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    Posts made by The Hessian

    • RE: Need an opinion please.

      Hi NavySeal,

      so if don’t want to sell the complete game, why not offering parts of it via eBay? (Map, rules, dice or some surplus miniatures – who needs 10 British carriers? :-) )

      Greetings,
      Lars

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: Change to NCM

      Narvik, this will be a nice house rule. I should give it a try.
      But how do you handle the British colonies, especially in central Africa? Would you give this advantage to China? (In case of the two Pacific-Versions or the Anniversary-Edition) And what’s about strategic bombing raids against these rail lines? In fact a mighty blow against Germany and Japan in 1944&45.

      posted in House Rules
      T
      The Hessian
    • RE: Change to NCM

      Hi Procas,
      besides of the increased realism of this rule, it would favour the axis powers far too much. I fear that especially Germany would become to powerful as cheap infantry would make it much quicker to the eastern front and I’m not sure how to counter this. Okay, in A&A1940-Global Russia could bring up her eastern infantry quicker towards Moscow. But in all other A&A versions there are no Russian Far East Army.

      posted in House Rules
      T
      The Hessian
    • RE: ANZAC Strategy

      Hmm,
      depends on the particular situation. In general (as you’ve already mentioned) there are three goals you should achieve:

      1. If Japan doesn’t attack on turn 1 or 2, try to get possession of the Dutch colonies (after consulting with the U.S. & especially India).
      2. Then try to fulfill your national objectives (if possible).
      3. Depending on the strategy of the U.S., either build a) sub’s to harass the Japanese convoy zones or b) build ships & fighters to strengthen the U.S.-Navy; If their marines capture an island with an air base, land your fighters there, so you can scramble in case of an Japanese attack.

      It’s a pity that YoungGrasshoper hasn’t got the time to produce one of his strategy videos this year. (YG: I’m very sorry that you have no time in the following months, but okay, A&A is just a hobby. Anyway, I’m looking forward for your next videos in 2016!  :-) )

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: Germany in Africa

      “Leftover Italian BB”? If there are more naval units left over at the beginning of the Italian 1st turn other than the ones starting in SZ95, there is something going wrong…

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: Germany in Africa

      An attack on Africa and the Middle East via Turkey is maybe the easiest way to go. Turkey can’t be sunk like some transports.
      But on the other hand you have to prepare it wisely; just think of the 6 inf in Sweden you have to deal with to get you’re iron ore (5IPC’s) and the potential allied beachhead in the iberian peninsular guarded by 8 infantry. Not to mention 4 mujahedin from Afghanistan ready to protect India from Japan.

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: Germany in Africa

      Okay,
      in this case let the Italians provide the transports. Build them into the Adria. Germany has to protect them with fighters via the S.Italian air base. Move one tank & one infantry per transport to N.Italy.

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: Germany in Africa

      I think the best way to get rid of axis forces in Africa is still a British invasion on turn 1 from India to Ethopia. Followed by a steady reinforcement from S.Africa and an U.S. operation torch (asap).

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: Submarine attack on lone Carrier

      @aequitas:

      90 % of the time I would attack a lone BB or a loaded/empty Carrier.

      6 ipc’s vs 16 to 20?
      Yeah I’m in!

      90%?! No! As Long as there is no better target, definitately 100%! :-)

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: Cost for tanks?

      Hi SEP,
      in all of our games the „5IPC-Tanks (A3D3)“ are working very well and I don’t think they are to overpowered. Maybe at first I should mention that in all of our games we use a couple of house rules:

      • At first no allied units are allowed in Russian territories; with the only exception that allied units may move into Russian territories containing an industrial complex. At the end of his following turn the Russian player may exchange them with his own pieces.
        In return for this favor, the Russians install a communist regime in every liberated territory; no matter who was the original owner. For example: in the unrealistic event that Russian troops invade a German-occupied Scotland, the Red Army helps the oppressed Scottish laborers to get rid of the capitalist & fascist yoke. And in return they will gladly deliver their 2IPC’s to Moscow.  ;-)
      • to counter the Japanese tank storm towards Moscow via China in our 1942 games, battles in China last only for one round of combat (like in 1914), China receives 1d3 infantry per turn & province and you need 5 Chinese infantry to roll 1 attack-die.
      • The U.S.A. has marines (from the original A&A-Pacific) and each Japanese destroyer may transport one infantry.
      • and in our 1940 games we have a “Vichy” rule after the fall of Paris. (There is a 50% chance for each French colony to become “Free French” - aka British – while the rest comes under Vichy-rule. The conqueror of Paris gets the Vichy money. French troops in allied territory become British while the rest remains neutral until an allied power declares war on Vichy. Like a pro Axis neutral, Vichy then becomes part of the country that captured Paris.)

      Especially with the help of allied “lend&lease” fighters and the “long distance” in China the 5IPC tanks are well balanced off. And even without these house rules, if you’re tanks attack without proper support of infantry and artillery any battle will be too expensive. No matter if you pay 5 or 6 IPC for your armor.

      posted in House Rules
      T
      The Hessian
    • RE: India and using factories in UK side of the board

      So, if there is a powerfull axis fleet in the Red Sea (SZ81?) and Japan is no problem anymore, I assume ANZAC has an income of 20-30 IPC’s. So this means there are 3-5 Australian submarines each turn that can wreak havoc amongst the German ships. Not to mention the U.S. Navy…

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: A&A Europe vs A&A Europe 1940

      Here you are:
      axisandallies.org/p/italy/

      posted in Axis & Allies Europe 1940
      T
      The Hessian
    • RE: India and using factories in UK side of the board

      Why not building a factory in western India (if you’re producing more than 10 Units in India)?
      Okay, it is far away from the Mediterranean by land, but with the help of a naval base it’s only one sea move to Cairo.

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: 1942 game on a 1940 global map?

      Hi SEP,

      I’m in a similar situation; I own A&A “classic“, “Europe (1999)“, “Pacific (2000)”, “1914” & “1942.1”. For a game of “1940-Global” you need additional units for Italy, France, China and ANZAC.
      By now I’ve bought miniatures for ANZAC and China, while using my French and Italian 1914 pieces.

      If you possess enough miniatures, you don’t need a new 5-player set-up. Just use some

      • Americans (or maybe Russians) for China,
      • British with face-down-control markers underneath for ANZAC and France (In addition the location of the units will help you to keep them apart.)
      • and Japanese with face-down-control markers underneath for Italy.

      Btw. If you use some optional “Vichy - House Rules” after the fall of Paris you need the “british”French only during turn one.

      Greetings,
      Lars

      posted in House Rules
      T
      The Hessian
    • RE: India and using factories in UK side of the board

      @Larrie:

      Not 100% acurate. Western India is counted towards the Pacific, India, side.

      As I mentioned above. “Axis 1940 Europe map - [[i]minus or without] “Western India” + [[i]plus or incl.] all Canadian provinces territories of the Axis 1940 Pacific map”  :-)

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: Axis & Allies 1943 "Deep War"

      I think we are talking about a scenario for 1940-Global. Or at least I have this version in mind.
      But in general this is a good question for nearly all the topics of the “house rule” section.

      posted in House Rules
      T
      The Hessian
    • RE: Cost for tanks?

      Hi SEP,
      I play Axis since the early 90’s. Since you can’t teach an old dog new tricks ;-) I use the “1942.1” IPC cost (and unit-attributes) for all of the various A&A-games I own; incl. tanks at 5 IPC’s.
      Since I only possess “classic”, “Europe-1999”, “Pacific-2000” and “1942.1” along with the maps of “1942.2” and “1940-Global” (thanks’ YG!) there are no motorized infantry or tactical bombers in our games.
      And btw. one of my favorite strategies whenever I play Germany includes to buy only infantry on my first turn. You need them when you knock on the gates of the Kremlin…

      posted in House Rules
      T
      The Hessian
    • RE: Axis & Allies 1943 "Deep War"

      Hey Guys,

      there are some very interesting arguments for an early-1943 start of the scenario. If you want something more conventional, I suggest beginning in summer 1943. Here you’ve got the operations ‘Huskey’ & ‘Zitadelle’ in Europe; while in the pacific there are the ongoing fighting in the Solomon Islands & on New Guinea and the beginning of the British offensive in Burma.
      In regard of the victory conditions I suggest a victory level – major, minor or draw – depending on the date of the allied capture of the last axis capital. Maybe linked with some kind of ‘sudden death’ in case of the fall of Moscow, London or Washington.
      In general I recommend a ‘historical’ scenario. This means very strong allied forces and no extra IPC’s for the axis to spend prior to the game.

      Greetings,
      Lars

      posted in House Rules
      T
      The Hessian
    • RE: India and using factories in UK side of the board

      Exactly LeClerc.

      Every British spending on the European half of the map (Axis 1940 Europe map -“Western India” +all Canadian provinces territories of the Axis 1940 Pacific map) is paid using money from the European economy only.

      Greetings,
      Lars

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: Putting together a 1940 Global game

      Hi Rockety,

      I’m not quite sure if “historicalboardgaming.eu” functions, but if you are from Germany maybe “stratak.com” might help you. It’s an online-store where I get my stuff from. (Look under “Boardgames / Wargames  of other publishers / AXIS & ALLIES material”)

      Yours, Lars

      posted in Axis & Allies Global 1940
      T
      The Hessian
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