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    Posts made by the spaceman

    • RE: Anyone tried KIF (Kill Italy First)

      hi, thanks for feedback.

      I agree with many of the points you brought up. and here’s an answer to a few questions you raised.
      1. Brit Pacific/Indian ships are as good as dead, but if there are a few lucky rolls then maybe one or two may survive.
      2. German subs must be dealt with. I would assume that the German player would lose these as first casualty on turn 1
      3. Any british troops making it to india are bonus ones. I would assume Jap takes Island t1 australia t2 and then goes for india push t3-4. A more aggressive Jap player may go for india early in which case they might not have the numbers to hold vs russian push south.
      4. The us AC should make it to Africa turn 2 to link up with the tranny this aims to cut off any german/italian units pushing south west.
      5. No indian IC. The Brits will focus purely on getting troops ashore to take the heat off the Russians. The Russian then can reclaim the Chinese territories to help generate more free infs.

      posted in 1941 Scenario
      T
      the spaceman
    • RE: G1 naval build?

      Hi all. Interesting Debate so far.

      THe correct counter is for an aggressive Russia pushing hard, esp in the south, with the US gunning for Italy, along with the UK going heavy sub/air.  Its not hard to spread the subs out a bit, or to use a US dd as a blocker.  In that case, as early as turn 2 the US can block the baltic, in combination with a UK navy buy in SZ 8 which should be possible without the additional purchase of a bomber on G1 depending on how the dice go.  Subs+air slaughter navy.

      If Brits go heavy naval build on turn 2 I think Germany should go after it with all air and naval units available. This is why I would lean towards the AC + DD for better air defence when sitting in the english channel. Whilst this would make the karelia battle more difficult it secures france for the time being. This frees up french land units for africa/norway.
      In fact I can’t see how Germany can win a land based arms race against the UK/US when trying to garrison everywhere from norway to morocco.

      posted in 1941 Scenario
      T
      the spaceman
    • RE: G1 naval build?

      Most seem to agree on these premises regarding German navy builds:

      •A: Main objective: Delay D-day
      •B: Secondary objective: Ship units to Karelia/Scandinavia
      •C: Major problem: Cost
      •D: Major problem: Vulnerable to RAF counter(UK fighter builds)
      •E: Minor problem: May end up in sub-optimal battles on the defense. Dilemma in when to abandon

      I think this sums it up very well. I would say that the decision to build German ships reduces the defensive land commitmemet to places suc as Northern Europe France/ Italy/ Finland/ Norway. If the UK has no ships and the Germans do then that a whole lot less infantry required to defend German conquests. I would say therefore that German fleet building is only effective if it can achieve a dollar for dollar saving in infantry builds and /or additional IPCs gains through holding areas such as norway etc for an extra turn or more. I think that the German naval option and sinking as much UK shipping as possible is a good way to basically avoid a two front war for at least 5 -6 Turns.

      I also think that there’s no best unit for Germany.

      BBs give the free hit and repair capability which would deter bombing raids by the RAF.
      CVs take advantage of the 4 existing fighters
      DD, prevent secret sub attacks
      SUBS give cheap health points and are a big threat to the royal navy.

      As a first round buy I think CV + DD  + reunite all surviving subs (if any) would  pose a signifigant dilemma for the brits. The German Navy would be strong enough to destroy any shipping built by UK on turn 1.

      After that a few extra DD or a BB and an extra TRN would help the big push into Karelia.

      posted in 1941 Scenario
      T
      the spaceman
    • Anyone tried KIF (Kill Italy First)

      Hi all,

      Tossing some ideas around for a posible alllied strategy. Basically the consensus seems to be that the Japan monster cannot be stopped and that Allies are somewhat disadvantaged. I tried to come up with an effective counter to the basic axis opening.

      Here’s a basic run down of my strategy.

      Russia.
      1. Hold the factory line. Russian units can go straight into battle, German ones must walk for 4 turns or drive long way. Better to pull back then to loose units by trying to defend everything.
      2. Be ready to snipe or assault as needed. This depends on German Play. Any exposed German positions should be dealt with. Especially around Belorussia.
      3. Send approx 8 INF 4 ART 2 TKS to china by round 3-4. Russia is in the best position out of all the allies to support the Chinese and help generate extra free Chinese INF.  China needs to be kept to at least 5 provinces, minimum.
      4.  It’s better to concentrate all the Russians together to generate a slow co-ordinated offensive towards Manchuria South of Mongolia. The Northern Russian troops can gradually pull back and stay out of range of Jap INF/ FTR Combos.
      5 Build mainly ART and a few TKS to start off with. It’s important to be able to push the Germans back with a decent  offensive punch. Russia already has tons of INF. Once the Western Front has stabilised some BMR may help the China push
      4. Aim to be in position to grab the 10 point bonus NO by turn 4 FIN/ NOR/ BAL/ RUM/ POL

      UK.
      The UK is the critical partner in this strategy. The UK will concentrate solely on limiting the forces Germany can send East. I have selected Poland as the critical territory for UK to capture by about T3 or 4 depending on how things go. T1 and 2 Surviving UK transports will try to mop up Scandinavia, then by T3-4 they should be landing 8 units a turn somewhere on mainland Europe.
      UK t! build will be CV, BB and DD. This links up with surviving fleet if any to create an insurmountable sea defence. Turn 2 builds 3 transports and the ground/air units.

      T1
      1. Bring Trans Jordan Units to India on transports
      2. Surviving Units from Egypt (if any) to Persia/India
      3. Send Aust ART + INF to India
      4. Send Aust DD to New Guinea as blocker
      5. Bomb German Fleet BMR + 2 FTR
      6. Send Surviving Fleet to SZ 7
      7. Invade NWE if empty/lightly defended
      8. Build AC, BB, DD (42)

      UK 2
      1. Invade Norway
      2.  Reinforce India (should be 7-9 inf/tk/2art/ftr)
      3. Build 3 Tran 5 Inf

      UK 3
      1. Invade Poland or Baltic States with 8 Land units/ 2 ftr /BB
      2. Invade Finland
      3. Push back into Burma, but only if China strong with Russian support also.
      2 Build all 8 possible land units (depends on income)
      UK 4
      1. Hit France as hard as you can
      2. Build 8 more land units

      US. The us will focus on building land units and transporst en mass for african invasion  whilst moving the pacific carrier to africa and the possible build of a second carrier. The aim is to have at least 10 land units in africa by T3. From then the US has 3 basic options depending on the overall strategic picture.

      1 Consolidate in africa by sending more units and expanding into various african territories captuerd by axis
      2 Target Rome. Drop 8 land units with fighter and bomber support into Rome on Turn 4
      3. On to India. Either set up further transport chains or focus on tanks driving through to india to confront the Japs.

      US 1
      AC /DD/BB to Atlantic
      Build 8 INF 4 ART
      US 2
      Fleet Link up and invade congo
      Build 5-7 TRN (+ INF/ART with change)

      US 3
      1. 10-14 units land in Morocco (+Gib if previously taken by axis)
      2. Build 2nd AC? And/or more INF/ART units transporst  for Second push into Africa or go pacific from here.

      US 4
      1. 2 BMR 2 FTR + 4 ART/4 INF To Italy or Balkans
      2. Build more INF /ART for Africa/Asia

      By turn 4 the German/Italian position collapses. The Germans can’t retake France and liberate Italy on the same turn. This will lead to at least one Allied factory on the mainland to pump out tanks and a rapid fall of Germany itself.

      posted in 1941 Scenario
      T
      the spaceman
    • RE: New theory for Allied KGF. A possible balancer maybe? Need Logistical help.

      Hi all,

      I have been thinking similar thoughts about UK being agressive and disrupting the flow of troops to the Eastern front. I think Northern Europe is an excellent target for a raid or even total occupation by a large force. It forces Germany to react by attacking West instead of Eastwards.

      I think this strategy would work well in conjunction with other Allied moves. Specifically mopping up scandinavia and aggressive US moves in Africa.

      I think the combination of distracting Germany and strangling Italy will allow a better Russian defence in the East.

      posted in 1941 Scenario
      T
      the spaceman
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