@DoManMacgee when the German sub submerged to escape the USSR sub, the convoy went back to the UK. I have edited 5 IPC into the UK income.
Best posts made by The_Good_Captain
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RE: Doman (Allies) vs TGC (Germans), Europe 'over' balanced?posted in Play Boardgames
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RE: Doman (Allies) vs TGC (Germans), Europe 'over' balanced?posted in Play Boardgames
@DoManMacgee not yet, still crafting
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RE: Lee (Allies) vs. TGC (Axis +6), Classic Tournamentposted in Play Boardgames
@leemorrison I agree of course. That being said the battle was 85%-ish in German favor. There should be 10 less German infantry than there currently are in E. Europe. Still tough for the Allies (imo) if the battle had gone down the middle with dice… I am overall very impressed with your play and have to ask you a critical question at the end of the game…
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RE: Martin (Axis +6) vs TGC (Allies), Classic Tournament Game #2posted in Play Boardgames
@Martin I feel pretty sure that you uploaded the wrong game file.
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RE: Martin (Axis +6) vs TGC (Allies), Classic Tournament Game #2posted in Play Boardgames
@Martin friendly reminder that it is your turn - no pressure, no rush
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RE: Martin (Axis +6) vs TGC (Allies), Classic Tournament Game #2posted in Play Boardgames
Game History
Round: 5 Purchase Units - British British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from West Spain Sea Zone to North Sea Zone 1 infantry moved from United Kingdom to North Sea Zone 1 infantry and 1 transport moved from North Sea Zone to West Spain Sea Zone 1 infantry moved from West Spain Sea Zone to West Europe 1 armour moved from Persia to India 1 fighter moved from Novosibirsk to India 1 fighter moved from Syria Jordan to India 1 bomber moved from Anglo Sudan Egypt to India Combat - British Battle in West Europe British attack with 1 infantry Germans defend with 1 aaGun and 6 infantry British roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 6 infantry in West Europe, round 2 : 2/6 hits, 2.00 expected hits 1 infantry owned by the British lost in West Europe 1 infantry owned by the Germans lost in West Europe Germans win with 5 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in India British attack with 1 armour, 1 bomber and 2 fighters Japanese defend with 2 infantry British roll dice for 1 armour, 1 bomber and 2 fighters in India, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the British lost in India 2 infantry owned by the Japanese lost in India British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 armour Casualties for Japanese: 2 infantry Non Combat Move - British 2 infantry moved from Finland Norway to Karelia S.S.R. 1 fighter moved from Karelia S.S.R. to Anglo Sudan Egypt 1 bomber moved from India to Anglo Sudan Egypt 2 fighters moved from India to Novosibirsk 1 infantry moved from Syria Jordan to Persia 1 infantry moved from Anglo Sudan Egypt to Syria Jordan 1 aaGun and 4 infantry moved from Libya to Anglo Sudan Egypt 2 infantry moved from Algeria to Libya 2 infantry moved from Algeria to French Equatorial Africa 2 infantry moved from Algeria to Libya 2 infantry moved from United Kingdom to North Sea Zone 2 infantry moved from North Sea Zone to Finland Norway 2 transports moved from West Spain Sea Zone to North Sea Zone 1 armour and 2 infantry moved from United Kingdom to North Sea Zone 1 armour, 2 infantry and 2 transports moved from North Sea Zone to West Spain Sea Zone 1 armour and 2 infantry moved from West Spain Sea Zone to Algeria Place Units - British 1 fighter and 5 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : 0.00 British regular : 0.00UK5.tsvg sorry about your dice… yuk
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RE: Martin (Axis +6) vs TGC (Allies), Classic Tournament Game #2posted in Play Boardgames
@Martin said in Martin (Axis +6) vs TGC (Allies), Classic Tournament Game #2:
Very good game from you - as always. I am sorry I could not be more of a competition. Good luck in the next round!
The dice were unkind to you my friend. Good luck in the rest of the tournament!
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RE: TGC vs ManuC23 - Classic, Restricted Attack, no bidposted in Play Boardgames
@ManuC23 I don’t mind going back and replaying this game from the turn prior to the occupation of Afghanistan since I don’t feel that affected the game’s outcome. I feel the allies already had the win and this move simply sped up the inevitable.
I disagree very strongly that it is a norm in classic “not” to use neutrals. This game is famously “broken” due to the strategy of the western allies landing in Spain. It so common it has a name: Spanish Harlem.
I didn’t use Spanish Harlem on purpose because of another axis and allies player: @gamerman01 In the axis and allies classic league it was floated that ONLY spain should be off limits and therefore preserve more of the original flavor of the game.
But I agree with you 1000%. Neutrals should be impassable mostly because of Spanish Harlem, HOWEVER when you understand that air units can capture neutral territories, there is a level of “gaminess” that goes beyond the country of Spain or anything that happened in our game. Imo, its the only angle of this game that the designers missed: making neutrals impassable as an optional rule.
I prefer to play with neutrals being impassable and think any future games between us should use that house rule.
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RE: TGC vs ManuC23 - Classic, Restricted Attack, no bidposted in Play Boardgames
@ManuC23 said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
@The_Good_Captain I could have left 6 more infantry in the Caucasus, and thus forced the withdrawal of your Russian forces to Moscow, but even so the UK troops in Syria, passing to Persia would control the region and although I sacrificed the German tanks in Persia against the English, there would be enough left to cause great casualties against the Japanese army, which would be weakened for the next turns if Russia enters Asia with everything, I made the mistake of manufacturing too many tanks, wasting ICP when I could have had many more infantry and units in general in Asia, I also did not work well the flow of transports from Japan.
Yes. Yes. Yes. I have played hundreds of classic games in the last few years and YES. Too many tanks too soon and you dont actually need to buy any industrial complexes. Two transports is practically the same price and you can setup a large string of transports to extend your reach to Africa.
Well done my friend. Good Game!
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RE: North Africa, Ragnell804 (Allies) vs TGC (Axis)posted in Play Boardgames
@VictoryFirst will send you a pm shortly
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RE: North Africa, Ragnell804 (Allies) vs TGC (Axis)posted in Play Boardgames
@VictoryFirst we dont have much experience with the game and I feel we are not playing well yet lol.
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RE: North Africa, Ragnell804 (Allies) vs TGC (Axis)posted in Play Boardgames
@VictoryFirst air units cant attack desert spaces when they should be able to do that. (ill just casually post things we find =)
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RE: North Africa, Ragnell804 (Allies) vs TGC (Axis)posted in Play Boardgames
@VictoryFirst said in North Africa, Ragnell804 (Allies) vs TGC (Axis):
@The_Good_Captain said in North Africa, Ragnell804 (Allies) vs TGC (Axis):
@VictoryFirst air units cant attack desert spaces when they should be able to do that. (ill just casually post things we find =)
Ah thanks! That’s cool with me, I’ll keep track of all your comments and start working on this again.
hold on that change. you were right as @Ragnell804 pointed out above
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RE: TGC (German) v. Kwaspek104 (Allies), Europe '99 Balancedposted in Play Boardgames
Game History
Round: 6 Purchase Units - Germans Germans buy 1 armour and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 armour, 7 artilleries and 48 infantry moved from Belorussia to Moscow 1 infantry moved from Iraq to Iran 1 armour moved from Trans-Jordan to Iran 1 transport moved from Adriatic Sea Sea Zone to Central Mediterranean Sea Zone 1 artillery and 1 infantry moved from Libya to Central Mediterranean Sea Zone 1 artillery, 1 infantry and 1 transport moved from Central Mediterranean Sea Zone to Adriatic Sea Sea Zone 1 artillery and 1 infantry moved from Adriatic Sea Sea Zone to Northern Italy 1 infantry moved from Northern Italy to Austria 1 bomber moved from Germany to Moscow 10 armour moved from East Poland to Moscow 6 armour moved from East Poland to Moscow 2 armour moved from East Poland to Moscow 1 infantry moved from East Poland to Belorussia Combat - Germans Battle in Moscow Germans attack with 23 armour, 7 artilleries, 1 bomber and 48 infantry British defend with 1 armour, 3 fighters and 2 infantry; Americans defend with 2 fighters; Russians defend with 1 aaGun, 4 armour, 4 artilleries, 1 bomber, 1 factory, 1 fighter and 56 infantry Russians roll AA dice in Moscow : 0/1 hits, 0.17 expected hits Germans roll dice for 23 armour, 7 artilleries, 1 bomber and 48 infantry in Moscow, round 2 : 19/79 hits, 23.67 expected hits Russians roll dice for 5 armour, 4 artilleries, 1 bomber, 6 fighters and 58 infantry in Moscow, round 2 : 22/74 hits, 26.50 expected hits 22 infantry owned by the Germans lost in Moscow 18 infantry owned by the Russians and 1 bomber owned by the Russians lost in Moscow Germans roll dice for 23 armour, 7 artilleries, 1 bomber and 26 infantry in Moscow, round 3 : 20/57 hits, 20.00 expected hits Russians roll dice for 5 armour, 4 artilleries, 6 fighters and 40 infantry in Moscow, round 3 : 20/55 hits, 20.33 expected hits 20 infantry owned by the Germans lost in Moscow 18 infantry owned by the Russians and 2 infantry owned by the British lost in Moscow Germans roll dice for 23 armour, 7 artilleries, 1 bomber and 6 infantry in Moscow, round 4 : 17/37 hits, 16.50 expected hits Russians roll dice for 5 armour, 4 artilleries, 6 fighters and 20 infantry in Moscow, round 4 : 14/35 hits, 13.67 expected hits 7 artilleries owned by the Germans, 6 infantry owned by the Germans and 1 armour owned by the Germans lost in Moscow 17 infantry owned by the Russians lost in Moscow Germans roll dice for 22 armour and 1 bomber in Moscow, round 5 : 8/23 hits, 11.67 expected hits Russians roll dice for 5 armour, 4 artilleries, 6 fighters and 3 infantry in Moscow, round 5 : 9/18 hits, 8.00 expected hits 9 armour owned by the Germans lost in Moscow 3 infantry owned by the Russians, 1 armour owned by the Russians and 4 artilleries owned by the Russians lost in Moscow Germans roll dice for 13 armour and 1 bomber in Moscow, round 6 : 6/14 hits, 7.17 expected hits Russians roll dice for 4 armour and 6 fighters in Moscow, round 6 : 6/10 hits, 5.33 expected hits 6 armour owned by the Germans lost in Moscow 3 armour owned by the Russians, 2 fighters owned by the Americans and 1 armour owned by the British lost in Moscow Germans roll dice for 7 armour and 1 bomber in Moscow, round 7 : 6/8 hits, 4.17 expected hits Russians roll dice for 4 fighters in Moscow, round 7 : 3/4 hits, 2.67 expected hits 1 bomber owned by the Germans and 2 armour owned by the Germans lost in Moscow 1 fighter owned by the Russians and 3 fighters owned by the British lost in Moscow Germans captures 26PUs while taking Russians capital Germans win, taking Moscow from Russians with 5 armour remaining. Battle score for attacker is 25 Casualties for Germans: 18 armour, 7 artilleries, 1 bomber and 48 infantry Casualties for Russians: 4 armour, 4 artilleries, 1 bomber, 1 fighter and 56 infantry Casualties for British: 1 armour, 3 fighters and 2 infantry Casualties for Americans: 2 fighters Non Combat Move - Germans Trigger GermanVictoryConditionsMet: Setting switch to true for conditionAttachmentGermanVictorySwitch attached to Germans Place Units - Germans 1 armour and 11 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 68 PUsCombat Hit Differential Summary :
Russians regular : -2.50 Germans regular : -7.17 Russians AA : -0.17G6.tsvg think i just barely got it, gg man - ill run the stats here in a bit
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RE: 1914 TGC (Entente) v Doman (CP), oobposted in Play Boardgames
@DoManMacgee said
I moved the German Cruisers past the American one going by the logic that in this version, combat in sea zones is optional. If that wasn’t correct just roll 2 more mine shots for me.
Though it is optional, enemy sea units still block movement. Subs can ignore the cruiser but not other units.
In this case, since the USA is not in the war, the USA cruiser does not block movement on this turn. So in the end, your move is legal.
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RE: Classic League, Game 1: TGC vs Darkprioraceposted in Play Boardgames
Well I sure missed history class for when the bombing of South Africa by the Japanese caused the collapse of the entire british empire’s monetary system. haha
It’s a gamey little trick, I know. If it makes you feel any better, I had two buy two AA guns that I def didn’t want. Anyway, you’re clear for UK 19.
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RE: Classic Martin (X+8) vs Ragnell804 (L)posted in Play Boardgames
I expect we might see him again in two months or so but no fixed date
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RE: Classic Martin (X+8) vs Ragnell804 (L)posted in Play Boardgames
@Martin I’ve sent a photo to ragnell.
Just a ‘heads up’ - a defending sub can withdraw from the zone after the first round of combat and before the attacker can retreat. There is no submerge in classic, 2nd edition