Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. The_Good_Captain
    3. Best
    • Profile
    • Following 2
    • Followers 13
    • Topics 210
    • Posts 8,992
    • Best 389
    • Controversial 0
    • Groups 0

    Best posts made by The_Good_Captain

    • RE: Europe (1999) Map File

      @djmotified lets go to PM. sending you a PM

      posted in Axis & Allies Europe
      The_Good_CaptainT
      The_Good_Captain
    • RE: 1914 TGC (Central Powers) vs VF (Entente) oob, no bid, RR

      @VictoryFirst ^ our next game is ready to roll

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Guadalcanal Tournament at Strategicon (Los Angeles) Feb. 17, 2024

      @djensen @gerard4 Thanks for coming out fellas. And congrats to Dave on taking 1st Place. See you all in May!

      426720576_1312080460184219_2587619276431282923_n.jpg 427067446_1157242158595501_6433706404951294476_n.jpg 426887014_369847395978142_7442834748791281705_n.jpg 429107187_383286361069090_2735211167939142257_n.jpg 429058275_2088525778179354_6153704964600847203_n.jpg

      posted in Events
      The_Good_CaptainT
      The_Good_Captain
    • RE: Victory Condition Question

      @Krieghund respectfully, I feel you gave a contradictory answer in the previous thread to this same/similar question (Q/A posted below):

      "Q (@COJOH): In the rules you can find dat Axis must occupy one of the capital cities of the Allies and hold it till your next turn and that you must also control Germany. But what if you occupy Moscow and you loose Germany. If you recapture then Germany and are still holding Moscow, do you win ? Or do you need to keep both territories until your next turn to win ?

      A (@Krieghund): You win. You have to hold an enemy capital for a full round, but you only need to be in possession of your own capital at the end of your turn."

      So which is correct? Must Germany hold Berlin for another round or do you ‘only need to be in possession of your own capital at the end of your turn’?

      posted in Axis & Allies Europe
      The_Good_CaptainT
      The_Good_Captain
    • National Objectives vs balance

      Question for serious players of Anniversary:

      Do you play with NOs? If you do what is the bid like?

      I have found it pretty heavily in favor of the axis so generally leave this optional rule to the side but am still curious.

      posted in 1941 Scenario
      The_Good_CaptainT
      The_Good_Captain
    • eze (Entente) v TGC (Central Powers), no bid with Russian Revolution

      @eze oob rules, no bid, russian revolution optional rule is being used

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • Defending German subs question...

      @Krieghund On page 26 there is a rule that I’ve copied below my question. My question is:

      Does this rule apply only in the case when Allied units are attacking a German sub(s) by itself/by themselves? In other words, does the presence of German surface warships prevent this special attacker casualty selection?

      Or is it that casualties from German subs alone can be assigned in this way? (i.e. hits from defending German subs can be assigned to any ally’s units in the attacked zone but hits from defending surface warships must be assigned to the power that is currently attacking?)

      I feel my second interpretation is the more correct one?

      Here is the rule…

      German Submarines vs. Allied Ships
      If one of the Allies attacks a German submarine while other Allied naval units are present in the same sea zone, the combined Allied forces may chose any one of their ships as a casualty if the sub successfully returns fire.

      Example
      Great Britain’s turn: The British attack a German sub that then submerges. At the end of the British player’s turn, the sub resurfaces among the British ships. United States’ turn: During the Combat Movement sequence, the U.S. moves into the same sea zone as the German sub and attacks it. Following the U.S. attack on the submarine, the sub may do either one of the following:

      A. If the sub was hit, it may still take a “parting shot” at the Allied ships present.

      (or)

      B. If the sub was not hit, it may either submerge again or fire back. Either way, the combined Allied forces must chose one of their ships as a casualty should the sub have a successful hit.

      posted in Axis & Allies Europe
      The_Good_CaptainT
      The_Good_Captain
    • Rules Question/Clarification

      I feel strongly that I know the answer to this but promised my face to face friend I would ask this question for him here to get clarification. Here is his question/argument in his own words:

      “Liberating a Territory” says that if the original controller’s capital is in enemy hands and you (a friendly power) capture a territory (owned by the friendly power which lost its capital), the capturing power collects income from the territory and may use any industrial complexes in the territory. Thus, if Russia loses Moscow (while occupying Karalia and Italy) and Britain then captures Karalia and Italy, Britain would earn IPCs from these two territories and be able to use the two industrial complexes (until Russia regains its capital). This seems consistent with the above notes on page 26. Moreover, I can’t think of any other reason why page 20 would say that the conquering power (Britain in this example) may “use the industrial complex there until the original controller’s capital is liberated.” Pages 20 and 26 seem consistent.

      My reading of pages 20 + 26 is that if a country’s capital is in enemy hands, and a friendly power controls another factory owned by this country, the friendly power can use the factory and collect IPCs. I was really hoping that if Italy fell to Russia and Russia fell to Japan, that America or Britain could later use the Italian factory. "

      posted in 1941 Scenario
      The_Good_CaptainT
      The_Good_Captain
    • RE: 1914 TGC (Central Powers) vs VF (Entente) oob, no bid, RR

      @victoryfirst I accidentally copy pasted the wrong turn summary (the file is the same, just the wrong turn summary from a different game). You’re good to go with France/UK.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Is there any way the Allies can win, if Egypt falls G1 ?

      @Sherman Hey, I appreciate the plug and your assessment was a joy to read. I actually don’t advocate for the Manchuria IC anymore either (this is the only strategy change I’ve made from the original videos). I probably should announce that at some point…

      You probably already know this but, adding just one infantry to Egypt reduces the chance of Germany successfully occupying Egypt on G1 to something around 40%. That being said, it is extremely bizarre that in 10 games played, the UK player would not experience a win in Egypt even once. If that’s true then you and your play group fell inside an extremely unfortunate .06%, fairly incredible.

      With all that out of the way, I didn’t mention this in any of my videos but it is my belief and experience that this version and setup is solidly imbalanced in favor of the Axis (additional games played after the release showed me its a bit worse than I let on in the videos). My recommendation of adding two infantries (both in Egypt or one in Egypt/one in Yunnan) keeps the game from being a total Axis roll - but as you and your group have found, taking the Allies to the W in the mid game is …disappointingly uphill.

      For what it’s worth, my recommendation (other than pleading that you add in one additional infantry to either of those two spots) would be to have the more experienced players take the Allies, and the less experienced players take the Axis. Further from that, try opening up a bid (as distasteful as that is to me), Further playings of this have convinced me this is one of the most canalized versions of axis and allies - but anyone with a decent resume or otherwise novel concept should be heard …and played against.

      posted in 1941 Scenario
      The_Good_CaptainT
      The_Good_Captain
    • RE: 1914 TGC (Central Powers) vs VF (Entente) oob, no bid, RR

      @victoryfirst sorry, I did this turn yesterday and rolled the dice but forgot to upload. Here it is:

      Game History

      Round: 3
      
          Puchase Units - Germans
              Germans buy 3 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 unit repaired.
              1 infantry moved from Silesia to Galicia
              4 infantry moved from Silesia to Poland
              2 infantry moved from Angola to Union of South Africa
              9 artilleries, 3 fighters and 30 infantry moved from Poland to Ukraine
              12 artilleries and 21 infantry moved from Alsace to Belgium
              1 infantry moved from Ruhr to Belgium
              2 fighters moved from Berlin to Galicia
              1 battleship, 2 cruisers and 2 submarines moved from SZ 11 to SZ 10
              1 artillery and 2 infantry moved from Kiel to Ruhr
              1 infantry moved from Munich to Alsace
              1 infantry moved from Hanover to Munich
              1 infantry moved from Berlin to Kiel
              1 infantry moved from Berlin to Hanover
              7 infantry moved from Berlin to Silesia
      
          Combat - Germans
              Battle in Ukraine
                  Germans attack with 9 artilleries, 3 fighters and 30 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 9 artilleries, 3 fighters and 30 infantry in Ukraine, round 2 : 16/42 hits, 18.50 expected hits
                      Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                  Germans win, taking Ukraine from Russians with 9 artilleries, 3 fighters and 29 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Belgium
                  Germans attack with 12 artilleries and 22 infantry
                  French defend with 1 artillery and 2 infantry
                      Germans roll dice for 12 artilleries and 22 infantry in Belgium, round 2 : 10/34 hits, 15.33 expected hits
                      French roll dice for 1 artillery and 2 infantry in Belgium, round 2 : 1/3 hits, 1.50 expected hits
                      1 infantry owned by the Germans, 2 infantry owned by the French and 1 artillery owned by the French lost in Belgium
                  Germans win, taking Belgium from French with 12 artilleries and 21 infantry remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 infantry
                  Casualties for French: 1 artillery and 2 infantry
      
          Combat Move - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to Ukraine: 1 infantry
              EDIT: Turning off Edit Mode
      
          Place Units - Germans
              3 artilleries, 2 fighters and 7 infantry placed in Berlin
      
          Turn Complete - Germans
              Germans collect 43 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      French regular : -0.50
      Russians regular : 0.50
      Germans regular : -7.83
      

      G3.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 1914 TGC (Central Powers) vs VF (Entente) oob, no bid, RR

      @victoryfirst friendly reminder - Italians/USA are up

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 1914 TGC (Central Powers) vs VF (Entente) oob, no bid, RR

      Thanks! WHat do you think of posting my turns this way by the way?

      I think it is very clever. One of my other opponents, eze, does this as well and I think it is the best way to post those turns.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 1914 TGC (Central Powers) vs VF (Entente) oob, no bid, RR

      @victoryfirst hey! Forgot to tell you that I’m in France on a tour and it might be a few more days before I’m able to do any turns.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 1914 TGC (Central Powers) vs VF (Entente) oob, no bid, RR

      @victoryfirst back and ready for more! Entente is up.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 1914 TGC (Central Powers) vs VF (Entente) oob, no bid, RR

      @the_good_captain

      Entente is up my dude =)

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 1914 TGC (Central Powers) vs VF (Entente) oob, no bid, RR

      @victoryfirst Entente is up my dude =)

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: crockett36 l vs The Good Captain x

      @crockett36

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 10 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              1 armour moved from Libya to French Equatorial Africa
                    Germans take French Equatorial Africa from British
              1 armour moved from French Equatorial Africa to Anglo Sudan Egypt
              1 infantry moved from Libya to Anglo Sudan Egypt
              1 infantry moved from South Europe to Central Mediteranean Sea Zone
              1 infantry and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
              1 battleship moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
              1 infantry moved from East Mediteranean Sea Zone to Anglo Sudan Egypt
              1 fighter moved from East Europe to Anglo Sudan Egypt
              1 bomber moved from Germany to East Mediteranean Sea Zone
              1 submarine moved from West Spain Sea Zone to East Canada Sea Zone
              1 fighter moved from West Europe to East Canada Sea Zone
              1 fighter moved from Finland Norway to East Canada Sea Zone
              1 fighter moved from Germany to Baltic Sea Zone
      
          Combat - Germans
              Battle in East Mediteranean Sea Zone
                  Germans attack with 1 battleship, 1 bomber and 1 transport
                  British defend with 1 submarine
                      Germans roll dice for 1 battleship, 1 bomber and 1 transport in East Mediteranean Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                      British roll dice for 1 submarine in East Mediteranean Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 submarine owned by the British lost in East Mediteranean Sea Zone
                  Germans win with 1 battleship, 1 bomber and 1 transport remaining. Battle score for attacker is 8
                  Casualties for British: 1 submarine
              Battle in Anglo Sudan Egypt
                  Germans attack with 1 armour, 1 fighter and 2 infantry
                  British defend with 1 armour and 1 infantry
                      Germans roll dice for 1 armour, 1 fighter and 2 infantry in Anglo Sudan Egypt, round 2 : 2/4 hits, 1.33 expected hits
                      British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Anglo Sudan Egypt
                  Germans win, taking Anglo Sudan Egypt from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 armour and 1 infantry
              Battle in Baltic Sea Zone
                  Germans attack with 1 fighter
                  Russians defend with 1 submarine
                      Germans roll dice for 1 fighter in Baltic Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 submarine owned by the Russians lost in Baltic Sea Zone
                  Germans win with 1 fighter remaining. Battle score for attacker is 8
                  Casualties for Russians: 1 submarine
              Battle in East Canada Sea Zone
                  Germans attack with 2 fighters and 1 submarine
                  British defend with 1 transport; Russians defend with 1 transport
                      Germans roll dice for 1 submarine in East Canada Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 2 fighters in East Canada Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      British roll dice for 2 transports in East Canada Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                      1 transport owned by the Russians and 1 submarine owned by the Germans lost in East Canada Sea Zone
                      Germans roll dice for 2 fighters in East Canada Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                      British roll dice for 1 transport in East Canada Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                      1 transport owned by the British and 1 fighter owned by the Germans lost in East Canada Sea Zone
                  Germans win with 1 fighter remaining. Battle score for attacker is -4
                  Casualties for Germans: 1 fighter and 1 submarine
                  Casualties for Russians: 1 transport
                  Casualties for British: 1 transport
      
          Non Combat Move - Germans
              1 fighter moved from East Canada Sea Zone to West Europe
              1 fighter moved from Baltic Sea Zone to West Europe
              2 armour moved from Germany to West Europe
              1 armour moved from South Europe to West Europe
              1 bomber moved from East Mediteranean Sea Zone to Germany
              2 infantry moved from East Europe to South Europe
              1 infantry moved from Germany to South Europe
              1 armour moved from East Europe to West Europe
              1 infantry moved from West Europe to Germany
              1 fighter moved from Anglo Sudan Egypt to Libya
              1 infantry moved from Algeria to French Equatorial Africa
      
          Place Units - Germans
              1 infantry placed in South Europe
              9 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 32 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 2.50
      British regular : 1.50
      

      G1.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: [Game 4] TGC (CP) v DoManMacgee (Entente) -oob, no bid, RR

      @domanmacgee when you get a chance, I would really like to know what it was like being on the Entente. What stood out? Do you feel there were any blunders on either side? And of course, would you like to play again - perhaps after a brief rest?

      Either way, just know that I’m very thankful for you taking the time to stack games of this with me. It has been invaluable.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 1914 TGC (Central Powers) vs VF (Entente) oob, no bid, RR

      @victoryfirst when the Italians took over Serbia, it should have gone to Russia, not Italy. So the Italian IPC should be at 16, not 18.

      I don’t know if this information would alter the American turn but if it does, please feel free to change what/where you want the US units. It might not have any effect but I wanted to point that out to be sure before moving forward.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • 1 / 1