@djmotified lets go to PM. sending you a PM
Best posts made by The_Good_Captain
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RE: Europe (1999) Map Fileposted in Axis & Allies Europe
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RE: 1914 TGC (Central Powers) vs VF (Entente) oob, no bid, RRposted in Play Boardgames
@VictoryFirst ^ our next game is ready to roll
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RE: Guadalcanal Tournament at Strategicon (Los Angeles) Feb. 17, 2024posted in Events
@djensen @gerard4 Thanks for coming out fellas. And congrats to Dave on taking 1st Place. See you all in May!

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RE: Victory Condition Questionposted in Axis & Allies Europe
@Krieghund respectfully, I feel you gave a contradictory answer in the previous thread to this same/similar question (Q/A posted below):
"Q (@COJOH): In the rules you can find dat Axis must occupy one of the capital cities of the Allies and hold it till your next turn and that you must also control Germany. But what if you occupy Moscow and you loose Germany. If you recapture then Germany and are still holding Moscow, do you win ? Or do you need to keep both territories until your next turn to win ?
A (@Krieghund): You win. You have to hold an enemy capital for a full round, but you only need to be in possession of your own capital at the end of your turn."
So which is correct? Must Germany hold Berlin for another round or do you ‘only need to be in possession of your own capital at the end of your turn’?
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National Objectives vs balanceposted in 1941 Scenario
Question for serious players of Anniversary:
Do you play with NOs? If you do what is the bid like?
I have found it pretty heavily in favor of the axis so generally leave this optional rule to the side but am still curious.
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eze (Entente) v TGC (Central Powers), no bid with Russian Revolutionposted in Play Boardgames
@eze oob rules, no bid, russian revolution optional rule is being used
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Defending German subs question...posted in Axis & Allies Europe
@Krieghund On page 26 there is a rule that I’ve copied below my question. My question is:
Does this rule apply only in the case when Allied units are attacking a German sub(s) by itself/by themselves? In other words, does the presence of German surface warships prevent this special attacker casualty selection?
Or is it that casualties from German subs alone can be assigned in this way? (i.e. hits from defending German subs can be assigned to any ally’s units in the attacked zone but hits from defending surface warships must be assigned to the power that is currently attacking?)
I feel my second interpretation is the more correct one?
Here is the rule…
German Submarines vs. Allied Ships
If one of the Allies attacks a German submarine while other Allied naval units are present in the same sea zone, the combined Allied forces may chose any one of their ships as a casualty if the sub successfully returns fire.Example
Great Britain’s turn: The British attack a German sub that then submerges. At the end of the British player’s turn, the sub resurfaces among the British ships. United States’ turn: During the Combat Movement sequence, the U.S. moves into the same sea zone as the German sub and attacks it. Following the U.S. attack on the submarine, the sub may do either one of the following:A. If the sub was hit, it may still take a “parting shot” at the Allied ships present.
(or)
B. If the sub was not hit, it may either submerge again or fire back. Either way, the combined Allied forces must chose one of their ships as a casualty should the sub have a successful hit.
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Rules Question/Clarificationposted in 1941 Scenario
I feel strongly that I know the answer to this but promised my face to face friend I would ask this question for him here to get clarification. Here is his question/argument in his own words:
“Liberating a Territory” says that if the original controller’s capital is in enemy hands and you (a friendly power) capture a territory (owned by the friendly power which lost its capital), the capturing power collects income from the territory and may use any industrial complexes in the territory. Thus, if Russia loses Moscow (while occupying Karalia and Italy) and Britain then captures Karalia and Italy, Britain would earn IPCs from these two territories and be able to use the two industrial complexes (until Russia regains its capital). This seems consistent with the above notes on page 26. Moreover, I can’t think of any other reason why page 20 would say that the conquering power (Britain in this example) may “use the industrial complex there until the original controller’s capital is liberated.” Pages 20 and 26 seem consistent.
My reading of pages 20 + 26 is that if a country’s capital is in enemy hands, and a friendly power controls another factory owned by this country, the friendly power can use the factory and collect IPCs. I was really hoping that if Italy fell to Russia and Russia fell to Japan, that America or Britain could later use the Italian factory. "
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RE: 1914 TGC (Central Powers) vs VF (Entente) oob, no bid, RRposted in Play Boardgames
@victoryfirst I accidentally copy pasted the wrong turn summary (the file is the same, just the wrong turn summary from a different game). You’re good to go with France/UK.
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RE: Is there any way the Allies can win, if Egypt falls G1 ?posted in 1941 Scenario
@Sherman Hey, I appreciate the plug and your assessment was a joy to read. I actually don’t advocate for the Manchuria IC anymore either (this is the only strategy change I’ve made from the original videos). I probably should announce that at some point…
You probably already know this but, adding just one infantry to Egypt reduces the chance of Germany successfully occupying Egypt on G1 to something around 40%. That being said, it is extremely bizarre that in 10 games played, the UK player would not experience a win in Egypt even once. If that’s true then you and your play group fell inside an extremely unfortunate .06%, fairly incredible.
With all that out of the way, I didn’t mention this in any of my videos but it is my belief and experience that this version and setup is solidly imbalanced in favor of the Axis (additional games played after the release showed me its a bit worse than I let on in the videos). My recommendation of adding two infantries (both in Egypt or one in Egypt/one in Yunnan) keeps the game from being a total Axis roll - but as you and your group have found, taking the Allies to the W in the mid game is …disappointingly uphill.
For what it’s worth, my recommendation (other than pleading that you add in one additional infantry to either of those two spots) would be to have the more experienced players take the Allies, and the less experienced players take the Axis. Further from that, try opening up a bid (as distasteful as that is to me), Further playings of this have convinced me this is one of the most canalized versions of axis and allies - but anyone with a decent resume or otherwise novel concept should be heard …and played against.
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RE: 1914 TGC (Central Powers) vs VF (Entente) oob, no bid, RRposted in Play Boardgames
@victoryfirst sorry, I did this turn yesterday and rolled the dice but forgot to upload. Here it is:
Game History
Round: 3 Puchase Units - Germans Germans buy 3 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Silesia to Galicia 4 infantry moved from Silesia to Poland 2 infantry moved from Angola to Union of South Africa 9 artilleries, 3 fighters and 30 infantry moved from Poland to Ukraine 12 artilleries and 21 infantry moved from Alsace to Belgium 1 infantry moved from Ruhr to Belgium 2 fighters moved from Berlin to Galicia 1 battleship, 2 cruisers and 2 submarines moved from SZ 11 to SZ 10 1 artillery and 2 infantry moved from Kiel to Ruhr 1 infantry moved from Munich to Alsace 1 infantry moved from Hanover to Munich 1 infantry moved from Berlin to Kiel 1 infantry moved from Berlin to Hanover 7 infantry moved from Berlin to Silesia Combat - Germans Battle in Ukraine Germans attack with 9 artilleries, 3 fighters and 30 infantry Russians defend with 1 infantry Germans roll dice for 9 artilleries, 3 fighters and 30 infantry in Ukraine, round 2 : 16/42 hits, 18.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 9 artilleries, 3 fighters and 29 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belgium Germans attack with 12 artilleries and 22 infantry French defend with 1 artillery and 2 infantry Germans roll dice for 12 artilleries and 22 infantry in Belgium, round 2 : 10/34 hits, 15.33 expected hits French roll dice for 1 artillery and 2 infantry in Belgium, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Germans, 2 infantry owned by the French and 1 artillery owned by the French lost in Belgium Germans win, taking Belgium from French with 12 artilleries and 21 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 2 infantry Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Ukraine: 1 infantry EDIT: Turning off Edit Mode Place Units - Germans 3 artilleries, 2 fighters and 7 infantry placed in Berlin Turn Complete - Germans Germans collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
French regular : -0.50 Russians regular : 0.50 Germans regular : -7.83 -
RE: 1914 TGC (Central Powers) vs VF (Entente) oob, no bid, RRposted in Play Boardgames
@victoryfirst friendly reminder - Italians/USA are up
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RE: 1914 TGC (Central Powers) vs VF (Entente) oob, no bid, RRposted in Play Boardgames
Thanks! WHat do you think of posting my turns this way by the way?
I think it is very clever. One of my other opponents, eze, does this as well and I think it is the best way to post those turns.
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RE: 1914 TGC (Central Powers) vs VF (Entente) oob, no bid, RRposted in Play Boardgames
@victoryfirst hey! Forgot to tell you that I’m in France on a tour and it might be a few more days before I’m able to do any turns.
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RE: 1914 TGC (Central Powers) vs VF (Entente) oob, no bid, RRposted in Play Boardgames
@victoryfirst back and ready for more! Entente is up.
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RE: 1914 TGC (Central Powers) vs VF (Entente) oob, no bid, RRposted in Play Boardgames
Entente is up my dude =)
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RE: 1914 TGC (Central Powers) vs VF (Entente) oob, no bid, RRposted in Play Boardgames
@victoryfirst Entente is up my dude =)
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RE: crockett36 l vs The Good Captain xposted in Play Boardgames
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 armour moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to Anglo Sudan Egypt 1 infantry moved from Libya to Anglo Sudan Egypt 1 infantry moved from South Europe to Central Mediteranean Sea Zone 1 infantry and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone 1 battleship moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone 1 infantry moved from East Mediteranean Sea Zone to Anglo Sudan Egypt 1 fighter moved from East Europe to Anglo Sudan Egypt 1 bomber moved from Germany to East Mediteranean Sea Zone 1 submarine moved from West Spain Sea Zone to East Canada Sea Zone 1 fighter moved from West Europe to East Canada Sea Zone 1 fighter moved from Finland Norway to East Canada Sea Zone 1 fighter moved from Germany to Baltic Sea Zone Combat - Germans Battle in East Mediteranean Sea Zone Germans attack with 1 battleship, 1 bomber and 1 transport British defend with 1 submarine Germans roll dice for 1 battleship, 1 bomber and 1 transport in East Mediteranean Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 submarine in East Mediteranean Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the British lost in East Mediteranean Sea Zone Germans win with 1 battleship, 1 bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 submarine Battle in Anglo Sudan Egypt Germans attack with 1 armour, 1 fighter and 2 infantry British defend with 1 armour and 1 infantry Germans roll dice for 1 armour, 1 fighter and 2 infantry in Anglo Sudan Egypt, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Baltic Sea Zone Germans attack with 1 fighter Russians defend with 1 submarine Germans roll dice for 1 fighter in Baltic Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Russians lost in Baltic Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Russians: 1 submarine Battle in East Canada Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 transport; Russians defend with 1 transport Germans roll dice for 1 submarine in East Canada Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in East Canada Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 2 transports in East Canada Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 transport owned by the Russians and 1 submarine owned by the Germans lost in East Canada Sea Zone Germans roll dice for 2 fighters in East Canada Sea Zone, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 1 transport in East Canada Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 transport owned by the British and 1 fighter owned by the Germans lost in East Canada Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Germans: 1 fighter and 1 submarine Casualties for Russians: 1 transport Casualties for British: 1 transport Non Combat Move - Germans 1 fighter moved from East Canada Sea Zone to West Europe 1 fighter moved from Baltic Sea Zone to West Europe 2 armour moved from Germany to West Europe 1 armour moved from South Europe to West Europe 1 bomber moved from East Mediteranean Sea Zone to Germany 2 infantry moved from East Europe to South Europe 1 infantry moved from Germany to South Europe 1 armour moved from East Europe to West Europe 1 infantry moved from West Europe to Germany 1 fighter moved from Anglo Sudan Egypt to Libya 1 infantry moved from Algeria to French Equatorial Africa Place Units - Germans 1 infantry placed in South Europe 9 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans regular : 2.50 British regular : 1.50 -
RE: [Game 4] TGC (CP) v DoManMacgee (Entente) -oob, no bid, RRposted in Play Boardgames
@domanmacgee when you get a chance, I would really like to know what it was like being on the Entente. What stood out? Do you feel there were any blunders on either side? And of course, would you like to play again - perhaps after a brief rest?
Either way, just know that I’m very thankful for you taking the time to stack games of this with me. It has been invaluable.
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RE: 1914 TGC (Central Powers) vs VF (Entente) oob, no bid, RRposted in Play Boardgames
@victoryfirst when the Italians took over Serbia, it should have gone to Russia, not Italy. So the Italian IPC should be at 16, not 18.
I don’t know if this information would alter the American turn but if it does, please feel free to change what/where you want the US units. It might not have any effect but I wanted to point that out to be sure before moving forward.