@crockett36 small NCM edit - Japanese bomber to Western Europe, not Germany. Good to go with this file.
Best posts made by The_Good_Captain
-
RE: The Good Captain vs crockett36posted in Play Boardgames
-
RE: Axis & Allies Classic: Third Edition. Kwas (Allies) V. TGC (Axis)posted in Play Boardgames
@kwaspek104 assign that to the bombers. If you completely wiff the attack roll, I may save the second one.
-
RE: The Good Captain vs Crockett36 classicposted in Play Boardgames
@crockett36 Russia up next - no rush.
-
RE: The Good Captain vs Crockett36 classicposted in Play Boardgames
@crockett36 ya, 2.5.22294 - this is still the current version that is downloaded from the TripleA website.
-
D-Day: TGC (Allies) vs. Kwas (German)posted in Play Boardgames
An attempt to play Axis and Allies: D-Day with TripleA and the dice roller on this website.
-
D-Day Demo gameposted in Play Boardgames
For instructional use and my “How to play D-Day on TripleA” video.
-
RE: 1914 oob, TGC (CP) vs. Super Battleship Yamatoposted in Play Boardgames
No.
Rules reference, page 13, “Other Allied powers may no longer move units into original Russian territories that are either controlled by the Russian Empire or shared between the Russian Empire and the Central Powers.”
Here is the rulebook for reference: https://renegadegamestudios.com/content/File Storage for site/Rulebooks/Axis Allies/A%26A_1914_Rulebook_WEB.pdf
-
RE: AA Classic 2nd The_Good_Captain X vs Martin L #1posted in Play Boardgames
@Martin okay. I’m at work right now. Won’t be able to get my turn out for about 6-7 hours
-
RE: AA Classic 2nd The_Good_Captain X vs Martin L #1posted in Play Boardgames
@Martin just as an FYI, here is the rule for neutrals:

-
RE: AA Classic 2nd The_Good_Captain X vs Martin L #1posted in Play Boardgames
@Martin You played well. Had things gone slightly differently in a few key areas, the game can/would have been an Allied win. Thank you for the game.
-
AA Classic TGC (Allies) vs Ragnell (Axis)posted in Play Boardgames
Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 2 armour and 4 infantry moved from Russia to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 aaGun moved from Russia to Caucasus Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs -
RE: TGC (Germans) VS. Kwas (Allies)posted in Play Boardgames
@kwaspek104 said in TGC (Germans) VS. Kwas (Allies):
@The_Good_Captain if that helps you see it lol
I was already rolling by the time you posted this but just make the necessary edits. That wouldn’t have changed any of my moves.
-
RE: TGC (Germans) VS. Kwas (Allies)posted in Play Boardgames
Game History
Round: 10 Combat Move - Germans 1 bomber and 5 fighters moved from Hungary to Moscow 21 armour, 6 artilleries and 54 infantry moved from Belorussia to Moscow Combat - Germans Battle in Moscow Germans attack with 21 armour, 6 artilleries, 1 bomber, 5 fighters and 54 infantry Russians defend with 1 aaGun, 4 armour, 10 artilleries, 3 bombers, 1 factory, 5 fighters and 58 infantry Russians roll AA dice in Moscow : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Moscow Germans roll dice for 21 armour, 6 artilleries, 1 bomber, 4 fighters and 54 infantry in Moscow, round 2 : 24/86 hits, 25.17 expected hits Russians roll dice for 4 armour, 10 artilleries, 3 bombers, 5 fighters and 58 infantry in Moscow, round 2 : 27/80 hits, 27.83 expected hits 21 infantry owned by the Russians, 3 bombers owned by the Russians and 27 infantry owned by the Germans lost in Moscow Germans roll dice for 21 armour, 6 artilleries, 1 bomber, 4 fighters and 27 infantry in Moscow, round 3 : 19/59 hits, 20.67 expected hits Russians roll dice for 4 armour, 10 artilleries, 5 fighters and 37 infantry in Moscow, round 3 : 19/56 hits, 20.33 expected hits 19 infantry owned by the Russians and 19 infantry owned by the Germans lost in Moscow Germans roll dice for 21 armour, 6 artilleries, 1 bomber, 4 fighters and 8 infantry in Moscow, round 4 : 17/40 hits, 17.50 expected hits Russians roll dice for 4 armour, 10 artilleries, 5 fighters and 18 infantry in Moscow, round 4 : 10/37 hits, 14.00 expected hits 17 infantry owned by the Russians, 2 artilleries owned by the Germans and 8 infantry owned by the Germans lost in Moscow Germans roll dice for 21 armour, 4 artilleries, 1 bomber and 4 fighters in Moscow, round 5 : 16/30 hits, 14.50 expected hits Russians roll dice for 4 armour, 10 artilleries, 5 fighters and 1 infantry in Moscow, round 5 : 8/20 hits, 8.33 expected hits 1 fighter owned by the Russians, 1 infantry owned by the Russians, 4 armour owned by the Russians, 10 artilleries owned by the Russians, 4 artilleries owned by the Germans and 4 armour owned by the Germans lost in Moscow Germans roll dice for 17 armour, 1 bomber and 4 fighters in Moscow, round 6 : 9/22 hits, 11.17 expected hits Russians roll dice for 4 fighters in Moscow, round 6 : 2/4 hits, 2.67 expected hits 4 fighters owned by the Russians and 2 armour owned by the Germans lost in Moscow Germans captures 26PUs while taking Russians capital Germans win, taking Moscow from Russians with 15 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 111 Casualties for Germans: 6 armour, 6 artilleries, 1 fighter and 54 infantry Casualties for Russians: 4 armour, 10 artilleries, 3 bombers, 5 fighters and 58 infantry Non Combat Move - Germans 4 fighters moved from Moscow to Belorussia 1 bomber moved from Moscow to Belorussia Turn Complete - GermansCombat Hit Differential Summary :
Russians regular : -7.17 Germans regular : -4.00 Russians AA : 0.00@kwaspek104 said in TGC (Germans) VS. Kwas (Allies):
@The_Good_Captain those Nazis had it coming to them!
Commies too though…
-
RE: Kwas (Axis) V. TGC (Allies)posted in Play Boardgames
Adjusted dice results:
Round 2
Allies: +2.65
German: -3.57Round 3
Allies: +3.31
German: -3.9Round 4
Allies: +3.31
German: -4.48The dice results are ‘added’ turn to turn so by the end of round four, there is a nearly 8 point swing in favor of the Allies - and so the stage is set for a better than average allied ‘end game’. I believe this disparity can account for the Russian counterattack into Belorussia being 88%. E.g. a game with par dice swings or the same dice swings but inverted in favor of the Axis would not create an opportunity for the Russian attack into Belo. We would then have had a battle in Moscow instead but I’m not sure how competitive that would have been for either side - too difficult to say without more games.
I believe closer to ‘average’ dice, a better pre-game expenditure of IPC for Germany (not a transport), and not invading Leningrad on G1 would make this more competitive in the end game but I don’t feel certain its a “crush” or a guarantee for the Germans to win this game overall. In fact, even with these dice stats, I am currently suspect of the claims that this game is “broken”.
-
RE: Game 4: Kwas (Axis) V. TGC (Allies)posted in Play Boardgames
Game History
Round: 7 Purchase Units - Americans Turning on Edit Mode EDIT: Changing PUs for Americans from 54 to 46 EDIT: Turning off Edit Mode Americans buy 1 armour, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 2 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Central Mediterranean Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Black Sea Sea Zone: 1 battleship, 1 destroyer and 2 transports EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Adding units owned by Americans to Hungary: 1 bomber EDIT: Adding units owned by Americans to Black Sea Sea Zone: 2 destroyers and 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Eastern Mediterranean Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Eastern Mediterranean Sea Zone: 1 battleship, 1 destroyer and 2 transports EDIT: Removing units owned by Americans from Central Mediterranean Sea Zone: 1 transport EDIT: Removing units owned by Americans from Central Mediterranean Sea Zone: 1 transport EDIT: Removing units owned by Americans from Central Mediterranean Sea Zone: 2 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Black Sea Sea Zone: 1 battleship, 1 destroyer and 2 transports EDIT: Removing units owned by Americans from Black Sea Sea Zone: 2 destroyers and 1 submarine EDIT: Removing units owned by Americans from Hungary: 1 bomber EDIT: Turning off Edit Mode 2 destroyers moved from Central Mediterranean Sea Zone to Eastern Mediterranean Sea Zone 1 bomber moved from Tunisia to Eastern Mediterranean Sea Zone 1 infantry moved from Libya to Egypt British take Egypt from Germans 1 infantry moved from Greece to Yugoslavia Americans take Yugoslavia from Germans 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 infantry moved from Libya to Central Mediterranean Sea Zone 1 infantry moved from Central Mediterranean Sea Zone to Southern Italy Americans take Southern Italy from Germans 2 artilleries moved from Libya to Egypt 2 infantry moved from Libya to Central Mediterranean Sea Zone 2 infantry and 1 transport moved from Central Mediterranean Sea Zone to Sicilian Sea Sea Zone 2 infantry moved from Sicilian Sea Sea Zone to Southern Italy 1 transport moved from Central Mediterranean Sea Zone to Sicilian Sea Sea Zone 6 infantry moved from Algeria to Tunisia 1 bomber moved from Eastern Mediterranean Sea Zone to Libya 2 artilleries and 4 infantry moved from Morocco to Algeria 2 artilleries and 4 infantry moved from United States to U.S. Eastern Coast Sea Zone 2 artilleries, 4 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 2 artilleries and 4 infantry moved from South Atlantic Sea Zone to Morocco 3 transports moved from South Atlantic Sea Zone to U.S. Eastern Coast Sea Zone 1 fighter moved from United States to English Channel Sea Zone 1 fighter moved from English Channel Sea Zone to France Combat - Americans Non Combat Move - Americans 1 aaGun moved from France to Vichy France Place Units - Americans 1 armour, 1 bomber, 1 fighter and 4 infantry placed in United States Turn Complete - Americans Americans collect 49 PUs; end with 51 PUsUSA7.tsvg GG my friend.
-
RE: TGC (Axis) vs Kwas (Allies) - Original Europeposted in Play Boardgames
Game History
Round: 7 Purchase Units - Germans Germans buy 1 armour and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Libya to Central Mediterranean Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Central Mediterranean Sea Zone to Western Mediterranean Sea Zone 1 infantry moved from Western Mediterranean Sea Zone to Algeria 1 armour, 1 artillery and 3 infantry moved from Libya to Tunisia 4 armour and 5 infantry moved from Germany to Netherlands-Belgium 1 armour moved from Belorussia to Russia Germans take Russia from Russians 1 armour moved from Russia to Moscow 1 armour moved from Belorussia to Turkestan Germans take Turkestan from Russians 1 armour moved from Turkestan to Moscow 10 armour, 9 artilleries and 41 infantry moved from Belorussia to Moscow 5 armour moved from East Poland to Moscow 2 fighters moved from Poland to Moscow 2 bombers moved from Germany to Moscow 1 infantry moved from Ukraine S.S.R. to Caucasus Germans take Caucasus from Russians 4 infantry moved from East Poland to Baltic States 2 fighters moved from Poland to Baltic States 1 fighter moved from Hungary to Baltic States 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in Western Mediterranean Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport Russians defend with 1 submarine Russians roll dice for 1 submarine in Western Mediterranean Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 destroyer and 1 transport in Western Mediterranean Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 submarine owned by the Russians lost in Western Mediterranean Sea Zone Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for Russians: 1 submarine Battle in Algeria Battle in Tunisia Germans attack with 1 armour, 1 artillery and 3 infantry Americans defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 3 infantry in Tunisia, round 2 : 3/5 hits, 1.50 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Tunisia Germans win, taking Algeria from Americans, taking Tunisia from Americans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Baltic States Germans attack with 3 fighters and 4 infantry Russians defend with 3 infantry Germans roll dice for 3 fighters and 4 infantry in Baltic States, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Baltic States 2 infantry owned by the Russians lost in Baltic States Germans roll dice for 3 fighters and 2 infantry in Baltic States, round 3 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Netherlands-Belgium Germans attack with 4 armour and 5 infantry British defend with 1 aaGun, 1 artillery and 6 infantry Germans roll dice for 4 armour and 5 infantry in Netherlands-Belgium, round 2 : 2/9 hits, 2.83 expected hits British roll dice for 1 artillery and 6 infantry in Netherlands-Belgium, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Germans lost in Netherlands-Belgium 2 infantry owned by the British lost in Netherlands-Belgium Germans roll dice for 4 armour and 3 infantry in Netherlands-Belgium, round 3 : 4/7 hits, 2.50 expected hits British roll dice for 1 artillery and 4 infantry in Netherlands-Belgium, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Netherlands-Belgium 4 infantry owned by the British lost in Netherlands-Belgium 1 infantry owned by the Germans and 4 armour owned by the Germans retreated to Germany British win with 1 artillery remaining. Battle score for attacker is 6 Casualties for Germans: 4 infantry Casualties for British: 6 infantry Battle in Moscow Germans attack with 17 armour, 9 artilleries, 2 bombers, 2 fighters and 41 infantry Russians defend with 1 aaGun, 6 armour, 12 artilleries, 2 bombers, 1 factory, 2 fighters and 35 infantry Russians roll AA dice in Moscow : 0/4 hits, 0.67 expected hits Germans roll dice for 17 armour, 9 artilleries, 2 bombers, 2 fighters and 41 infantry in Moscow, round 2 : 32/71 hits, 22.17 expected hits Russians roll dice for 6 armour, 12 artilleries, 2 bombers, 2 fighters and 35 infantry in Moscow, round 2 : 19/57 hits, 19.33 expected hits 19 infantry owned by the Germans lost in Moscow 30 infantry owned by the Russians and 2 bombers owned by the Russians lost in Moscow Germans roll dice for 17 armour, 9 artilleries, 2 bombers, 2 fighters and 22 infantry in Moscow, round 3 : 14/52 hits, 19.00 expected hits Russians roll dice for 6 armour, 12 artilleries, 2 fighters and 5 infantry in Moscow, round 3 : 8/25 hits, 9.00 expected hits 8 infantry owned by the Germans lost in Moscow 5 infantry owned by the Russians and 9 artilleries owned by the Russians lost in Moscow Germans roll dice for 17 armour, 9 artilleries, 2 bombers, 2 fighters and 14 infantry in Moscow, round 4 : 24/44 hits, 17.67 expected hits Russians roll dice for 6 armour, 3 artilleries and 2 fighters in Moscow, round 4 : 6/11 hits, 4.33 expected hits 6 infantry owned by the Germans lost in Moscow 2 fighters owned by the Russians, 6 armour owned by the Russians and 3 artilleries owned by the Russians lost in Moscow Germans captures 21PUs while taking Russians capital Germans win, taking Moscow from Russians with 17 armour, 9 artilleries, 2 bombers, 2 fighters and 8 infantry remaining. Battle score for attacker is 138 Casualties for Germans: 33 infantry Casualties for Russians: 6 armour, 12 artilleries, 2 bombers, 2 fighters and 35 infantry Non Combat Move - Germans 1 aaGun, 1 fighter and 7 infantry moved from Eastern France to Germany 4 infantry moved from Poland to Germany 3 fighters moved from Baltic States to Germany 1 infantry moved from Vichy France to Northern Italy 3 infantry moved from East Poland to Ukraine S.S.R. 2 bombers and 2 fighters moved from Moscow to Belorussia Place Units - Germans 1 armour and 13 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 69 PUs 1 unit repaired.Combat Hit Differential Summary :
Americans regular : -0.33 Germans regular : 15.17 Russians regular : 1.67 Russians AA : -0.67 British regular : -0.00G7 Final GG.tsvg The critical battle occurd on USSR turn 6 with the Russians something like a 42% chance of clinching the win (and probably the game) and failing to do so. GG, very close. Don’t understand what all the noise is about regarding imbalance.
-
D-Day, TGC (Allies) vs VictoryFirst (German)posted in Play Boardgames
@VictoryFirst Good game my friend!