Learn how to play the original Axis and Allies Europe better. Follow along in my new series. https://www.youtube.com/watch?v=PSyrIwF7tX4
The intro video and the German strategy video are posted.
Learn how to play the original Axis and Allies Europe better. Follow along in my new series. https://www.youtube.com/watch?v=PSyrIwF7tX4
The intro video and the German strategy video are posted.
Hey everyone! Here are some photos of my G40 custom job. I built this to be relatable to all players and only added features to subtly enhance playability. Dress right dress and standardization were the order of the day.
List of features:
Check out my YouTube customization series for more info:
https://www.youtube.com/watch?v=VhtS9kBOK7s&t=859s



@kwaspek104 @gamerman01 @VictoryFirst @DoManMacgee @Ragnell804 @Martin @elche
This is a new thread for the 2025 Classic tournament. I believe everything has been sorted out. What @Martin started last year has expanded with additional talent. You are all exceptionally talented and friendly players imo.
If there is any dispute let me or gamerman know and we will help get it resolved.
We’re playing
Classic, 2nd Edition with
Restricted Attack,
Can build in enemy occupied sea zone,
No Neutrals, and
tech turned on at Russia turn 4 to the end.
Sides are by agreement or bid as outlined by Gamerman.
Please report game results here.
If this tournament works out well (I feel strongly it will), I’ll open it up by advertising on Facebook and YouTube next year and give the G40 league a run for its money. Best of luck to you all. Have fun. Be cool.
Let’s push some plastic.
It’s more interesting to investigate how badly and why. All that and more in this video:
This will act as a “one stop shop” for anyone interested in my work regarding digital downloads of AnA boards:
Classic (Milton Bradley): http://www.mediafire.com/view/x2tq68bqzf9svnv/Axis Allies Board.jpg
Europe (1999): http://www.mediafire.com/file/kmjn20usjj693ec/Europe1999.png/file
Pacific (2000): http://www.mediafire.com/file/322b1gupqmgnhm4/Pacific2000.png/file
Revised: http://www.mediafire.com/file/h3p3rbk0hq9xeiu/Revised.png/file
Guadalcanal: https://www.mediafire.com/file/3g7hongk3pk1ft6/Guadalcanal+Board+Final.png/file
Xeno Games 3rd Edition: https://www.mediafire.com/file/7i8mgxaom0d9oqw/Xeno+The+World+at+War+3rd+Edition+Board.png/file
Xeno Games 4th Edition (same map structure just published with different colors): https://www.mediafire.com/file/v26nobwcpm246rw/WaW4th.png/file
Fortress America (1986): https://www.mediafire.com/file/f4ku5mf8oxyszxa/FA.png/file
An effective Pacific strategy in Axis and Allies Classic?
@gamerman01 @Ragnell804 @dawgoneit @Martin and myself are all in for 2026 tournament
@VictoryFirst @leemorrison @elche have yet to report in.
We’re playing
Classic, 2nd Edition with
Restricted Attack,
Can build in enemy occupied sea zone,
No Neutrals, and
tech turned on at Russia turn 4 to the end.
Sides are by agreement or bid as outlined by @gamerman01.
I’d like to start after Valentine’s Day weekend if that is cool with @gamerman01. This will give me time to advertise on YouTube and Facebook. If you know anyone who wants to play please link them to this thread and have them post that they’d like to play. I will link this thread on Facebook and on my YT announcement video.
Have fun. Be cool.
Let’s push some plastic.
Tournament spreadsheet HERE:
Link for tournament spreadsheet
https://www.youtube.com/watch?v=fnA3xAM_CjM
Punchline: TripleA is the most efficient online platform on which to play Axis and Allies. This allows players to play more games with the added benefit of playing a variety of opponents. More games against different opponents means a far more diverse range of experience which makes the AnA player more lethal in all his future games…including those played face to face.
Optional Rules for balance
Experienced players sometimes find that it’s too easy for the Entente to win. If the Entente is winning too often, use some or all of the following changes:
The Russian Revolution rule is no longer considered optional.
USA starts with zero IPCs and is at war on the beginning of USA turn 5 (unless attacked first).
The invasion of neutral territories that did not start the game aligned is not permitted [Exception: Persia].
Dardanelles Rule: Though movement into SZ 20 is allowed, passage through SZ 20 is not unless you or a power from your side controls Constantinople. Amphibious assaults against Ankara and Mesopotamia is no longer permitted unless the attack originated from SZ 21 or if you or a power from your side controls Constantinople.
The boarder between SZ 17 and SZ 18 now exists from the boot heel of Naples to the Greece/Albania boarder.
Make the following setup adjustment for Italy. Rome and Piedmont should each have three infantry (not six) and two artillery.
*If the above changes are made and its still too easy for the Entente to win, agree (or bid) on the removal of an amount of Russian ARTILLERY from their at start setup (as of 03/08/2024, I recommend the removal of 6-8 Russian artillery - yes, the game appears to be THAT imbalanced).
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 9 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 bomber moved from French Indo China to Karelia S.S.R.
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 fighter moved from French Indo China to India
1 infantry moved from Manchuria to China
1 infantry moved from Kwangtung to China
1 infantry moved from Borneo Celebes to Borneo Sea Zone
1 infantry and 1 transport moved from Borneo Sea Zone to New Guinea Sea Zone
1 infantry moved from New Guinea to New Guinea Sea Zone
2 infantry and 1 transport moved from New Guinea Sea Zone to North Australia Sea Zone
2 infantry moved from North Australia Sea Zone to Australia
1 infantry moved from Caroline Islands to Caroline Islands Sea Zone
1 infantry and 1 transport moved from Caroline Islands Sea Zone to Solomon Islands Sea Zone
1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
2 infantry and 1 transport moved from Solomon Islands Sea Zone to North Australia Sea Zone
2 infantry moved from North Australia Sea Zone to Australia
2 fighters moved from French Indo China Sea Zone to Australia
2 fighters moved from Manchuria to China
Combat - Japanese
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Battle in India
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in India, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in India
Japanese win, taking India from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Australia
Japanese attack with 2 fighters and 4 infantry
British defend with 2 infantry
Japanese roll dice for 2 fighters and 4 infantry in Australia, round 2 : 2/6 hits, 1.67 expected hits
British roll dice for 2 infantry in Australia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Australia
2 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in China
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in China, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in China
Japanese win, taking China from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Karelia S.S.R. to Germany
1 transport moved from French Indo China Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies to East Indies Sea Zone
1 infantry and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
1 infantry moved from French Indo China Sea Zone to French Indo China
1 aaGun moved from Manchuria to Japan Sea Zone
1 aaGun and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
1 aaGun moved from French Indo China Sea Zone to French Indo China
1 transport moved from French Indo China Sea Zone to Japan Sea Zone
2 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 transport moved from Japan Sea Zone to Wake Island Sea Zone
1 infantry moved from Wake Island to Wake Island Sea Zone
1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 infantry moved from Manchuria to Yakut S.S.R.
1 fighter moved from India to French Indo China
2 fighters moved from Australia to North Australia Sea Zone
1 carrier moved from French Indo China Sea Zone to North Australia Sea Zone
1 submarine moved from New Guinea Sea Zone to French Indo China Sea Zone
1 battleship moved from Borneo Sea Zone to Philippines Sea Zone
1 battleship moved from Philippines Sea Zone to French Indo China Sea Zone
2 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
2 fighters moved from China to French Indo China
Place Units - Japanese
9 infantry placed in Japan
1 transport placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 2.17
British regular : 0.00
J3.tsvg Axis: +4.83
@Martin he says to take the Russian units (russian sub and russian transport)
@Martin I’ve sent a photo to ragnell.
Just a ‘heads up’ - a defending sub can withdraw from the zone after the first round of combat and before the attacker can retreat. There is no submerge in classic, 2nd edition
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 2 bombers and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
4 bombers moved from Hawaiian Islands to West US
3 bombers moved from Madagascar to South Africa
11 infantry moved from Manchuria to Yakut S.S.R.
2 bombers moved from Japan to Yakut S.S.R.
Combat - Japanese
Strategic bombing raid in South Africa
Bombing raid in South Africa rolls: 1,6,4,2,1,4,2,1,1 and costs: 22 PUs.
Bombing raid costs 22 PUs
Strategic bombing raid in West US
Americans roll AA dice in West US : 0/4 hits, 0.67 expected hits
Bombing raid in West US rolls: 1,4,6,1,1,1,3,5,6,6,5,1 and costs: 40 PUs.
Bombing raid costs 40 PUs
Battle in Yakut S.S.R.
Japanese attack with 2 bombers and 11 infantry
Russians defend with 1 armour and 11 infantry
Japanese roll dice for 2 bombers and 11 infantry in Yakut S.S.R., round 2 : 7/17 hits, 5.83 expected hits
Russians roll dice for 1 armour and 11 infantry in Yakut S.S.R., round 2 : 7/12 hits, 4.00 expected hits
7 infantry owned by the Japanese lost in Yakut S.S.R.
7 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 2 bombers and 4 infantry in Yakut S.S.R., round 3 : 7/10 hits, 4.67 expected hits
Russians roll dice for 1 armour and 4 infantry in Yakut S.S.R., round 3 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Japanese lost in Yakut S.S.R.
4 infantry owned by the Russians and 1 armour owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 10 infantry
Casualties for Russians: 1 armour and 11 infantry
Non Combat Move - Japanese
2 bombers moved from Yakut S.S.R. to Japan
4 bombers moved from West US to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Manchuria
1 infantry moved from Manchuria to China
4 infantry moved from China to French Indo China
6 infantry moved from Japan to Japan Sea Zone
6 infantry and 6 transports moved from Japan Sea Zone to French Indo China Sea Zone
6 infantry moved from French Indo China Sea Zone to French Indo China
3 bombers moved from South Africa to Madagascar
Place Units - Japanese
2 bombers and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 3.50
Americans AA : -0.67
Russians regular : 4.33
J21.tsvg Allies: +41.46 I lived to see the day a game went over 40 points, nice.
Game History
Round: 21
Purchase Units - Germans
Germans buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from East Europe to Ukraine S.S.R.
1 fighter moved from Germany to Ukraine S.S.R.
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 infantry moved from Germany to West Europe
6 infantry moved from Germany to East Europe
1 fighter moved from Ukraine S.S.R. to Germany
Place Units - Germans
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Germans regular : -0.50
G21.tsvg Allies: +38.60
@Darkpriorace actually hold on that… let me think about one last move here for NCM
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 bombers and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
3 bombers moved from French Indo China to India
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 2,6,6,5,6,6,5,3,6 and costs: 45 PUs.
Bombing raid costs 45 PUs
Non Combat Move - Japanese
3 bombers moved from India to Madagascar
3 bombers moved from French Indo China to Hawaiian Islands
1 bomber moved from Japan to Hawaiian Islands
1 infantry moved from Yakut S.S.R. to Manchuria
7 infantry moved from Sinkiang to French Indo China
2 infantry moved from China to French Indo China
4 infantry moved from Manchuria to China
1 aaGun moved from China to Manchuria
12 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone
2 infantry moved from Hawaii Sea Zone to Hawaiian Islands
10 infantry moved from Japan Sea Zone to Manchuria
Place Units - Japanese
2 bombers and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
J20.tsvg sorry for all the edits. go for USA20
Game History
Round: 2
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 2 fighters and 2 infantry moved from Karelia S.S.R. to Finland Norway
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
Combat - Russians
Battle in Finland Norway
Russians attack with 1 armour, 2 fighters and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 2 fighters and 2 infantry in Finland Norway, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 armour in Finland Norway, round 2 : 0/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Finland Norway
Russians win, taking Finland Norway from Germans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Karelia S.S.R. to Caucasus
2 fighters moved from Finland Norway to Karelia S.S.R.
Place Units - Russians
8 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.17
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 fighter moved from Hawaii Sea Zone to North Australia Sea Zone
1 submarine moved from Hawaii Sea Zone to North Australia Sea Zone
1 fighter moved from West US to North Australia Sea Zone
1 bomber moved from East US to North Australia Sea Zone
Combat - Americans
Battle in North Australia Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 1 submarine in North Australia Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese lost in North Australia Sea Zone
Americans roll dice for 1 bomber and 2 fighters in North Australia Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
Japanese roll dice for 1 battleship in North Australia Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans lost in North Australia Sea Zone
Americans roll dice for 1 bomber and 2 fighters in North Australia Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 battleship in North Australia Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in North Australia Sea Zone
1 battleship owned by the Japanese lost in North Australia Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 battleship and 1 transport
Casualties for Americans: 1 fighter and 1 submarine
Non Combat Move - Americans
1 carrier moved from Hawaii Sea Zone to New Zealand Sea Zone
1 fighter moved from North Australia Sea Zone to New Zealand Sea Zone
1 bomber moved from North Australia Sea Zone to Australia
1 battleship and 1 transport moved from West US Sea Zone to West Panama Sea Zone
2 infantry moved from West US to West Canada
1 infantry moved from Alaska to West Canada
1 fighter moved from East US to United Kingdom
1 armour moved from East US to West Canada
2 infantry moved from East US to East US Sea Zone
2 infantry and 1 transport moved from East US Sea Zone to North Sea Zone
2 infantry moved from North Sea Zone to United Kingdom
1 aaGun moved from West US to West Canada
Place Units - Americans
1 carrier and 2 transports placed in East US Sea Zone
Turn Complete - Americans
Americans collect 34 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : 0.67