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    Topics created by The Fuhrer

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      Starting bids/balancing the game

      Axis & Allies 1942 2nd Edition
      • • • The Fuhrer
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      I agree the problem is a very weak middle for the Allies. Have to play with the Bosporus Strait closed. Generally I like a bid of around 12-17, although I have sometimes beat my friends at 9.

      A Russian fighter for the bid helps a lot, you can attack Baltic States and West Russia, and then land them in Egypt, Transjordan (with a tank) and Evenki. You get a pretty big opening, hold the Suez canal, put yourself in position to counter Japan for a single crucial turn, and lay a trap in the Caucasus while stacking W. Russia to receive British fighters. This is nice because it lets you help the British in the beginning but you end up with a Russian fighter, which is the unit which gets the most action in any game, making or breaking a lot of trades and adding a lot of defensive power. Also if you convince Germany to buy navy round 1 then you at least spare Russia through round 5.

      Once you get over 15 with the bid you can start doing stupid stuff that totally changes the game… which can be very fun.

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      Taking Norway on RI

      Axis & Allies Spring 1942 Edition
      • • • The Fuhrer
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      IMO, West Russia should always be taken out.  That way you can put most (if not all) of your purchase down in Caucasus.  I often also attack Belarus, using the 2 fighters with infantry from Karelia.  You can reinforce Karelia from Archangel with maybe 2 infantry, which you will lose but are enough to force the Germans to commit resources to the attack. The German’s main weakness is that the various territories in Eastern Europe suck up infantry rapidly and it takes two turns to get new purchases east from Berlin. If Russia can protect its capital assets and keep trading infantry with Germany, the Allies have a good chance of victory.

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      KJF strategy?

      Axis & Allies Spring 1942 Edition
      • • • The Fuhrer
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      @habs4life9:

      Let’s say you moved the Moscow ftr to China on R1 and you won Indochina with the 3 inf 1 ftr plus crusier bombard attack on UK1. That means you did not counter in Egypt, which means the German are totally free to blitz Africa. This will do the Allies in in the end. In addition, even with the Indochina forces taken out, Japan can still hit China with 5 inf, its bmr, the Japan ftr and the Manch ftr. Japan can still set up its shuck. Only now they will have to choose between giving up Manch to the Russians or surrendering Shanghai to the British. They’d probably save Shanghai and send their shuck over there instead of to Manch, so they can’t hit Buryatia. But Manch is a small price to pay for the sake of Japan advancing through China regardless and working to protect Shanghai, because Germany is strong as hell now. Japan’s navy is sufficient to keep the Americans at bay in the Pacific for a few rounds. I think a skilled Germany can reach Moscow quicker than the Allies can break down the Japanese defenses in E.Asia and/or the Pacific, and at that point it’s game over. I just don’t like KJF because it seems entirely too risky.

      Germany can have some of Africa for the first couple rounds but steps can be taken as early as round 1 to stop them if you forgo the Egypt counter. It all depends with how much he won Egypt with. Say if it’s with one tank, you can fight with an INF and a bomber.

      Every allied strat is dependant on what Germany did. Even still, with such a head start in Asia, the allies can divert forces back to Caucus from india. With no or minimal land forces and two factories, Russia never has to worry about diverting forces backwards. It is risky but any winning strat involves risk against experienced players.

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      Allied opening strategy

      Axis & Allies Spring 1942 Edition
      • • • The Fuhrer
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      Touche.

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