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    Best posts made by The_Good_Captain

    • Axis and Allies Europe Series (1999)

      Learn how to play the original Axis and Allies Europe better. Follow along in my new series. https://www.youtube.com/watch?v=PSyrIwF7tX4

      The intro video and the German strategy video are posted.

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • My G40 build

      Hey everyone! Here are some photos of my G40 custom job. I built this to be relatable to all players and only added features to subtly enhance playability. Dress right dress and standardization were the order of the day.

      List of features:

      1. NO MOLD LINES (all pieces were carefully sanded with sanding twigs)
      2. LOW COLOR NOISE (no special camouflage or distracting colors)
      3. Infrastructure replaced with actual pieces (all painted white)
      4. Capital ships have magnetized hulls to “carry” orange damage markers
      5. Aircraft Carriers are magnetized to “carry” aircraft
      6. Aircraft magnetized to flight stands using “pin drill” technique for perfect balance.
      7. Aircraft wear period correct decals for ease of spotting on the board (my exception to “color noise” reduction)
        *8) Some units were replaced for historical accuracy. Used only AH or WotC pieces to maintain aesthetic integrity. (exc: China P-40, artillery)

      Check out my YouTube customization series for more info:

      https://www.youtube.com/watch?v=VhtS9kBOK7s&t=859s

      IMG_1212.JPG
      IMG_1217.JPG IMG_1218.JPG IMG_1219.JPG IMG_1220.JPG IMG_1221.JPG IMG_1222.JPG IMG_1223.JPG IMG_1224.JPG IMG_1225.JPG IMG_1226.JPG IMG_1227.JPG IMG_1228.JPG IMG_1229.JPG IMG_1230.JPG IMG_1231.JPG IMG_1232.JPG IMG_1233.JPGIMG_1213.JPG IMG_1214.JPG IMG_1215.JPG IMG_1216.JPG

      posted in Customizations
      The_Good_CaptainT
      The_Good_Captain
    • 2025 Classic Tournament

      @kwaspek104 @gamerman01 @VictoryFirst @DoManMacgee @Ragnell804 @Martin @elche

      This is a new thread for the 2025 Classic tournament. I believe everything has been sorted out. What @Martin started last year has expanded with additional talent. You are all exceptionally talented and friendly players imo.

      If there is any dispute let me or gamerman know and we will help get it resolved.

      We’re playing
      Classic, 2nd Edition with
      Restricted Attack,
      Can build in enemy occupied sea zone,
      No Neutrals, and
      tech turned on at Russia turn 4 to the end.

      Sides are by agreement or bid as outlined by Gamerman.

      Please report game results here.

      If this tournament works out well (I feel strongly it will), I’ll open it up by advertising on Facebook and YouTube next year and give the G40 league a run for its money. Best of luck to you all. Have fun. Be cool.

      Let’s push some plastic.

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
    • (Probably) All versions of Axis and Allies are Imbalanced (yes, even Anniversary)

      It’s more interesting to investigate how badly and why. All that and more in this video:

      https://www.youtube.com/watch?v=uojctGSDV0I

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • The Good Captain's Digital Map Repository

      This will act as a “one stop shop” for anyone interested in my work regarding digital downloads of AnA boards:

      Classic (Milton Bradley): http://www.mediafire.com/view/x2tq68bqzf9svnv/Axis Allies Board.jpg

      Europe (1999): http://www.mediafire.com/file/kmjn20usjj693ec/Europe1999.png/file

      Pacific (2000): http://www.mediafire.com/file/322b1gupqmgnhm4/Pacific2000.png/file

      Revised: http://www.mediafire.com/file/h3p3rbk0hq9xeiu/Revised.png/file

      Guadalcanal: https://www.mediafire.com/file/3g7hongk3pk1ft6/Guadalcanal+Board+Final.png/file

      Xeno Games 3rd Edition: https://www.mediafire.com/file/7i8mgxaom0d9oqw/Xeno+The+World+at+War+3rd+Edition+Board.png/file

      Xeno Games 4th Edition (same map structure just published with different colors): https://www.mediafire.com/file/v26nobwcpm246rw/WaW4th.png/file

      Fortress America (1986): https://www.mediafire.com/file/f4ku5mf8oxyszxa/FA.png/file

      posted in Customizations
      The_Good_CaptainT
      The_Good_Captain
    • I interviewed Gamerman01 about his heretical Pacific strategy for Classic!

      An effective Pacific strategy in Axis and Allies Classic?

      https://www.youtube.com/watch?v=YVmkw0HaC7M&t=3005s

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • Europe (1999) Map File

      You’re welcome:

      http://www.mediafire.com/file/kmjn20usjj693ec/Europe1999.png/file

      posted in Axis & Allies Europe
      The_Good_CaptainT
      The_Good_Captain
    • 2026 Classic Tournament

      @gamerman01 @Ragnell804 @dawgoneit @Martin and myself are all in for 2026 tournament

      @VictoryFirst @leemorrison @elche have yet to report in.

      We’re playing
      Classic, 2nd Edition with
      Restricted Attack,
      Can build in enemy occupied sea zone,
      No Neutrals, and
      tech turned on at Russia turn 4 to the end.

      Sides are by agreement or bid as outlined by @gamerman01.

      I’d like to start after Valentine’s Day weekend if that is cool with @gamerman01. This will give me time to advertise on YouTube and Facebook. If you know anyone who wants to play please link them to this thread and have them post that they’d like to play. I will link this thread on Facebook and on my YT announcement video.

      Have fun. Be cool.

      Let’s push some plastic.

      Tournament spreadsheet HERE:
      Link for tournament spreadsheet

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
    • Why AnA players should play TripleA (a 12 minute video).

      https://www.youtube.com/watch?v=fnA3xAM_CjM

      Punchline: TripleA is the most efficient online platform on which to play Axis and Allies. This allows players to play more games with the added benefit of playing a variety of opponents. More games against different opponents means a far more diverse range of experience which makes the AnA player more lethal in all his future games…including those played face to face.

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • WW1 1914 Balance Recommendation

      Optional Rules for balance

      Experienced players sometimes find that it’s too easy for the Entente to win. If the Entente is winning too often, use some or all of the following changes:

      1. The Russian Revolution rule is no longer considered optional.

      2. USA starts with zero IPCs and is at war on the beginning of USA turn 5 (unless attacked first).

      3. The invasion of neutral territories that did not start the game aligned is not permitted [Exception: Persia].

      4. Dardanelles Rule: Though movement into SZ 20 is allowed, passage through SZ 20 is not unless you or a power from your side controls Constantinople. Amphibious assaults against Ankara and Mesopotamia is no longer permitted unless the attack originated from SZ 21 or if you or a power from your side controls Constantinople.

      5. The boarder between SZ 17 and SZ 18 now exists from the boot heel of Naples to the Greece/Albania boarder.

      6. Make the following setup adjustment for Italy. Rome and Piedmont should each have three infantry (not six) and two artillery.

      *If the above changes are made and its still too easy for the Entente to win, agree (or bid) on the removal of an amount of Russian ARTILLERY from their at start setup (as of 03/08/2024, I recommend the removal of 6-8 Russian artillery - yes, the game appears to be THAT imbalanced).

      posted in Axis & Allies 1914
      The_Good_CaptainT
      The_Good_Captain
    • Video review of "East & West" and "Central Powers"

      A review of two older ‘third party’ variants for Axis and Allies that deserve more respect than they get: https://www.youtube.com/watch?v=lsm4is72-sc

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • RE: CP strategy

      @Central-Powers-boss With all love and respect for folks who actually play the game, I feel strongly that if your opponent’s lost as the Entente and you guys were playing an out of box game, then they were extraordinarily unlucky or extraordinarily inexperienced or both.

      I could be wrong, but I’ve played over 150 games of 1914 in the last three years against at least 15 different opponents and not only never lost as the Entente but never came close to losing. That doesn’t mean there isn’t something we all missed and of course I extend an open invitation to play as many games as you like that one or both of us might be better players for it.

      posted in Axis & Allies 1914
      The_Good_CaptainT
      The_Good_Captain
    • Axis and Allies: North Africa video on YouTube

      My opening comments on this game as a player only (I helped with playtesting but can’t discuss that part). The intent here is to manage the expectations of new owners and to help those on the fence make a decision regarding purchasing this fine game:

      https://www.youtube.com/watch?v=iQq2sQ37v3s

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • RE: (Probably) All versions of Axis and Allies are Imbalanced (yes, even Anniversary)

      @CentralCommando I love this discussion. This is a lot of fun so please don’t take this the wrong way anybody, but my opinion is that solo play is not very helpful. In the fewest words, I never see anything new if I play myself.

      In contrast, if it weren’t for @VictoryFirst I don’t think anyone would have found the “Finnish Fork” in Europe. Gamerman seems to have found a (perhaps) functional Pacific strategy in Classic that nobody has seen. Some of the best use and manipulation of the revolution rule in 1914 came from @DoManMacgee and on and on.

      Just to take Hilltop as an example. I saw him play all those solo games of 1914 and then asked if he wanted to play a game. He obliged which was awesome. I took CP out of box and defeated him. I feel strongly I was able to do this thanks to experience (and can say more about this if needs be). Here is the file: O18.tsvg (BTW, Hilltop is a great human being on and offline)

      Interested to hear other’s thoughts on that though. My mind isn’t completely made up on solo play.

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • Axis and Allies TripleA Module Repository

      The best and most functional versions of core Axis and Allies games for TripleA will be cataloged below. This work is primarily from @VictoryFirst but more may be on the way from other authors as well as VictoryFirst.

      This thread will act as a living document and updated continually as more fixes to the various TripleA modules are completed.

      Here is a youtube video that explains more: https://www.youtube.com/watch?v=EkgP1O3wQAs

      Module installation instructions: You have to move the unzipped map to the “downloadedMaps” folder in the folder where you installed Triplea. Reboot the game and look for the title in the selection screen.

      Europe (1999): https://www.mediafire.com/file/0d7x7n1khgw7gu3/europe_improved.zip/file

      D-Day (updated 2/2/2025): https://www.mediafire.com/file/quvl7ow85fq6989/d-day2_improved.zip/file

      1914 (Original) https://www.mediafire.com/file/o6a6vc0g2jf5lr2/world_war_i_1914_improved.zip/file

      1914 (Tournament Rules Edition) https://www.mediafire.com/file/4t8gcw8d2wc0zri/world_war_i_1914_tournament.zip/file

      1914 (Balanced by TGC) https://www.mediafire.com/file/6iqf74g0s1zyktp/world_war_i_1914_balanced.zip/file

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • RE: WW1 1914 Balance Recommendation

      @SuperbattleshipYamato said in WW1 1914 Balance Recommendation:

      @TheVeteran

      Huh.

      While every game I played ended long after turn 5, I just thought that meant the historical outcome was a major fluke, with dice rolls really being in the Entente’s favor.

      Still, 6 months still doesn’t really work…

      No version of canon series axis and allies articulates how much time a turn represents. This is intentional.

      posted in Axis & Allies 1914
      The_Good_CaptainT
      The_Good_Captain
    • RE: Invitational Classic 2nd edition

      @Martin @elche @Ragnell804 @dawgoneit

      Without knowing the experience levels of each of you in playing this version and to avoid any surprises, here is a list of non-intuitive “differences” when playing Classic compared to something like G40 or 1942. I bolded what I feel is the most critical of the bunch (at the bottom):

      1. “Stack” restriction – Players are restricted in the number of “stacks” they can create by the number of pieces that came in the original game. “Chipping” remains unrestricted. (Page 7, middle column)

      2) Column Rolling – In ALL combats, dice are rolled by individual column from lowest to highest. Casualties are applied BEFORE rolling the next column’s attack. (Page 18) This cannot be done through TripleA so we have to ignore this one.

      1. During the COMBAT MOVEMENT PHASE, aircraft flying over a territory containing an enemy AA gun are fired upon as they fly over, even if they don’t end movement in that territory. (Page 13, right column)

      2. *Newly purchased naval units are not allowed to be placed in sea zones containing enemy naval units. (Page 21, middle column)

      3. If their original carrier was sunk, defending fighters may ONLY land on an island/island group or carrier in the same sea zone. Failure to do so results in elimination. (Page 15, left column)

      4. Armor MAY “blitz” through a territory containing an AA gun or Industrial Complex. (Rules Clarification, last page, middle column)
        a. AA guns still shoot at aircraft flying over their territory even after having been “blitzed” in this fashon. (Page 5, left column “combat is considered simultaneous”)

      5. The Suez Canal can only be utilized if both Anglo-Egypt Sudan and Syria/Iraq are controlled by your side at the BEGINNING of your turn. (axisandallies.org, “the intent was always for the Suez to mimic the Panama Canal rules” -krieghund)

      8) During amphibious assaults, no units AT ALL are allowed to retreat (this includes air units). Amphibious assaults are a “fight to the death” as per the Rules Clarification and the official FAQ. In my experience, the game affect of this is to make amphibious assaults against Germany by the western allies very risky.

      *optional rule on page 31 removes this restriction

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
    • Axis and Allies 1914 series videos

      The intro and Austria Hungary strategic video are posted for my new series on Axis and Allies 1914:

      Intro: https://www.youtube.com/watch?v=DLmG_gyJQ_g&t=1s

      Austria-Hungary: https://www.youtube.com/watch?v=pTcoy0xldkI&t=1s

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • RE: Is there any way the Allies can win, if Egypt falls G1 ?

      @Sherman

      Just to nail this part down, I went ahead and pulled the exact stats for Egypt actually being captured by the Germans with an extra British infantry added in and its 35%:

      32863df2-4d2a-43e0-ac1b-77fa24e137f8-image.png

      You have to convert one tank to a fighter and select “Retreat when only air left”. This will ensure the calculator leaves one of the tanks alive along with the bomber resulting in an Egypt capture.

      And if it helps, I have lost as the Allies even after holding Egypt on G1 (I’ve also won games after losing it on G1 but in that case, I feel experience won the day). And after reading your second post, I will say that when I make balance recommendations in the videos, they are very conservative relative to what I feel is the true game state. In other words, I’d rather the game remain imbalanced than go too far with too much for the weaker side. I might also make that more clear in a future video. Anyway, I hope that helps try to convince your group to adopt that second infantry into either Yunnan or Egypt - or even both for a total of three… or an additional bid of some kind.

      posted in 1941 Scenario
      The_Good_CaptainT
      The_Good_Captain
    • RE: Anniversary Optional Rules Checklist

      Axis and Allies Anniversary Edition

      Players must agree on the following options before starting the game:

      1. Which Scenario are we playing?
        a) 1941
        b) 1942

      2. How many victory cities will we play to?
        a) 13 cities
        b) 15 cities (default)
        c) 18 cities

      3. Research and Development allowed?
        a) Yes
        b) No

      4. National Objectives allowed?
        a) Yes
        b) No

      5. Dardanelles closed to sea movement?*
        a) Yes
        b) No

      6. Fighter Escorts and Interceptors allowed?*
        a) Yes
        b) No

      *Found in the official corrections/FAQ located here: https://axisallies.com/wp-content/uploads/2014/01/axis-allies-rules-anniversary-corrections-faqs.pdf

      posted in Axis & Allies Anniversary Edition
      The_Good_CaptainT
      The_Good_Captain
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