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    Posts made by The Hessian

    • RE: G40 - National Objective Variant: Improves Balance

      Hi regularkid,

      thanks’ for your suggestions!
      Especially the “Southern European Beachhead” seams interesting to me. I like the idea of adding greater importance to the Mediterranean; especially the islands.
      On the other hand – at least concerning a financial aspect – these NOs won’t help the allies. I think once you get them you don’t need them any more. (Like a bank loans you money when you’re no longer in dept.  :-D )
      If you just want to hurt Germany or force them to deploy more troops in western Europe, merge the NOs for the occupation of Leningrad, Moscow and Stalingrad into one NO (“If Germany occupies one of the following three cities … receive +5 IPCs”) and add Denmark to your “Western European BH” NO.

      Greetings,
      Lars

      posted in House Rules
      T
      The Hessian
    • RE: Sarnia war room first game.

      Hi Vanerost,

      you’re welcome!

      Also units hit do get to fire back at units landing if I am correct in my reading.
      Yes you’re reading is correct. But remember defending ground Forces can’t the bombarding ships.

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: Landing Aircraft

      Hi cyanight,

      I think this might not be possible since you have the chance to save the planes from destruction. Though I don’t know if there is a section in the rules that expressively say’s this is illegal. I assume that even if the rules on page 22 only state that you can’t deliberately move your planes out of range, I think this also includes the deliberate move of carriers out of range.
      I just remember you can make such unrealistic assumptions like “all your attack rolls score a hit and all the defending roles are missing the target.”

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: Sarnia war room first game.

      Hi Vanerost,

      you can only bombard the land if you have a landing from sea going on and only one shot per ground unit landing.
      Yes this is correct. But you only have one shot per battleship or cruiser on your very first cycle of the battle; and this only if there was no sea-battle in the SZ of the amphibious assault. (Our HR to this rule: In case of a naval battle the attacker has the choice to held cruisers or battleships back (Not engage them in the sea-battle) so that the can assist the Invasion by shore bombardment.)

      Have not decided on a printed map yet or just use the game board for now and upgrade to a print later??
      If you have the chance to print the map at a reasonable size (1x2 Meters or bigger) I strongly recommend this. It makes gaming much more convenient.
      Btw. YG: Many thanks for the map-file!

      Concerning the Suez-Canal: Page 9 of the A&A 1940 Europe (2nd Ed.) rules state that you (or you’re allies) need to control both Egypt & Trans-Jordan to use the canal.

      Greetings, Lars

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: Sarnia war room first game.

      Hi Vanerost,

      thanks for sharing this video with us. Seems like a nice game with some strange things happening.  :-D  In all the games I’ve hosted for our local group I’ve never seen Paris liberated so far. :-o And in general it was very interesting to see the course of a war going completely different from our games.
      Just one question: How did Italy get its navy into the Red Sea? (I’ve seen Egypt captured by the Axis but not Syria. Is this one of the occasional errors that appear when we are mixing up rules from several versions of A&A?)

      Greetings!

      P.S.: As you’ve already mentioned, maybe just move the camera a little bit slower the next time; so I’ve get a chance to see some more details of your game.  :-)

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: Shifting UK IPCs between the European and Pacific economy (A&A 1940)

      Indeed!
      The “Empire Highway to India” must be controlled by the Allies.

      And maybe the risk of loosing 4 of 5 transferred IPCs is compensation enough for the option to support the defence of India or gain assistance in the Battle of Britain.

      posted in House Rules
      T
      The Hessian
    • RE: Shifting UK IPCs between the European and Pacific economy (A&A 1940)

      Actually, I like the concept of separating the British Empire in 2-3 parts (The United Kingdom with its two economies & and the independent Nation ANZAC).
      A further separation by making Canada a 3rd part of the UK economy or a separate Nation like ANZAC seams interesting on the first look, but
      a) this would weaken the UK-European economy very much and
      b) its income of 7(?) IPCs is too low to be useful in any way.

      What came to my mind before I opened this topic was enabling the UK-player to Redirect a fixed contingent 5, 10 or 15 IPCs from one economy to the other during the collect income phase. (Like in ColumbiaGames “EuroFront”) For each group of 5 redirected IPCs one 1d6 is rolled and the result is the amount of IPCs that arrives on the other side of the world (Treat all rolled “6” as a “5”).
      I’m not quite certain if this would give the allies too much flexibility.

      posted in House Rules
      T
      The Hessian
    • Shifting UK IPCs between the European and Pacific economy (A&A 1940)

      Hi Folks,

      has anybody ever experimented with a HR for “Axis & Allies Global 1940” that allows the U.K. player to shift IPCs form the European to the Pacific economy and vice versa?
      In my mind there is some kind of rule like the 12 IPCs “National Convoy Income” of the old “A&A Pacific” that has to be divided between India and Australia at the end of each British turn.
      Maybe this could be coupled with some extra loss due to Axis commerce raiders or the waste of resources after insufficient planning…

      Thanks in advance!

      posted in House Rules
      T
      The Hessian
    • RE: Pacific 1940\. Bonus 30 ipc

      Hello Ffkev99 and welcome to the board,

      These 30 IPCs are a one-time bonus for the USA. The get it only in A&A-Pacific and not in A&A-Global.

      And as I’ve understood the recent post in the A&A-Pacific board, the US receive this bonus once the went to war against Japan. But remember this is just bonus the US gets if you play A&A-Pacific.

      www.wizards.com/AvalonHill/rules/AA_Pacific_1940_2nd_Edition_FAQ.pdf
      www.axisandallies.org/forums/index.php?topic=36207.0

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: France totally useless

      If you name the eastern part of Libya “Tobruk”, than “El Alamein” would be more suitable for the western part of Egypt.

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: France totally useless

      @calvinhobbesliker:

      Oh wow, I thought Egypt was part of the North Africa NO, but I guess not…

      I thought you need whole North Africa too.  :-D

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: France totally useless

      @Dafyd:

      I like the idea of making the French a more playable faction and the various concepts of a house rule to make that happen but I have a question concerning making the North African French territories vichy.  Would that not hand the Italians one of their NO’s.  All the Italian player needs to do is capture Alexandria and they have it.  An axis faction holds the three formerly French territories.  If I remember correctly, that’s all it takes.  Now 5 IPC’s is not alot but it makes it alot easier if the vichy are automaticly made axis.  Even if pro-axis neutral status is given, a mech or tank from Tobruk makes them Italian in 2 turns (1 turn if transports are used).  Don’t get me wrong, I like the ideas but I thought that this may also throw the balance off a bit more.

      In this case I would add “Egypt” to the Italian NO.

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: France totally useless

      @CWO:

      So the rule pertaining to the FIC in this scenario could simply be:

      • Japan may attack any French territory at any time without declaring war beforehand.  Such an attack constitutes a declaration of war by Japan against France but not against any other power

      Isn’t that exactly what’s written in the rules anyway? :-D

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: Anyone ever used Ceylon?

      No, never.
      Just like Crete, Sicily or Sardinia. But you’ll never know, maybe in some future game…  :-)

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: France totally useless

      Hello Knallbaer and welcome to the board!

      Yes, you’ve understood the rules concerning France correct. If you play A&A1940 without any HR adaption, the French troops are gone very quickly without any chance of rebuilding new units before the liberation of Paris. (Although they might be useful to thwart Mussolini for a turn or two…)

      As mentioned before – and also suggested by the rules I think – you should never let anyone play only France.

      This is why we’ve got a HR in our gaming group that gives any conqueror of Paris the option to install the Vichy Regime in Southern France. These rules are inspired by the ‘Xeno - World at War’ and several posts form this board.

      Greetings from Mainz,
      Lars

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: Tracking your G40 game progress

      Hi Oysteilo,

      a question very difficult to answer. I Think no one could tell you exactly Player X could earn Y IPCs at turn Z.
      But in most of our games the US get the 2 IPCs for Brazil and loose 2 for the Phillipnes. That’s it and if you don’t get about 72 IPCs something is going badly wrong.
      ANZAC should be at 10 IPCs and rarely get some NOs.
      India (GB-Pac) should be reduced one or two turns after a Jap DoW to 5 or 6 IPCs.
      Japan has to earn about 60+ IPCs to win.
      And Italy? If Mussolini gets beaten badly by the allies (Fleet and Africa gone) he hardly gets 10 IPCs. But if  the allies screw their Med.Campiagn Italy has a fair chance to end a turn with 25-30 IPCs.
      It all depends upon the strategy used and how the dice are being rolled. Maybe in general you could say that if the Axis powers earn about 130IPCs incl. NOs things are very difficult for the Axis…

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: London or Moscow after J1?

      It is all about planning and coordination!
      Before attacking the allies the Japs will have to get in a position were they can
      a) overrun the “Treasure Islands” & Malaya in one turn
      b) inflict as much damage to the allied fleets in the same turn as possible
      c) bring their main fleet in a good defensive position (Phillipines) to counter an U.S. offensive and
      d) do not forget to keep pressure on China. This includes to fake an invasion of Russia by keeping troops in Manchuria (which delays the arrival of the Russian 18 far-east Inf in moscow as long as possible)
      meanwhile Germany
      a) must threat the UK and Russia by positioning 3 transports in the North Sea (Threat to UK and Nenetsia)
      b) build sufficient Inf & Art (cheap but slow) to prevent losses of tanks or planes on the Eastern Front
      c) maybe build an IC in Rumania to shorten your supply lines
      and Italy
      should try to land forces in Trans-Jordan or Syria

      so in general i think you could seldom achieve most of this on turn one. So it’s better to postpone a Japanese declaration of war to turn 2. (The Prince of Wales might escape, but it is worth waiting! America will get the 20IPCs of the UK-Battelship via her national objectives)

      Concerning the question “London or Moscow”: go only for London on G2 if the UK-player didn’t build up enough troops in London or send all UK- fighters away on turn 1

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: Chinese rural economy

      Thanks everyone for your help!

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: Retreat

      @teslas:

      “Keep the attacking overland units and seaborne land units separated on the battle strip. Attacking seaborne units can�t retreat.”
      p. 17 of the Pacific rulebook (not sure which page in European).

      Emphasis mine. Land units attack from sea cannot retreat under any circumstances.

      Yes teslas, you’re right!
      I don’t know why, but we’ve always played it that way that attacking seaborne troops may retreat if the invaded territory is simultaneously attacked from an other territory.

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: Chinese rural economy

      @Private:

      On the same page, Hessian, it says: “If China captures a territory containing an air or naval base, China takes control of the base. It can use an operative AB to extend it’s fighter’s movement by one (but not to scramble it), but it cannot use a naval base or repair damage to any base. Of course other allied powers may use Chinese controlled bases normally”.

      Cheers
      PP

      Sorry Private Panic, but in my version of the rules – A&A Pac 1940 2nd Ed.; downloaded from Axisandallies . org – there is no such passage. That’s why I’m asking. And it seams that teslas couldn’t find it either. But maybe there’s something missing…

      But anyway, since only ICs were mentioned in the rules, I’ve assumed that China could use these bases.

      posted in Axis & Allies Global 1940
      T
      The Hessian
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