Japan SZ
Attacker: 2 trn, 2 crz, 1 ftr
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 6)1@3: (4)
Defender: 1 sub, 1 crz, 1 BB
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (2)1@4: (6)
Japan SZ
Attacker: 2 trn, 2 crz, 1 ftr
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 6)1@3: (4)
Defender: 1 sub, 1 crz, 1 BB
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (2)1@4: (6)
Japan SZ
First Strike: 2 sub
Rolls: 2@2; Total Hits: 02@2: (3, 5)
North Sea
First Strike: 3 sub
Rolls: 3@2; Total Hits: 13@2: (6, 4, 1)
North Sea
Attacker: 1 trn, 1 crz, 1 bmb
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (2)
Defender: 1 trn, 1 crz
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6)
North Sea
First Strike: 3 sub
Rolls: 3@2; Total Hits: 13@2: (1, 4, 4)
Turkey
Attacker: 6 inf, 2 arm, 1 ftr, 1 hrm
Rolls: 6@1 3@3 1@4; Total Hits: 36@1: (4, 6, 5, 3, 6, 1)3@3: (5, 4, 1)1@4: (3)
Defender: 1 arm, 1 ftr
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (2)
Turkey
Attacker: 9 inf, 2 arm, 1 ftr, 1 hrm
Rolls: 9@1 3@3 1@4; Total Hits: 59@1: (1, 3, 6, 1, 6, 2, 1, 2, 3)3@3: (3, 3, 4)1@4: (5)
Defender: 5 inf, 1 arm, 1 ftr
Rolls: 6@2 1@4; Total Hits: 36@2: (5, 6, 1, 1, 6, 3)1@4: (1)
Turkey
Shore Bombardment: 1 crz
Rolls: 1@2; Total Hits: 11@2: (2)
Greece
Attacker: 5 inf, 2 arm, 1 ftr
Rolls: 5@1 3@3; Total Hits: 25@1: (6, 5, 4, 5, 1)3@3: (6, 6, 2)
Defender: 1 ftr
Rolls: 1@4; Total Hits: 11@4: (1)
Greece
Attacker: 6 inf, 2 arm, 1 ftr
Rolls: 6@1 3@3; Total Hits: 16@1: (3, 6, 2, 4, 2, 3)3@3: (5, 2, 5)
Defender: 1 arm, 1 ftr
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (3)
Greece
Attacker: 7 inf, 2 arm, 1 ftr
Rolls: 7@1 3@3; Total Hits: 47@1: (5, 2, 1, 3, 6, 1, 4)3@3: (6, 1, 3)
Defender: 4 inf, 1 arm, 1 ftr
Rolls: 5@2 1@4; Total Hits: 15@2: (4, 4, 5, 6, 4)1@4: (3)
West Germany
Attacker: 3 arm, 3 ftr, 2 hrm
Rolls: 6@3 2@4; Total Hits: 56@3: (2, 3, 6, 1, 2, 2)2@4: (6, 5)
Defender: 1 arm, 2 ftr
Rolls: 1@2 2@4; Total Hits: 21@2: (3)2@4: (2, 3)
West Germany
Attacker: 5 inf, 4 arm, 2 hrm, 3 ftr
Rolls: 5@1 7@3 2@4; Total Hits: 45@1: (4, 1, 1, 2, 6)7@3: (6, 2, 5, 5, 6, 5, 5)2@4: (6, 4)
Defender: 1 inf, 4 arm, 2 ftr
Rolls: 5@2 2@4; Total Hits: 65@2: (2, 2, 2, 3, 1)2@4: (4, 4)
West Germany
Attacker: 13 inf, 4 arm, 2 hrm, 3 ftr
Rolls: 13@1 7@3 2@4; Total Hits: 813@1: (5, 3, 5, 6, 4, 1, 3, 3, 5, 2, 2, 6, 6)7@3: (1, 1, 1, 3, 1, 1, 4)2@4: (6, 2)
Defender: 8 inf, 4 arm, 2 ftr, 1 bmb
Rolls: 1@1 12@2 2@4; Total Hits: 81@1: (6)12@2: (6, 2, 2, 1, 6, 3, 4, 3, 1, 1, 2, 1)2@4: (5, 2)
USSR 0
Purchase: [20 IPCs]
10 inf [20 IPCs]
Save [0 IPCs]
Placement: [10 inf]
3 inf – Poland
2 inf – Romania
3 inf – Georgia
2 inf – North Korea
USSR 1
Technology:
1 free @ Nuclear Weapons
Rolling 1d6:
(4)
Purchase: [52 IPCs]
26 inf [52 IPCs]
Save [0 IPCs]
Combat Movement:
West Germany [8 inf, 4 arm, 2 ftr, 1 bmb]
• 10 inf, 2 arm, 1 ftr, 1 hrm – East Germany
• 3 inf, 1 arm, 1 ftr, 1 hrm – Poland
• 1 arm, 1 ftr – Yugoslavia
Total: 13 inf, 4 arm, 2 hrm, 3 ftr vs. 8 inf, 4 arm, 2 ftr, 1 bmb
Greece [4 inf, 1 arm, 1 ftr]
• 6 inf, 2 arm – Romania
• 1 inf – Yugoslavia
• 1 ftr – Ukraine
Total: 7 inf, 2 arm, 1 ftr vs. 4 inf, 1 arm, 1 ftr
Turkey [6 inf, 1 arm, 1 ftr]
• 7 inf – Georgia
• 2 inf – Ukraine via 1 trn Black Sea
• 1 crz – Black Sea
• 2 arm, 1 ftr, 1 hrm – Russia
Total: 9 inf, 2 arm, 1 ftr, 1 hrm, 1 crz vs. 6 inf, 1 arm, 1 ftr
North Sea [2 trn, 1 crz]
• 1 trn, 2 sub, 1 crz – Komi SZ
• 1 sub – Baltic Sea
• 1 bmb – Russia
Total: 1 trn, 3 sub, 1 crz, 1 bmb vs. 2 trn, 1 crz
Japan SZ [1 sub, 1 crz, 1 BB]
• 1 ftr – Kamchatka
• 2 trn, 2 sub, 2 crz – East Siberia
Total: 2 trn, 2 sub, 2 crz, 1 ftr vs. 1 sub, 1 crz, 1 BB
South Korea [4 inf, 1 arm, 1 ftr]
• 7 inf, 2 arm, 1 ftr – North Korea
Total: 7 inf, 2 arm, 1 ftr vs. 4 inf, 1 arm, 1 ftr
Here are some of the possible drawbacks of this strategy:
Relatively weak positioning in Turkey (possible deadzone?)
Not many places left to attack/expand income after turn 1
Large amounts of placement in Asia may leave Europe vulnerable
Extremely reliant upon Chinese support, with little or no “Plan B”
Attached is a map of the basic Soviet “supply chain” I’ll be using. If things go bad, I may shift production to Turkey and Georgia, to push through Iran onto India. This isn’t really the objective though; I want to threaten India to keep the British turtled there (and not expanding out) but the Soviet thrust will be towards Indochina and Burma.
I developed these opening moves for the USSR, and I figured I would test them out on these boards. Check the Imp Games website for info and a link to the map :) If you have questions about the game, feel free to post, or PM me.
Here are the objectives I had in mind with this strategy:
Destroy as much NATO equipment as possible on turn 1
Throw as many offensive units as possible into the attacks
Position aircraft to aid in potential naval attacks on turn 2; start shifting heavy armor towards China
Eliminate NATO footholds, limiting their ability to strike back
Keep constant pressure on Italy
Funnel troops towards Indochina to circumvent the India stack
Divert US attention from Siberia to SE Asia
Tech for Nuclear Weapons to counter NATO naval supremacy
I’m going to play NATO specifically to try and counter this strategy; while the “element of surprise” could work in practicality (and I will play the Soviets to that effect) I really want to stress test the strategy to see how well it holds up.
I could see Italy as sort of like… a “sponsor state” of the Allies.
Maybe have some sort of rule that requires Austria to keep units on their border territories or else Italian units can attack (aided by other Allied units). This would require the CP to invest resources in that direction, but they would only widen the war and stretch themselves thin if they were to actually invade.
I’m not sure “historically” Italy needs to see any major combat; perhaps the war between them and Austria could just be “assumed” to be going on, but small enough territory is trading hands as to not be depicted on the map, due to scale.
I’d check out the MapView module for The Great War; IMHO they did a great job with the colours for the various countries (granted, there are only 6)