I’ve posted a new video to my channel. This is a step by step tutorial on how to play Axis and Allies: D-Day in TripleA. This will be the focus of the next series of videos. Please DM me if you’d like to play. Content only comes from stacking games…
Best posts made by The_Good_Captain
-
How to Play D-Day on TripleAposted in Blogs
-
Pacific '00posted in Customizations
I used only the out-of-box pieces from the original game. The intent was to retain the flavor of the original while ‘enhancing’ the playing experience as inoffensively as possible. To that end, all pieces were sanded, primed, and painted in a color as close to the original as could be done. There are no mold lines or flash on any of these pieces. Even the chips are original. Enjoy!
*Special shout-out to https://shop.x-raypad.com/ for such beautifully printed maps. Playing AnA on an over-sized mouse pad as opposed to some vinyl provides the superior playing experience.
**Feel free to ask questions here and/or subscribe to my YouTube channel: https://www.youtube.com/watch?v=VhtS9kBOK7s&t=1s
***If anyone would like to play Pacific '00 edition, DM me. I recommend playing via Twitch or TripleA.










-
Low Luck Lies - The serious problems with this silly mechanic.posted in Blogs
Why we should all stop using this method of casualty determination (in 18 minutes):
-
Axis and Allies: D-Day series on YouTubeposted in Blogs
The first of a new series of four videos has dropped for Axis and Allies D-Day. This video covers the first turn. The second and third will cover how to fight the war from each side. The fourth video will cover balance issues and solutions.
-
RE: Classic 2nd edition, CrazyIvan (Allies) vs AcesWild (Axis), RR no bid regular dice, Game 1posted in Play Boardgames
It went well! There were something like 8-10 players/teams that showed up to play at Gamex for AnA. I won my first round playing Anniversary edition. This was only my second time playing through a game of this version. I was the Axis playing the 1942 setup and my opponent conceded about round three (he hadn’t played much AnA).
Round 2 I was paired with another winner from earlier in the day which led to some difficult command decisions. We squared off against a pair of other experienced players. This game was Europe 1940. We were the Axis and managed to seize the Russian capital around turn 5 or 6 forcing the allies to concede. This was, however, due completely to amazing dice rolling on the part of my partner. I am not an expert at either Europe or Pacific and this was apparent to all concerned during this game as I struggled at times to stay up on the rules (if you have to choose between losing a cruiser or a destroyer, lose the cruiser, esp if there is a submarine…anywhere nearby). This put us in the final on Sunday.
Day two, final round saw my partner and I square off against the last victorious pair from the previous day. We played global and had an 18 point bid in favor of the allies (our side). I pretty much torpedoed ANY chance of a win when I pulled the trigger on a “sneaky carl” with ANZAC turn 1 (dont ever do this on ANZAC 1). A DOW with ANZAC keeps USA out of the game until turn 4. This was disastrous and despite my partners ability to roll seemingly only "1"s and "2"s, it was not enough to stem the axis tide. Despite this and other sloppy, awful mistakes caused by not knowing the rules too well and difficulty settling on strategies with my partner, it was actually far far closer than anyone thought it would get and nearly went the other way. (the french fighter failed to clear the blocking Italian destroyer in the Med that would have allowed the USA invasion convoy to seize Italy on turn 5).
Anyway, never made it to the final round like that before. I’m now using some of my AnA time to brush up on 1940 rules and situations. I will be much more competitive and prepared for Strategicon in September including having my own custom map and pieces done so I’ll definitely post pics after that tournament and may even upload a youtube video.
Thanks for asking!
-
Axis and Allies Anniversary Series on YouTube:posted in Blogs
The first two of what will be a twelve part series on Axis and Allies Anniversary Edition (1941 setup) are now available:
https://www.youtube.com/watch?v=1ibSw0y4zkI&t=16s -
RE: Triple A North Africa?posted in Axis & Allies North Africa
GMT Games and MultiMan Publishing are two game companies that support their games with TripleA like downloads on open source websites. I have it on good authority from people in both that this has helped with sales as opposed to hurt.
I hope, one day, that the Axis and Allies community can rise to this level. Albeit everyone signing NDAs all over the place is the root of stifled opportunities and I …grudgingly… understand individuals being fearful as a result. Alas.
Still, I know someone who is/was afraid to share a reprint of the east and west map from the entirely defunct Imp games. Just bizarre…
-
RE: TGC (CP) vs VF (Entente) -1914, oob, no bidposted in Play Boardgames
@victoryfirst I have completed nearly 40 games of 1914 since we started our first game. I have come to understand the the Russian revolution rule is incredibly complex and there are many little tricks someone can implement to bend the game in their favor.
I will be releasing a video shortly on my channel that details all of the ways each side can take advantage of that particular optional rule. I’m not sure what you did was wrong in Russia. It took a relatively long time to remove the Russians from the game compared to others and I had to heavily damage one of my armies to pull that move.
When playing against a seasoned CP player, it can take 10-11 turns to break the Ottomans down. In that sense, you are on track as the Entente.
The area that hurt the Entente in this particular game was having the USA stopped by the CP navy for so many turns. Being delayed one turn is rough but more than one turn is going to be trouble. Also, as the Italian player and as the Entente in general, I spend quite a bit of energy to never lose Venice. I even send French troops down there until the American get into the war. If Venice falls to the CP, it can become very difficult for the Entente after Russia falls. The Entente have the economic advantage. The British can and will overwhelm the Ottomans eventually. This means the Entente just need to hold everywhere else (except Russia). The only area where you need to “win” (rather than hold ground) is with the British against the Ottomans. And you don’t really need to have this done until turns 11, 12, or 13.
This has been my experience across the nearly 40 games I’ve logged in the last six to eight months.
I also need to thank you again for bringing me the TripleA file for this game. Without that, nothing I have created on my channel about this game would exist. And thank you for these games so far. I have learned a lot in each of our games! I’m always ready to play with you whenever you are looking for an opponent!
-
RE: The Good Captain's Digital Map Repositoryposted in Customizations
I’m going to make a short video for you on how to do it. Its something I thought I would be able to do but I realize I just can’t anymore with the baby around.
But I will make and post a short video this weekend and link it here. It’s far simpler to do than I think most folks realize and so I can do that. Its not that its a complex process. Its more that its kind of a grind.
I’ll post the link here in a couple days. Sorry my dude - but I promise everything I’m about to show you is very simple and can be done.
-
RE: Axis and Allies Anniversary Series on YouTube:posted in Blogs
The United States video is up: https://www.youtube.com/watch?v=HrB3pkdogh4
The final video in this series will appear in about 4 weeks and will review balance and act as a Q&A for comments received throughout this series.
-
RE: Can Germany have more than 2 aircraft carriers in playposted in Axis & Allies Global 1940
Piece count limitation definitely exists in classic and usually affects the IC and AA pieces as they are communal builds.
I addressed this and other small rules unique to AnA classic in my video series:
https://www.youtube.com/watch?v=9_u_mOFTcQA&t=91sIt’s also addressed in this FAQ by Larry Harris:
http://www.harrisgamedesign.com/pdf/A&A_Classic_FAQ.pdf -
RE: WW1 1914 Balance Recommendationposted in Axis & Allies 1914
@SuperbattleshipYamato said in WW1 1914 Balance Recommendation:
Pretty sure each turn is one year. Russian Revolution occurs on turn 3, or 1917, out of box rules also make the US enter the war 1917, or turn 3.
You can change the scale but the out of box rules are clearly one turn per year.
Also, the Revolution is not available until on or after Turn 4, not turn 3.
-
RE: Axis and Allies Anniversary Series on YouTube:posted in Blogs
The final video in my 12 part series has been posted here: https://www.youtube.com/watch?v=QModTkxr7rs
This video discusses balance and bidding as well as a few other topics including some shout-outs to a handful of opponents I ran into on this fine website.
-
RE: TGC (Germany) vs. Kwas (Russia) and DMan (W. Allies) Original Europeposted in Play Boardgames
good game gents - I do feel the Germans were fairly run through by the dice - this was a helpful game nonetheless
-
RE: Looking for the Xeno Games World at War Mapposted in Other Axis & Allies Variants
So I think we can declare this thread concluded at least as regards its original intent:
https://www.mediafire.com/file/7i8mgxaom0d9oqw/Xeno+The+World+at+War+3rd+Edition+Board.png/file
This is the 3rd edition map. I will upload the 4th Edition next. Its the same map structure but was published with different colors/artwork. Also, I have created a repository of all my digital maps here:
https://www.axisandallies.org/forums/topic/37316/the-good-captain-s-digital-map-repository