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    Best posts made by The_Good_Captain

    • RE: TGC (Allies) vs VictoryFirst (Germans), D-Day Game 2

      @VictoryFirst I’ve had this occur in several other games of TripleA and my preference is to ignore the “extra” dice at the tail end of the row. In this case, since only one infantry was present, we count the first dice and ignore the second (since it was not present).

      I used to roll a die to see what hit would be ignored but realized this was biased in favor of whoever rolled the extra dice - in other words, over-rolling sometimes caused this “check” die to be rolled when it otherwise shouldn’t.

      So my preference is to ignore the 2nd dice which was the hit. This would be my preference for any situation like this going forward.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: TGC (Allies) vs VictoryFirst (Germans), D-Day Game 2

      @VictoryFirst yeah its pretty tough as the Allies. They are vulnerable to bad reinforcement rolls and if they don’t collect about 100 strafe rolls, they’re in trouble bc there’s not enough time.

      You played well especially at the end by giving up space for time and only fighting in the city. Allies almost had it though! Did you want to give the Allies a try?

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: VictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1

      @VictoryFirst said in VictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1:

      @The_Good_Captain

      A1 Combat.tsvg

      Please let me know if you notice I made a mistake. Also, could you tell me how the American bombers work? Can they be shot by AA fire, or destroyed by German units? I noticed the bombers fight an actual combat in the territory they attack and can be destroyed, but I don’t know if that is per the rules.

      Honestly, the best thing to do is just use the dice roller like you just did for the fighters. The ground units don’t fire back unless there are surviving AA guns. Also, don’t forget to declare which bomber is attacking which piece. You must declare before you roll. For example: if there is an AA gun and two infantry in a territory, the bomber owner needs to say “one bomber hits the aa gun and one bomber hits an infantry” and then roll. OR - both bombers are attacking the AA gun. In either case, if the AA gun survives, it will roll back and hit at 1 (but only if it/they survive the bomber attack).

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: AA Classic Martin (X) vs TGC (L) #2

      @Martin

      R9 ncm edit.tsvg forgot to move the Russian sub in NCM. If making this change is unbecoming, I have no problem using the previous file.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: AA Classic Martin (X) vs TGC (L) #2

      @Martin good game Martin. Most of your moves I have never seen before. I was constantly surprised by you. That was a very stressful game for me (ha ha ha).

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: VictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1

      @VictoryFirst

      I’m confused about several things here. First is my error. The German infantry in G17 should not be there. It was eliminated on G2 so the British should be free to move.

      Second, why did you roll for AA fire against the fighters? I see all eight fighters over territories without German AA.

      Lastly, when you target a territory with bombers or fighters, the AA guns all get to shoot at the aircraft(s). In the case of Cherbourg, both AA guns would get to shoot at the bomber but because one was destroyed by the bomber, that one AA does not get to shoot back. The other does however.

      With all this, my recommendation is to refire the entire turn without the German in G17. What do you think?

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: VictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1

      @VictoryFirst huh. I wonder what file I was looking at. all that looks and sounds good. lets go with you picking it up from the end of Allied combat movement.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: VictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1

      @VictoryFirst I mean the *beginning of allied combat movement

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: TGC (German) vs. Ragnell804 (Allies) - Original Europe

      @Ragnell804 so here is the adjusted dice results and updated game file:

      Combat Hit Differential Summary :

      Russians regular : 1.00
      Germans regular : 0.33
      British regular : -0.33
      

      G1.tsvg

      @kwaspek104 We who are about to play original Europe, salute you!

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: VictoryFirst (Germany) vs. The_Good_Captain (Allies) | Original Europe, Game 1

      @VictoryFirst I may not be computer literate enough to know precisely what you’re asking me to do but hopefully this picture helps? This is the current path to my map in TripleA all the way down to the flags:

      7bcba166-056a-4867-82d1-f682e2acc80d-image.png

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: VictoryFirst (Germany) vs. The_Good_Captain (Allies) | Original Europe, Game 1

      @VictoryFirst

      only one of the German subs off the east coast was destroyed. It will fire back.

      For the other three, all some or none may submerge and leave the battle OR stay and roll back.

      Hopefully that is clear. Here is the rule reference in the manual from page 10:

      “Defending submarines may submerge instead of firing back. The sub is turned on its side to indicate this submerged condition. It remains on its side and may not attack or be attacked again this turn. Submerged subs are returned to their upright position in Action Sequence 6. Note: Submarines are the only defending units in the game that may withdraw from battle.”

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: VictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1

      @VictoryFirst ^ that should be “end of round 6”

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: TGC (Germany) vs. Kwas (Russia) and DMan (W. Allies) Original Europe

      @kwaspek104

      Game History

      Round: 6
      
          Purchase Units - Germans
              Germans buy 2 bombers and 1 fighter; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
                      Russians roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits
              17 armour, 6 artilleries and 40 infantry moved from Baltic States to Belorussia
              1 armour moved from East Poland to Ukraine S.S.R.
              5 fighters moved from East Poland to Ukraine S.S.R.
              2 armour moved from East Poland to Belorussia
              1 infantry moved from Iran to Caucasus
                    Germans take Caucasus from Russians
              1 artillery moved from Trans-Jordan to Syria
              1 infantry moved from Iraq to Syria
              1 fighter moved from Germany to Ukraine S.S.R.
              1 bomber moved from East Poland to Karelia
      
          Combat - Germans
              Battle in Belorussia
                  Germans attack with 19 armour, 6 artilleries and 40 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 19 armour, 6 artilleries and 40 infantry in Belorussia, round 2 : 17/65 hits, 19.17 expected hits
                      Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Belorussia
                  Germans win, taking Belorussia from Russians with 19 armour, 6 artilleries and 40 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
              Battle in Ukraine S.S.R.
                  Germans attack with 1 armour and 6 fighters
                  Russians defend with 2 infantry
                      Germans roll dice for 1 armour and 6 fighters in Ukraine S.S.R., round 2 : 5/7 hits, 3.50 expected hits
                      Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                      1 armour owned by the Germans lost in Ukraine S.S.R.
                      2 infantry owned by the Russians lost in Ukraine S.S.R.
                  Germans win with 6 fighters remaining. Battle score for attacker is 1
                  Casualties for Germans: 1 armour
                  Casualties for Russians: 2 infantry
              Battle in Karelia
                  Germans attack with 1 bomber
                  Russians defend with 1 armour
                      Germans roll dice for 1 bomber in Karelia, round 2 : 0/1 hits, 0.67 expected hits
                      Russians roll dice for 1 armour in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                      1 bomber owned by the Germans lost in Karelia
                  Russians win with 1 armour remaining. Battle score for attacker is -15
                  Casualties for Germans: 1 bomber
      
          Non Combat Move - Germans
              1 aaGun moved from Baltic States to Belorussia
              6 fighters moved from Ukraine S.S.R. to Bessarabia
      
          Place Units - Germans
              2 bombers and 1 fighter placed in Germany
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 0.33
      Germans regular : -1.33
      Russians AA : -0.17
      

      G6 so long.tsvg @kwaspek104 the file you uploaded didnt have our emails. I dont have the time to find em and load em so if it matters, could make the necessary edits.

      And naturally, I demand a rematch…

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: VictoryFirst (Germany) vs. The_Good_Captain (Allies) | Original Europe, Game 1

      @VictoryFirst changed USA bomber position. final answer! USA4 bomber edit.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: VictoryFirst (Germany) vs. The_Good_Captain (Allies) | Original Europe, Game 1

      @VictoryFirst Playing as either side would be very helpful for me. I would love to play again as either side. Let me know what side you’d like.

      If I’m Germany, my bid is a fighter in France. Just let me know your side and bid.

      I feel that this game comes down to the Western Allies either killing Germany or saving Russia. If that is true, my focus was saving Russia in this game.

      I was prepared to lose the whole fleet with that negative TUV and all if it weakened the German air force. I don’t think money matters much to the western allies so much since the economy is totally stacked in their favor. Although accepting that (if true) is not intuitive…

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: VictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1

      @VictoryFirst Thanks for the game! I’ve never felt so desperate as the Germans until the final turns. It was not my intention to abandon St. Lo. The massive shift towards Caen was in desperation and the last turn’s reinforcements to St. Lo confirms for me that even a bad reinforcement roll for the Germans just doesn’t affect them anywhere near the same way as it does the Allies.

      My only recommendation for the Allies is not to target the pair of AA guns up in Cherbourg first. Target the AA gun by itself up there first (and/or maybe another unit in the space with the lonely AA gun). Losing both bombers so early cost the Allies something like a “-6” loss in German units they would otherwise destroy.

      I target the pair of AA guns with the bombers as well, but only after there are no other targets outside of Cherbourg.

      Thanks for the game my friend!

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: TGC (Germany) vs. VictoryFirst (Allies) Original Europe, Game 2

      @VictoryFirst

      Game History

      Round: 4
      
          Purchase Units - Germans
              Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from East Poland to Belorussia
              4 fighters moved from Poland to Belorussia
              1 bomber moved from Yugoslavia to Belorussia
              1 armour moved from Libya to Egypt
                    Germans take Egypt from Middle_East
              1 armour moved from Egypt to Libya
              8 artilleries and 37 infantry moved from East Poland to Ukraine S.S.R.
              1 armour moved from Hungary to Ukraine S.S.R.
      
          Combat - Germans
              Battle in Ukraine S.S.R.
                  Germans attack with 1 armour, 8 artilleries and 37 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 armour, 8 artilleries and 37 infantry in Ukraine S.S.R., round 2 : 9/46 hits, 10.67 expected hits
                      Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Ukraine S.S.R.
                  Germans win, taking Ukraine S.S.R. from Russians with 1 armour, 8 artilleries and 37 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Belorussia
                  Germans attack with 1 bomber, 4 fighters and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 bomber, 4 fighters and 1 infantry in Belorussia, round 2 : 2/6 hits, 2.83 expected hits
                      Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Belorussia
                  Germans win, taking Belorussia from Russians with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 armour moved from Hungary to East Poland
              1 infantry moved from East Poland to Ukraine S.S.R.
              1 infantry moved from Poland to Baltic States
              1 artillery and 12 infantry moved from Poland to East Poland
              1 infantry moved from Hungary to East Poland
              2 infantry moved from Yugoslavia to Hungary
              14 infantry moved from Germany to Poland
              2 infantry moved from Eastern France to Germany
              1 infantry moved from Crete to Eastern Mediterranean Sea Zone
              1 infantry and 1 transport moved from Eastern Mediterranean Sea Zone to Central Mediterranean Sea Zone
              1 artillery moved from Libya to Central Mediterranean Sea Zone
              1 artillery, 1 infantry and 1 transport moved from Central Mediterranean Sea Zone to Adriatic Sea Sea Zone
              1 artillery and 1 infantry moved from Adriatic Sea Sea Zone to Northern Italy
              2 infantry moved from Tunisia to Libya
              1 infantry moved from Libya to Egypt
              1 battleship and 1 destroyer moved from Eastern Mediterranean Sea Zone to Sicilian Sea Sea Zone
              1 bomber moved from Belorussia to Yugoslavia
              1 submarine moved from Bay of Biscay Sea Zone to Danish Sea Sea Zone
              3 submarines moved from Barents Sea Sea Zone to Norwegian Sea Sea Zone
              4 fighters moved from Belorussia to Poland
      
          Place Units - Germans
              8 armour and 1 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 42 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.67
      Germans regular : -2.50
      

      G4.tsvg don’t forget to remove one of the Allied IPC for the loss of Egypt. Otherwise, go for Allied 4…

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: TOB (CP) vs. SBY (Entente) 1914 TGC Balance

      @Tamer-of-Beasts My opinion of what happened over there and its result is that this is a consequence of the early collapse of Russia and an example of a domino affect. The CP made such early and such short work of Russia that they just hit the gas pedal and kept going.

      Still, this situation was almost entirely avoided by the Entente. The UK turn 4 attack into seva should have cleared the territory 2/3 of the time. In this case the Entente failed to clear it by a single, critical piece. This allowed so many options for the CP instead of ending the crisis for the Entente. If the Entente had cleared the territory, it would have either forced uphill attacks by the CP or forced them to do something other than simply stack up in a contested Seva. I don’t think the dice were critical but I do feel like I see a consistent “leaning” towards the CP in this area of the board (including the aforementioned fight in Seva) which doesn’t help Entente given everything else.

      So in short, I believe that a Russia that lasts longer (even just a turn longer) and takes more out of the CP will keep this from becoming an opportunity for the CP going forward. Even one more turn probably would have prevented this from happening.

      Seva is one of my favorite flashpoints on the board though. Well played ToB. You definitely leaned into some of the early advantages that appeared for the CP and it all worked out.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: TGC (Germany) vs. VictoryFirst (Allies) Original Europe, Game 2

      @VictoryFirst sure thing, let er rip!! (and fyi, I haven’t forgot about the very important TripleA video - I just didn’t want to discuss africa and TripleA in the same video)

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: D-Day (VF test game) TGC (Allies) v SBY (German)

      @SuperbattleshipYamato

      A3 Final.tsvg I agree. The extra movement phases for reinforcements and the fighter movements as well are so seamless. The airborne boxes being preloaded was a nice touch. And the note about removing the offshore bombardment and blockhouse shots was exactly what I needed as the allies. Well done @VictoryFirst ! Very fine job!

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
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