blogs
A bit late posting here, but the second video dropped last week. This is the German strategic video: https://www.youtube.com/watch?v=iHlLsBsWyp8&t=778s
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RE: 2026 Classic Tournamentposted in Tournaments
@hiijohnson Russia does not have a combat move on the first turn.

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RE: Classic Martin (X+8) vs Ragnell804 (L)posted in Play Boardgames
@Martin @gamerman01 @Ragnell804 @VictoryFirst
Ragnell managed to get an email out to me asking if he could have photos of the board state sent to him. He would like to play but does not have conventional email access. He will not be available for an indeterminate amount of time but does not want to quit the tournament.
He’s asking if I or someone else can be a “ghost player” for him whereby he is sent photos of the board state, states which moves to make and progress the game in that way.
DM me or post here what you guys think? I don’t mind helping out to keep things moving. I’ve already sent him photos of the current board state of this game.
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RE: Axis and Allies: D-Day series on YouTubeposted in Blogs
Video three is posted for this series: https://www.youtube.com/watch?v=6UcYakDg5JY
The fourth and final video should drop in 2-3 weeks and discuss balance as well as other topics.
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RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket finalposted in Tournaments
Accepted. I NEED to talk to you over discord at some point.
I feel very strongly you have revolutionized the way classic is played or can be played and may not know it or why or how.
I must pick your brain…I must. Instant fan over here. It’s “can I have your autograph” euphoria over here. I don’t think you understand.