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    Ryan Voznick

    @The_Good_Captain

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    Location Los Angeles, CA Age 40

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    Best posts made by The_Good_Captain

    • Axis and Allies Europe Series (1999)

      Learn how to play the original Axis and Allies Europe better. Follow along in my new series. https://www.youtube.com/watch?v=PSyrIwF7tX4

      The intro video and the German strategy video are posted.

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • My G40 build

      Hey everyone! Here are some photos of my G40 custom job. I built this to be relatable to all players and only added features to subtly enhance playability. Dress right dress and standardization were the order of the day.

      List of features:

      1. NO MOLD LINES (all pieces were carefully sanded with sanding twigs)
      2. LOW COLOR NOISE (no special camouflage or distracting colors)
      3. Infrastructure replaced with actual pieces (all painted white)
      4. Capital ships have magnetized hulls to “carry” orange damage markers
      5. Aircraft Carriers are magnetized to “carry” aircraft
      6. Aircraft magnetized to flight stands using “pin drill” technique for perfect balance.
      7. Aircraft wear period correct decals for ease of spotting on the board (my exception to “color noise” reduction)
        *8) Some units were replaced for historical accuracy. Used only AH or WotC pieces to maintain aesthetic integrity. (exc: China P-40, artillery)

      Check out my YouTube customization series for more info:

      https://www.youtube.com/watch?v=VhtS9kBOK7s&t=859s

      IMG_1212.JPG
      IMG_1217.JPG IMG_1218.JPG IMG_1219.JPG IMG_1220.JPG IMG_1221.JPG IMG_1222.JPG IMG_1223.JPG IMG_1224.JPG IMG_1225.JPG IMG_1226.JPG IMG_1227.JPG IMG_1228.JPG IMG_1229.JPG IMG_1230.JPG IMG_1231.JPG IMG_1232.JPG IMG_1233.JPGIMG_1213.JPG IMG_1214.JPG IMG_1215.JPG IMG_1216.JPG

      posted in Customizations
      The_Good_CaptainT
      The_Good_Captain
    • 2025 Classic Tournament

      @kwaspek104 @gamerman01 @VictoryFirst @DoManMacgee @Ragnell804 @Martin @elche

      This is a new thread for the 2025 Classic tournament. I believe everything has been sorted out. What @Martin started last year has expanded with additional talent. You are all exceptionally talented and friendly players imo.

      If there is any dispute let me or gamerman know and we will help get it resolved.

      We’re playing
      Classic, 2nd Edition with
      Restricted Attack,
      Can build in enemy occupied sea zone,
      No Neutrals, and
      tech turned on at Russia turn 4 to the end.

      Sides are by agreement or bid as outlined by Gamerman.

      Please report game results here.

      If this tournament works out well (I feel strongly it will), I’ll open it up by advertising on Facebook and YouTube next year and give the G40 league a run for its money. Best of luck to you all. Have fun. Be cool.

      Let’s push some plastic.

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
    • (Probably) All versions of Axis and Allies are Imbalanced (yes, even Anniversary)

      It’s more interesting to investigate how badly and why. All that and more in this video:

      https://www.youtube.com/watch?v=uojctGSDV0I

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • The Good Captain's Digital Map Repository

      This will act as a “one stop shop” for anyone interested in my work regarding digital downloads of AnA boards:

      Classic (Milton Bradley): http://www.mediafire.com/view/x2tq68bqzf9svnv/Axis Allies Board.jpg

      Europe (1999): http://www.mediafire.com/file/kmjn20usjj693ec/Europe1999.png/file

      Pacific (2000): http://www.mediafire.com/file/322b1gupqmgnhm4/Pacific2000.png/file

      Revised: http://www.mediafire.com/file/h3p3rbk0hq9xeiu/Revised.png/file

      Guadalcanal: https://www.mediafire.com/file/3g7hongk3pk1ft6/Guadalcanal+Board+Final.png/file

      Xeno Games 3rd Edition: https://www.mediafire.com/file/7i8mgxaom0d9oqw/Xeno+The+World+at+War+3rd+Edition+Board.png/file

      Xeno Games 4th Edition (same map structure just published with different colors): https://www.mediafire.com/file/v26nobwcpm246rw/WaW4th.png/file

      Fortress America (1986): https://www.mediafire.com/file/f4ku5mf8oxyszxa/FA.png/file

      posted in Customizations
      The_Good_CaptainT
      The_Good_Captain
    • I interviewed Gamerman01 about his heretical Pacific strategy for Classic!

      An effective Pacific strategy in Axis and Allies Classic?

      https://www.youtube.com/watch?v=YVmkw0HaC7M&t=3005s

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • Europe (1999) Map File

      You’re welcome:

      http://www.mediafire.com/file/kmjn20usjj693ec/Europe1999.png/file

      posted in Axis & Allies Europe
      The_Good_CaptainT
      The_Good_Captain
    • 2026 Classic Tournament

      @gamerman01 @Ragnell804 @dawgoneit @Martin and myself are all in for 2026 tournament

      @VictoryFirst @leemorrison @elche have yet to report in.

      We’re playing
      Classic, 2nd Edition with
      Restricted Attack,
      Can build in enemy occupied sea zone,
      No Neutrals, and
      tech turned on at Russia turn 4 to the end.

      Sides are by agreement or bid as outlined by @gamerman01.

      I’d like to start after Valentine’s Day weekend if that is cool with @gamerman01. This will give me time to advertise on YouTube and Facebook. If you know anyone who wants to play please link them to this thread and have them post that they’d like to play. I will link this thread on Facebook and on my YT announcement video.

      Have fun. Be cool.

      Let’s push some plastic.

      Tournament spreadsheet HERE:
      Link for tournament spreadsheet

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
    • Why AnA players should play TripleA (a 12 minute video).

      https://www.youtube.com/watch?v=fnA3xAM_CjM

      Punchline: TripleA is the most efficient online platform on which to play Axis and Allies. This allows players to play more games with the added benefit of playing a variety of opponents. More games against different opponents means a far more diverse range of experience which makes the AnA player more lethal in all his future games…including those played face to face.

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • WW1 1914 Balance Recommendation

      Optional Rules for balance

      Experienced players sometimes find that it’s too easy for the Entente to win. If the Entente is winning too often, use some or all of the following changes:

      1. The Russian Revolution rule is no longer considered optional.

      2. USA starts with zero IPCs and is at war on the beginning of USA turn 5 (unless attacked first).

      3. The invasion of neutral territories that did not start the game aligned is not permitted [Exception: Persia].

      4. Dardanelles Rule: Though movement into SZ 20 is allowed, passage through SZ 20 is not unless you or a power from your side controls Constantinople. Amphibious assaults against Ankara and Mesopotamia is no longer permitted unless the attack originated from SZ 21 or if you or a power from your side controls Constantinople.

      5. The boarder between SZ 17 and SZ 18 now exists from the boot heel of Naples to the Greece/Albania boarder.

      6. Make the following setup adjustment for Italy. Rome and Piedmont should each have three infantry (not six) and two artillery.

      *If the above changes are made and its still too easy for the Entente to win, agree (or bid) on the removal of an amount of Russian ARTILLERY from their at start setup (as of 03/08/2024, I recommend the removal of 6-8 Russian artillery - yes, the game appears to be THAT imbalanced).

      posted in Axis & Allies 1914
      The_Good_CaptainT
      The_Good_Captain

    Latest posts made by The_Good_Captain

    • RE: L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!

      @VictoryFirst

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 9 infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Japanese
              1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                    Japanese take Evenki National Okrug from Russians
              1 bomber moved from French Indo China to Karelia S.S.R.
              1 infantry moved from French Indo China to India
              1 infantry moved from French Indo China to India
              1 fighter moved from French Indo China to India
              1 infantry moved from Manchuria to China
              1 infantry moved from Kwangtung to China
              1 infantry moved from Borneo Celebes to Borneo Sea Zone
              1 infantry and 1 transport moved from Borneo Sea Zone to New Guinea Sea Zone
              1 infantry moved from New Guinea to New Guinea Sea Zone
              2 infantry and 1 transport moved from New Guinea Sea Zone to North Australia Sea Zone
              2 infantry moved from North Australia Sea Zone to Australia
              1 infantry moved from Caroline Islands to Caroline Islands Sea Zone
              1 infantry and 1 transport moved from Caroline Islands Sea Zone to Solomon Islands Sea Zone
              1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
              2 infantry and 1 transport moved from Solomon Islands Sea Zone to North Australia Sea Zone
              2 infantry moved from North Australia Sea Zone to Australia
              2 fighters moved from French Indo China Sea Zone to Australia
              2 fighters moved from Manchuria to China
      
          Combat - Japanese
              Strategic bombing raid in Karelia S.S.R.
                  Bombing raid in Karelia S.S.R. rolls: 1 and costs: 1 PU.
                  Bombing raid costs 1 PU
              Battle in India
                  Japanese attack with 1 fighter and 2 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 fighter and 2 infantry in India, round 2 : 2/3 hits, 0.83 expected hits
                      British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in India
                  Japanese win, taking India from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Australia
                  Japanese attack with 2 fighters and 4 infantry
                  British defend with 2 infantry
                      Japanese roll dice for 2 fighters and 4 infantry in Australia, round 2 : 2/6 hits, 1.67 expected hits
                      British roll dice for 2 infantry in Australia, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Australia
                      2 infantry owned by the British lost in Australia
                  Japanese win, taking Australia from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 2 infantry
              Battle in China
                  Japanese attack with 2 fighters and 2 infantry
                  Americans defend with 1 infantry
                      Japanese roll dice for 2 fighters and 2 infantry in China, round 2 : 2/4 hits, 1.33 expected hits
                      Americans roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in China
                  Japanese win, taking China from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Japanese
              1 bomber moved from Karelia S.S.R. to Germany
              1 transport moved from French Indo China Sea Zone to East Indies Sea Zone
              1 infantry moved from East Indies to East Indies Sea Zone
              1 infantry and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
              1 infantry moved from French Indo China Sea Zone to French Indo China
              1 aaGun moved from Manchuria to Japan Sea Zone
              1 aaGun and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
              1 aaGun moved from French Indo China Sea Zone to French Indo China
              1 transport moved from French Indo China Sea Zone to Japan Sea Zone
              2 infantry moved from Japan to Japan Sea Zone
              2 infantry moved from Japan Sea Zone to Manchuria
              1 transport moved from Japan Sea Zone to Wake Island Sea Zone
              1 infantry moved from Wake Island to Wake Island Sea Zone
              1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone
              1 infantry moved from Japan to Japan Sea Zone
              2 infantry moved from Japan Sea Zone to Manchuria
              1 infantry moved from Manchuria to Yakut S.S.R.
              1 fighter moved from India to French Indo China
              2 fighters moved from Australia to North Australia Sea Zone
              1 carrier moved from French Indo China Sea Zone to North Australia Sea Zone
              1 submarine moved from New Guinea Sea Zone to French Indo China Sea Zone
              1 battleship moved from Borneo Sea Zone to Philippines Sea Zone
              1 battleship moved from Philippines Sea Zone to French Indo China Sea Zone
              2 infantry moved from Japan to Japan Sea Zone
              2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
              2 infantry moved from French Indo China Sea Zone to French Indo China
              2 fighters moved from China to French Indo China
      
          Place Units - Japanese
              9 infantry placed in Japan
              1 transport placed in Japan Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 38 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Japanese regular : 2.17
      British regular : 0.00
      

      J3.tsvg Axis: +4.83

      posted in League
      The_Good_CaptainT
      The_Good_Captain
    • RE: Classic Martin (X+8) vs Ragnell804 (L)

      @Martin he says to take the Russian units (russian sub and russian transport)

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Classic Martin (X+8) vs Ragnell804 (L)

      @Martin I’ve sent a photo to ragnell.

      Just a ‘heads up’ - a defending sub can withdraw from the zone after the first round of combat and before the attacker can retreat. There is no submerge in classic, 2nd edition

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Classic League, Game 1: TGC vs Darkpriorace

      @Darkpriorace

      Game History

      Round: 21
      
          Purchase Units - Japanese
              Japanese buy 2 bombers and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              4 bombers moved from Hawaiian Islands to West US
              3 bombers moved from Madagascar to South Africa
              11 infantry moved from Manchuria to Yakut S.S.R.
              2 bombers moved from Japan to Yakut S.S.R.
      
          Combat - Japanese
              Strategic bombing raid in South Africa
                  Bombing raid in South Africa rolls: 1,6,4,2,1,4,2,1,1 and costs: 22 PUs.
                  Bombing raid costs 22 PUs
              Strategic bombing raid in West US
                      Americans roll AA dice in West US : 0/4 hits, 0.67 expected hits
                  Bombing raid in West US rolls: 1,4,6,1,1,1,3,5,6,6,5,1 and costs: 40 PUs.
                  Bombing raid costs 40 PUs
              Battle in Yakut S.S.R.
                  Japanese attack with 2 bombers and 11 infantry
                  Russians defend with 1 armour and 11 infantry
                      Japanese roll dice for 2 bombers and 11 infantry in Yakut S.S.R., round 2 : 7/17 hits, 5.83 expected hits
                      Russians roll dice for 1 armour and 11 infantry in Yakut S.S.R., round 2 : 7/12 hits, 4.00 expected hits
                      7 infantry owned by the Japanese lost in Yakut S.S.R.
                      7 infantry owned by the Russians lost in Yakut S.S.R.
                      Japanese roll dice for 2 bombers and 4 infantry in Yakut S.S.R., round 3 : 7/10 hits, 4.67 expected hits
                      Russians roll dice for 1 armour and 4 infantry in Yakut S.S.R., round 3 : 3/5 hits, 1.67 expected hits
                      3 infantry owned by the Japanese lost in Yakut S.S.R.
                      4 infantry owned by the Russians and 1 armour owned by the Russians lost in Yakut S.S.R.
                  Japanese win, taking Yakut S.S.R. from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 18
                  Casualties for Japanese: 10 infantry
                  Casualties for Russians: 1 armour and 11 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from Yakut S.S.R. to Japan
              4 bombers moved from West US to Hawaiian Islands
              1 fighter moved from Hawaiian Islands to Manchuria
              1 infantry moved from Manchuria to China
              4 infantry moved from China to French Indo China
              6 infantry moved from Japan to Japan Sea Zone
              6 infantry and 6 transports moved from Japan Sea Zone to French Indo China Sea Zone
              6 infantry moved from French Indo China Sea Zone to French Indo China
              3 bombers moved from South Africa to Madagascar
      
          Place Units - Japanese
              2 bombers and 5 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 3.50
      Americans AA : -0.67
      Russians regular : 4.33
      

      J21.tsvg Allies: +41.46 I lived to see the day a game went over 40 points, nice.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Classic League, Game 1: TGC vs Darkpriorace

      @Darkpriorace

      Game History

      Round: 21
      
          Purchase Units - Germans
              Germans buy 8 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              2 infantry moved from East Europe to Ukraine S.S.R.
              1 fighter moved from Germany to Ukraine S.S.R.
      
          Combat - Germans
              Battle in Ukraine S.S.R.
                  Germans attack with 1 fighter and 2 infantry
                  Americans defend with 1 infantry
                      Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 0.83 expected hits
                      Americans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Ukraine S.S.R.
                      Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits, 0.67 expected hits
                      Americans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Ukraine S.S.R.
                  Germans win, taking Ukraine S.S.R. from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 infantry
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Germans
              1 infantry moved from Germany to West Europe
              6 infantry moved from Germany to East Europe
              1 fighter moved from Ukraine S.S.R. to Germany
      
          Place Units - Germans
              8 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 28 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.33
      Germans regular : -0.50
      

      G21.tsvg Allies: +38.60

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Classic League, Game 1: TGC vs Darkpriorace

      @Darkpriorace

      J20 final answer.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Classic League, Game 1: TGC vs Darkpriorace

      @Darkpriorace actually hold on that… let me think about one last move here for NCM

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Classic League, Game 1: TGC vs Darkpriorace

      @Darkpriorace

      Game History

      Round: 20
      
          Purchase Units - Japanese
              Japanese buy 2 bombers and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              3 bombers moved from French Indo China to India
      
          Combat - Japanese
              Strategic bombing raid in India
                  Bombing raid in India rolls: 2,6,6,5,6,6,5,3,6 and costs: 45 PUs.
                  Bombing raid costs 45 PUs
      
          Non Combat Move - Japanese
              3 bombers moved from India to Madagascar
              3 bombers moved from French Indo China to Hawaiian Islands
              1 bomber moved from Japan to Hawaiian Islands
              1 infantry moved from Yakut S.S.R. to Manchuria
              7 infantry moved from Sinkiang to French Indo China
              2 infantry moved from China to French Indo China
              4 infantry moved from Manchuria to China
              1 aaGun moved from China to Manchuria
              12 infantry moved from Japan to Japan Sea Zone
              2 infantry and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone
              2 infantry moved from Hawaii Sea Zone to Hawaiian Islands
              10 infantry moved from Japan Sea Zone to Manchuria
      
          Place Units - Japanese
              2 bombers and 6 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 38 PUs; end with 38 PUs
      

      J20.tsvg sorry for all the edits. go for USA20

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Classic Martin (X+8) vs Ragnell804 (L)

      @Martin

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour, 2 fighters and 2 infantry moved from Karelia S.S.R. to Finland Norway
              1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
                    Russians take Ukraine S.S.R. from Germans
      
          Combat - Russians
              Battle in Finland Norway
                  Russians attack with 1 armour, 2 fighters and 2 infantry
                  Germans defend with 1 armour
                      Russians roll dice for 1 armour, 2 fighters and 2 infantry in Finland Norway, round 2 : 2/5 hits, 1.83 expected hits
                      Germans roll dice for 1 armour in Finland Norway, round 2 : 0/1 hits, 0.33 expected hits
                      1 armour owned by the Germans lost in Finland Norway
                  Russians win, taking Finland Norway from Germans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 armour
      
          Non Combat Move - Russians
              6 infantry moved from Yakut S.S.R. to Novosibirsk
              1 infantry moved from Soviet Far East to Yakut S.S.R.
              1 infantry moved from Karelia S.S.R. to Caucasus
              2 fighters moved from Finland Norway to Karelia S.S.R.
      
          Place Units - Russians
              8 infantry placed in Karelia S.S.R.
      
          Turn Complete - Russians
              Russians collect 29 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      Russians regular : 0.17
      

      R2.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Classic Martin (X+8) vs Ragnell804 (L)

      @Martin

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier and 2 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 fighter moved from Hawaii Sea Zone to North Australia Sea Zone
              1 submarine moved from Hawaii Sea Zone to North Australia Sea Zone
              1 fighter moved from West US to North Australia Sea Zone
              1 bomber moved from East US to North Australia Sea Zone
      
          Combat - Americans
              Battle in North Australia Sea Zone
                  Americans attack with 1 bomber, 2 fighters and 1 submarine
                  Japanese defend with 1 battleship and 1 transport
                      Americans roll dice for 1 submarine in North Australia Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 transport owned by the Japanese lost in North Australia Sea Zone
                      Americans roll dice for 1 bomber and 2 fighters in North Australia Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 battleship in North Australia Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 submarine owned by the Americans lost in North Australia Sea Zone
                      Americans roll dice for 1 bomber and 2 fighters in North Australia Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 battleship in North Australia Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Americans lost in North Australia Sea Zone
                      1 battleship owned by the Japanese lost in North Australia Sea Zone
                  Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 battleship and 1 transport
                  Casualties for Americans: 1 fighter and 1 submarine
      
          Non Combat Move - Americans
              1 carrier moved from Hawaii Sea Zone to New Zealand Sea Zone
              1 fighter moved from North Australia Sea Zone to New Zealand Sea Zone
              1 bomber moved from North Australia Sea Zone to Australia
              1 battleship and 1 transport moved from West US Sea Zone to West Panama Sea Zone
              2 infantry moved from West US to West Canada
              1 infantry moved from Alaska to West Canada
              1 fighter moved from East US to United Kingdom
              1 armour moved from East US to West Canada
              2 infantry moved from East US to East US Sea Zone
              2 infantry and 1 transport moved from East US Sea Zone to North Sea Zone
              2 infantry moved from North Sea Zone to United Kingdom
              1 aaGun moved from West US to West Canada
      
          Place Units - Americans
              1 carrier and 2 transports placed in East US Sea Zone
      
          Turn Complete - Americans
              Americans collect 34 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.67
      Japanese regular : 0.67
      
      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain