Hi all,
Tossing some ideas around for a posible alllied strategy. Basically the consensus seems to be that the Japan monster cannot be stopped and that Allies are somewhat disadvantaged. I tried to come up with an effective counter to the basic axis opening.
Here’s a basic run down of my strategy.
Russia.
1. Hold the factory line. Russian units can go straight into battle, German ones must walk for 4 turns or drive long way. Better to pull back then to loose units by trying to defend everything.
2. Be ready to snipe or assault as needed. This depends on German Play. Any exposed German positions should be dealt with. Especially around Belorussia.
3. Send approx 8 INF 4 ART 2 TKS to china by round 3-4. Russia is in the best position out of all the allies to support the Chinese and help generate extra free Chinese INF. China needs to be kept to at least 5 provinces, minimum.
4. It’s better to concentrate all the Russians together to generate a slow co-ordinated offensive towards Manchuria South of Mongolia. The Northern Russian troops can gradually pull back and stay out of range of Jap INF/ FTR Combos.
5 Build mainly ART and a few TKS to start off with. It’s important to be able to push the Germans back with a decent offensive punch. Russia already has tons of INF. Once the Western Front has stabilised some BMR may help the China push
4. Aim to be in position to grab the 10 point bonus NO by turn 4 FIN/ NOR/ BAL/ RUM/ POL
UK.
The UK is the critical partner in this strategy. The UK will concentrate solely on limiting the forces Germany can send East. I have selected Poland as the critical territory for UK to capture by about T3 or 4 depending on how things go. T1 and 2 Surviving UK transports will try to mop up Scandinavia, then by T3-4 they should be landing 8 units a turn somewhere on mainland Europe.
UK t! build will be CV, BB and DD. This links up with surviving fleet if any to create an insurmountable sea defence. Turn 2 builds 3 transports and the ground/air units.
T1
1. Bring Trans Jordan Units to India on transports
2. Surviving Units from Egypt (if any) to Persia/India
3. Send Aust ART + INF to India
4. Send Aust DD to New Guinea as blocker
5. Bomb German Fleet BMR + 2 FTR
6. Send Surviving Fleet to SZ 7
7. Invade NWE if empty/lightly defended
8. Build AC, BB, DD (42)
UK 2
1. Invade Norway
2. Reinforce India (should be 7-9 inf/tk/2art/ftr)
3. Build 3 Tran 5 Inf
UK 3
1. Invade Poland or Baltic States with 8 Land units/ 2 ftr /BB
2. Invade Finland
3. Push back into Burma, but only if China strong with Russian support also.
2 Build all 8 possible land units (depends on income)
UK 4
1. Hit France as hard as you can
2. Build 8 more land units
US. The us will focus on building land units and transporst en mass for african invasion whilst moving the pacific carrier to africa and the possible build of a second carrier. The aim is to have at least 10 land units in africa by T3. From then the US has 3 basic options depending on the overall strategic picture.
1 Consolidate in africa by sending more units and expanding into various african territories captuerd by axis
2 Target Rome. Drop 8 land units with fighter and bomber support into Rome on Turn 4
3. On to India. Either set up further transport chains or focus on tanks driving through to india to confront the Japs.
US 1
AC /DD/BB to Atlantic
Build 8 INF 4 ART
US 2
Fleet Link up and invade congo
Build 5-7 TRN (+ INF/ART with change)
US 3
1. 10-14 units land in Morocco (+Gib if previously taken by axis)
2. Build 2nd AC? And/or more INF/ART units transporst for Second push into Africa or go pacific from here.
US 4
1. 2 BMR 2 FTR + 4 ART/4 INF To Italy or Balkans
2. Build more INF /ART for Africa/Asia
By turn 4 the German/Italian position collapses. The Germans can’t retake France and liberate Italy on the same turn. This will lead to at least one Allied factory on the mainland to pump out tanks and a rapid fall of Germany itself.