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    Best posts made by The_Good_Captain

    • RE: Martin (Axis +6) vs TGC (Allies), Classic Tournament Game #2

      @Martin said in Martin (Axis +6) vs TGC (Allies), Classic Tournament Game #2:

      Very good game from you - as always. I am sorry I could not be more of a competition. Good luck in the next round!

      The dice were unkind to you my friend. Good luck in the rest of the tournament!

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: TGC vs ManuC23 - Classic, Restricted Attack, no bid

      @ManuC23 I don’t mind going back and replaying this game from the turn prior to the occupation of Afghanistan since I don’t feel that affected the game’s outcome. I feel the allies already had the win and this move simply sped up the inevitable.

      I disagree very strongly that it is a norm in classic “not” to use neutrals. This game is famously “broken” due to the strategy of the western allies landing in Spain. It so common it has a name: Spanish Harlem.

      I didn’t use Spanish Harlem on purpose because of another axis and allies player: @gamerman01 In the axis and allies classic league it was floated that ONLY spain should be off limits and therefore preserve more of the original flavor of the game.

      But I agree with you 1000%. Neutrals should be impassable mostly because of Spanish Harlem, HOWEVER when you understand that air units can capture neutral territories, there is a level of “gaminess” that goes beyond the country of Spain or anything that happened in our game. Imo, its the only angle of this game that the designers missed: making neutrals impassable as an optional rule.

      I prefer to play with neutrals being impassable and think any future games between us should use that house rule.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: TGC vs ManuC23 - Classic, Restricted Attack, no bid

      @ManuC23 said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:

      @The_Good_Captain I could have left 6 more infantry in the Caucasus, and thus forced the withdrawal of your Russian forces to Moscow, but even so the UK troops in Syria, passing to Persia would control the region and although I sacrificed the German tanks in Persia against the English, there would be enough left to cause great casualties against the Japanese army, which would be weakened for the next turns if Russia enters Asia with everything, I made the mistake of manufacturing too many tanks, wasting ICP when I could have had many more infantry and units in general in Asia, I also did not work well the flow of transports from Japan.

      Yes. Yes. Yes. I have played hundreds of classic games in the last few years and YES. Too many tanks too soon and you dont actually need to buy any industrial complexes. Two transports is practically the same price and you can setup a large string of transports to extend your reach to Africa.

      Well done my friend. Good Game!

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Global 1942 (Larry Harris version): SuperbattleshipYamato (Allies) vs FranceNeedsMorePower (Axis)

      @SuperbattleshipYamato well done. wow.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: North Africa, Ragnell804 (Allies) vs TGC (Axis)

      @VictoryFirst will send you a pm shortly

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: North Africa, Ragnell804 (Allies) vs TGC (Axis)

      @VictoryFirst we dont have much experience with the game and I feel we are not playing well yet lol.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: North Africa, Ragnell804 (Allies) vs TGC (Axis)

      @VictoryFirst air units cant attack desert spaces when they should be able to do that. (ill just casually post things we find =)

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: North Africa, Ragnell804 (Allies) vs TGC (Axis)

      @VictoryFirst said in North Africa, Ragnell804 (Allies) vs TGC (Axis):

      @The_Good_Captain said in North Africa, Ragnell804 (Allies) vs TGC (Axis):

      @VictoryFirst air units cant attack desert spaces when they should be able to do that. (ill just casually post things we find =)

      Ah thanks! That’s cool with me, I’ll keep track of all your comments and start working on this again.

      hold on that change. you were right as @Ragnell804 pointed out above

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: TGC (German) v. Kwaspek104 (Allies), Europe '99 Balanced

      @kwaspek104

      Game History

      Round: 6
      
          Purchase Units - Germans
              Germans buy 1 armour and 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              5 armour, 7 artilleries and 48 infantry moved from Belorussia to Moscow
              1 infantry moved from Iraq to Iran
              1 armour moved from Trans-Jordan to Iran
              1 transport moved from Adriatic Sea Sea Zone to Central Mediterranean Sea Zone
              1 artillery and 1 infantry moved from Libya to Central Mediterranean Sea Zone
              1 artillery, 1 infantry and 1 transport moved from Central Mediterranean Sea Zone to Adriatic Sea Sea Zone
              1 artillery and 1 infantry moved from Adriatic Sea Sea Zone to Northern Italy
              1 infantry moved from Northern Italy to Austria
              1 bomber moved from Germany to Moscow
              10 armour moved from East Poland to Moscow
              6 armour moved from East Poland to Moscow
              2 armour moved from East Poland to Moscow
              1 infantry moved from East Poland to Belorussia
      
          Combat - Germans
              Battle in Moscow
                  Germans attack with 23 armour, 7 artilleries, 1 bomber and 48 infantry
                  British defend with 1 armour, 3 fighters and 2 infantry; Americans defend with 2 fighters; Russians defend with 1 aaGun, 4 armour, 4 artilleries, 1 bomber, 1 factory, 1 fighter and 56 infantry
                      Russians roll AA dice in Moscow : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 23 armour, 7 artilleries, 1 bomber and 48 infantry in Moscow, round 2 : 19/79 hits, 23.67 expected hits
                      Russians roll dice for 5 armour, 4 artilleries, 1 bomber, 6 fighters and 58 infantry in Moscow, round 2 : 22/74 hits, 26.50 expected hits
                      22 infantry owned by the Germans lost in Moscow
                      18 infantry owned by the Russians and 1 bomber owned by the Russians lost in Moscow
                      Germans roll dice for 23 armour, 7 artilleries, 1 bomber and 26 infantry in Moscow, round 3 : 20/57 hits, 20.00 expected hits
                      Russians roll dice for 5 armour, 4 artilleries, 6 fighters and 40 infantry in Moscow, round 3 : 20/55 hits, 20.33 expected hits
                      20 infantry owned by the Germans lost in Moscow
                      18 infantry owned by the Russians and 2 infantry owned by the British lost in Moscow
                      Germans roll dice for 23 armour, 7 artilleries, 1 bomber and 6 infantry in Moscow, round 4 : 17/37 hits, 16.50 expected hits
                      Russians roll dice for 5 armour, 4 artilleries, 6 fighters and 20 infantry in Moscow, round 4 : 14/35 hits, 13.67 expected hits
                      7 artilleries owned by the Germans, 6 infantry owned by the Germans and 1 armour owned by the Germans lost in Moscow
                      17 infantry owned by the Russians lost in Moscow
                      Germans roll dice for 22 armour and 1 bomber in Moscow, round 5 : 8/23 hits, 11.67 expected hits
                      Russians roll dice for 5 armour, 4 artilleries, 6 fighters and 3 infantry in Moscow, round 5 : 9/18 hits, 8.00 expected hits
                      9 armour owned by the Germans lost in Moscow
                      3 infantry owned by the Russians, 1 armour owned by the Russians and 4 artilleries owned by the Russians lost in Moscow
                      Germans roll dice for 13 armour and 1 bomber in Moscow, round 6 : 6/14 hits, 7.17 expected hits
                      Russians roll dice for 4 armour and 6 fighters in Moscow, round 6 : 6/10 hits, 5.33 expected hits
                      6 armour owned by the Germans lost in Moscow
                      3 armour owned by the Russians, 2 fighters owned by the Americans and 1 armour owned by the British lost in Moscow
                      Germans roll dice for 7 armour and 1 bomber in Moscow, round 7 : 6/8 hits, 4.17 expected hits
                      Russians roll dice for 4 fighters in Moscow, round 7 : 3/4 hits, 2.67 expected hits
                      1 bomber owned by the Germans and 2 armour owned by the Germans lost in Moscow
                      1 fighter owned by the Russians and 3 fighters owned by the British lost in Moscow
                  Germans captures 26PUs while taking Russians capital
                  Germans win, taking Moscow from Russians with 5 armour remaining. Battle score for attacker is 25
                  Casualties for Germans: 18 armour, 7 artilleries, 1 bomber and 48 infantry
                  Casualties for Russians: 4 armour, 4 artilleries, 1 bomber, 1 fighter and 56 infantry
                  Casualties for British: 1 armour, 3 fighters and 2 infantry
                  Casualties for Americans: 2 fighters
      
          Non Combat Move - Germans
              Trigger GermanVictoryConditionsMet: Setting switch to true for conditionAttachmentGermanVictorySwitch attached to Germans
      
          Place Units - Germans
              1 armour and 11 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 42 PUs; end with 68 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -2.50
      Germans regular : -7.17
      Russians AA : -0.17
      

      G6.tsvg think i just barely got it, gg man - ill run the stats here in a bit

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
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