Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. The_Good_Captain
    3. Best
    0% for April
    • Profile
    • Following 2
    • Followers 12
    • Topics 224
    • Posts 9,558
    • Best 512
    • Controversial 0
    • Groups 0

    Best posts made by The_Good_Captain

    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst I think Renegade just wanted to use a sculpt that already existed. So they went with the historical inaccuracy. I’d just let it be. It only irks ww2 nerds like me I think.

      Then again, your comment is also a fun “Easter egg” that might get players googling.

      And I totally understand about the amount of games. I have four games going and a fifth starting soon. I too was playing this one quickly because it was more for familiarity and devlopment than being competitive. Take your time. No rush. You and I are “in the same boat”.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst i agree that the mine issue will be problematic. I believe if you can solve it with the “two boarders” solution, it would be worth it. As for the time it would take: I will do the ‘how to video’ with the next version of africa. when/if you finish the mines update, we will simply update the download links. to that end, i will mention in the video that there is work being done to make the mines work better.

      that’s how i feel about it anyway. also, we need to work out how we can direct folks to donate. should you send me a link?

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst said in The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push:

      Trigger FreeUKTanks: British has 2 shermen placed in Atlantic Ocean Convoy

      This is quite funny - the unit is called “sherman” but TripleA apparently has an in-built plural feature where it creates plural forms of words on its own. As far as I know, it simply adds and “-s” to all words except for the word “infantry”, because the plural of “infantry” is also “infantry”. But if you change the word “infantry” slightly, it does add an “-s” again (“mech_infantrys”).

      But for “sherman”, it detects the word “man” in it and its plural is “men”, so it turns this word into “shermen” instead of “shermans”. This is most likely an error in whatever code deals with this.

      OMG ahahhahaahhah!!!

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst i just read your discord notes - lol nice

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst this is probably too much to ask but is there anyway to allow the line of the territory to cut through each bubble? Then at least the side on which the mine is placed would be more visible?

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst huh, wow - guess you’re right. I guess that’s something that’s more obvious when you’re on the physical board and I absolutely would not have put that there last turn with this information but shrug yet another learning experience… detonate my mine? lol

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • Rommel's Last Push - DoMan (Axsi) vs TGC (Allies)

      @DoManMacgee G1 start.tsvg pre game RP for each convoy zone spent! Let fly at your convenience.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axsi) vs TGC (Allies)

      @VictoryFirst said in Rommel's Last Push - DoMan (Axsi) vs TGC (Allies):

      @The_Good_Captain 1d7, not 1d8 😀 All 8s, 9s and 10s are rerolled when flanking. If you roll 1d8, you can roll an 8 which has to be rerolled

      Thanks! I had “1d7” typed up and 2nd guessed myself. Thank ya sir.

      go for 1d7 - those flankers cut deep

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axsi) vs TGC (Allies)

      @DoManMacgee

      Game History

      Round: 1
      
          Combat Move - British
      
          Non Combat Move - British
              Trigger AddCoastRoadMersa Matruh: British has 1 coast_road placed in Mersa Matruh
              Trigger AddCoastRoadBenghazi: British has 1 coast_road placed in Benghazi
              Trigger AddCoastRoadTobruk: British has 1 coast_road placed in Tobruk
              Trigger RemoveCoastRoadMersa Matruh: has removed 1 coast_road owned by British in Mersa Matruh
              Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by British in Benghazi
              Trigger RemoveCoastRoadTobruk: has removed 1 coast_road owned by British in Tobruk
              2 UK-scoutcars moved from Mersa Matruh to Desert Zone I
              1 UK-scoutcar moved from Desert Zone J to Desert Zone I
              1 infantry moved from Bir Hacheim to Tobruk
              1 infantry moved from Benghazi to Tobruk
              3 1-supplys and 1 UK-truck moved from Benghazi to Cairo
              1 UK-truck moved from Benghazi to Cairo
              1 UK-antitank, 1 UK-truck and 4 infantry moved from Cairo to Tobruk
              1 UK-submarine moved from Sea Zone 12 to Sea Zone 23
              1 UK-submarine moved from Sea Zone 23 to Sea Zone 25
              1 UK-battleship and 1 UK-destroyer moved from Sea Zone 31 to Sea Zone 25
      
          Place Units - British
              1 UK-battleship, 3 UK-destroyers and 1 UK-submarine placed in Sea Zone 3
              2 1-supplys placed in Gibraltar
      
          Assign Convoy Escorts - British
              Trigger AllowBritishBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to UK-bomber
              Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to UK-fighter
              Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to UK-bomber
              Trigger AllowBritishFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to UK-fighter
              Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1
              Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 2British1-supplyGibraltar: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1German5-supplyEl Agheila: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1British1-supplyGibraltar: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to UK-bomber
              Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to UK-fighter
      
          End Turn - British
              British collect 0 PUs; end with 3 PUs
              Objective British Base Income: British met a national objective for an additional 6 PUs; end with 9 PUs
      

      UK1.tsvg

      @VictoryFirst the prompt for the Malta RP is amazing.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axsi) vs TGC (Allies) - Redo

      @DoManMacgee

      UK3.tsvg

      @VictoryFirst I got a prompt that said I “didn’t have the required units to place in Malta convoy zone”? I went through the rulebook looking for something that said I needed a special unit to deploy supply/fighters to malta but couldn’t find any?

      anyway, file posted

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axsi) vs TGC (Allies) - Redo

      @VictoryFirst wow thanks for going that far down the rabbit hole. i might mention this in the “how to” video just in case

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axsi) vs TGC (Allies) - Redo

      @VictoryFirst said in Rommel's Last Push - DoMan (Axsi) vs TGC (Allies) - Redo:

      So be cautious when removing units using edit mode! Some units are vital for this game to work.

      yeah i think thats the line im going to use in the video if i mention it at all

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axsi) vs TGC (Allies) - Redo

      @DoManMacgee

      USA7.tsvg

      that went about as bad as it could have for the axis i think. I’ll do whatever you want to do. I don’t see how the axis avoids instant defeat shortly. Our tradition continues… bleh. Still very useful for rules rust and TripleA module exercise.

      @VictoryFirst it works quite well imo. I converted the 3 british to usa troops before combat on the USA turn to make it work right. in any case, the usa invasion might best be handled using the forum roller. less edits that way. this module is great! as soon as you have the mines thing worked out, let me know and I’ll start cutting the video. not long now! Also, if the mines becomes too much of a time suck, let me know and I’ll start cutting the video with what we have. I have no complaints! very smooth

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Rommel's Last Push - DoMan (Axsi) vs TGC (Allies) - Redo

      @VictoryFirst @DoManMacgee

      Eric, I’m going to switch to Victor’s recommendation. Let’s Make Africa Great Again lol

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst said in The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push:

      @The_Good_Captain By the way, from which territory do you draw a supply?

      Mersa Brega

      How do you know they were from infantry and not from ATG?

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst said in The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push:

      @The_Good_Captain You are right, THAT unfortunately is not clear from the screenshot. I forgot. Are you OK if we just reroll the UK roll and roll the entire battle on the forum?

      of course! MAfricaGA

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst lose german tank and two infantry

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst

      I will attempt a retreat now. I meant to say that one of the infantry losses should have been Italian from the initial round.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst ouch. the attack into mersa matruh is cancelled and two infantry stay behind in Jalo.

      wow.

      okay, will you defend or retreat in Bir Hachiem (there is only space for six pieces in Mersa Matruh)? updated file below:

      I6 prebattle.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst i misspoke slightly but rolled correct.

      All German infantry have been destroyed. Tobruk is captured. Will post shortly.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • 1
    • 2
    • 22
    • 23
    • 24
    • 25
    • 26
    • 25 / 26