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    2. The_Good_Captain
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    • Following 2
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    • Topics 217
    • Posts 9,216
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    Best posts made by The_Good_Captain

    • RE: My G40 build

      @DMcLaren Hey thanks! Only with that version. Anniversary got the same treatment (kept it completely original) and currently tapping away at 1914. But I know what you mean. Once the bug bites…

      @folewnik as a small time scale modeler, I very much admire your work. You have exceptional attention to detail so I thank you very much for this compliment.

      @Ghoster Thanks! And that’s awesome! I think you’ll really enjoy the experience. I’ve been asked this several times now so I’ll just post it here and on YouTube:

      Russia - TS-62 NATO Brown
      UK - TS-46 Light Sand
      USA - TS-28 Olive Drab 2
      Germany - TS-6 Matte Black
      Australia - TS-66 IJN Gray
      Italy - AS-22 Dark Earth

      the rest were bottle paints shot from an airbrush:
      France - XF-18 (tamiya)
      China - Interior Green mixed with some yellow
      Japan - Model Master’s Italian Red mixed with Rust from the same company

      posted in Customizations
      The_Good_CaptainT
      The_Good_Captain
    • RE: Invitational Classic 2nd edition

      start that first video at the 5 minute mark. If you’re “new old stock” to Classic, I highly recommend watching all three. I’m not trying to plug my channel. Just trying to create “less blood on the battlefield” for anyone transitioning from other versions and is rusty.

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
    • RE: Axis and Allies 1914 series videos

      The Russia strategic video in my 1914 series is now posted: https://www.youtube.com/watch?v=MRBnaOC4kZY

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • Europe '99

      I used only the out-of-box pieces from the original game. The intent was to retain the flavor of the original while ‘enhancing’ the playing experience as inoffensively as possible. To that end, all pieces were sanded, primed, and painted in a color as close to the original as could be done. There are no mold lines or flash on any of these pieces. Even the chips are original. Enjoy!

      *Special shout-out to https://shop.x-raypad.com/ for such beautifully printed maps. Playing AnA on an over-sized mouse pad as opposed to some vinyl provides the superior playing experience.

      **Feel free to ask questions here and/or subscribe to my YouTube channel: https://www.youtube.com/watch?v=VhtS9kBOK7s&t=1s

      ***If anyone would like to play Europe '99 edition, DM me. I recommend playing via Twitch or TripleA.

      Europe:
      IMG_2215.JPG
      IMG_2214.JPG
      IMG_2213.JPG
      IMG_2212.JPG
      IMG_2211.JPG
      IMG_2210.JPG
      IMG_2209.JPG
      IMG_2208.JPG
      IMG_2204.JPG
      IMG_2205.JPG IMG_2206.JPG

      posted in Customizations
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2026 Classic Tournament

      The final roster:

      myself
      @gamerman01
      @VictoryFirst
      @elche
      @Martin
      @Ragnell804
      @dawgoneit
      @hiijohnson
      @Superior
      @TinCanoftheSea
      @Darkpriorace
      @Primigenius
      @amnykon

      Sign ups are closed and I will turn control over to @gamerman01 for bracketing and kicking off the tournament. I can field almost any game rules question. Gamerman can field any question about the tournament itself.

      Let’s push some digital plastic. Good luck!

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
    • How to Play D-Day on TripleA

      I’ve posted a new video to my channel. This is a step by step tutorial on how to play Axis and Allies: D-Day in TripleA. This will be the focus of the next series of videos. Please DM me if you’d like to play. Content only comes from stacking games…

      https://www.youtube.com/watch?v=pNceoMa0DSM

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • Pacific '00

      I used only the out-of-box pieces from the original game. The intent was to retain the flavor of the original while ‘enhancing’ the playing experience as inoffensively as possible. To that end, all pieces were sanded, primed, and painted in a color as close to the original as could be done. There are no mold lines or flash on any of these pieces. Even the chips are original. Enjoy!

      *Special shout-out to https://shop.x-raypad.com/ for such beautifully printed maps. Playing AnA on an over-sized mouse pad as opposed to some vinyl provides the superior playing experience.

      **Feel free to ask questions here and/or subscribe to my YouTube channel: https://www.youtube.com/watch?v=VhtS9kBOK7s&t=1s

      ***If anyone would like to play Pacific '00 edition, DM me. I recommend playing via Twitch or TripleA.

      IMG_2124.JPG
      IMG_2122.JPG
      IMG_2121.JPG
      IMG_2120.JPG
      IMG_2119.JPG
      IMG_2118.JPG
      IMG_2117.JPG
      IMG_2115.JPG

      IMG_2114.JPG
      IMG_2113.JPG

      posted in Customizations
      The_Good_CaptainT
      The_Good_Captain
    • RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket final

      @gamerman01 @VictoryFirst

      Though it might be more fun to go over this live on the call, in the interest of preserving posterity and to sharpen the discussion…

      You made a horrifyingly effective Pacific strategy for the USA. I have to reshoot my classic videos to address this and how you fought in the Pacific. I’ve never been compelled to reshoot a video series but I absolutely have to now. I was delightfully appalled to be a victim of it and will be copying most if not all of that strategy going forward. I’ve seen plenty in the Pacific. I know about Wake but I’ve never seen anyone execute it with such deliberate, controlled moves. For example, the more common Pac strat until now was to build a strong fleet and float around with one or two guys to capture islands. The flaw in that is the japanese just need to kill the infantry with their air power and its basically over.

      You combined a push on Wake with what i call “still birth” and pushed and choked japan so hard in the beginning i could barely keep in the game even with overall positive dice favoring me. And you did this WITHOUT building IC. omg!

      This is turn forced me to realize that tech favors the pacific (jets and super subs) and to compute what each breakthrough would mean in the pacific every turn until I had to throw for tech or lose. So by transitive property you made me learn a bunch of stuff about tech and its employment I would otherwise never have uncovered.

      I have played this game CONSTANTLY for six years and all that is a first. You schooled me. Only luck and dogged experience and LUCK again saved me. I raise my glass to you. I’ve never been so humbled in a game of Classic or Axis and Allies in general.

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
    • Low Luck Lies - The serious problems with this silly mechanic.

      Why we should all stop using this method of casualty determination (in 18 minutes):

      https://www.youtube.com/watch?v=ufp1m8qlrlE&t=28s

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • Axis and Allies: D-Day series on YouTube

      The first of a new series of four videos has dropped for Axis and Allies D-Day. This video covers the first turn. The second and third will cover how to fight the war from each side. The fourth video will cover balance issues and solutions.

      https://www.youtube.com/watch?v=pxIr3S2rrqU&t=2s

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • RE: (Probably) All versions of Axis and Allies are Imbalanced (yes, even Anniversary)

      @Narvik yep, its going to be a long, happy grind going through the rest of them, hah!

      as for the bidding, again I agree with you that it has been the solution since the year you mention. rather than recommend the several videos on my YT channel where I discuss all this, I will summarize and say:

      One of the bigger focuses on my channel is to re-balance the game as though we were preparing it for sale in the market. The game is being submitted in it’s “final” condition and the last adjustments are being made. To that end, I want to make as little (if any) change as possible to keep it as close to the original concept and setup as possible. Under these conditions, what would I change?

      This is stated in so many words over the course of the videos on my channel. I just post it here so I don’t have to ask you to watch all the videos and so you don’t have to watch all the videos, haha.

      I appreciate your commentary. It’s good to keep things sharp.

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • RE: (Probably) All versions of Axis and Allies are Imbalanced (yes, even Anniversary)

      @Narvik Nice. we might have more in common than we think then. I was also in the military. I did four years active duty and then four more in the reserves.

      Just between you and me, I know the five versions of which I speak are imbalanced (unless and until someone comes along and shows me a strategy that was missed). I also know that Pacific 1940 is imbalanced, Global 1940 is imbalanced, Guadalcanal appears to be imbalanced and Pacific (2000) is imbalanced. I just don’t have series done on them yet. I also have it on good authority that 1942 is imbalanced. If you listen to the community at large, you’ll hear that Anniversary is balanced when it just isn’t (at least the 1941 setup - but if you bring in the National Objectives, then both are imbalanced).

      I only have about 20 or so games under my belt of the above list where I have at least 30-40 of the versions I have a series for. To mention all these and the caveats is to lose the attention span of most audience members and so it is left out. Those games will be rated when their series’ are complete. This has a lot to do with a thoroughness and attention to detail that I’ve learned in the military. I grant that the thumbnail was “over my skis” but that has been/ will be fixed.

      In which version of axis and allies can submarines shoot down planes?

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • RE: (Probably) All versions of Axis and Allies are Imbalanced (yes, even Anniversary)

      @Narvik they made us all sign non-disclosure agreements which I think is silly but it was a pre-requisite to help out. I play tested. I didn’t help with design so as for how they compute the game economy or any use of computers or AI is unknown to me. Some playtesters brought their own methods of balancing or rating these things and provided input but that was largely left to Renegade.

      I wish there had been more time to playtest. I will say that about Africa and to a lesser extent, Stalingrad.

      As for all the other versions and imbalance in general: I will say that it appears that playtesting and balance took a back seat to production deadlines. It appears that the thousands of human playtesting games that you and I would agree need to be done, were likely not done.

      I hear D-Day is being re-released here soon. I have high hopes that that will be fully balanced. We’ll see.

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • RE: Axis and Allies TripleA Module Repository

      This repository is defunct as of 3/27/2026.

      VictoryFirst now updates and uploads the most current versions of these modules through the TripleA website itself found here: https://github.com/triplea-maps/

      1. Click the link and use the search function to find the Axis and Allies you’re looking for.

      2. Move the unzipped map to the “downloadedMaps” folder in the folder where you installed Triplea. Reboot the game and look for the title in the selection screen.

      OR

      Simply click “Download Maps” from the TripleA main screen and locate these titles:

      Europe Improved
      D-Day2 Improved
      World War I 1914 Improved
      World War I 1914 Tournament Rules
      World War I 1914 Balanced
      Classic League

      *If you have any issues, please let me know by posting in this thread.

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • RE: Looking for the Xeno Games World at War Map

      So I think we can declare this thread concluded at least as regards its original intent:

      https://www.mediafire.com/file/7i8mgxaom0d9oqw/Xeno+The+World+at+War+3rd+Edition+Board.png/file

      This is the 3rd edition map. I will upload the 4th Edition next. Its the same map structure but was published with different colors/artwork. Also, I have created a repository of all my digital maps here:

      https://www.axisandallies.org/forums/topic/37316/the-good-captain-s-digital-map-repository

      posted in Other Axis & Allies Variants
      The_Good_CaptainT
      The_Good_Captain
    • RE: Can Germany have more than 2 aircraft carriers in play

      Piece count limitation definitely exists in classic and usually affects the IC and AA pieces as they are communal builds.
      I addressed this and other small rules unique to AnA classic in my video series:
      https://www.youtube.com/watch?v=9_u_mOFTcQA&t=91s

      It’s also addressed in this FAQ by Larry Harris:
      http://www.harrisgamedesign.com/pdf/A&A_Classic_FAQ.pdf

      posted in Axis & Allies Global 1940
      The_Good_CaptainT
      The_Good_Captain
    • Guadalcanal Map

      You’re welcome:

      https://www.mediafire.com/file/3g7hongk3pk1ft6/Guadalcanal+Board+Final.png/file

      posted in Axis & Allies Guadalcanal
      The_Good_CaptainT
      The_Good_Captain
    • Don Rae's Essays: edited for readability

      The following link contains an edited and much easier to read version of all the Don Rae Essays.

      https://www.mediafire.com/file/s1fbbddjic865af/Don_Rae_Hindsight_2020.docx/file

      It’s been roughly twenty years since the release of the “Don Rae Essays”. These documents, still freely available for download on the web, are best known for presenting and/or confirming the argument that Milton Bradley’s version of Axis and Allies is imbalanced in favor of the Allies. They have since become a part of Axis and Allies lore and are the origin of game terminology such as “shucking”, the “strafe attack”, and the “dead zone” among others. Given the legacy of these documents, I felt it interesting, if not prudent, to revisit this work and see if it could use an update for the year 2020.

      What follows is a compilation of all the essays for which I have acted as editor. The original was (still is) filled with grammatical and punctuation errors, wordy and imprecise sentences, and braggadocios smugness that detracts from the overall messaging. Some of the examples and recommendations clearly lacked the use of proper battle calculation (use of a battle calculator). The game economy is largely ignored and referred to only in the abstract. The use and implementation of optional rules outside of the Restricted Attack (“Russia Restricted”) are not mentioned at all. The same is true for Technology rolls. Finally, in my opinion, the most fatal flaw was that the essays left no room for growth. In other words, these essays are presented as containing ALL the answers to your Axis and Allies questions.

      Despite this, and though I cannot endorse these essays, they do contain concepts that are invaluable to understanding Axis and Allies game mechanics, especially for newer players. In this regard, I recommend essay #4 and #5. The strafe attack and more importantly, the dead zone have been thoroughly and well explained here. Additionally, though not the only (or in my opinion, ideal) first-turn strategies on offer, these essays contain a starting game plan for each individual power. For these reasons and their legacy, I have worked diligently to make the “Don Rae Essays” more presentable and easier to read.

      Who am I, you might ask, to be worthy of such a task? To begin with, I am a huge fan of the Milton Bradley version of Axis and Allies. I am so much a fan that I began a YouTube channel that tries carefully to presents tactics, strategies, and game concepts learned over the course of many games with many different opponents. Many of these games are a matter of public record and are visible on the axisandallies.org forums. Finally, I am a published author and have applied all my experience regarding professional editing that I can offer to this essay.

      As a disclaimer, I have corrected all misspellings and punctuation errors. Overly wordy sentences were trimmed down for ease of reading. All pompous and egotist comments have been removed. All font sizes have been standardized. Finally, all editorial commentary is clearly discernible in blue italics. My interventions in this way were done sparingly and only when the matter being discussed was erroneous or misleading. What’s left should be a MUCH smoother read of the concepts and strategies of the “Don Rae Essays”.

      -The Good Captain

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • RE: "East & West" by Imp Games - Discussion

      @the-janus The Janus is shortchanging himself a bit. We played half a dozen games where I do what I normally do and just try to find whatever works to win either side. Once I find something, I don’t change it until I’m shown a flaw or defect during gameplay.

      In contrast @The-Janus was very much willing to test/play game theory. This can result in an what I call “artificial losses” or the willingness to risk a game in order to test a strategy and its affect on the game. This third party variant is shocking in its replayability, its accessibility (using the old 3rd edition classic rules for the most part), and overall fun factor. As someone who was vehemently against playing anything outside of canon series games I feel strongly East & West deserves far more daylight than it gets and that’s why my channel’s next video will review this underappreciated third party variant. @The-Janus Cheers my dude - thanks for showing me this and convincing me to stack some games. I look forward to taking the Cold War hot a few more times in the future.

      posted in Other Axis & Allies Variants
      The_Good_CaptainT
      The_Good_Captain
    • Pacific (2000) Map File

      You’re welcome:

      http://www.mediafire.com/file/322b1gupqmgnhm4/Pacific2000.png/file

      posted in Axis & Allies Pacific
      The_Good_CaptainT
      The_Good_Captain
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