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    Best posts made by The_Good_Captain

    • RE: Classic Martin (X+8) vs Ragnell804 (L)

      @Martin

      hold he may want to change his NCM moves and i have to go to bed. will confirm or edit in the AM

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst I’ll try out the edit mode next time!

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Classic Martin (X+8) vs Ragnell804 (L)

      @Martin

      R3 NCM Edit.tsvg

      go for G3!

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst ignore that, I was still using the old module, lol

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst i saw that weird glitch and just ignored it. the module works so well! I can’t wait to demonstrate it. I think it will actually help players play better over the board by recognizing when and when not certain actions are performed etc!

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst said in The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push:

      Also, I noticed you used edit to move five infantry to Benghazi. Did you forget to move them with the truck or did it not work and you had to use edit?

      That was me noticing I had a better move and fixing it after the fact. Not the fault of TripleA. That was the fault of the good captain, hah!

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst wait, actually that’s not right. I assumed that infantry cannot be loaded onto trucks and that EDIT is a must. my bad. I will try to load it like a transport and see how it works on this turn!

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst NICE. And I’ll make sure to demonstrate this in the video.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst I think you are going to save this game for axis and allies. with all these added tools and features, the game will basically “teach” new players how to play by not letting them make mistakes. just like you said, its more fun when there are guard rails to help keep you from doing something wrong

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst yeah - you’re UK strategy is forcing me to pip count everything. I have a wild pair of turns coming… I like your UK strategy overall. Smells “right”.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst ignore my dumb comment. there is a fighter on Sicily. omg lolol

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst even after the extra mine hit, we both should have hit roughly four… huh. what a mess. our games have been very swingy lately. I’ll keep the air and the anti-tank gun. I think that is the end of the “push” part of the game.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst we can ask no problem.

      However, I am confused as to how you’re confused. The rule is not about deploying a single mine each turn.

      It’s that you cannot place two mines on the Tobruk border on one turn. You can only place one mine on a Tobruk boarder per turn.

      For example, on round 2 you placed two mines on two boarders of Tobruk. You also placed two mines on two sides of Bir Hachiem. You should have only laid one mine from Tobruk and one mine from Bir Hachiem.

      You can place as many mines per turn as you have territories/units to lay them. Limit: one per territory.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst said in The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push:

      @The_Good_Captain You can use the comment log for that. If you go to View>Show Comment Log you can write comments. Every time you place a mine, you should specify which territory it came from. This way, if you are unsure whose mine belongs to who, you can take a look at the comment log.

      It’s not the most elegant way unfortunately, that would be to have the border territories split up into two, which one half belonging to one territory and the other half to the other. Then you would know to which territory the mine belongs. I experimented with this but the mines don’t fit very well into a half-circle. They overlap and it looks very messy. So I decided to stick with the larger full circles and then using the comment log to keep track of the ownership of the mines.

      excellent! I will be sure to cover this in the video. NICE

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst said in The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push:

      By the way, I propose the following changes to correct my mistakes:

      • One mine is removed BIR-JAL
      • One mine is removed from MAT-TOB
      • I will redo the UK purchases to fix the mistakes that happened this turn (that will probably included one less mine in Tobruk).

      I’ll keep the Bir-Jal mine for the Axis, lol. I need something for eating the extra mine hits from earlier.

      the others sound good. it’s all good. were mostly just trying to make sure the engine runs well enough.

      the mines issue is a bit confusing to me so I might just advise you do what you think is best. I didn’t have an issue with keeping track of them myself when the mines were black and tan. But i get what you’re trying to do in having TripleA assist the player as much as possible.

      That being said, I cannot visualize your solution. Honestly, I wasn’t even aware there was a “mines player” in tripleA.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst this playing community is spoiled rotten by TripleA and people like you lol. in every other gaming community, we use VASSAL.

      And there is ZERO expectation in other gaming communities that a program is developed to keep players from having to know the rules lol

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst all of what you said makes perfect sense. thanks for clarifying. all this will make the demonstration video much smoother

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst said in The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push:

      @The_Good_Captain How is that video going actually? Did you start recording?

      No, not yet. Doing this helps you with cleaning up the module and it helps me gain confidence in using it which will make the video look and feel smoother. My intent is to make it look simple and easy and that anyone can master it so practicing in this/these games with you help a lot.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst regarding your pop up. Very cool! The game refers to them as Shermans so I don’t think you can change it but those were actually M3 “Grants”, not Shermans.

      But like I said, the game refers to them as Shermans and the piece itself is a Sherman so it should stay Sherman.

      But when I make my YouTuve video series, they will be the Grant tank, hah!

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst also, just in case you didn’t see it bc it got buried: It’s UK turn.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
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